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  1. Source: vcmi
  2. Section: games
  3. Priority: extra
  4. Maintainer: frank zago <[email protected]>
  5. Build-Depends: debhelper (>= 7), cdbs (>= 0.4.48), autotools-dev, libsdl-image1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev (>= 1.2.8), zlib1g-dev, libavformat-dev, libswscale-dev, libboost-all-dev (>=1.37)
  6. Standards-Version: 3.8.0
  7. Homepage: http://vcmi.eu
  8. Package: vcmi
  9. Architecture: any
  10. Depends: ${shlibs:Depends}, ${misc:Depends}
  11. Description: A rewrite the Heroes of Might and Magic 3 engine
  12. The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
  13. scratch, giving it new and extended possibilities. It will help to support
  14. mods and new towns already made by fans but abandoned because of game code
  15. limitations.
  16. .
  17. In its current state it already supports maps of any sizes, higher
  18. resolutions and extended engine limits.
  19. Package: vcmi-doc
  20. Architecture: all
  21. Section: doc
  22. Description: documentation for vcmi
  23. The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
  24. scratch, giving it new and extended possibilities. It will help to support
  25. mods and new towns already made by fans but abandoned because of game code
  26. limitations.
  27. .
  28. In its current state it already supports maps of any sizes, higher
  29. resolutions and extended engine limits.