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GameConstants.h 27 KB

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  1. /*
  2. * GameConstants.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. DLL_LINKAGE extern const std::string VCMI_VERSION;
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int SPELL_SCHOOL_LEVELS = 4;
  26. const int CRE_LEVELS = 10; // number of creature experience levels
  27. const int HERO_GOLD_COST = 2500;
  28. const int SPELLBOOK_GOLD_COST = 500;
  29. const int SKILL_GOLD_COST = 2000;
  30. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  31. const int ARMY_SIZE = 7;
  32. const int SKILL_PER_HERO=8;
  33. const int SKILL_QUANTITY=28;
  34. const int PRIMARY_SKILLS=4;
  35. const int TERRAIN_TYPES=10;
  36. const int RESOURCE_QUANTITY=8;
  37. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  38. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  39. const int F_NUMBER = 9;
  40. const int ARTIFACTS_QUANTITY=171;
  41. const int HEROES_QUANTITY=156;
  42. const int SPELLS_QUANTITY=70;
  43. const int CREATURES_COUNT = 197;
  44. const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  45. const int HERO_PORTRAIT_SHIFT = 30;// 2 special frames + some extra portraits
  46. }
  47. class CArtifact;
  48. class CArtifactInstance;
  49. class CCreature;
  50. class CHero;
  51. class CSpell;
  52. class CSkill;
  53. class CGameInfoCallback;
  54. class CNonConstInfoCallback;
  55. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  56. CLASS_NAME(const CLASS_NAME & other) \
  57. { \
  58. num = other.num; \
  59. } \
  60. CLASS_NAME & operator=(const CLASS_NAME & other) \
  61. { \
  62. num = other.num; \
  63. return *this; \
  64. } \
  65. explicit CLASS_NAME(si32 id) \
  66. : num(static_cast<ENUM_NAME>(id)) \
  67. {} \
  68. operator ENUM_NAME() const \
  69. { \
  70. return num; \
  71. } \
  72. ENUM_NAME toEnum() const \
  73. { \
  74. return num; \
  75. } \
  76. template <typename Handler> void serialize(Handler &h, const int version) \
  77. { \
  78. h & num; \
  79. } \
  80. CLASS_NAME & advance(int i) \
  81. { \
  82. num = (ENUM_NAME)((int)num + i); \
  83. return *this; \
  84. }
  85. // Operators are performance-critical and to be inlined they must be in header
  86. #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
  87. STRONG_INLINE bool operator==(const A & a, const B & b) \
  88. { \
  89. return AN == BN ; \
  90. } \
  91. STRONG_INLINE bool operator!=(const A & a, const B & b) \
  92. { \
  93. return AN != BN ; \
  94. } \
  95. STRONG_INLINE bool operator<(const A & a, const B & b) \
  96. { \
  97. return AN < BN ; \
  98. } \
  99. STRONG_INLINE bool operator<=(const A & a, const B & b) \
  100. { \
  101. return AN <= BN ; \
  102. } \
  103. STRONG_INLINE bool operator>(const A & a, const B & b) \
  104. { \
  105. return AN > BN ; \
  106. } \
  107. STRONG_INLINE bool operator>=(const A & a, const B & b) \
  108. { \
  109. return AN >= BN ; \
  110. }
  111. #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
  112. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
  113. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
  114. ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
  115. #define OP_DECL_INT(CLASS_NAME, OP) \
  116. bool operator OP (const CLASS_NAME & b) const \
  117. { \
  118. return num OP b.num; \
  119. }
  120. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  121. public: \
  122. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  123. CLASS_NAME(const CLASS_NAME & other): \
  124. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  125. { \
  126. } \
  127. CLASS_NAME & operator=(const CLASS_NAME & other) \
  128. { \
  129. num = other.num; \
  130. return *this; \
  131. } \
  132. explicit CLASS_NAME(si32 id) \
  133. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  134. {}
  135. template < typename Derived, typename NumericType>
  136. class BaseForID
  137. {
  138. protected:
  139. NumericType num;
  140. public:
  141. NumericType getNum() const
  142. {
  143. return num;
  144. }
  145. template <typename Handler> void serialize(Handler &h, const int version)
  146. {
  147. h & num;
  148. }
  149. explicit BaseForID(NumericType _num = -1)
  150. {
  151. num = _num;
  152. }
  153. void advance(int change)
  154. {
  155. num += change;
  156. }
  157. typedef BaseForID<Derived, NumericType> __SelfType;
  158. OP_DECL_INT(__SelfType, ==)
  159. OP_DECL_INT(__SelfType, !=)
  160. OP_DECL_INT(__SelfType, <)
  161. OP_DECL_INT(__SelfType, >)
  162. OP_DECL_INT(__SelfType, <=)
  163. OP_DECL_INT(__SelfType, >=)
  164. };
  165. template<typename Der, typename Num>
  166. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  167. template<typename Der, typename Num>
  168. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  169. {
  170. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  171. typedef typename std::common_type<short, Num>::type Number;
  172. return os << static_cast<Number>(id.getNum());
  173. }
  174. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  175. {
  176. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  177. friend class CGameInfoCallback;
  178. friend class CNonConstInfoCallback;
  179. };
  180. class QueryID : public BaseForID<QueryID, si32>
  181. {
  182. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  183. QueryID & operator++()
  184. {
  185. ++num;
  186. return *this;
  187. }
  188. };
  189. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  190. {
  191. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  192. friend class CGameInfoCallback;
  193. friend class CNonConstInfoCallback;
  194. };
  195. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  196. {
  197. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  198. };
  199. class SlotID : public BaseForID<SlotID, si32>
  200. {
  201. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  202. friend class CGameInfoCallback;
  203. friend class CNonConstInfoCallback;
  204. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  205. DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
  206. DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
  207. DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
  208. bool validSlot() const
  209. {
  210. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  211. }
  212. };
  213. class PlayerColor : public BaseForID<PlayerColor, ui8>
  214. {
  215. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  216. enum EPlayerColor
  217. {
  218. PLAYER_LIMIT_I = 8
  219. };
  220. DLL_LINKAGE static const PlayerColor SPECTATOR; //252
  221. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  222. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  223. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  224. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  225. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  226. DLL_LINKAGE bool isSpectator() const;
  227. DLL_LINKAGE std::string getStr(bool L10n = false) const;
  228. DLL_LINKAGE std::string getStrCap(bool L10n = false) const;
  229. friend class CGameInfoCallback;
  230. friend class CNonConstInfoCallback;
  231. };
  232. class TeamID : public BaseForID<TeamID, ui8>
  233. {
  234. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  235. DLL_LINKAGE static const TeamID NO_TEAM;
  236. friend class CGameInfoCallback;
  237. friend class CNonConstInfoCallback;
  238. };
  239. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  240. {
  241. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  242. friend class CGameInfoCallback;
  243. friend class CNonConstInfoCallback;
  244. };
  245. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  246. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  247. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  248. // #endif
  249. // Enum declarations
  250. namespace PrimarySkill
  251. {
  252. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  253. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  254. }
  255. class SecondarySkill
  256. {
  257. public:
  258. enum ESecondarySkill
  259. {
  260. WRONG = -2,
  261. DEFAULT = -1,
  262. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  263. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  264. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  265. FIRST_AID, SKILL_SIZE
  266. };
  267. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  268. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  269. {}
  270. DLL_LINKAGE const CSkill * toSkill() const;
  271. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  272. ESecondarySkill num;
  273. };
  274. ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
  275. namespace EAlignment
  276. {
  277. enum EAlignment { GOOD, EVIL, NEUTRAL };
  278. }
  279. namespace ETownType
  280. {
  281. enum ETownType
  282. {
  283. ANY = -1,
  284. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  285. };
  286. }
  287. class BuildingID
  288. {
  289. public:
  290. //Quite useful as long as most of building mechanics hardcoded
  291. // NOTE: all building with completely configurable mechanics will be removed from list
  292. enum EBuildingID
  293. {
  294. DEFAULT = -50,
  295. NONE = -1,
  296. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  297. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  298. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  299. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  300. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  301. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  302. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  303. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  304. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  305. DWELL_LVL_1 = DWELL_FIRST,
  306. DWELL_LVL_7 = DWELL_LAST,
  307. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  308. DWELL_LVL_7_UP = DWELL_UP_LAST,
  309. //Special buildings for towns.
  310. LIGHTHOUSE = SPECIAL_1,
  311. STABLES = SPECIAL_2, //Castle
  312. BROTHERHOOD = SPECIAL_3,
  313. MYSTIC_POND = SPECIAL_1,
  314. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  315. TREASURY = SPECIAL_3,
  316. ARTIFACT_MERCHANT = SPECIAL_1,
  317. LOOKOUT_TOWER = SPECIAL_2, //Tower
  318. LIBRARY = SPECIAL_3,
  319. WALL_OF_KNOWLEDGE = SPECIAL_4,
  320. STORMCLOUDS = SPECIAL_2,
  321. CASTLE_GATE = SPECIAL_3, //Inferno
  322. ORDER_OF_FIRE = SPECIAL_4,
  323. COVER_OF_DARKNESS = SPECIAL_1,
  324. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  325. SKELETON_TRANSFORMER = SPECIAL_3,
  326. //ARTIFACT_MERCHANT - same ID as in tower
  327. MANA_VORTEX = SPECIAL_2,
  328. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  329. BATTLE_ACADEMY = SPECIAL_4,
  330. ESCAPE_TUNNEL = SPECIAL_1,
  331. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  332. BALLISTA_YARD = SPECIAL_3,
  333. HALL_OF_VALHALLA = SPECIAL_4,
  334. CAGE_OF_WARLORDS = SPECIAL_1,
  335. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  336. BLOOD_OBELISK = SPECIAL_3,
  337. //ARTIFACT_MERCHANT - same ID as in tower
  338. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  339. };
  340. BuildingID(EBuildingID _num = NONE) : num(_num)
  341. {}
  342. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  343. EBuildingID num;
  344. };
  345. ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
  346. namespace EAiTactic
  347. {
  348. enum EAiTactic
  349. {
  350. NONE = -1,
  351. RANDOM,
  352. WARRIOR,
  353. BUILDER,
  354. EXPLORER
  355. };
  356. }
  357. namespace EBuildingState
  358. {
  359. enum EBuildingState
  360. {
  361. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  362. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  363. };
  364. }
  365. namespace ESpellCastProblem
  366. {
  367. enum ESpellCastProblem
  368. {
  369. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  370. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  371. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  372. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  373. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  374. NOT_DECIDED,
  375. INVALID
  376. };
  377. }
  378. namespace ECastingMode
  379. {
  380. enum ECastingMode
  381. {
  382. HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  383. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING,
  384. SPELL_LIKE_ATTACK,
  385. PASSIVE_CASTING//f.e. opening battle spells
  386. };
  387. }
  388. namespace EMarketMode
  389. {
  390. enum EMarketMode
  391. {
  392. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  393. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  394. MARTKET_AFTER_LAST_PLACEHOLDER
  395. };
  396. }
  397. namespace EBattleStackState
  398. {
  399. enum EBattleStackState
  400. {
  401. ALIVE = 180,
  402. SUMMONED, CLONED,
  403. GHOST, //stack was removed from battlefield
  404. HAD_MORALE,
  405. WAITING,
  406. MOVED,
  407. DEFENDING,
  408. FEAR,
  409. //remember to drain mana only once per turn
  410. DRAINED_MANA,
  411. //only for defending animation
  412. DEFENDING_ANIM,
  413. GHOST_PENDING// stack will become GHOST in next battle state update
  414. };
  415. }
  416. namespace ECommander
  417. {
  418. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  419. const int MAX_SKILL_LEVEL = 5;
  420. }
  421. namespace EWallPart
  422. {
  423. enum EWallPart
  424. {
  425. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  426. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  427. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  428. };
  429. }
  430. namespace EWallState
  431. {
  432. enum EWallState
  433. {
  434. NONE = -1, //no wall
  435. DESTROYED,
  436. DAMAGED,
  437. INTACT
  438. };
  439. }
  440. enum class EGateState : ui8
  441. {
  442. NONE,
  443. CLOSED,
  444. BLOCKED, //dead or alive stack blocking from outside
  445. OPENED,
  446. DESTROYED
  447. };
  448. namespace ESiegeHex
  449. {
  450. enum ESiegeHex : si16
  451. {
  452. DESTRUCTIBLE_WALL_1 = 29,
  453. DESTRUCTIBLE_WALL_2 = 78,
  454. DESTRUCTIBLE_WALL_3 = 130,
  455. DESTRUCTIBLE_WALL_4 = 182,
  456. GATE_BRIDGE = 94,
  457. GATE_OUTER = 95,
  458. GATE_INNER = 96
  459. };
  460. }
  461. namespace ETileType
  462. {
  463. enum ETileType
  464. {
  465. FREE,
  466. POSSIBLE,
  467. BLOCKED,
  468. USED
  469. };
  470. }
  471. enum class ETeleportChannelType
  472. {
  473. IMPASSABLE,
  474. BIDIRECTIONAL,
  475. UNIDIRECTIONAL,
  476. MIXED
  477. };
  478. namespace ERiverType
  479. {
  480. enum ERiverType
  481. {
  482. NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER
  483. };
  484. }
  485. namespace ERoadType
  486. {
  487. enum ERoadType
  488. {
  489. NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD
  490. };
  491. }
  492. class Obj
  493. {
  494. public:
  495. enum EObj
  496. {
  497. NO_OBJ = -1,
  498. ALTAR_OF_SACRIFICE = 2,
  499. ANCHOR_POINT = 3,
  500. ARENA = 4,
  501. ARTIFACT = 5,
  502. PANDORAS_BOX = 6,
  503. BLACK_MARKET = 7,
  504. BOAT = 8,
  505. BORDERGUARD = 9,
  506. KEYMASTER = 10,
  507. BUOY = 11,
  508. CAMPFIRE = 12,
  509. CARTOGRAPHER = 13,
  510. SWAN_POND = 14,
  511. COVER_OF_DARKNESS = 15,
  512. CREATURE_BANK = 16,
  513. CREATURE_GENERATOR1 = 17,
  514. CREATURE_GENERATOR2 = 18,
  515. CREATURE_GENERATOR3 = 19,
  516. CREATURE_GENERATOR4 = 20,
  517. CURSED_GROUND1 = 21,
  518. CORPSE = 22,
  519. MARLETTO_TOWER = 23,
  520. DERELICT_SHIP = 24,
  521. DRAGON_UTOPIA = 25,
  522. EVENT = 26,
  523. EYE_OF_MAGI = 27,
  524. FAERIE_RING = 28,
  525. FLOTSAM = 29,
  526. FOUNTAIN_OF_FORTUNE = 30,
  527. FOUNTAIN_OF_YOUTH = 31,
  528. GARDEN_OF_REVELATION = 32,
  529. GARRISON = 33,
  530. HERO = 34,
  531. HILL_FORT = 35,
  532. GRAIL = 36,
  533. HUT_OF_MAGI = 37,
  534. IDOL_OF_FORTUNE = 38,
  535. LEAN_TO = 39,
  536. LIBRARY_OF_ENLIGHTENMENT = 41,
  537. LIGHTHOUSE = 42,
  538. MONOLITH_ONE_WAY_ENTRANCE = 43,
  539. MONOLITH_ONE_WAY_EXIT = 44,
  540. MONOLITH_TWO_WAY = 45,
  541. MAGIC_PLAINS1 = 46,
  542. SCHOOL_OF_MAGIC = 47,
  543. MAGIC_SPRING = 48,
  544. MAGIC_WELL = 49,
  545. MERCENARY_CAMP = 51,
  546. MERMAID = 52,
  547. MINE = 53,
  548. MONSTER = 54,
  549. MYSTICAL_GARDEN = 55,
  550. OASIS = 56,
  551. OBELISK = 57,
  552. REDWOOD_OBSERVATORY = 58,
  553. OCEAN_BOTTLE = 59,
  554. PILLAR_OF_FIRE = 60,
  555. STAR_AXIS = 61,
  556. PRISON = 62,
  557. PYRAMID = 63,//subtype 0
  558. WOG_OBJECT = 63,//subtype > 0
  559. RALLY_FLAG = 64,
  560. RANDOM_ART = 65,
  561. RANDOM_TREASURE_ART = 66,
  562. RANDOM_MINOR_ART = 67,
  563. RANDOM_MAJOR_ART = 68,
  564. RANDOM_RELIC_ART = 69,
  565. RANDOM_HERO = 70,
  566. RANDOM_MONSTER = 71,
  567. RANDOM_MONSTER_L1 = 72,
  568. RANDOM_MONSTER_L2 = 73,
  569. RANDOM_MONSTER_L3 = 74,
  570. RANDOM_MONSTER_L4 = 75,
  571. RANDOM_RESOURCE = 76,
  572. RANDOM_TOWN = 77,
  573. REFUGEE_CAMP = 78,
  574. RESOURCE = 79,
  575. SANCTUARY = 80,
  576. SCHOLAR = 81,
  577. SEA_CHEST = 82,
  578. SEER_HUT = 83,
  579. CRYPT = 84,
  580. SHIPWRECK = 85,
  581. SHIPWRECK_SURVIVOR = 86,
  582. SHIPYARD = 87,
  583. SHRINE_OF_MAGIC_INCANTATION = 88,
  584. SHRINE_OF_MAGIC_GESTURE = 89,
  585. SHRINE_OF_MAGIC_THOUGHT = 90,
  586. SIGN = 91,
  587. SIRENS = 92,
  588. SPELL_SCROLL = 93,
  589. STABLES = 94,
  590. TAVERN = 95,
  591. TEMPLE = 96,
  592. DEN_OF_THIEVES = 97,
  593. TOWN = 98,
  594. TRADING_POST = 99,
  595. LEARNING_STONE = 100,
  596. TREASURE_CHEST = 101,
  597. TREE_OF_KNOWLEDGE = 102,
  598. SUBTERRANEAN_GATE = 103,
  599. UNIVERSITY = 104,
  600. WAGON = 105,
  601. WAR_MACHINE_FACTORY = 106,
  602. SCHOOL_OF_WAR = 107,
  603. WARRIORS_TOMB = 108,
  604. WATER_WHEEL = 109,
  605. WATERING_HOLE = 110,
  606. WHIRLPOOL = 111,
  607. WINDMILL = 112,
  608. WITCH_HUT = 113,
  609. HOLE = 124,
  610. RANDOM_MONSTER_L5 = 162,
  611. RANDOM_MONSTER_L6 = 163,
  612. RANDOM_MONSTER_L7 = 164,
  613. BORDER_GATE = 212,
  614. FREELANCERS_GUILD = 213,
  615. HERO_PLACEHOLDER = 214,
  616. QUEST_GUARD = 215,
  617. RANDOM_DWELLING = 216,
  618. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  619. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  620. GARRISON2 = 219,
  621. ABANDONED_MINE = 220,
  622. TRADING_POST_SNOW = 221,
  623. CLOVER_FIELD = 222,
  624. CURSED_GROUND2 = 223,
  625. EVIL_FOG = 224,
  626. FAVORABLE_WINDS = 225,
  627. FIERY_FIELDS = 226,
  628. HOLY_GROUNDS = 227,
  629. LUCID_POOLS = 228,
  630. MAGIC_CLOUDS = 229,
  631. MAGIC_PLAINS2 = 230,
  632. ROCKLANDS = 231,
  633. };
  634. Obj(EObj _num = NO_OBJ) : num(_num)
  635. {}
  636. ID_LIKE_CLASS_COMMON(Obj, EObj)
  637. EObj num;
  638. };
  639. ID_LIKE_OPERATORS(Obj, Obj::EObj)
  640. namespace SecSkillLevel
  641. {
  642. enum SecSkillLevel
  643. {
  644. NONE,
  645. BASIC,
  646. ADVANCED,
  647. EXPERT,
  648. LEVELS_SIZE
  649. };
  650. }
  651. //follows ERM BI (battle image) format
  652. namespace BattlefieldBI
  653. {
  654. enum BattlefieldBI
  655. {
  656. NONE = -1,
  657. COASTAL,
  658. CURSED_GROUND,
  659. MAGIC_PLAINS,
  660. HOLY_GROUND,
  661. EVIL_FOG,
  662. CLOVER_FIELD,
  663. LUCID_POOLS,
  664. FIERY_FIELDS,
  665. ROCKLANDS,
  666. MAGIC_CLOUDS
  667. };
  668. }
  669. namespace Date
  670. {
  671. enum EDateType
  672. {
  673. DAY = 0,
  674. DAY_OF_WEEK = 1,
  675. WEEK = 2,
  676. MONTH = 3,
  677. DAY_OF_MONTH
  678. };
  679. }
  680. namespace Battle
  681. {
  682. enum ActionType
  683. {
  684. CANCEL = -3,
  685. END_TACTIC_PHASE = -2,
  686. INVALID = -1,
  687. NO_ACTION = 0,
  688. HERO_SPELL,
  689. WALK, DEFEND,
  690. RETREAT,
  691. SURRENDER,
  692. WALK_AND_ATTACK,
  693. SHOOT,
  694. WAIT,
  695. CATAPULT,
  696. MONSTER_SPELL,
  697. BAD_MORALE,
  698. STACK_HEAL,
  699. DAEMON_SUMMONING
  700. };
  701. }
  702. std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);
  703. class DLL_LINKAGE ETerrainType
  704. {
  705. public:
  706. enum EETerrainType
  707. {
  708. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  709. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  710. };
  711. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  712. {}
  713. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  714. EETerrainType num;
  715. std::string toString() const;
  716. };
  717. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType);
  718. ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
  719. class DLL_LINKAGE EDiggingStatus
  720. {
  721. public:
  722. enum EEDiggingStatus
  723. {
  724. UNKNOWN = -1,
  725. CAN_DIG = 0,
  726. LACK_OF_MOVEMENT,
  727. WRONG_TERRAIN,
  728. TILE_OCCUPIED
  729. };
  730. EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
  731. {}
  732. ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
  733. EEDiggingStatus num;
  734. };
  735. ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
  736. class DLL_LINKAGE EPathfindingLayer
  737. {
  738. public:
  739. enum EEPathfindingLayer : ui8
  740. {
  741. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  742. };
  743. EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
  744. {}
  745. ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
  746. EEPathfindingLayer num;
  747. };
  748. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);
  749. ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
  750. class BFieldType
  751. {
  752. public:
  753. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  754. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  755. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  756. //21. "favorable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  757. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  758. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  759. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVORABLE_WINDS, CURSED_GROUND,
  760. ROUGH, SHIP_TO_SHIP, SHIP
  761. };
  762. BFieldType(EBFieldType _num = NONE) : num(_num)
  763. {}
  764. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  765. EBFieldType num;
  766. };
  767. ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
  768. namespace EPlayerStatus
  769. {
  770. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  771. }
  772. namespace PlayerRelations
  773. {
  774. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  775. }
  776. class ArtifactPosition
  777. {
  778. public:
  779. enum EArtifactPosition
  780. {
  781. FIRST_AVAILABLE = -2,
  782. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  783. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  784. RIGHT_RING, LEFT_RING, FEET, //8
  785. MISC1, MISC2, MISC3, MISC4, //12
  786. MACH1, MACH2, MACH3, MACH4, //16
  787. SPELLBOOK, MISC5, //18
  788. AFTER_LAST,
  789. //cres
  790. CREATURE_SLOT = 0,
  791. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  792. };
  793. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  794. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  795. {}
  796. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  797. EArtifactPosition num;
  798. };
  799. ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  800. class ArtifactID
  801. {
  802. public:
  803. enum EArtifactID
  804. {
  805. NONE = -1,
  806. SPELLBOOK = 0,
  807. SPELL_SCROLL = 1,
  808. GRAIL = 2,
  809. CATAPULT = 3,
  810. BALLISTA = 4,
  811. AMMO_CART = 5,
  812. FIRST_AID_TENT = 6,
  813. //CENTAUR_AXE = 7,
  814. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  815. ARMAGEDDONS_BLADE = 128,
  816. TITANS_THUNDER = 135,
  817. //CORNUCOPIA = 140,
  818. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  819. ART_SELECTION = 144,
  820. ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
  821. AXE_OF_SMASHING = 146,
  822. MITHRIL_MAIL = 147,
  823. SWORD_OF_SHARPNESS = 148,
  824. HELM_OF_IMMORTALITY = 149,
  825. PENDANT_OF_SORCERY = 150,
  826. BOOTS_OF_HASTE = 151,
  827. BOW_OF_SEEKING = 152,
  828. DRAGON_EYE_RING = 153
  829. //HARDENED_SHIELD = 154,
  830. //SLAVAS_RING_OF_POWER = 155
  831. };
  832. ArtifactID(EArtifactID _num = NONE) : num(_num)
  833. {}
  834. DLL_LINKAGE const CArtifact * toArtifact() const;
  835. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  836. EArtifactID num;
  837. };
  838. ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
  839. class CreatureID
  840. {
  841. public:
  842. enum ECreatureID
  843. {
  844. NONE = -1,
  845. CAVALIER = 10,
  846. CHAMPION = 11,
  847. STONE_GOLEM = 32,
  848. IRON_GOLEM = 33,
  849. IMP = 42,
  850. SKELETON = 56,
  851. WALKING_DEAD = 58,
  852. WIGHTS = 60,
  853. LICHES = 64,
  854. BONE_DRAGON = 68,
  855. TROGLODYTES = 70,
  856. HYDRA = 110,
  857. CHAOS_HYDRA = 111,
  858. AIR_ELEMENTAL = 112,
  859. EARTH_ELEMENTAL = 113,
  860. FIRE_ELEMENTAL = 114,
  861. WATER_ELEMENTAL = 115,
  862. GOLD_GOLEM = 116,
  863. DIAMOND_GOLEM = 117,
  864. PSYCHIC_ELEMENTAL = 120,
  865. CATAPULT = 145,
  866. BALLISTA = 146,
  867. FIRST_AID_TENT = 147,
  868. AMMO_CART = 148,
  869. ARROW_TOWERS = 149
  870. };
  871. CreatureID(ECreatureID _num = NONE) : num(_num)
  872. {}
  873. DLL_LINKAGE const CCreature * toCreature() const;
  874. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  875. ECreatureID num;
  876. };
  877. ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
  878. class SpellID
  879. {
  880. public:
  881. enum ESpellID
  882. {
  883. PRESET = -2,
  884. NONE = -1,
  885. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  886. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  887. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  888. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  889. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  890. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  891. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  892. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  893. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  894. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  895. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  896. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  897. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  898. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  899. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  900. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  901. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  902. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  903. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  904. };
  905. SpellID(ESpellID _num = NONE) : num(_num)
  906. {}
  907. DLL_LINKAGE const CSpell * toSpell() const;
  908. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  909. ESpellID num;
  910. };
  911. ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
  912. enum class ESpellSchool: ui8
  913. {
  914. AIR = 0,
  915. FIRE = 1,
  916. WATER = 2,
  917. EARTH = 3
  918. };
  919. enum class EMetaclass: ui8
  920. {
  921. INVALID = 0,
  922. ARTIFACT,
  923. CREATURE,
  924. FACTION,
  925. EXPERIENCE,
  926. HERO,
  927. HEROCLASS,
  928. LUCK,
  929. MANA,
  930. MORALE,
  931. MOVEMENT,
  932. OBJECT,
  933. PRIMARY_SKILL,
  934. SECONDARY_SKILL,
  935. SPELL,
  936. RESOURCE
  937. };
  938. enum class EHealLevel: ui8
  939. {
  940. HEAL,
  941. RESURRECT,
  942. OVERHEAL
  943. };
  944. enum class EHealPower : ui8
  945. {
  946. ONE_BATTLE,
  947. PERMANENT
  948. };
  949. // Typedef declarations
  950. typedef ui8 TFaction;
  951. typedef si64 TExpType;
  952. typedef std::pair<ui32, ui32> TDmgRange;
  953. typedef si32 TBonusSubtype;
  954. typedef si32 TQuantity;
  955. typedef int TRmgTemplateZoneId;
  956. #undef ID_LIKE_CLASS_COMMON
  957. #undef ID_LIKE_OPERATORS
  958. #undef ID_LIKE_OPERATORS_INTERNAL
  959. #undef INSTID_LIKE_CLASS_COMMON
  960. #undef OP_DECL_INT