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- /*
- * AccessibilityInfo.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "AccessibilityInfo.h"
- #include "../CStack.h"
- #include "../GameConstants.h"
- bool AccessibilityInfo::accessible(BattleHex tile, const CStack * stack) const
- {
- return accessible(tile, stack->doubleWide(), stack->side);
- }
- bool AccessibilityInfo::accessible(BattleHex tile, bool doubleWide, ui8 side) const
- {
- // All hexes that stack would cover if standing on tile have to be accessible.
- for(auto hex : CStack::getHexes(tile, doubleWide, side))
- {
- // If the hex is out of range then the tile isn't accessible
- if(!hex.isValid())
- return false;
- // If we're no defender which step on gate and the hex isn't accessible, then the tile
- // isn't accessible
- else if(at(hex) != EAccessibility::ACCESSIBLE &&
- !(at(hex) == EAccessibility::GATE && side == BattleSide::DEFENDER))
- {
- return false;
- }
- }
- return true;
- }
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