| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396 | /* * Fonts.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "Fonts.h"#include <SDL_ttf.h>#include "SDL_Pixels.h"#include "../../lib/JsonNode.h"#include "../../lib/vcmi_endian.h"#include "../../lib/filesystem/Filesystem.h"#include "../../lib/CGeneralTextHandler.h"size_t IFont::getStringWidth(const std::string & data) const{	size_t width = 0;	for(size_t i=0; i<data.size(); i += Unicode::getCharacterSize(data[i]))	{		width += getGlyphWidth(data.data() + i);	}	return width;}void IFont::renderTextLeft(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const{	renderText(surface, data, color, pos);}void IFont::renderTextRight(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const{	Point size(getStringWidth(data), getLineHeight());	renderText(surface, data, color, pos - size);}void IFont::renderTextCenter(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const{	Point size(getStringWidth(data), getLineHeight());	renderText(surface, data, color, pos - size / 2);}void IFont::renderTextLinesLeft(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const{	Point currPos = pos;	for(const std::string & line : data)	{		renderTextLeft(surface, line, color, currPos);		currPos.y += getLineHeight();	}}void IFont::renderTextLinesRight(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const{	Point currPos = pos;	currPos.y -= data.size() * getLineHeight();	for(const std::string & line : data)	{		renderTextRight(surface, line, color, currPos);		currPos.y += getLineHeight();	}}void IFont::renderTextLinesCenter(SDL_Surface * surface, const std::vector<std::string> & data, const SDL_Color & color, const Point & pos) const{	Point currPos = pos;	currPos.y -= data.size() * getLineHeight()/2;	for(const std::string & line : data)	{		renderTextCenter(surface, line, color, currPos);		currPos.y += getLineHeight();	}}std::array<CBitmapFont::BitmapChar, CBitmapFont::totalChars> CBitmapFont::loadChars() const{	std::array<BitmapChar, totalChars> ret;	size_t offset = 32;	for (auto & elem : ret)	{		elem.leftOffset =  read_le_u32(data.first.get() + offset); offset+=4;		elem.width =       read_le_u32(data.first.get() + offset); offset+=4;		elem.rightOffset = read_le_u32(data.first.get() + offset); offset+=4;	}	for (auto & elem : ret)	{		int pixelOffset =  read_le_u32(data.first.get() + offset); offset+=4;		elem.pixels = data.first.get() + 4128 + pixelOffset;		assert(pixelOffset + 4128 < data.second);	}	return ret;}CBitmapFont::CBitmapFont(const std::string & filename):    data(CResourceHandler::get()->load(ResourceID("data/" + filename, EResType::BMP_FONT))->readAll()),    chars(loadChars()),    height(data.first.get()[5]){}size_t CBitmapFont::getLineHeight() const{	return height;}size_t CBitmapFont::getGlyphWidth(const char * data) const{	std::string localChar = Unicode::fromUnicode(std::string(data, Unicode::getCharacterSize(data[0])));	if (localChar.size() == 1)	{		const BitmapChar & ch = chars[ui8(localChar[0])];		return ch.leftOffset + ch.width + ch.rightOffset;	}	return 0;}void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & character, const SDL_Color & color, int &posX, int &posY) const{	Rect clipRect;	SDL_GetClipRect(surface, &clipRect);	posX += character.leftOffset;	TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface, 0);	Uint8 bpp = surface->format->BytesPerPixel;	// start of line, may differ from 0 due to end of surface or clipped surface	int lineBegin = std::max<int>(0, clipRect.y - posY);	int lineEnd   = std::min<int>(height, clipRect.y + clipRect.h - posY - 1);	// start end end of each row, may differ from 0	int rowBegin = std::max<int>(0, clipRect.x - posX);	int rowEnd   = std::min<int>(character.width, clipRect.x + clipRect.w - posX - 1);	//for each line in symbol	for(int dy = lineBegin; dy <lineEnd; dy++)	{		Uint8 *dstLine = (Uint8*)surface->pixels;		Uint8 *srcLine = character.pixels;		// shift source\destination pixels to current position		dstLine += (posY+dy) * surface->pitch + posX * bpp;		srcLine += dy * character.width;		//for each column in line		for(int dx = rowBegin; dx < rowEnd; dx++)		{			Uint8* dstPixel = dstLine + dx*bpp;			switch(srcLine[dx])			{			case 1: //black "shadow"				colorPutter(dstPixel, 0, 0, 0);				break;			case 255: //text colour				colorPutter(dstPixel, color.r, color.g, color.b);				break;			default :				break; //transparency			}		}	}	posX += character.width;	posX += character.rightOffset;}void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const{	if (data.empty())		return;	assert(surface);	int posX = pos.x;	int posY = pos.y;	// Should be used to detect incorrect text parsing. Disabled right now due to some old UI code (mostly pregame and battles)	//assert(data[0] != '{');	//assert(data[data.size()-1] != '}');	SDL_LockSurface(surface);	for(size_t i=0; i<data.size(); i += Unicode::getCharacterSize(data[i]))	{		std::string localChar = Unicode::fromUnicode(data.substr(i, Unicode::getCharacterSize(data[i])));		if (localChar.size() == 1)			renderCharacter(surface, chars[ui8(localChar[0])], color, posX, posY);	}	SDL_UnlockSurface(surface);}std::pair<std::unique_ptr<ui8[]>, ui64> CTrueTypeFont::loadData(const JsonNode & config){	std::string filename = "Data/" + config["file"].String();	return CResourceHandler::get()->load(ResourceID(filename, EResType::TTF_FONT))->readAll();}TTF_Font * CTrueTypeFont::loadFont(const JsonNode &config){	int pointSize = config["size"].Float();	if(!TTF_WasInit() && TTF_Init()==-1)		throw std::runtime_error(std::string("Failed to initialize true type support: ") + TTF_GetError() + "\n");	return TTF_OpenFontRW(SDL_RWFromConstMem(data.first.get(), data.second), 1, pointSize);}int CTrueTypeFont::getFontStyle(const JsonNode &config){	const JsonVector & names = config["style"].Vector();	int ret = 0;	for(const JsonNode & node : names)	{		if (node.String() == "bold")			ret |= TTF_STYLE_BOLD;		else if (node.String() == "italic")			ret |= TTF_STYLE_ITALIC;	}	return ret;}CTrueTypeFont::CTrueTypeFont(const JsonNode & fontConfig):    data(loadData(fontConfig)),    font(loadFont(fontConfig), TTF_CloseFont),    blended(fontConfig["blend"].Bool()){	assert(font);	TTF_SetFontStyle(font.get(), getFontStyle(fontConfig));}size_t CTrueTypeFont::getLineHeight() const{	return TTF_FontHeight(font.get());}size_t CTrueTypeFont::getGlyphWidth(const char *data) const{	return getStringWidth(std::string(data, Unicode::getCharacterSize(*data)));	/*	int advance;	TTF_GlyphMetrics(font.get(), *data, nullptr, nullptr, nullptr, nullptr, &advance);	return advance;	*/}size_t CTrueTypeFont::getStringWidth(const std::string & data) const{	int width;	TTF_SizeUTF8(font.get(), data.c_str(), &width, nullptr);	return width;}void CTrueTypeFont::renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const{	if (color.r != 0 && color.g != 0 && color.b != 0) // not black - add shadow	{		SDL_Color black = { 0, 0, 0, SDL_ALPHA_OPAQUE};		renderText(surface, data, black, Point(pos.x + 1, pos.y + 1));	}	if (!data.empty())	{		SDL_Surface * rendered;		if (blended)			rendered = TTF_RenderUTF8_Blended(font.get(), data.c_str(), color);		else			rendered = TTF_RenderUTF8_Solid(font.get(), data.c_str(), color);		assert(rendered);		Rect rect(pos.x, pos.y, rendered->w, rendered->h);		SDL_BlitSurface(rendered, nullptr, surface, &rect);		SDL_FreeSurface(rendered);	}}size_t CBitmapHanFont::getCharacterDataOffset(size_t index) const{	size_t rowSize  = (size + 7) / 8; // 1 bit per pixel, rounded up	size_t charSize = rowSize * size; // glyph contains "size" rows	return index * charSize;}size_t CBitmapHanFont::getCharacterIndex(ui8 first, ui8 second) const{	if (second > 0x7f )		second--;	return (first - 0x81) * (12*16 - 2) + (second - 0x40);}void CBitmapHanFont::renderCharacter(SDL_Surface * surface, int characterIndex, const SDL_Color & color, int &posX, int &posY) const{	//TODO: somewhat duplicated with CBitmapFont::renderCharacter();	Rect clipRect;	SDL_GetClipRect(surface, &clipRect);	TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface, 0);	Uint8 bpp = surface->format->BytesPerPixel;	// start of line, may differ from 0 due to end of surface or clipped surface	int lineBegin = std::max<int>(0, clipRect.y - posY);	int lineEnd   = std::min<int>(size, clipRect.y + clipRect.h - posY);	// start end end of each row, may differ from 0	int rowBegin = std::max<int>(0, clipRect.x - posX);	int rowEnd   = std::min<int>(size, clipRect.x + clipRect.w - posX);	//for each line in symbol	for(int dy = lineBegin; dy <lineEnd; dy++)	{		Uint8 *dstLine = (Uint8*)surface->pixels;		Uint8 *source = data.first.get() + getCharacterDataOffset(characterIndex);		// shift source\destination pixels to current position		dstLine += (posY+dy) * surface->pitch + posX * bpp;		source += ((size + 7) / 8) * dy;		//for each column in line		for(int dx = rowBegin; dx < rowEnd; dx++)		{			// select current bit in bitmap			int bit = (source[dx / 8] << (dx % 8)) & 0x80;			Uint8* dstPixel = dstLine + dx*bpp;			if (bit != 0)				colorPutter(dstPixel, color.r, color.g, color.b);		}	}	posX += size + 1;}void CBitmapHanFont::renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const{	int posX = pos.x;	int posY = pos.y;	SDL_LockSurface(surface);	for(size_t i=0; i<data.size(); i += Unicode::getCharacterSize(data[i]))	{		std::string localChar = Unicode::fromUnicode(data.substr(i, Unicode::getCharacterSize(data[i])));		if (localChar.size() == 1)			fallback->renderCharacter(surface, fallback->chars[ui8(localChar[0])], color, posX, posY);		if (localChar.size() == 2)			renderCharacter(surface, getCharacterIndex(localChar[0], localChar[1]), color, posX, posY);	}	SDL_UnlockSurface(surface);}CBitmapHanFont::CBitmapHanFont(const JsonNode &config):    fallback(new CBitmapFont(config["fallback"].String())),    data(CResourceHandler::get()->load(ResourceID("data/" + config["name"].String(), EResType::OTHER))->readAll()),    size(config["size"].Float()){	// basic tests to make sure that fonts are OK	// 1) fonts must contain 190 "sections", 126 symbols each.	assert(getCharacterIndex(0xfe, 0xff) == 190*126);	// 2) ensure that font size is correct - enough to fit all possible symbols	assert(getCharacterDataOffset(getCharacterIndex(0xfe, 0xff)) == data.second);}size_t CBitmapHanFont::getLineHeight() const{	return std::max(size + 1, fallback->getLineHeight());}size_t CBitmapHanFont::getGlyphWidth(const char * data) const{	std::string localChar = Unicode::fromUnicode(std::string(data, Unicode::getCharacterSize(data[0])));	if (localChar.size() == 1)		return fallback->getGlyphWidth(data);	if (localChar.size() == 2)		return size + 1;	return 0;}
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