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- #ifndef __CMESSAGE_H__
- #define __CMESSAGE_H__
- #include "FontBase.h"
- #include "../global.h"
- //#include <SDL.h>
- #include <boost/function.hpp>
- /*
- * CMessage.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
-
- struct SDL_Surface;
- enum EWindowType {infoOnly, infoOK, yesOrNO};
- class CPreGame;
- class MapSel;
- class CSimpleWindow;
- class CInfoWindow;
- class CDefHandler;
- class SComponent;
- class CSelWindow;
- class CSelectableComponent;
- namespace NMessage
- {
- extern CDefHandler * ok, *cancel;
- extern std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
- extern SDL_Surface * background ;
- }
- struct ComponentResolved
- {
- SComponent *comp;
- SDL_Surface *img;
- std::vector<std::vector<SDL_Surface*> > * txt;
- int txtFontHeight;
- ComponentResolved(); //c-tor
- ComponentResolved(SComponent *Comp); //c-tor
- ~ComponentResolved(); //d-tor
- };
- struct ComponentsToBlit
- {
- std::vector< std::vector<ComponentResolved*> > comps;
- int w, h;
- void blitCompsOnSur(SDL_Surface * _or, int inter, int &curh, SDL_Surface *ret);
- ComponentsToBlit(std::vector<SComponent*> & SComps, int maxw, SDL_Surface* _or); //c-tor
- ~ComponentsToBlit(); //d-tor
- };
- /// Class which draws formatted text messages and generates chat windows
- class CMessage
- {
- public:
- static std::pair<int,int> getMaxSizes(std::vector<std::vector<SDL_Surface*> > * txtg, int fontHeight);
- static std::vector<std::vector<SDL_Surface*> > * drawText(std::vector<std::string> * brtext, int &fontHeigh, EFonts font = FONT_MEDIUM);
- static SDL_Surface * blitTextOnSur(std::vector<std::vector<SDL_Surface*> > * txtg, int fontHeight, int & curh, SDL_Surface * ret, int xCenterPos=-1); //xPos==-1 works as if ret->w/2
- static void drawIWindow(CInfoWindow * ret, std::string text, int player);
- static CSimpleWindow * genWindow(std::string text, int player, bool centerOnMouse=false, int Lmar=35, int Rmar=35, int Tmar=35, int Bmar=35);//supports h3 text formatting; player sets color of window, Lmar/Rmar/Tmar/Bmar are Left/Right/Top/Bottom margins
- static SDL_Surface * drawBox1(int w, int h, int playerColor=1);
- static void drawBorder(int playerColor, SDL_Surface * ret, int w, int h, int x=0, int y=0);
- static SDL_Surface * drawBoxTextBitmapSub(int player, std::string text, SDL_Surface* bitmap, std::string sub, int charperline=30, int imgToBmp=55);
- static std::vector<std::string> breakText(std::string text, size_t maxLineSize=30, const boost::function<int(char)> &charMetric = boost::function<int(char)>(), bool allowLeadingWhitespace = false);
- static std::vector<std::string> breakText(std::string text, size_t maxLineWidth, EFonts font);
- static void init();
- static void dispose();
- };
- //
- #endif // __CMESSAGE_H__
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