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- /*
- * mainwindow_moc.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "mainwindow_moc.h"
- #include "ui_mainwindow_moc.h"
- #include <QProcess>
- #include <QDir>
- #include "../lib/CConfigHandler.h"
- #include "../lib/VCMIDirs.h"
- #include "../lib/filesystem/Filesystem.h"
- #include "../lib/logging/CBasicLogConfigurator.h"
- void MainWindow::load()
- {
- // Set current working dir to executable folder.
- // This is important on Mac for relative paths to work inside DMG.
- QDir::setCurrent(QApplication::applicationDirPath());
- console = new CConsoleHandler();
- CBasicLogConfigurator logConfig(VCMIDirs::get().userCachePath() / "VCMI_Launcher_log.txt", console);
- logConfig.configureDefault();
- CResourceHandler::initialize();
- CResourceHandler::load("config/filesystem.json");
- for (auto & string : VCMIDirs::get().dataPaths())
- QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
- QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
- settings.init();
- }
- MainWindow::MainWindow(QWidget * parent) :
- QMainWindow(parent),
- ui(new Ui::MainWindow)
- {
- load(); // load FS before UI
- ui->setupUi(this);
- auto width = ui->startGameTitle->fontMetrics().boundingRect(ui->startGameTitle->text()).width();
- if (ui->startGameButton->iconSize().width() < width)
- {
- ui->startGameButton->setIconSize(QSize(width, width));
- }
- auto tab_icon_size = ui->tabSelectList->iconSize();
- if (tab_icon_size.width() < width)
- {
- ui->tabSelectList->setIconSize(QSize(
- width,
- width + tab_icon_size.height() - tab_icon_size.width()));
- ui->tabSelectList->setGridSize(QSize(width, width));
- // 4 is a dirty hack to make it look right
- ui->tabSelectList->setMaximumWidth(width + 4);
- }
- ui->tabListWidget->setCurrentIndex(0);
- ui->settingsView->setDisplayList();
- connect(ui->tabSelectList, SIGNAL(currentRowChanged(int)),
- ui->tabListWidget, SLOT(setCurrentIndex(int)));
- }
- MainWindow::~MainWindow()
- {
- delete ui;
- }
- void MainWindow::on_startGameButton_clicked()
- {
- startExecutable(pathToQString(VCMIDirs::get().clientPath()));
- }
- void MainWindow::startExecutable(QString name)
- {
- QProcess process;
- // Start the executable
- if (process.startDetached(name))
- {
- close(); // exit launcher
- }
- else
- {
- QMessageBox::critical(this,
- "Error starting executable",
- "Failed to start " + name + "\n"
- "Reason: " + process.errorString(),
- QMessageBox::Ok,
- QMessageBox::Ok);
- return;
- }
- }
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