ChangeLog 53 KB

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  1. 0.99 -> 1.00
  2. GENERAL:
  3. * Spectator mode was implemented through command-line options
  4. * Some main menu settings get saved after returning to main menu - last selected map, save etc.
  5. * Restart scenario button should work correctly now
  6. * New bonuses:
  7. - SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
  8. - TRANSMUTATION - "WoG werewolf"-like ability
  9. - SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
  10. - CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
  11. - RANGED_RETALIATION - allows ranged counterattack
  12. - BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
  13. - SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
  14. - MANUAL_CONTROL - grant manual control over war machine
  15. SPELLS:
  16. * Implemented cumulative effects for spells
  17. MODS:
  18. * Improve support for WoG commander artifacts and skill descriptions
  19. * Added basic support for secondary skill modding
  20. 0.98 -> 0.99
  21. GENERAL:
  22. * New Bonus NO_TERRAIN_PENALTY
  23. * Nomads will remove Sand movement penalty from army
  24. * Flying and water walking is now supported in pathfinder
  25. * New artifacts supported
  26. - Angel Wings
  27. - Boots of Levitation
  28. * Implemented rumors in tavern window
  29. * New cheat codes:
  30. - vcmiglaurung - gives 5000 crystal dragons into each slot
  31. - vcmiungoliant - conceal fog of war for current player
  32. * New console commands:
  33. - gosolo - AI take control over human players and vice versa
  34. - controlai - give control of one or all AIs to player
  35. - set hideSystemMessages on/off - supress server messages in chat
  36. BATTLES:
  37. * Drawbridge mechanics implemented (animation still missing)
  38. * Merging of town and visiting hero armies on siege implemented
  39. * Hero info tooltip for skills and mana implemented
  40. ADVENTURE AI:
  41. * Fixed AI trying to go through underground rock
  42. * Fixed several cases causing AI wandering aimlessly
  43. * AI can again pick best artifacts and exchange artifacts between heroes
  44. * AI heroes with patrol enabled won't leave patrol area anymore
  45. RANDOM MAP GENERATOR:
  46. * Changed fractalization algorithm so it can create cycles
  47. * Zones will not have straight paths anymore, they are totally random
  48. * Generated zones will have different size depending on template setting
  49. * Added Thieves Guild random object (1 per zone)
  50. * Added Seer Huts with quests that match OH3
  51. * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
  52. 0.97 -> 0.98
  53. GENERAL:
  54. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  55. ADVENTURE AI:
  56. * AI will try to use Monolith entrances for exploration
  57. * AI will now always revisit each exit of two way monolith if exit no longer visible
  58. * AI will eagerly pick guarded and blocked treasures
  59. ADVENTURE MAP:
  60. * Implemented world view
  61. * Added graphical fading effects
  62. SPELLS:
  63. * New spells handled:
  64. - Earthquake
  65. - View Air
  66. - View Earth
  67. - Visions
  68. - Disguise
  69. * Implemented CURE spell negative dispell effect
  70. * Added LOCATION target for spells castable on any hex with new target modifiers
  71. BATTLES:
  72. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  73. RANDOM MAP GENERATOR:
  74. * Underground tunnels are working now
  75. * Implemented "junction" zone type
  76. * Improved zone placing algorithm
  77. * More balanced distribution of treasure piles
  78. * More obstacles within zones
  79. 0.96 -> 0.97 (Nov 01 2014)
  80. GENERAL:
  81. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  82. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  83. * (linux)
  84. * Changes in used librries:
  85. - VCMI can now be compiled with SDL2
  86. - Movies will use ffmpeg library
  87. - change boost::bind to std::bind
  88. - removed boost::asign
  89. - Updated FuzzyLite to 5.0
  90. * Multiplayer load support was implemented through command-line options
  91. ADVENTURE AI:
  92. * Significantly optimized execution time, AI should be much faster now.
  93. ADVENTURE MAP:
  94. * Non-latin characters can now be entered in chat window or used for save names.
  95. * Implemented separate speed for owned heroes and heroes owned by other players
  96. GRAPHICS:
  97. * Better upscaling when running in fullscreen mode.
  98. * New creature/commader window
  99. * New resolutions and bonus icons are now part of a separate mod
  100. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  101. RANDOM MAP GENERATOR:
  102. * Random map generator now creates complete and playable maps, should match original RMG
  103. * All important features from original map templates are implemented
  104. * Fixed major crash on removing objects
  105. * Undeground zones will look just like surface zones
  106. LAUNCHER:
  107. * Implemented switch to disable intro movies in game
  108. 0.95 -> 0.96 (Jul 01 2014)
  109. GENERAL:
  110. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  111. ADVENTURE AI:
  112. * Optimized speed and removed various bottlenecks.
  113. ADVENTURE MAP:
  114. * Heroes auto-level primary and secondary skill levels according to experience
  115. BATTLES:
  116. * Wall hit/miss sound will be played when using catapult during siege
  117. SPELLS:
  118. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  119. RANDOM MAP GENERATOR
  120. * Towns from mods can be used
  121. * Reading connections, terrains, towns and mines from template
  122. * Zone placement
  123. * Zone borders and connections, fractalized paths inside zones
  124. * Guard generation
  125. * Treasue piles generation (so far only few removable objects)
  126. MODS:
  127. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  128. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  129. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  130. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  131. GENERAL:
  132. * Added configuring of heroes quantity per player allowed in game
  133. 0.94 -> 0.95 (Mar 01 2014)
  134. GENERAL:
  135. * Components of combined artifacts will now display info about entire set.
  136. * Implements level limit
  137. * Added WoG creature abilities by Kuririn
  138. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  139. * Added precompiled header compilation for CMake (can be enabled per flag)
  140. * VCMI will detect changes in text files using crc-32 checksum
  141. * Basic support for unicode. Internally vcmi always uses utf-8
  142. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  143. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  144. ADVENTURE AI:
  145. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  146. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  147. * AI will now use SectorMap to find a way to guarded / covered objects.
  148. * Significantly improved exploration algorithm.
  149. * Locked heroes now try to decompose their goals exhaustively.
  150. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  151. * Improvements for army exchange criteria.
  152. * GatherArmy may include building dwellings in town (experimental).
  153. * AI should now conquer map more aggressively and much faster
  154. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  155. CAMPAIGNS:
  156. * Implemented move heroes to next scenario
  157. * Support for non-standard victory conditions for H3 campaigns
  158. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  159. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  160. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  161. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  162. TOWNS:
  163. * Extended building dependencies support
  164. MODS:
  165. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  166. * Custom victory/loss conditions for maps or campaigns
  167. * 7 days without towns loss condition is no longer hardcoded
  168. * Only changed mods will be validated
  169. 0.93 -> 0.94 (Oct 01 2013)
  170. GENERAL:
  171. * New Launcher application, see
  172. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  173. * fixed "get txt" console command
  174. * command "extract" to extract file by name
  175. * command "def2bmp" to convert def into set of frames.
  176. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  177. * fixed duels, added no-GUI mode for automatic AI testing
  178. * Sir Mullich is available at the start of the game
  179. * Upgrade cost will never be negative.
  180. * support for Chinese fonts (GBK 2-byte encoding)
  181. ADVENTURE MAP
  182. * if Quick Combat option is turned on, battles will be resolved by AI
  183. * first hero is awakened on new turn
  184. * fixed 3000 gems reward in shipwreck
  185. BATTLES:
  186. * autofight implemented
  187. * most of the animations is time-based
  188. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  189. * synchronized attack/defence animation
  190. * spell animation speed uses game settings
  191. * fixed disrupting ray duration
  192. * added logging domain for battle animations
  193. * Fixed crashes on Land Mines / Fire Wall casting.
  194. * UI will be correctly greyed-out during opponent turn
  195. * fixed remaining issues with blit order
  196. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  197. * Fixed Remove Obstacle.
  198. *defeating hero will yield 500 XP
  199. * Added lots of missing spell immunities from Strategija
  200. * Added stone gaze immunity for Troglodytes (did you know about it?)
  201. * damage done by turrets is properly increased by built buldings
  202. * Wyverns will cast Poison instead of Stone Gaze.
  203. TOWN:
  204. * Fixed issue that allowed to build multiple boats in town.
  205. * fix for lookout tower
  206. 0.92 -> 0.93 (Jun 01 2013)
  207. GENERAL:
  208. * Support for SoD-only installations, WoG becomes optional addition
  209. * New logging framework
  210. * Negative luck support, disabled by default
  211. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  212. * Fixed stack artifact (and related buttons) not displaying in creature window.
  213. * Fixed crash at month of double population.
  214. MODS:
  215. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  216. * Improved json validation. Now it support most of features from latest json schema draft.
  217. * Icons use path to icon instead of image indexes.
  218. * It is possible to edit data of another mod or H3 data via mods.
  219. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  220. * Removed no longer needed field "projectile spins"
  221. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  222. BATTLES:
  223. * Fixed Death Stare of Commanders
  224. * Projectile blitting should be closer to original H3. But still not perfect.
  225. * Fixed missing Mirth effects
  226. * Stack affected by Berserk should not try to attack itself
  227. * Fixed several cases of incorrect positioning of creatures in battles
  228. * Fixed abilities of Efreet.
  229. * Fixed broken again palette in some battle backgrounds
  230. TOWN:
  231. * VCMI will not crash if building selection area is smaller than def
  232. * Detection of transparency on selection area is closer to H3
  233. * Improved handling buildings with mode "auto":
  234. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  235. - transitive dependencies are handled (A makes B build, and B makes C and D)
  236. SOUND:
  237. * Added missing WoG creature sounds (from Kuririn).
  238. * The Windows package comes with DLLs needed to play .ogg files
  239. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  240. * some missing sounds for battle effects
  241. ARTIFACTS:
  242. * Several fixes to combined artifacts added via mods.
  243. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  244. * Fixed incorrect components of Cornucopia.
  245. * Cheat code with grant all artifacts, including the ones added by mods
  246. 0.91 -> 0.92 (Mar 01 2013)
  247. GENERAL:
  248. * hero crossover between missions in campaigns
  249. * introduction before missions in campaigns
  250. MODS:
  251. * Added CREATURE_SPELL_POWER for commanders
  252. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  253. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  254. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  255. * Double growth creatures are configurable now
  256. * Drain Life now has % effect depending on bonus value
  257. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  258. * Moat damage configurable
  259. * More config options for spells:
  260. - mind immunity handled by config
  261. - direct damage immunity handled by config
  262. - immunity icon configurable
  263. - removed mind_spell flag
  264. * creature config use string ids now.
  265. * support for string subtype id in short bonus format
  266. * primary skill identifiers for bonuses
  267. 0.9 -> 0.91 (Feb 01 2013)
  268. GENERAL:
  269. * VCMI build on OS X is now supported
  270. * Completely removed autotools
  271. * Added RMG interace and ability to generate simplest working maps
  272. * Added loading screen
  273. MODS:
  274. - Simplified mod structure. Mods from 0.9 will not be compatible.
  275. * Mods can be turned on and off in config/modSettings.json file
  276. * Support for new factions, including:
  277. - New towns
  278. - New hero classes
  279. - New heroes
  280. - New town-related external dwellings
  281. * Support for new artifact, including combined, commander and stack artifacts
  282. * Extended configuration options
  283. - All game objects are referenced by string identifiers
  284. - Subtype resolution for bonuses
  285. BATTLES:
  286. * Support for "enchanted" WoG ability
  287. ADVENTURE AI:
  288. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  289. * Improved exploration algorithm
  290. * AI will prioritize dwellings and mines when there are no opponents visible
  291. 0.89 -> 0.9 (Oct 01 2012)
  292. GENERAL:
  293. * Provisional support creature-adding mods
  294. * New filesystem allowing easier resource adding/replacing
  295. * Reorganized package for better compatibility with HotA and not affecting the original game
  296. * Moved many hard-coded settings into text config files
  297. * Commander level-up dialog
  298. * New Quest Log window
  299. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  300. BATTLES
  301. * New graphics for Stack Queue
  302. * Death Stare works identically to H3
  303. * No explosion when catapult fails to damage the wall
  304. * Fixed crash when attacking stack dies before counterattack
  305. * Fixed crash when attacking stack dies in the Moat just before the attack
  306. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  307. * Fleeing hero won't lose artifacts.
  308. * Spellbook won't be captured.
  309. ADVENTURE AI
  310. * support for quests (Seer Huts, Quest Guardians, and so)
  311. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  312. * AI will now understand threat of Abandoned Mine.
  313. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  314. * Fixed strange case when AI found allied town extremely dangerous
  315. * Fixed crash when AI tried to "revisit" a Boat
  316. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  317. * Fixed a possible freeze when exchanging resources at marketplace
  318. BATTLE AI
  319. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  320. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  321. 0.88 -> 0.89 (Jun 01 2012)
  322. GENERAL
  323. * Mostly implemented Commanders feature (missing level-up dialog)
  324. * Support for stack artifacts
  325. * New creature window graphics contributed by fishkebab
  326. * Config file may have multiple upgrades for creatures
  327. * CTRL+T will open marketplace window
  328. * G will open thieves guild window if player owns at least one town with tavern
  329. * Implemented restart functionality. CTRL+R will trigger a quick restart
  330. * Save game screen and returning to main menu will work if game was started with --start option
  331. * Simple mechanism for detecting game desynchronization after init
  332. * 1280x800 resolution graphics, contributed by Topas
  333. ADVENTURE MAP
  334. * Fixed monsters regenerating casualties from battle at the start of new week.
  335. * T in adventure map will switch to next town
  336. BATTLES
  337. * It's possible to switch active creature during tacts phase by clicking on stack
  338. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  339. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  340. * Fixed crash when death stare or acid breath activated on stack that was just killed
  341. * First aid tent can heal only creatures that suffered damage
  342. * War machines can't be healed by tent
  343. * Creatures casting spells won't try to cast them during tactic phase
  344. * Console tooltips for first aid tent
  345. * Console tooltips for teleport spell
  346. * Cursor is reset to pointer when action is requested
  347. * Fixed a few other missing or wrong tooltips/cursors
  348. * Implemented opening creature window by l-clicking on stack
  349. * Fixed crash on attacking walls with Cyclop Kings
  350. * Fixed and simplified Teleport casting
  351. * Fixed Remove Obstacle spell
  352. * New spells supported:
  353. - Chain Lightning
  354. - Fire Wall
  355. - Force Field
  356. - Land Mine
  357. - Quicksands
  358. - Sacrifice
  359. TOWNS:
  360. * T in castle window will open a tavern window (if available)
  361. PREGAME
  362. * Pregame will use same resolution as main game
  363. * Support for scaling background image
  364. * Customization of graphics with config file.
  365. ADVENTURE AI
  366. * basic rule system for threat evaluation
  367. * new town development logic
  368. * AI can now use external dwellings
  369. * AI will weekly revisit dwellings & mills
  370. * AI will now always pick best stacks from towns
  371. * AI will recruit multiple heroes for exploration
  372. * AI won't try attacking its own heroes
  373. 0.87 -> 0.88 (Mar 01 2012)
  374. * added an initial version of new adventure AI: VCAI
  375. * system settings window allows to change default resolution
  376. * introduced unified JSON-based settings system
  377. * fixed all known localization issues
  378. * Creature Window can handle descriptions of spellcasting abilities
  379. * Support for the clone spell
  380. 0.86 -> 0.87 (Dec 01 2011)
  381. GENERAL:
  382. * Pathfinder can find way using ships and subterranean gates
  383. * Hero reminder & sleep button
  384. PREGAME:
  385. * Credits are implemented
  386. BATTLES
  387. * All attacked hexes will be highlighted
  388. * New combat abilities supported:
  389. - Spell Resistance aura
  390. - Random spellcaster (Genies)
  391. - Mana channeling
  392. - Daemon summoning
  393. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  394. - Fear
  395. - Fearless
  396. - No wall penalty
  397. - Enchanter
  398. - Bind
  399. - Dispell helpful spells
  400. 0.85 -> 0.86 (Sep 01 2011)
  401. GENERAL:
  402. * Reinstated music support
  403. * Bonus system optimizations (caching)
  404. * converted many config files to JSON
  405. * .tga file support
  406. * New artifacts supported
  407. - Admiral's Hat
  408. - Statue of Legion
  409. - Titan's Thunder
  410. BATTLES:
  411. * Correct handling of siege obstacles
  412. * Catapult animation
  413. * New combat abilities supported
  414. - Dragon Breath
  415. - Three-headed Attack
  416. - Attack all around
  417. - Death Cloud / Fireball area attack
  418. - Death Blow
  419. - Lightning Strike
  420. - Rebirth
  421. * New WoG abilities supported
  422. - Defense Bonus
  423. - Cast before attack
  424. - Immunity to direct damage spells
  425. * New spells supported
  426. - Magic Mirror
  427. - Titan's Lightning Bolt
  428. 0.84 -> 0.85 (Jun 01 2011)
  429. GENERAL:
  430. * Support for stack experience
  431. * Implemented original campaign selection screens
  432. * New artifacts supported:
  433. - Statesman's Medal
  434. - Diplomat's Ring
  435. - Ambassador's Sash
  436. TOWNS:
  437. * Implemented animation for new town buildings
  438. * It's possible to sell artifacts at Artifact Merchants
  439. BATTLES:
  440. * Neutral monsters will be split into multiple stacks
  441. * Hero can surrender battle to keep army
  442. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  443. * Partial support for Stone Gaze, Paralyze, Mana drain
  444. 0.83 -> 0.84 (Mar 01 2011)
  445. GENERAL:
  446. * Bonus system has been rewritten
  447. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  448. * New artifacts supported:
  449. - Angellic Alliance
  450. - Bird of Perception
  451. - Emblem of Cognizance
  452. - Spell Scroll
  453. - Stoic Watchman
  454. BATTLES:
  455. * Better animations handling
  456. * Defensive stance is supported
  457. HERO:
  458. * New secondary skills supported:
  459. - Artillery
  460. - Eagle Eye
  461. - Tactics
  462. AI PLAYER:
  463. * new AI leading neutral creatures in combat, slightly better then previous
  464. 0.82 -> 0.83 (Nov 01 2010)
  465. GENERAL:
  466. * Alliances support
  467. * Week of / Month of events
  468. * Mostly done pregame for MP games (temporarily only for local clients)
  469. * Support for 16bpp displays
  470. * Campaigns:
  471. - support for building bonus
  472. - moving to next map after victory
  473. * Town Portal supported
  474. * Vial of Dragon Blood and Statue of Legion supported
  475. HERO:
  476. * remaining specialities have been implemented
  477. TOWNS:
  478. * town events supported
  479. * Support for new town structures: Deiety of Fire and Escape Tunnel
  480. BATTLES:
  481. * blocked retreating from castle
  482. 0.81 -> 0.82 (Aug 01 2010)
  483. GENERAL:
  484. * Some of the starting bonuses in campaigns are supported
  485. * It's possible to select difficulty level of mission in campaign
  486. * new cheat codes:
  487. - vcmisilmaril - player wins
  488. - vcmimelkor - player loses
  489. ADVENTURE MAP:
  490. * Neutral armies growth implemented (10% weekly)
  491. * Power rating of neutral stacks
  492. * Favourable Winds reduce sailing cost
  493. HERO:
  494. * Learning secondary skill supported.
  495. * Most of hero specialities are supported, including:
  496. -Creature specialities (progressive, fixed, Sir Mullich)
  497. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  498. -Secondary skill bonuses
  499. -Creature Upgrades (Gelu)
  500. -Resorce generation
  501. -Starting Skill (Adrienne)
  502. TOWNS:
  503. * Support for new town structures:
  504. - Artifact Merchant
  505. - Aurora Borealis
  506. - Castle Gates
  507. - Magic University
  508. - Portal of Summoning
  509. - Skeleton transformer
  510. - Veil of Darkness
  511. OBJECTS:
  512. * Stables will now upgrade Cavaliers to Champions.
  513. New object supported:
  514. - Abandoned Mine
  515. - Altar of Sacrifice
  516. - Black Market
  517. - Cover of Darkness
  518. - Hill Fort
  519. - Refugee Camp
  520. - Sanctuary
  521. - Tavern
  522. - University
  523. - Whirlpool
  524. 0.8 -> 0.81 (Jun 01 2010)
  525. GENERAL:
  526. * It's possible to start campaign
  527. * Support for build grail victory condition
  528. * New artifacts supported:
  529. - Angel's Wings
  530. - Boots of levitation
  531. - Orb of Vulnerability
  532. - Ammo cart
  533. - Golden Bow
  534. - Hourglass of Evil Hour
  535. - Bow of Sharpshooter
  536. - Armor of the Damned
  537. ADVENTURE MAP:
  538. * Creatures now guard surrounding tiles
  539. * New adventura map spells supported:
  540. - Summon Boat
  541. - Scuttle Boat
  542. - Dimension Door
  543. - Fly
  544. - Water walk
  545. BATTLES:
  546. * A number of new creature abilities supported
  547. * First Aid Tent is functional
  548. * Support for distance/wall/melee penalties & no * penalty abilities
  549. * Reworked damage calculation to fit OH3 formula better
  550. * Luck support
  551. * Teleportation spell
  552. HERO:
  553. * First Aid secondary skill
  554. * Improved formula for necromancy to match better OH3
  555. TOWNS:
  556. * Sending resources to other players by marketplace
  557. * Support for new town structures:
  558. - Lighthouse
  559. - Colossus
  560. - Freelancer's Guild
  561. - Guardian Spirit
  562. - Necromancy Amplifier
  563. - Soul Prison
  564. OBJECTS:
  565. New object supported:
  566. - Freelancer's Guild
  567. - Trading Post
  568. - War Machine Factory
  569. 0.75 -> 0.8 (Mar 01 2010)
  570. GENERAL:
  571. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  572. * Implemented assembling and disassembling of combination artifacts.
  573. * Kingdom Overview screen is now available.
  574. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  575. * Replaced TTF fonts with original ones.
  576. ADVENTURE MAP:
  577. * Implemented rivers animations (thx to GrayFace).
  578. BATTLES:
  579. * Fire Shield spell (and creature ability) supported
  580. * affecting morale/luck and casting spell after attack creature abilities supported
  581. HERO:
  582. * Implementation of Scholar secondary skill
  583. TOWN:
  584. * New left-bottom info panel functionalities.
  585. TOWNS:
  586. * new town structures supported:
  587. - Ballista Yard
  588. - Blood Obelisk
  589. - Brimstone Clouds
  590. - Dwarven Treasury
  591. - Fountain of Fortune
  592. - Glyphs of Fear
  593. - Mystic Pond
  594. - Thieves Guild
  595. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  596. OBJECTS:
  597. New objects supported:
  598. - Border gate
  599. - Den of Thieves
  600. - Lighthouse
  601. - Obelisk
  602. - Quest Guard
  603. - Seer hut
  604. A lot of of various bugfixes and improvements:
  605. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  606. 0.74 -> 0.75 (Dec 01 2009)
  607. GENERAL:
  608. * Implemented "main menu" in-game option.
  609. * Hide the mouse cursor while displaying a popup window.
  610. * Better handling of huge and empty message boxes (still needs more changes)
  611. * Fixed several crashes when exiting.
  612. ADVENTURE INTERFACE:
  613. * Movement cursor shown for unguarded enemy towns.
  614. * Battle cursor shown for guarded enemy garrisons.
  615. * Clicking on the border no longer opens an empty info windows
  616. HERO WINDOW:
  617. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  618. TOWNS:
  619. * new special town structures supported:
  620. - Academy of Battle Scholars
  621. - Cage of Warlords
  622. - Mana Vortex
  623. - Stables
  624. - Skyship (revealing entire map only)
  625. OBJECTS:
  626. * External dwellings increase town growth
  627. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  628. * Scholar won't give unavaliable spells anymore.
  629. A lot of of various bugfixes and improvements:
  630. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  631. 0.73 -> 0.74 (Oct 01 2009)
  632. GENERAL:
  633. * Scenario Information window
  634. * Save Game window
  635. * VCMI window should start centered
  636. * support for Necromancy and Ballistics secondary skills
  637. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  638. * VCMI client has its own icon (thx for graphic to Dikamilo)
  639. * Ellipsis won't be split when breaking text on several lines
  640. * split button will be grayed out when no creature is selected
  641. * fixed issue when splitting stack to the hero with only one creatures
  642. * a few fixes for shipyard window
  643. ADVENTURE INTERFACE:
  644. * Cursor shows if tile is accesible and how many turns away
  645. * moving hero with arrow keys / numpad
  646. * fixed Next Hero button behaviour
  647. * fixed Surface/Underground switch button in higher resolutions
  648. BATTLES:
  649. * partial siege support
  650. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  651. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  652. * more creatures special abilities supported
  653. * battle settings will be stored
  654. * fixed crashes occurring on attacking two hex creatures from back
  655. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  656. * even large stack numbers will fit the boxes
  657. * when active stack is killed by spell, game behaves properly
  658. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  659. * ballista can shoot even if there's an enemy creature next to it
  660. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  661. * selecting attack directions works as in H3
  662. * estimating damage that will be dealt while choosing stack to be attacked
  663. * modified the positioning of battle effects, they should look about right now.
  664. * after selecting a spell during combat, l-click is locked for any action other than casting.
  665. * flying creatures will be blitted over all other creatures, obstacles and wall
  666. * obstacles and units should be printed in better order (not tested)
  667. * fixed armageddon animation
  668. * new spells supported:
  669. - Anti-Magic
  670. - Cure
  671. - Resurrection
  672. - Animate Dead
  673. - Counterstrike
  674. - Berserk
  675. - Hypnotize
  676. - Blind
  677. - Fire Elemental
  678. - Earth Elemental
  679. - Water Elemental
  680. - Air Elemental
  681. - Remove obstacle
  682. TOWNS:
  683. * enemy castle can be taken over
  684. * only one capitol per player allowed (additional ones will be lost)
  685. * garrisoned hero can buy a spellbook
  686. * heroes available in tavern should be always different
  687. * ship bought in town will be correctly placed
  688. * new special town structures supported:
  689. - Lookout Tower
  690. - Temple of Valhalla
  691. - Wall of Knowledge
  692. - Order of Fire
  693. HERO WINDOW:
  694. * war machines cannot be unequiped
  695. PREGAME:
  696. * sorting: a second click on the column header sorts in descending order.
  697. * advanced options tab: r-click popups for selected town, hero and bonus
  698. * starting scenario / game by double click
  699. * arrows in options tab are hidden when not available
  700. * subtitles for chosen hero/town/bonus in pregame
  701. OBJECTS:
  702. * fixed pairing Subterranean Gates
  703. New objects supported:
  704. - Borderguard & Keymaster Tent
  705. - Cartographer
  706. - Creature banks
  707. - Eye of the Magi & Hut of the Magi
  708. - Garrison
  709. - Stables
  710. - Pandora Box
  711. - Pyramid
  712. 0.72 -> 0.73 (Aug 01 2009)
  713. GENERAL:
  714. * infowindow popup will be completely on screen
  715. * fixed possible crash with in game console
  716. * fixed crash when gaining artifact after r-click on hero in tavern
  717. * Estates / hero bonuses won't give resources on first day.
  718. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  719. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  720. * 'T' hotkey opens marketplace window
  721. * giving starting spells for heroes
  722. * pressing enter or escape close spellbook
  723. * removed redundant quotation marks from skills description and artifact events texts
  724. * disabled autosaving on first turn
  725. * bonuses from bonus artifacts
  726. * increased char per line limit for subtitles under components
  727. * corrected some exp/level values
  728. * primary skills cannot be negative
  729. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  730. * fixed timed events reappearing
  731. * saving system options
  732. * saving hero direction
  733. * r-click popups on enemy heroes and towns
  734. * hero leveling formula matches the H3
  735. ADVENTURE INTERFACE:
  736. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  737. * The size of the frame around the map depends on the screen size.
  738. * spellbook shows adventure spells when opened on adventure map
  739. * erasing path after picking objects with last movement point
  740. BATTLES:
  741. * spell resistance supported (secondary skill, artifacts, creature skill)
  742. * corrected damage inflicted by spells and ballista
  743. * added some missing projectile infos
  744. * added native terrain bonuses in battles
  745. * number of units in stack in battle should better fit the box
  746. * non-living and undead creatures have now always 0 morale
  747. * displaying luck effect animation
  748. * support for battleground overlays:
  749. - cursed ground
  750. - magic plains
  751. - fiery fields
  752. - rock lands
  753. - magic clouds
  754. - lucid pools
  755. - holy ground
  756. - clover field
  757. - evil fog
  758. TOWNS:
  759. * fixes for horde buildings
  760. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  761. * capitol bar in town hall is grey (not red) if already one exists
  762. * fixed crash on entering hall when town was near map edge
  763. HERO WINDOW:
  764. * garrisoned heroes won't be shown on the list
  765. * artifacts will be present on morale/luck bonuses list
  766. PREGAME:
  767. * saves are sorted primary by map format, secondary by name
  768. * fixed displaying date of saved game (uses local time, removed square character)
  769. OBJECTS:
  770. * Fixed primary/secondary skill levels given by a scholar.
  771. * fixed problems with 3-tiles monoliths
  772. * fixed crash with flaggable building next to map edge
  773. * fixed some descriptions for events
  774. * New objects supported:
  775. - Buoy
  776. - Creature Generators
  777. - Flotsam
  778. - Mermaid
  779. - Ocean bottle
  780. - Sea Chest
  781. - Shipwreck Survivor
  782. - Shipyard
  783. - Sirens
  784. 0.71 -> 0.72 (Jun 1 2009)
  785. GENERAL:
  786. * many sound effects and music
  787. * autosave (to 5 subsequent files)
  788. * artifacts support (most of them)
  789. * added internal game console (activated on TAB)
  790. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  791. * improved randomization
  792. * fixed crash on closing application
  793. * VCMI won't always give all three stacks in the starting armies
  794. * fix for drawing starting army creatures count
  795. * Diplomacy secondary skill support
  796. * timed events won't cause resources amount to be negative
  797. * support for sorcery secondary skill
  798. * reduntant quotation marks from artifact descriptions are removed
  799. * no income at the first day
  800. ADVENTURE INTERFACE:
  801. * fixed crasbug occurring on revisiting objects (by pressing space)
  802. * always restoring default cursor when movng mouse out of the terrain
  803. * fixed map scrolling with ctrl+arrows when some windows are opened
  804. * clicking scrolling arrows in town/hero list won't open town/hero window
  805. * pathfinder will now look for a path going via printed positions of roads when it's possible
  806. * enter can be used to open window with selected hero/town
  807. BATTLES:
  808. * many creatures special skills implemented
  809. * battle will end when one side has only war machines
  810. * fixed some problems with handling obstacles info
  811. * fixed bug with defending / waiting while no stack is active
  812. * spellbook button is inactive when hero cannot cast any spell
  813. * obstacles will be placed more properly when resolution is different than 800x600
  814. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  815. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  816. * new spells:
  817. - frost ring
  818. - fireball
  819. - inferno
  820. - meteor shower
  821. - death ripple
  822. - destroy undead
  823. - dispel
  824. - armageddon
  825. - disrupting ray
  826. - protection from air
  827. - protection from fire
  828. - protection from water
  829. - protection from earth
  830. - precision
  831. - slayer
  832. TOWNS:
  833. * resting in town with mage guild will replenih all the mana points
  834. * fixed Blacksmith
  835. * the number of creatures at the beginning of game is their base growth
  836. * it's possible to enter Tavern via Brotherhood of Sword
  837. HERO WINDOW:
  838. * fixed mana limit info in the hero window
  839. * war machines can't be removed
  840. * fixed problems with removing artifacts when all visible slots in backpack are full
  841. PREGAME:
  842. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  843. * Fix position of maps names.
  844. * Made the slider cursor much more responsive. Speedup the map select screen.
  845. * Try to behave when no maps/saves are present.
  846. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  847. OBJECTS:
  848. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  849. * leaving guardians in flagged mines.
  850. * support for Scholar object
  851. * support for School of Magic
  852. * support for School of War
  853. * support for Pillar of Fire
  854. * support for Corpse
  855. * support for Lean To
  856. * support for Wagon
  857. * support for Warrior's Tomb
  858. * support for Event
  859. * Corpse (Skeleton) will be accessible from all directions
  860. 0.7 -> 0.71 (Apr 01 2009)
  861. GENERAL:
  862. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  863. * morale/luck system and corresponding sec. skills supported
  864. * fixed crash when hero get level and has less than two sec. skills to choose between
  865. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  866. * proper handling of custom portraits of heroes
  867. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  868. * fixed crash when there was no hero available to hire for some player
  869. * fixed problems with 1024x600 screen resolution
  870. * updating blockmap/visitmap of randomized objects
  871. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  872. * further fixes for leveling-up (stability and identical offered skills bug)
  873. * splitting window allows to rebalance two stack with the same creatures
  874. * support for numpad keyboard
  875. * support for timed events
  876. ADVENTURE INTERFACE:
  877. * added "Next hero" button functionality
  878. * added missing path arrows
  879. * corrected centering on hero's position
  880. * recalculating hero path after reselecting hero
  881. * further changes in pathfinder making it more like original one
  882. * orientation of hero can't be change if movement points are exhausted
  883. * campfire, borderguard, bordergate, questguard will be accessible from the top
  884. * new movement cost calculation algorithm
  885. * fixed sight radious calculation
  886. * it's possible to stop hero movement
  887. * faster minimap refreshing
  888. * provisional support for "Save" button in System Options Window
  889. * it's possible to revisit object under hero by pressing Space
  890. BATTLES:
  891. * partial support for battle obstacles
  892. * only one spell can be casted per turn
  893. * blocked opening sepllbook if hero doesn't have a one
  894. * spells not known by hero can't be casted
  895. * spell books won't be placed in War Machine slots after battle
  896. * attack is now possible when hex under cursor is not displayed
  897. * glowing effect of yellow border around creatures
  898. * blue glowing border around hovered creature
  899. * made animation on battlefield more smooth
  900. * standing stacks have more static animation
  901. * probably fixed problem with displaying corpses on battlefield
  902. * fixes for two-hex creatures actions
  903. * fixed hero casting spell animation
  904. * corrected stack death animation
  905. * battle settings will be remembered between battles
  906. * improved damage calculation formula
  907. * correct handling of flying creatures in battles
  908. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  909. * amounts of units taking actions / being an object of actions won't be shown until action ends
  910. * fixed positions of stack queue and battle result window when resolution is != 800x600
  911. * corrected duration of frenzy spell which was incorrect in certain cases
  912. * corrected hero spell casting animation
  913. * better support for battle backgrounds
  914. * blocked "save" command during battle
  915. * spellbook displays only spells known by Hero
  916. New spells supported:
  917. - Mirth
  918. - Sorrow
  919. - Fortune
  920. - Misfortune
  921. TOWN INTERFACE:
  922. * cannot build more than one capitol
  923. * cannot build shipyard if town is not near water
  924. * Rampart's Treasury requires Miner's Guild
  925. * minor improvements in Recruitment Window
  926. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  927. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  928. * fixed blinking resdatabar in town screen when buying (800x600)
  929. * fixed horde buildings displaying in town hall
  930. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  931. PREGAME:
  932. * added scrolling scenario list with mouse wheel
  933. * fixed mouse slow downs
  934. * cannot select heroes for computer player (pregame)
  935. * no crash if uses gives wrong resolution ID number
  936. * minor fixes
  937. OBJECTS:
  938. * windmill gives 500 gold only during first week ever (not every month)
  939. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  940. New objects supported:
  941. * Prison
  942. * Magic Well
  943. * Faerie Ring
  944. * Swan Pond
  945. * Idol of Fortune
  946. * Fountain of Fortune
  947. * Rally Flag
  948. * Oasis
  949. * Temple
  950. * Watering Hole
  951. * Fountain of Youth
  952. * support for Redwood Observatory
  953. * support for Shrine of Magic Incantation / Gesture / Thought
  954. * support for Sign / Ocean Bottle
  955. AI PLAYER:
  956. Minor improvements and fixes.
  957. 0.64 -> 0.7 (Feb 01 2009)
  958. GENERAL:
  959. * move some settings to the config/settings.txt file
  960. * partial support for new screen resolutions
  961. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  962. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  963. * fixed crashbug occurring when hero levelled above 15 level
  964. * support for non-standard screen resolutions
  965. * F4 toggles between full-screen and windowed mode
  966. * minor improvements in creature card window
  967. * splitting stacks with the shift+click
  968. * creature card window contains info about modified speed
  969. ADVENTURE INTERFACE:
  970. * added water animation
  971. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  972. * partial handling r-clicks on adventure map
  973. TOWN INTERFACE:
  974. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  975. * fixed cloning creatures bug in garrisons (and related issues)
  976. BATTLES
  977. * support for the Wait command
  978. * magic arrow *really* works
  979. * war machines support partially added
  980. * queue of stacks narrowed
  981. * spell effect animation displaying improvements
  982. * positive/negative spells cannot be cast on hostile/our stacks
  983. * showing spell effects affecting stack in creature info window
  984. * more appropriate coloring of stack amount box when stack is affected by a spell
  985. * battle console displays notifications about wait/defend commands
  986. * several reported bugs fixed
  987. * new spells supported:
  988. a) Haste
  989. b) lightning bolt
  990. c) ice bolt
  991. d) slow
  992. e) implosion
  993. f) forgetfulness
  994. g) shield
  995. h) air shield
  996. i) bless
  997. j) curse
  998. k) bloodlust
  999. l) weakness
  1000. m) stone skin
  1001. n) prayer
  1002. o) frenzy
  1003. AI PLAYER:
  1004. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  1005. OBJECTS:
  1006. * Guardians property for resources is handled
  1007. * support for Witch Hut
  1008. * support for Arena
  1009. * support for Library of Enlightenment
  1010. And a lot of minor fixes
  1011. 0.63 -> 0.64 (Nov 01 2008)
  1012. GENERAL:
  1013. * sprites from /Sprites folder are handled correctly
  1014. * several fixes for pathfinder and path arrows
  1015. * better handling disposed/predefined heroes
  1016. * heroes regain 1 mana point each turn
  1017. * support for mistycisim and intelligence skills
  1018. * hero hiring possible
  1019. * added support for a number of hotkeys
  1020. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  1021. * many minor improvements
  1022. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  1023. a) woggaladriel -> vcmiainur
  1024. b) wogoliphaunt -> vcminoldor
  1025. c) wogshadowfax -> vcminahar
  1026. d) wogeyeofsauron -> vcmieagles
  1027. e) wogisengard -> vcmiformenos
  1028. f) wogsaruman -> vcmiistari
  1029. g) wogpathofthedead -> vcmiangband
  1030. h) woggandalfwhite -> vcmiglorfindel
  1031. ADVENTURE INTERFACE:
  1032. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  1033. * slowed map scrolling
  1034. * blocked scrolling adventure map with mouse when left ctrl is pressed
  1035. * blocked map scrolling when dialog window is opened
  1036. * scholar will be accessible from the top
  1037. TOWN INTERFACE:
  1038. * partially done tavern window (only hero hiring functionality)
  1039. BATTLES:
  1040. * water elemental will really be treated as 2 hex creature
  1041. * potential infinite loop in reverseCreature removed
  1042. * better handling of battle cursor
  1043. * fixed blocked shooter behavior
  1044. * it's possible in battles to check remeaining HP of neutral stacks
  1045. * partial support for Magic Arrow spell
  1046. * fixed bug with dying unit
  1047. * stack queue hotkey is now 'Q'
  1048. * added shots limit
  1049. 0.62 -> 0.63 (Oct 01 2008)
  1050. GENERAL:
  1051. * coloured console output, logging all info to txt files
  1052. * it's possible to use other port than 3030 by passing it as an additional argument
  1053. * removed some redundant warnings
  1054. * partially done spellbook
  1055. * Alt+F4 quits the game
  1056. * some crashbugs was fixed
  1057. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1058. * magical hero are given spellbook at the beginning
  1059. * added initial secondary skills for heroes
  1060. BATTLES:
  1061. * very significant optimization of battles
  1062. * battle summary window
  1063. * fixed crashbug occurring sometimes on exiting battle
  1064. * confirm window is shown before retreat
  1065. * graphic stack queue in battle (shows when 'c' key is pressed)
  1066. * it's possible to attack enemy hero
  1067. * neutral monster army disappears when defeated
  1068. * casualties among hero army and neutral creatures are saved
  1069. * better animation handling in battles
  1070. * directional attack in battles
  1071. * mostly done battle options (although they're not saved)
  1072. * added receiving exp (and leveling-up) after a won battle
  1073. * added support for archery, offence and armourer secondary abilities
  1074. * hero's primary skills accounted for damage dealt by creatures in battle
  1075. TOWNS:
  1076. * mostly done marketplace
  1077. * fixed crashbug with battles on swamps and rough terrain
  1078. * counterattacks
  1079. * heroes can learn new spells in towns
  1080. * working resource silo
  1081. * fixed bug with the mage guild when no spells available
  1082. * it's possible to build lighthouse
  1083. HERO WINDOW:
  1084. * setting army formation
  1085. * tooltips for artifacts in backpack
  1086. ADVENTURE INTERFACE:
  1087. * fixed bug with disappearing head of a hero in adventure map
  1088. * some objects are no longer accessible from the top
  1089. * no tooltips for objects under FoW
  1090. * events won't be shown
  1091. * working Subterranean Gates, Monoliths
  1092. * minimap shows all flaggable objects (towns, mines, etc.)
  1093. * artifacts we pick up go to the appropriate slot (if free)
  1094. 0.61 -> 0.62 (Sep 01 2008)
  1095. General:
  1096. * restructured to the server-client model
  1097. * support for heroes placed in towns
  1098. * upgrading creatures
  1099. * working gaining levels for heroes (including dialog with skill selection)
  1100. * added graphical cursor
  1101. * showing creature amount in the creature info window
  1102. * giving starting bonus
  1103. Castles:
  1104. * icon in infobox showing that there is hero in town garrison
  1105. * fort/citadel/castle screen
  1106. * taking last stack from the heroes army should be impossible (or at least harder)
  1107. * fixed reading forbidden structures
  1108. * randomizing spells in towns
  1109. * viewing hero window in the town screen
  1110. * possibility of moving hero into the garrison
  1111. * mage guild screen
  1112. * support for blacksmith
  1113. * if hero doesn't have a spell book, he can buy one in a mage guild
  1114. * it's possible to build glyph of fear in fortress
  1115. * creatures placeholders work properly
  1116. Adventure Interface:
  1117. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1118. Hero Window:
  1119. * bugfix: splitting stacks works in hero window
  1120. * removed bug causing significant increase of CPU consumption
  1121. Battles:
  1122. * shooting
  1123. * removed some displaying problems
  1124. * showing last group of frames in creature animation won't crash
  1125. * added start moving and end moving animations
  1126. * fixed moving two-hex creatures
  1127. * showing/hiding graphic cursor
  1128. * a part of using graphic cursor
  1129. * slightly optimized showing of battle interface
  1130. * animation of getting hit / death by shooting is displayed when it should be
  1131. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1132. * minor optimizations
  1133. PreGame:
  1134. * updates settings when selecting new map after changing sorting criteria
  1135. * if sorting not by name, name will be used as a secondary criteria
  1136. * when filter is applied a first available map is selected automatically
  1137. * slider position updated after sorting in pregame
  1138. Objects:
  1139. * support for the Tree of knowledge
  1140. * support for Campfires
  1141. * added event message when picking artifact
  1142. 0.6 -> 0.61 (Jun 15 2008)
  1143. Improvements:
  1144. * improved attacking in the battles
  1145. * it's possible to kill hostile stack
  1146. * animations won't go in the same phase
  1147. * Better pathfinder
  1148. * "%s" substitutions in Right-click information in town hall
  1149. * windmill won't give wood
  1150. * hover text for heroes
  1151. * support for ZSoft-style PCX files in /Data
  1152. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1153. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1154. * stack at the limit of unit's range can now be attacked
  1155. * range of unit is now properly displayed
  1156. * battle log is scrolled down when new event occurs
  1157. * console is closed when application exits
  1158. Bugfixes:
  1159. * stack at the limit of unit's range can now be attacked
  1160. * good background for the town hall screen in Stronghold
  1161. * fixed typo in hall.txt
  1162. * VCMI won't crash when r-click neutral stack during the battle
  1163. * water won't blink behind shipyard in the Castle
  1164. * fixed several memory leaks
  1165. * properly displaying two-hex creatures in recruit/split/info window
  1166. * corrupted map file won't cause crash on initializing main menu
  1167. 0.59 -> 0.6 (Jun 1 2008)
  1168. * partially done attacking in battles
  1169. * screen isn't now refreshed while blitting creature info window
  1170. * r-click creature info windows in battles
  1171. * no more division by 0 in slider
  1172. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1173. * fixed estate problems
  1174. * fixed blinking mana vortex
  1175. * grail increases creature growths
  1176. * new pathfinder
  1177. * several minor improvements
  1178. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1179. * fixed memory leak in battles
  1180. * blitting creature animations to rects in the recruitment window
  1181. * fixed wrong creatures def names
  1182. * better battle pathfinder and unit reversing
  1183. * improved slider ( #58 )
  1184. * fixed problems with horde buildings (won't block original dwellings)
  1185. * giving primary skill when hero get level (but there is still no dialog)
  1186. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1187. * creature levels not messed in Fortress
  1188. * war machines are added to the hero's inventory, not to the garrison
  1189. * support for H3-style PCX graphics in Data/
  1190. * VCMI won't crash when is unable to initialize audio system
  1191. * fixed displaying wrong town defs
  1192. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1193. * creature info window (only r-click)
  1194. * callback for buttons/lists based on boost::function
  1195. * a lot of minor improvements
  1196. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1197. Towns:
  1198. * recruiting creatures
  1199. * working creature growths (including castle and horde building influences)
  1200. * towns give income
  1201. * town hall screen
  1202. * building buildings (requirements and cost are handled)
  1203. * hints for structures
  1204. * updating town infobox
  1205. Garrisons:
  1206. * merging stacks
  1207. * splitting stacks
  1208. Battles:
  1209. * starting battles
  1210. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1211. * leaving battle by pressing flee button
  1212. * moving units in battles and displaying their ranges
  1213. * defend command for units
  1214. General:
  1215. * a number of minor fixes and improvements
  1216. 0.54 -> 0.55 (Feb 29 2008)
  1217. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1218. * randomization quantity of creatures on the map
  1219. * fix of Pandora's Box handling
  1220. * reading disposed/predefined heroes
  1221. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1222. * more detailed logs
  1223. * reported problems with hero flags resolved
  1224. * heroes cannot occupy the same tile
  1225. * hints for most of creature generators
  1226. * some minor stuff
  1227. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1228. * given hero is placed in the town entrance
  1229. * some objects such as river delta won't be blitted "on" hero
  1230. * tiles under FoW are inaccessible
  1231. * giving random hero on RoE maps
  1232. * improved protection against hero duplication
  1233. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1234. * right click popups with infoboxes for heroes/towns lists
  1235. * new interface coloring (many thanks to GrayFace ;])
  1236. * fixed bug in object flag's coloring
  1237. * added hints in town lists
  1238. * eliminated square from city hints
  1239. 0.53 - 0.53b (Feb 20 2008)
  1240. * added giving default buildings in towns
  1241. * town infobox won't crash on empty town
  1242. 0.52 - 0.53 (Feb 18 2008):
  1243. * hopefully the last bugfix of Pandora's Box
  1244. * fixed blockmaps of generated heroes
  1245. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1246. * fixed town randomization
  1247. * fixed hero randomization
  1248. * fixed displaying heroes in preGame
  1249. * fixed selecting/deselecting artifact slots in hero window
  1250. * much faster pathfinder
  1251. * memory usage and load time significantly decreased
  1252. * it's impossible to select empty artifact slot in hero window
  1253. * fixed problem with FoW displaying on minimap on L-sized maps
  1254. * fixed crashbug in hero list connected with heroes dismissing
  1255. * mostly done town infobox
  1256. * town daily income is properly calculated
  1257. 0.51 - 0.52 (Feb 7 2008):
  1258. * [feature] giving starting hero
  1259. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1260. * [feature] picked artifacts are added to hero's backpack
  1261. * [feature] possibility of choosing player to play
  1262. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1263. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1264. * [bugfix] improved randomization
  1265. * [bugfix] pathfinder can't be cheated (what caused errors)
  1266. 0.5 - 0.51 (Feb 3 2008):
  1267. * close button properly closes (same does 'q' key)
  1268. * two players can't have selected same hero
  1269. * double click on "Show Available Scenarios" won't reset options
  1270. * fixed possible crashbug in town/hero lists
  1271. * fixed crashbug in initializing game caused by wrong prisons handling
  1272. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1273. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1274. * fixed crashbug on reading blank Quest Guards
  1275. * better console messages
  1276. * map reading speed up (though it's still slow, especially on bigger maps)
  1277. to 0.5 (Feb 2 2008 - first closed release):
  1278. * Main menu and New game screens
  1279. * Scenario selection, part of advanced options support
  1280. * Partially done adventure map, town and hero interfaces
  1281. * Moving hero
  1282. * Interactions with several objects (mines, resources, mills, and others)