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- /*
- * SDL_Pixels.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <SDL_endian.h>
- #include "SDL_Extensions.h"
- // for accessing channels from pixel in format-independent way
- //should be as fast as accessing via pointer at least for 3-4 bytes per pixel
- namespace Channels
- {
- // channel not present in this format
- struct channel_empty
- {
- static STRONG_INLINE void set(Uint8*, Uint8) {}
- static STRONG_INLINE Uint8 get(const Uint8 *) { return 255;}
- };
- // channel which uses whole pixel
- template<int offset>
- struct channel_pixel
- {
- static STRONG_INLINE void set(Uint8 *ptr, Uint8 value)
- {
- ptr[offset] = value;
- }
- static STRONG_INLINE Uint8 get(const Uint8 *ptr)
- {
- return ptr[offset];
- }
- };
- // channel which uses part of pixel
- template <int bits, int mask, int shift>
- struct channel_subpx
- {
- static void STRONG_INLINE set(Uint8 *ptr, Uint8 value)
- {
- Uint16 * const pixel = (Uint16*)ptr;
- Uint8 subpx = value >> (8 - bits);
- *pixel = (*pixel & ~mask) | ((subpx << shift) & mask );
- }
- static Uint8 STRONG_INLINE get(const Uint8 *ptr)
- {
- Uint8 subpx = (*((Uint16 *)ptr) & mask) >> shift;
- return (subpx << (8 - bits)) | (subpx >> (2*bits - 8));
- }
- };
- template<int bpp>
- struct px
- {
- static channel_empty r;
- static channel_empty g;
- static channel_empty b;
- static channel_empty a;
- };
- #if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
- template<>
- struct px<4>
- {
- static channel_pixel<1> r;
- static channel_pixel<2> g;
- static channel_pixel<3> b;
- static channel_pixel<0> a;
- };
- template<>
- struct px<3>
- {
- static channel_pixel<0> r;
- static channel_pixel<1> g;
- static channel_pixel<2> b;
- static channel_empty a;
- };
- #else
- template<>
- struct px<4>
- {
- static channel_pixel<2> r;
- static channel_pixel<1> g;
- static channel_pixel<0> b;
- static channel_pixel<3> a;
- };
- template<>
- struct px<3>
- {
- static channel_pixel<2> r;
- static channel_pixel<1> g;
- static channel_pixel<0> b;
- static channel_empty a;
- };
- #endif
- template<>
- struct px<2>
- {
- static channel_subpx<5, 0xF800, 11> r;
- static channel_subpx<6, 0x07E0, 5 > g;
- static channel_subpx<5, 0x001F, 0 > b;
- static channel_empty a;
- };
- }
- template <int incrementPtr>
- struct ColorPutter<2, incrementPtr>
- {
- static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B);
- static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
- static STRONG_INLINE void PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
- static STRONG_INLINE void PutColor(Uint8 *&ptr, const SDL_Color & Color);
- static STRONG_INLINE void PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color);
- static STRONG_INLINE void PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count);
- };
- template<int bpp, int incrementPtr>
- STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color)
- {
- PutColor(ptr, Color.r, Color.g, Color.b, Color.a);
- }
- template<int bpp, int incrementPtr>
- STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const SDL_Color & Color)
- {
- PutColor(ptr, Color.r, Color.g, Color.b);
- }
- template<int bpp, int incrementPtr>
- STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
- {
- switch (A)
- {
- case 0:
- ptr += bpp * incrementPtr;
- return;
- case 255:
- PutColor(ptr, R, G, B);
- return;
- case 128: // optimized
- PutColor(ptr,
- ((Uint16)R + Channels::px<bpp>::r.get(ptr)) >> 1,
- ((Uint16)G + Channels::px<bpp>::g.get(ptr)) >> 1,
- ((Uint16)B + Channels::px<bpp>::b.get(ptr)) >> 1);
- return;
- default:
- PutColor(ptr, R, G, B, A);
- return;
- }
- }
- template<int bpp, int incrementPtr>
- STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
- {
- PutColor(ptr, ((((Uint32)R - (Uint32)Channels::px<bpp>::r.get(ptr))*(Uint32)A) >> 8 ) + (Uint32)Channels::px<bpp>::r.get(ptr),
- ((((Uint32)G - (Uint32)Channels::px<bpp>::g.get(ptr))*(Uint32)A) >> 8 ) + (Uint32)Channels::px<bpp>::g.get(ptr),
- ((((Uint32)B - (Uint32)Channels::px<bpp>::b.get(ptr))*(Uint32)A) >> 8 ) + (Uint32)Channels::px<bpp>::b.get(ptr));
- }
- template<int bpp, int incrementPtr>
- STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B)
- {
- static_assert(incrementPtr >= -1 && incrementPtr <= +1, "Invalid incrementPtr value!");
- if (incrementPtr < 0)
- ptr -= bpp;
- Channels::px<bpp>::r.set(ptr, R);
- Channels::px<bpp>::g.set(ptr, G);
- Channels::px<bpp>::b.set(ptr, B);
- Channels::px<bpp>::a.set(ptr, 255);
- if (incrementPtr > 0)
- ptr += bpp;
- }
- template<int bpp, int incrementPtr>
- STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count)
- {
- if (count)
- {
- Uint8 *pixel = ptr;
- PutColor(ptr, Color.r, Color.g, Color.b);
- for (size_t i=0; i<count-1; i++)
- {
- memcpy(ptr, pixel, bpp);
- ptr += bpp * incrementPtr;
- }
- }
- }
- template <int incrementPtr>
- STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B)
- {
- if(incrementPtr == -1)
- ptr -= 2;
- Uint16 * const px = (Uint16*)ptr;
- *px = (B>>3) + ((G>>2) << 5) + ((R>>3) << 11); //drop least significant bits of 24 bpp encoded color
- if(incrementPtr == 1)
- ptr += 2; //bpp
- }
- template <int incrementPtr>
- STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
- {
- switch (A)
- {
- case 0:
- ptr += 2 * incrementPtr;
- return;
- case 255:
- PutColor(ptr, R, G, B);
- return;
- default:
- PutColor(ptr, R, G, B, A);
- return;
- }
- }
- template <int incrementPtr>
- STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
- {
- const int rbit = 5, gbit = 6, bbit = 5; //bits per color
- const int rmask = 0xF800, gmask = 0x7E0, bmask = 0x1F;
- const int rshift = 11, gshift = 5, bshift = 0;
- const Uint8 r5 = (*((Uint16 *)ptr) & rmask) >> rshift,
- b5 = (*((Uint16 *)ptr) & bmask) >> bshift,
- g5 = (*((Uint16 *)ptr) & gmask) >> gshift;
- const Uint32 r8 = (r5 << (8 - rbit)) | (r5 >> (2*rbit - 8)),
- g8 = (g5 << (8 - gbit)) | (g5 >> (2*gbit - 8)),
- b8 = (b5 << (8 - bbit)) | (b5 >> (2*bbit - 8));
- PutColor(ptr,
- (((R-r8)*A) >> 8) + r8,
- (((G-g8)*A) >> 8) + g8,
- (((B-b8)*A) >> 8) + b8);
- }
- template <int incrementPtr>
- STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color)
- {
- PutColor(ptr, Color.r, Color.g, Color.b, Color.a);
- }
- template <int incrementPtr>
- STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const SDL_Color & Color)
- {
- PutColor(ptr, Color.r, Color.g, Color.b);
- }
- template <int incrementPtr>
- STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count)
- {
- //drop least significant bits of 24 bpp encoded color
- Uint16 pixel = (Color.b>>3) + ((Color.g>>2) << 5) + ((Color.r>>3) << 11);
- for (size_t i=0; i<count; i++)
- {
- memcpy(ptr, &pixel, 2);
- if(incrementPtr == -1)
- ptr -= 2;
- if(incrementPtr == 1)
- ptr += 2;
- }
- }
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