123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118 |
- #ifndef __CSPELLWINDOW_H__
- #define __CSPELLWINDOW_H__
- #include "../global.h"
- #include "GUIBase.h"
- #include "boost/function.hpp"
- /*
- * CSpellWindow.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- struct SDL_Surface;
- class CDefHandler;
- struct SDL_Rect;
- class CGHeroInstance;
- class CStatusBar;
- /// Spellbook button is used by the spell window class
- class SpellbookInteractiveArea : public CIntObject
- {
- private:
- boost::function<void()> onLeft;
- std::string textOnRclick;
- boost::function<void()> onHoverOn;
- boost::function<void()> onHoverOff;
- CPlayerInterface * myInt;
- public:
- void clickLeft(tribool down, bool previousState);
- void clickRight(tribool down, bool previousState);
- void hover(bool on);
- SpellbookInteractiveArea(const SDL_Rect & myRect, boost::function<void()> funcL, const std::string & textR,
- boost::function<void()> funcHon, boost::function<void()> funcHoff, CPlayerInterface * _myInt);//c-tor
- };
- /// The spell window
- class CSpellWindow : public CIntObject
- {
- private:
- class SpellArea : public CIntObject
- {
- public:
- int mySpell;
- int schoolLevel; //range: 0 none, 3 - expert
- int whichSchool; //0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic,
- int spellCost;
- CSpellWindow * owner;
- SpellArea(SDL_Rect pos, CSpellWindow * owner);
- void setSpell(int spellID);
- void clickLeft(tribool down, bool previousState);
- void clickRight(tribool down, bool previousState);
- void hover(bool on);
- void showAll(SDL_Surface *to);
- };
- SDL_Surface * background, * leftCorner, * rightCorner;
- CDefHandler * spells, //pictures of spells
- * spellTab, //school select
- * schools, //schools' pictures
- * schoolBorders [4]; //schools' 'borders': [0]: air, [1]: fire, [2]: water, [3]: earth
- SpellbookInteractiveArea * exitBtn, * battleSpells, * adventureSpells, * manaPoints;
- SpellbookInteractiveArea * selectSpellsA, * selectSpellsE, * selectSpellsF, * selectSpellsW, * selectSpellsAll;
- SpellbookInteractiveArea * lCorner, * rCorner;
- SpellArea * spellAreas[12];
- CStatusBar * statusBar;
- Uint8 sitesPerTabAdv[5];
- Uint8 sitesPerTabBattle[5];
- bool battleSpellsOnly; //if true, only battle spells are displayed; if false, only adventure map spells are displayed
- Uint8 selectedTab; // 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
- Uint8 currentPage; //changes when corners are clicked
- std::set<ui32> mySpells; //all spels in this spellbook
- const CGHeroInstance * myHero; //hero whose spells are presented
- void computeSpellsPerArea(); //recalculates spellAreas::mySpell
- void turnPageLeft();
- void turnPageRight();
- CPlayerInterface * myInt;
- public:
- CSpellWindow(const SDL_Rect & myRect, const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells = true); //c-tor
- ~CSpellWindow(); //d-tor
- void fexitb();
- void fadvSpellsb();
- void fbattleSpellsb();
- void fmanaPtsb();
- void fLcornerb();
- void fRcornerb();
- void selectSchool(int school); //schools: 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
- Uint8 pagesWithinCurrentTab();
- void keyPressed(const SDL_KeyboardEvent & key);
- void activate();
- void deactivate();
- void showAll(SDL_Surface * to);
- void teleportTo(int town, const CGHeroInstance * hero);
- };
- #endif // __CSPELLWINDOW_H__
|