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- /*
- * CCallback.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CCallback.h"
- #include "lib/CCreatureHandler.h"
- #include "client/CGameInfo.h"
- #include "lib/CGameState.h"
- #include "client/CPlayerInterface.h"
- #include "client/Client.h"
- #include "lib/mapping/CMap.h"
- #include "lib/CBuildingHandler.h"
- #include "lib/mapObjects/CObjectClassesHandler.h"
- #include "lib/CGeneralTextHandler.h"
- #include "lib/CHeroHandler.h"
- #include "lib/NetPacks.h"
- #include "client/mapHandler.h"
- #include "lib/spells/CSpellHandler.h"
- #include "lib/CArtHandler.h"
- #include "lib/GameConstants.h"
- #include "lib/CPlayerState.h"
- #include "lib/UnlockGuard.h"
- #include "lib/battle/BattleInfo.h"
- bool CCallback::teleportHero(const CGHeroInstance *who, const CGTownInstance *where)
- {
- CastleTeleportHero pack(who->id, where->id, 1);
- sendRequest(&pack);
- return true;
- }
- bool CCallback::moveHero(const CGHeroInstance *h, int3 dst, bool transit)
- {
- MoveHero pack(dst,h->id,transit);
- sendRequest(&pack);
- return true;
- }
- int CCallback::selectionMade(int selection, QueryID queryID)
- {
- JsonNode reply(JsonNode::DATA_INTEGER);
- reply.Integer() = selection;
- return sendQueryReply(reply, queryID);
- }
- int CCallback::sendQueryReply(const JsonNode & reply, QueryID queryID)
- {
- ASSERT_IF_CALLED_WITH_PLAYER
- if(queryID == QueryID(-1))
- {
- logGlobal->error("Cannot answer the query -1!");
- return -1;
- }
- QueryReply pack(queryID, reply);
- pack.player = *player;
- return sendRequest(&pack);
- }
- void CCallback::recruitCreatures(const CGDwelling * obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level)
- {
- // TODO exception for neutral dwellings shouldn't be hardcoded
- if(player != obj->tempOwner && obj->ID != Obj::WAR_MACHINE_FACTORY && obj->ID != Obj::REFUGEE_CAMP)
- return;
- RecruitCreatures pack(obj->id, dst->id, ID, amount, level);
- sendRequest(&pack);
- }
- bool CCallback::dismissCreature(const CArmedInstance *obj, SlotID stackPos)
- {
- if((player && obj->tempOwner != player) || (obj->stacksCount()<2 && obj->needsLastStack()))
- return false;
- DisbandCreature pack(stackPos,obj->id);
- sendRequest(&pack);
- return true;
- }
- bool CCallback::upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID)
- {
- UpgradeCreature pack(stackPos,obj->id,newID);
- sendRequest(&pack);
- return false;
- }
- void CCallback::endTurn()
- {
- logGlobal->trace("Player %d ended his turn.", player.get().getNum());
- EndTurn pack;
- sendRequest(&pack); //report that we ended turn
- }
- int CCallback::swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
- {
- ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0);
- sendRequest(&pack);
- return 0;
- }
- int CCallback::mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
- {
- ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0);
- sendRequest(&pack);
- return 0;
- }
- int CCallback::splitStack(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2, int val)
- {
- ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val);
- sendRequest(&pack);
- return 0;
- }
- bool CCallback::dismissHero(const CGHeroInstance *hero)
- {
- if(player!=hero->tempOwner) return false;
- DismissHero pack(hero->id);
- sendRequest(&pack);
- return true;
- }
- // int CCallback::getMySerial() const
- // {
- // boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- // return gs->players[player].serial;
- // }
- bool CCallback::swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2)
- {
- ExchangeArtifacts ea;
- ea.src = l1;
- ea.dst = l2;
- sendRequest(&ea);
- return true;
- }
- /**
- * Assembles or disassembles a combination artifact.
- * @param hero Hero holding the artifact(s).
- * @param artifactSlot The worn slot ID of the combination- or constituent artifact.
- * @param assemble True for assembly operation, false for disassembly.
- * @param assembleTo If assemble is true, this represents the artifact ID of the combination
- * artifact to assemble to. Otherwise it's not used.
- */
- bool CCallback::assembleArtifacts (const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
- {
- if (player != hero->tempOwner)
- return false;
- AssembleArtifacts aa(hero->id, artifactSlot, assemble, assembleTo);
- sendRequest(&aa);
- return true;
- }
- bool CCallback::buildBuilding(const CGTownInstance *town, BuildingID buildingID)
- {
- if(town->tempOwner!=player)
- return false;
- if(!canBuildStructure(town, buildingID))
- return false;
- BuildStructure pack(town->id,buildingID);
- sendRequest(&pack);
- return true;
- }
- int CBattleCallback::battleMakeAction(BattleAction* action)
- {
- assert(action->actionType == Battle::HERO_SPELL);
- MakeCustomAction mca(*action);
- sendRequest(&mca);
- return 0;
- }
- int CBattleCallback::sendRequest(const CPack *request)
- {
- int requestID = cl->sendRequest(request, *player);
- if(waitTillRealize)
- {
- logGlobal->trace("We'll wait till request %d is answered.\n", requestID);
- auto gsUnlocker = vstd::makeUnlockSharedGuardIf(CGameState::mutex, unlockGsWhenWaiting);
- CClient::waitingRequest.waitWhileContains(requestID);
- }
- boost::this_thread::interruption_point();
- return requestID;
- }
- void CCallback::swapGarrisonHero( const CGTownInstance *town )
- {
- if(town->tempOwner == *player
- || (town->garrisonHero && town->garrisonHero->tempOwner == *player ))
- {
- GarrisonHeroSwap pack(town->id);
- sendRequest(&pack);
- }
- }
- void CCallback::buyArtifact(const CGHeroInstance *hero, ArtifactID aid)
- {
- if(hero->tempOwner != player) return;
- BuyArtifact pack(hero->id,aid);
- sendRequest(&pack);
- }
- void CCallback::trade(const CGObjectInstance *market, EMarketMode::EMarketMode mode, int id1, int id2, int val1, const CGHeroInstance *hero)
- {
- TradeOnMarketplace pack;
- pack.market = market;
- pack.hero = hero;
- pack.mode = mode;
- pack.r1 = id1;
- pack.r2 = id2;
- pack.val = val1;
- sendRequest(&pack);
- }
- void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
- {
- SetFormation pack(hero->id,tight);
- sendRequest(&pack);
- }
- void CCallback::recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero)
- {
- assert(townOrTavern);
- assert(hero);
- ui8 i=0;
- for(; i<gs->players[*player].availableHeroes.size(); i++)
- {
- if(gs->players[*player].availableHeroes[i] == hero)
- {
- HireHero pack(i, townOrTavern->id);
- pack.player = *player;
- sendRequest(&pack);
- return;
- }
- }
- }
- void CCallback::save( const std::string &fname )
- {
- cl->save(fname);
- }
- void CCallback::sendMessage(const std::string &mess, const CGObjectInstance * currentObject)
- {
- ASSERT_IF_CALLED_WITH_PLAYER
- PlayerMessage pm(*player, mess, currentObject? currentObject->id : ObjectInstanceID(-1));
- sendRequest(&(CPackForClient&)pm);
- }
- void CCallback::buildBoat( const IShipyard *obj )
- {
- BuildBoat bb;
- bb.objid = obj->o->id;
- sendRequest(&bb);
- }
- CCallback::CCallback( CGameState * GS, boost::optional<PlayerColor> Player, CClient *C )
- :CBattleCallback(GS, Player, C)
- {
- waitTillRealize = false;
- unlockGsWhenWaiting = false;
- }
- CCallback::~CCallback()
- {
- //trivial, but required. Don`t remove.
- }
- bool CCallback::canMoveBetween(const int3 &a, const int3 &b)
- {
- //bidirectional
- return gs->map->canMoveBetween(a, b);
- }
- const CPathsInfo * CCallback::getPathsInfo(const CGHeroInstance *h)
- {
- return cl->getPathsInfo(h);
- }
- int3 CCallback::getGuardingCreaturePosition(int3 tile)
- {
- if (!gs->map->isInTheMap(tile))
- return int3(-1,-1,-1);
- return gs->map->guardingCreaturePositions[tile.x][tile.y][tile.z];
- }
- void CCallback::calculatePaths( const CGHeroInstance *hero, CPathsInfo &out)
- {
- gs->calculatePaths(hero, out);
- }
- void CCallback::dig( const CGObjectInstance *hero )
- {
- DigWithHero dwh;
- dwh.id = hero->id;
- sendRequest(&dwh);
- }
- void CCallback::castSpell(const CGHeroInstance *hero, SpellID spellID, const int3 &pos)
- {
- CastAdvSpell cas;
- cas.hid = hero->id;
- cas.sid = spellID;
- cas.pos = pos;
- sendRequest(&cas);
- }
- void CCallback::unregisterAllInterfaces()
- {
- for (auto& pi : cl->playerint)
- pi.second->finish();
- cl->playerint.clear();
- cl->battleints.clear();
- }
- int CCallback::mergeOrSwapStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
- {
- if(s1->getCreature(p1) == s2->getCreature(p2))
- return mergeStacks(s1, s2, p1, p2);
- else
- return swapCreatures(s1, s2, p1, p2);
- }
- void CCallback::registerGameInterface(std::shared_ptr<IGameEventsReceiver> gameEvents)
- {
- cl->additionalPlayerInts[*player].push_back(gameEvents);
- }
- void CCallback::registerBattleInterface(std::shared_ptr<IBattleEventsReceiver> battleEvents)
- {
- cl->additionalBattleInts[*player].push_back(battleEvents);
- }
- void CCallback::unregisterGameInterface(std::shared_ptr<IGameEventsReceiver> gameEvents)
- {
- cl->additionalPlayerInts[*player] -= gameEvents;
- }
- void CCallback::unregisterBattleInterface(std::shared_ptr<IBattleEventsReceiver> battleEvents)
- {
- cl->additionalBattleInts[*player] -= battleEvents;
- }
- CBattleCallback::CBattleCallback(CGameState *GS, boost::optional<PlayerColor> Player, CClient *C )
- {
- gs = GS;
- player = Player;
- cl = C;
- }
- bool CBattleCallback::battleMakeTacticAction( BattleAction * action )
- {
- assert(cl->gs->curB->tacticDistance);
- MakeAction ma;
- ma.ba = *action;
- sendRequest(&ma);
- return true;
- }
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