CSpellWindow.h 3.2 KB

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  1. /*
  2. * CSpellWindow.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CWindowObject.h"
  12. struct SDL_Surface;
  13. struct SDL_Rect;
  14. class IImage;
  15. class CAnimImage;
  16. class CPicture;
  17. class CLabel;
  18. class CGHeroInstance;
  19. class CGStatusBar;
  20. class CPlayerInterface;
  21. class CSpellWindow;
  22. class CSpell;
  23. /// The spell window
  24. class CSpellWindow : public CWindowObject
  25. {
  26. class SpellArea : public CIntObject
  27. {
  28. const CSpell * mySpell;
  29. int schoolLevel; //range: 0 none, 3 - expert
  30. int whichSchool; //0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic,
  31. int spellCost;
  32. CSpellWindow * owner;
  33. CAnimImage * image;
  34. IImage * schoolBorder;
  35. CLabel * name, * level, * cost;
  36. public:
  37. SpellArea(SDL_Rect pos, CSpellWindow * owner);
  38. ~SpellArea();
  39. void setSpell(const CSpell * spell);
  40. void clickLeft(tribool down, bool previousState) override;
  41. void clickRight(tribool down, bool previousState) override;
  42. void hover(bool on) override;
  43. void showAll(SDL_Surface * to) override;
  44. };
  45. class InteractiveArea : public CIntObject
  46. {
  47. std::function<void()> onLeft;
  48. CSpellWindow * owner;
  49. std::string hoverText;
  50. std::string helpText;
  51. public:
  52. void clickLeft(tribool down, bool previousState) override;
  53. void clickRight(tribool down, bool previousState) override;
  54. void hover(bool on) override;
  55. InteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner);
  56. };
  57. CPicture * leftCorner, * rightCorner;
  58. std::shared_ptr<CAnimation> spells; //pictures of spells
  59. CAnimImage * spellTab; //school select
  60. CAnimImage * schools; //schools' pictures
  61. std::array< std::shared_ptr<CAnimation>, 4> schoolBorders; //schools' 'borders': [0]: air, [1]: fire, [2]: water, [3]: earth
  62. SpellArea * spellAreas[12];
  63. CLabel * mana;
  64. CGStatusBar * statusBar;
  65. int sitesPerTabAdv[5];
  66. int sitesPerTabBattle[5];
  67. bool battleSpellsOnly; //if true, only battle spells are displayed; if false, only adventure map spells are displayed
  68. Uint8 selectedTab; // 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
  69. int currentPage; //changes when corners are clicked
  70. std::vector<const CSpell *> mySpells; //all spels in this spellbook
  71. const CGHeroInstance * myHero; //hero whose spells are presented
  72. CPlayerInterface * myInt;
  73. void computeSpellsPerArea(); //recalculates spellAreas::mySpell
  74. void setCurrentPage(int value);
  75. void turnPageLeft();
  76. void turnPageRight();
  77. public:
  78. CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells = true);
  79. ~CSpellWindow();
  80. void fexitb();
  81. void fadvSpellsb();
  82. void fbattleSpellsb();
  83. void fmanaPtsb();
  84. void fLcornerb();
  85. void fRcornerb();
  86. void selectSchool(int school); //schools: 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
  87. int pagesWithinCurrentTab();
  88. void keyPressed(const SDL_KeyboardEvent & key) override;
  89. void show(SDL_Surface * to) override;
  90. };