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- /*
- * Graphics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "gui/Fonts.h"
- #include "../lib/GameConstants.h"
- #include "gui/Geometries.h"
- struct SDL_Surface;
- class CGHeroInstance;
- class CGTownInstance;
- class CHeroClass;
- struct SDL_Color;
- struct InfoAboutHero;
- struct InfoAboutTown;
- class CGObjectInstance;
- class ObjectTemplate;
- class CAnimation;
- enum EFonts
- {
- FONT_BIG, FONT_CALLI, FONT_CREDITS, FONT_HIGH_SCORE, FONT_MEDIUM, FONT_SMALL, FONT_TIMES, FONT_TINY, FONT_VERD
- };
- /// Handles fonts, hero images, town images, various graphics
- class Graphics
- {
- void addImageListEntry(size_t index, std::string listName, std::string imageName);
- void initializeBattleGraphics();
- void loadPaletteAndColors();
- void loadHeroAnimations();
- //loads animation and adds required rotated frames
- std::shared_ptr<CAnimation> loadHeroAnimation(const std::string &name);
- void loadHeroFlagAnimations();
- //loads animation and adds required rotated frames
- std::shared_ptr<CAnimation> loadHeroFlagAnimation(const std::string &name);
- void loadErmuToPicture();
- void loadFogOfWar();
- void loadFonts();
- void initializeImageLists();
- public:
- //Fonts
- static const int FONTS_NUMBER = 9;
- std::array< std::shared_ptr<IFont>, FONTS_NUMBER> fonts;
- //various graphics
- SDL_Color * playerColors; //array [8]
- SDL_Color * neutralColor;
- SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
- SDL_Color * neutralColorPalette;
- std::shared_ptr<CAnimation> heroMoveArrows;
- // [hero class def name] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
- std::map< std::string, std::shared_ptr<CAnimation> > heroAnimations;
- std::vector< std::shared_ptr<CAnimation> > heroFlagAnimations;
- // [boat type: 0 .. 2] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
- std::array< std::shared_ptr<CAnimation>, 3> boatAnimations;
- std::array< std::vector<std::shared_ptr<CAnimation> >, 3> boatFlagAnimations;
- //all other objects (not hero or boat)
- std::map< std::string, std::shared_ptr<CAnimation> > mapObjectAnimations;
- std::shared_ptr<CAnimation> fogOfWarFullHide;
- std::shared_ptr<CAnimation> fogOfWarPartialHide;
- std::map<std::string, JsonNode> imageLists;
- //towns
- std::map<int, std::string> ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type
- //for battles
- std::vector< std::vector< std::string > > battleBacks; //battleBacks[terType] - vector of possible names for certain terrain type
- std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
- //functions
- Graphics();
- ~Graphics();
- void load();
- void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
- std::shared_ptr<CAnimation> getAnimation(const CGObjectInstance * obj);
- std::shared_ptr<CAnimation> getAnimation(const ObjectTemplate & info);
- };
- extern Graphics * graphics;
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