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- /*
- * timeHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #ifndef _SDL_framerate_h
- #define _SDL_framerate_h
- /// A fps manager which holds game updates at a constant rate
- class FPSManager
- {
- private:
- double rateticks;
- unsigned int lastticks;
- int rate;
- public:
- int fps; // the actual fps value
- FPSManager(int rate); // initializes the manager with a given fps rate
- void init(); // needs to be called directly before the main game loop to reset the internal timer
- void framerateDelay(); // needs to be called every game update cycle
- };
- #endif
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