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- #ifndef __CHEROWINDOW_H__
- #define __CHEROWINDOW_H__
- #include "../lib/HeroBonus.h"
- //#include "CPlayerInterface.h"
- /*
- * CHeroWindow.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class AdventureMapButton;
- struct SDL_Surface;
- class CGHeroInstance;
- class CDefHandler;
- class CArtifact;
- class CHeroWindow;
- class LClickableAreaHero;
- class LRClickableAreaWText;
- class LRClickableAreaWTextComp;
- class CArtifactsOfHero;
- /// Button which switches hero selection
- class CHeroSwitcher : public CIntObject
- {
- public:
- int id;
- CHeroWindow * getOwner();
- virtual void clickLeft(tribool down, bool previousState);
- CHeroSwitcher(int serial);
- };
- //helper class for calculating values of hero bonuses without bonuses from picked up artifact
- class CHeroWithMaybePickedArtifact : public IBonusBearer
- {
- public:
- const CGHeroInstance *hero;
- CWindowWithArtifacts *cww;
- CHeroWithMaybePickedArtifact(CWindowWithArtifacts *Cww, const CGHeroInstance *Hero);
- const TBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = NULL, const std::string &cachingStr = "") const OVERRIDE;
- };
- class CHeroWindow: public CWindowWithGarrison, public CWindowWithArtifacts
- {
- enum ELabel {};
- std::map<ELabel, CLabel*> labels;
- CPicture *background;
- CGStatusBar * ourBar; //heroWindow's statusBar
- //general graphics
- CDefEssential *flags;
- //buttons
- //AdventureMapButton * gar4button; //splitting
- std::vector<CHeroSwitcher *> heroListMi; //new better list of heroes
- //clickable areas
- LRClickableAreaWText * portraitArea;
- std::vector<LRClickableAreaWTextComp *> primSkillAreas;
- LRClickableAreaWText * expArea;
- LRClickableAreaWText * spellPointsArea;
- LRClickableAreaWText * specArea;//speciality
- MoraleLuckBox * morale, * luck;
- std::vector<LRClickableAreaWTextComp *> secSkillAreas;
- CHeroWithMaybePickedArtifact heroWArt;
- public:
- const CGHeroInstance * curHero;
- AdventureMapButton * quitButton, * dismissButton, * questlogButton; //general
-
- CHighlightableButton *tacticsButton; //garrison / formation handling;
- CHighlightableButtonsGroup *formations;
- int player;
- CHeroWindow(const CGHeroInstance *hero); //c-tor
- ~CHeroWindow(); //d-tor
- void update(const CGHeroInstance * hero, bool redrawNeeded = false); //sets main displayed hero
- void showAll(SDL_Surface * to); //shows and activates adv. map interface
- // void redrawCurBack(); //redraws curBAck from scratch
- void quit(); //stops displaying hero window and disposes
- void dismissCurrent(); //dissmissed currently displayed hero (curHero)
- void questlog(); //show quest log in hero window
- void switchHero(); //changes displayed hero
- //friends
- friend void CArtPlace::clickLeft(tribool down, bool previousState);
- friend class CPlayerInterface;
- };
- #endif // __CHEROWINDOW_H__
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