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- #ifndef __CCAMPAIGNHANDLER_H__
- #define __CCAMPAIGNHANDLER_H__
- #include "../global.h"
- #include <string>
- #include <vector>
- /*
- * CCampaignHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- struct StartInfo;
- class CGHeroInstance;
- class DLL_EXPORT CCampaignHeader
- {
- public:
- si32 version; //5 - AB, 6 - SoD, WoG - ?!?
- ui8 mapVersion; //CampText.txt's format
- std::string name, description;
- ui8 difficultyChoosenByPlayer;
- ui8 music; //CmpMusic.txt, start from 0
- std::string filename;
- ui8 loadFromLod; //if true, this campaign must be loaded fro, .lod file
- template <typename Handler> void serialize(Handler &h, const int formatVersion)
- {
- h & version & mapVersion & name & description & difficultyChoosenByPlayer & music & filename & loadFromLod;
- }
- };
- class DLL_EXPORT CScenarioTravel
- {
- public:
- ui8 whatHeroKeeps; //bitfield [0] - experience, [1] - prim skills, [2] - sec skills, [3] - spells, [4] - artifacts
- ui8 monstersKeptByHero[19];
- ui8 artifsKeptByHero[18];
- ui8 startOptions; //1 - start bonus, 2 - traveling hero, 3 - hero options
- ui8 playerColor; //only for startOptions == 1
- struct DLL_EXPORT STravelBonus
- {
- ui8 type; //0 - spell, 1 - monster, 2 - building, 3 - artifact, 4 - spell scroll, 5 - prim skill, 6 - sec skill, 7 - resource,
- //8 - player from previous scenario, 9 - hero [???]
- si32 info1, info2, info3; //purpose depends on type
- bool isBonusForHero() const;
- template <typename Handler> void serialize(Handler &h, const int formatVersion)
- {
- h & type & info1 & info2 & info3;
- }
- };
- std::vector<STravelBonus> bonusesToChoose;
- template <typename Handler> void serialize(Handler &h, const int formatVersion)
- {
- h & whatHeroKeeps & monstersKeptByHero & artifsKeptByHero & startOptions & playerColor & bonusesToChoose;
- }
- };
- class DLL_EXPORT CCampaignScenario
- {
- public:
- std::string mapName;
- ui32 packedMapSize; //generally not used
- ui16 preconditionRegion; //what we need to conquer to conquer this one (bitfield!)
- ui8 regionColor;
- ui8 difficulty;
- ui8 conquered;
- std::string regionText;
- struct DLL_EXPORT SScenarioPrologEpilog
- {
- ui8 hasPrologEpilog;
- ui8 prologVideo; // from CmpMovie.txt
- ui8 prologMusic; // from CmpMusic.txt
- std::string prologText;
- template <typename Handler> void serialize(Handler &h, const int formatVersion)
- {
- h & hasPrologEpilog & prologVideo & prologMusic & prologText;
- }
- };
- SScenarioPrologEpilog prolog, epilog;
- CScenarioTravel travelOptions;
- std::vector<CGHeroInstance*> crossoverHeroes;
- void prepareCrossoverHeroes(std::vector<CGHeroInstance *> heroes);
- bool isNotVoid() const;
- template <typename Handler> void serialize(Handler &h, const int formatVersion)
- {
- h & mapName & packedMapSize & preconditionRegion & regionColor & difficulty & conquered & regionText &
- prolog & epilog & travelOptions & crossoverHeroes;
- }
- };
- class DLL_EXPORT CCampaign
- {
- public:
- CCampaignHeader header;
- std::vector<CCampaignScenario> scenarios;
- std::map<int, std::string> mapPieces; //binary h3ms, scenario number -> map data
- template <typename Handler> void serialize(Handler &h, const int formatVersion)
- {
- h & header & scenarios & mapPieces;
- }
- bool conquerable(int whichScenario) const;
- CCampaign();
- };
- class DLL_EXPORT CCampaignState
- {
- public:
- CCampaign *camp;
- std::string campaignName;
- std::vector<ui8> mapsConquered, mapsRemaining;
- ui8 currentMap;
- void initNewCampaign(const StartInfo &si);
- void mapConquered(const std::vector<CGHeroInstance*> & heroes);
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & camp & campaignName & mapsRemaining & mapsConquered & currentMap;
- }
- };
- class DLL_EXPORT CCampaignHandler
- {
- static CCampaignHeader readHeaderFromMemory( const unsigned char *buffer, int & outIt );
- static CCampaignScenario readScenarioFromMemory( const unsigned char *buffer, int & outIt, int version, int mapVersion );
- static CScenarioTravel readScenarioTravelFromMemory( const unsigned char * buffer, int & outIt , int version);
- static std::vector<ui32> locateH3mStarts(const unsigned char * buffer, int start, int size);
- static bool startsAt( const unsigned char * buffer, int size, int pos ); //a simple heuristic that checks if a h3m starts at given pos
- static unsigned char * getFile(const std::string & name, bool fromLod, int & outSize);
- public:
- enum GetMode {RoE, AB, SoD, WoG, Custom, ALL};
- static std::vector<CCampaignHeader> getCampaignHeaders(GetMode mode);
- static CCampaignHeader getHeader( const std::string & name, bool fromLod ); //name - name of appropriate file
- static CCampaign * getCampaign(const std::string & name, bool fromLod); //name - name of appropriate file
- };
- #endif /* __CCAMPAIGNHANDLER_H__ */
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