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- Source: vcmi
- Section: games
- Priority: optional
- Maintainer: Ivan Savenko <[email protected]>
- Build-Depends: debhelper (>= 8), cmake, libsdl2-dev, libsdl2-image-dev, libsdl2-ttf-dev, libsdl2-mixer-dev, zlib1g-dev, libavformat-dev, libswscale-dev, libboost-dev (>=1.48), libboost-program-options-dev (>=1.48), libboost-filesystem-dev (>=1.48), libboost-system-dev (>=1.48), libboost-locale-dev (>=1.48), libboost-thread-dev (>=1.48), qtbase5-dev
- Standards-Version: 3.9.1
- Homepage: http://vcmi.eu
- Vcs-Git: git://github.com/vcmi/vcmi.git
- Vcs-Browser: https://github.com/vcmi/vcmi
- Package: vcmi
- Architecture: any
- Depends: ${shlibs:Depends}, ${misc:Depends}
- Description: Rewrite of the Heroes of Might and Magic 3 engine
- The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
- scratch, giving it new and extended possibilities. It will help to support
- mods and new towns already made by fans but abandoned because of game code
- limitations.
- .
- In its current state it already supports maps of any sizes, higher
- resolutions and extended engine limits.
- Package: vcmi-dbg
- Architecture: any
- Section: debug
- Depends: vcmi (= ${binary:Version}), ${misc:Depends}
- Description: Debug symbols for vcmi package
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