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- /*
- * CArtHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../lib/HeroBonus.h"
- //#include "../lib/ConstTransitivePtr.h"
- //#include "JsonNode.h"
- #include "GameConstants.h"
- #include "IHandlerBase.h"
- class CArtHandler;
- class CArtifact;
- class CGHeroInstance;
- struct ArtifactLocation;
- class CArtifactSet;
- class CArtifactInstance;
- class CRandomGenerator;
- class CMap;
- class JsonSerializeFormat;
- #define ART_BEARER_LIST \
- ART_BEARER(HERO)\
- ART_BEARER(CREATURE)\
- ART_BEARER(COMMANDER)
- namespace ArtBearer
- {
- enum ArtBearer
- {
- #define ART_BEARER(x) x,
- ART_BEARER_LIST
- #undef ART_BEARER
- };
- }
- class DLL_LINKAGE CArtifact : public CBonusSystemNode //container for artifacts
- {
- protected:
- std::string name, description; //set if custom
- std::string eventText; //short story displayed upon picking
- public:
- enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
- std::string identifier;
- std::string image;
- std::string large; // big image for cutom artifacts, used in drag & drop
- std::string advMapDef; //used for adventure map object
- si32 iconIndex;
- ui32 price;
- std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition> > possibleSlots; //Bearer Type => ids of slots where artifact can be placed
- std::unique_ptr<std::vector<CArtifact *> > constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
- std::vector<CArtifact *> constituentOf; // Reverse map of constituents - combined arts that include this art
- EartClass aClass;
- ArtifactID id;
- CreatureID warMachine;
- const std::string &Name() const; //getter
- const std::string &Description() const; //getter
- const std::string &EventText() const;
- bool isBig () const;
- bool isTradable () const;
- int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
- std::string nodeName() const override;
- void addNewBonus(const std::shared_ptr<Bonus>& b) override;
- virtual void levelUpArtifact (CArtifactInstance * art){};
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CBonusSystemNode&>(*this);
- h & name;
- h & description;
- h & eventText;
- h & image;
- h & large;
- h & advMapDef;
- h & iconIndex;
- h & price;
- h & possibleSlots;
- h & constituents;
- h & constituentOf;
- h & aClass;
- h & id;
- if(version >= 759)
- {
- h & identifier;
- }
- if(version >= 771)
- {
- h & warMachine;
- }
- else if(!h.saving)
- {
- fillWarMachine();
- }
- }
- CArtifact();
- ~CArtifact();
- friend class CArtHandler;
- private:
- void fillWarMachine();
- };
- class DLL_LINKAGE CGrowingArtifact : public CArtifact //for example commander artifacts getting bonuses after battle
- {
- public:
- std::vector <std::pair <ui16, Bonus> > bonusesPerLevel; //bonus given each n levels
- std::vector <std::pair <ui16, Bonus> > thresholdBonuses; //after certain level they will be added once
- void levelUpArtifact(CArtifactInstance * art) override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CArtifact&>(*this);
- h & bonusesPerLevel;
- h & thresholdBonuses;
- }
- };
- class DLL_LINKAGE CArtifactInstance : public CBonusSystemNode
- {
- protected:
- void init();
- CArtifactInstance(CArtifact *Art);
- public:
- CArtifactInstance();
- ConstTransitivePtr<CArtifact> artType;
- ArtifactInstanceID id;
- //CArtifactInstance(int aid);
- std::string nodeName() const override;
- void deserializationFix();
- void setType(CArtifact *Art);
- std::string getEffectiveDescription(const CGHeroInstance *hero = nullptr) const;
- ArtifactPosition firstAvailableSlot(const CArtifactSet *h) const;
- ArtifactPosition firstBackpackSlot(const CArtifactSet *h) const;
- SpellID getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
- virtual bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const;
- bool canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved = false) const; //forwards to the above one
- virtual bool canBeDisassembled() const;
- virtual void putAt(ArtifactLocation al);
- virtual void removeFrom(ArtifactLocation al);
- /// Checks if this a part of this artifact: artifact instance is a part
- /// of itself, additionally truth is returned for constituents of combined arts
- virtual bool isPart(const CArtifactInstance *supposedPart) const;
- std::vector<const CArtifact *> assemblyPossibilities(const CArtifactSet *h) const;
- void move(ArtifactLocation src, ArtifactLocation dst);
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CBonusSystemNode&>(*this);
- h & artType;
- h & id;
- BONUS_TREE_DESERIALIZATION_FIX
- }
- static CArtifactInstance *createScroll(const CSpell *s);
- static CArtifactInstance *createScroll(SpellID sid);
- static CArtifactInstance *createNewArtifactInstance(CArtifact *Art);
- static CArtifactInstance *createNewArtifactInstance(int aid);
- /**
- * Creates an artifact instance.
- *
- * @param aid the id of the artifact
- * @param spellID optional. the id of a spell if a spell scroll object should be created
- * @return the created artifact instance
- */
- static CArtifactInstance * createArtifact(CMap * map, int aid, int spellID = -1);
- };
- class DLL_LINKAGE CCombinedArtifactInstance : public CArtifactInstance
- {
- CCombinedArtifactInstance(CArtifact *Art);
- public:
- struct ConstituentInfo
- {
- ConstTransitivePtr<CArtifactInstance> art;
- ArtifactPosition slot;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & art;
- h & slot;
- }
- bool operator==(const ConstituentInfo &rhs) const;
- ConstituentInfo(CArtifactInstance *art = nullptr, ArtifactPosition slot = ArtifactPosition::PRE_FIRST);
- };
- std::vector<ConstituentInfo> constituentsInfo;
- bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const override;
- bool canBeDisassembled() const override;
- void putAt(ArtifactLocation al) override;
- void removeFrom(ArtifactLocation al) override;
- bool isPart(const CArtifactInstance *supposedPart) const override;
- void createConstituents();
- void addAsConstituent(CArtifactInstance *art, ArtifactPosition slot);
- CArtifactInstance *figureMainConstituent(const ArtifactLocation al); //main constituent is replaced with us (combined art), not lock
- CCombinedArtifactInstance();
- void deserializationFix();
- friend class CArtifactInstance;
- friend struct AssembledArtifact;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CArtifactInstance&>(*this);
- h & constituentsInfo;
- BONUS_TREE_DESERIALIZATION_FIX
- }
- };
- class DLL_LINKAGE CArtHandler : public IHandlerBase //handles artifacts
- {
- public:
- std::vector<CArtifact*> treasures, minors, majors, relics; //tmp vectors!!! do not touch if you don't know what you are doing!!!
- std::vector< ConstTransitivePtr<CArtifact> > artifacts;
- std::vector<CArtifact *> allowedArtifacts;
- std::set<ArtifactID> growingArtifacts;
- void addBonuses(CArtifact *art, const JsonNode &bonusList);
- void fillList(std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass); //fills given empty list with allowed artifacts of gibven class. No side effects
- boost::optional<std::vector<CArtifact*>&> listFromClass(CArtifact::EartClass artifactClass);
- ArtifactPosition stringToSlot(std::string slotName);
- CArtifact::EartClass stringToClass(std::string className);
- /// Gets a artifact ID randomly and removes the selected artifact from this handler.
- ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags);
- ArtifactID pickRandomArtifact(CRandomGenerator & rand, std::function<bool(ArtifactID)> accepts);
- ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts);
- bool legalArtifact(ArtifactID id);
- void initAllowedArtifactsList(const std::vector<bool> &allowed); //allowed[art_id] -> 0 if not allowed, 1 if allowed
- void makeItCreatureArt (CArtifact * a, bool onlyCreature = true);
- void makeItCreatureArt (ArtifactID aid, bool onlyCreature = true);
- void makeItCommanderArt (CArtifact * a, bool onlyCommander = true);
- void makeItCommanderArt (ArtifactID aid, bool onlyCommander = true);
- CArtHandler();
- ~CArtHandler();
- std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
- void loadObject(std::string scope, std::string name, const JsonNode & data) override;
- void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
- void afterLoadFinalization() override;
- std::vector<bool> getDefaultAllowed() const override;
- ///json serialization helper
- static si32 decodeArfifact(const std::string & identifier);
- ///json serialization helper
- static std::string encodeArtifact(const si32 index);
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & artifacts;
- h & allowedArtifacts;
- h & treasures;
- h & minors;
- h & majors;
- h & relics;
- h & growingArtifacts;
- }
- private:
- CArtifact * loadFromJson(const JsonNode & node, const std::string & identifier);
- void addSlot(CArtifact * art, const std::string & slotID);
- void loadSlots(CArtifact * art, const JsonNode & node);
- void loadClass(CArtifact * art, const JsonNode & node);
- void loadType(CArtifact * art, const JsonNode & node);
- void loadComponents(CArtifact * art, const JsonNode & node);
- void loadGrowingArt(CGrowingArtifact * art, const JsonNode & node);
- void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype = -1, Bonus::ValueType valType = Bonus::BASE_NUMBER, std::shared_ptr<ILimiter> limiter = std::shared_ptr<ILimiter>(), int additionalinfo = 0);
- void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype, std::shared_ptr<IPropagator> propagator, int additionalinfo = 0);
- void giveArtBonus(ArtifactID aid, std::shared_ptr<Bonus> bonus);
- void erasePickedArt(ArtifactID id);
- };
- struct DLL_LINKAGE ArtSlotInfo
- {
- ConstTransitivePtr<CArtifactInstance> artifact;
- ui8 locked; //if locked, then artifact points to the combined artifact
- ArtSlotInfo() : locked(false) {}
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & artifact;
- h & locked;
- }
- };
- class DLL_LINKAGE CArtifactSet
- {
- public:
- std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
- std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
- ArtSlotInfo &retreiveNewArtSlot(ArtifactPosition slot);
- void setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked);
- void eraseArtSlot(ArtifactPosition slot);
- const ArtSlotInfo *getSlot(ArtifactPosition pos) const;
- const CArtifactInstance* getArt(ArtifactPosition pos, bool excludeLocked = true) const; //nullptr - no artifact
- CArtifactInstance* getArt(ArtifactPosition pos, bool excludeLocked = true); //nullptr - no artifact
- /// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
- /// (if more than one such artifact lower ID is returned)
- ArtifactPosition getArtPos(int aid, bool onlyWorn = true) const;
- ArtifactPosition getArtPos(const CArtifactInstance *art) const;
- const CArtifactInstance *getArtByInstanceId(ArtifactInstanceID artInstId) const;
- /// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
- const CArtifactInstance *getHiddenArt(int aid) const;
- const CCombinedArtifactInstance *getAssemblyByConstituent(int aid) const;
- /// Checks if hero possess artifact of given id (either in backack or worn)
- bool hasArt(ui32 aid, bool onlyWorn = false, bool searchBackpackAssemblies = false) const;
- bool isPositionFree(ArtifactPosition pos, bool onlyLockCheck = false) const;
- virtual ArtBearer::ArtBearer bearerType() const = 0;
- virtual void putArtifact(ArtifactPosition pos, CArtifactInstance * art) = 0;
- virtual ~CArtifactSet();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & artifactsInBackpack;
- h & artifactsWorn;
- }
- void artDeserializationFix(CBonusSystemNode *node);
- void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map);
- protected:
- std::pair<const CCombinedArtifactInstance *, const CArtifactInstance *> searchForConstituent(int aid) const;
- private:
- void serializeJsonHero(JsonSerializeFormat & handler, CMap * map);
- void serializeJsonCreature(JsonSerializeFormat & handler, CMap * map);
- void serializeJsonCommander(JsonSerializeFormat & handler, CMap * map);
- void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map);//normal slots
- };
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