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- /*
- * BattleAction.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BattleAction.h"
- #include "../CStack.h"
- using namespace Battle;
- BattleAction::BattleAction():
- side(-1),
- stackNumber(-1),
- actionType(INVALID),
- destinationTile(-1),
- additionalInfo(-1),
- selectedStack(-1)
- {
- }
- BattleAction BattleAction::makeHeal(const CStack * healer, const CStack * healed)
- {
- BattleAction ba;
- ba.side = healer->side;
- ba.actionType = STACK_HEAL;
- ba.stackNumber = healer->ID;
- ba.destinationTile = healed->position;
- return ba;
- }
- BattleAction BattleAction::makeDefend(const CStack * stack)
- {
- BattleAction ba;
- ba.side = stack->side;
- ba.actionType = DEFEND;
- ba.stackNumber = stack->ID;
- return ba;
- }
- BattleAction BattleAction::makeMeleeAttack(const CStack * stack, const CStack * attacked, BattleHex attackFrom)
- {
- BattleAction ba;
- ba.side = stack->side;
- ba.actionType = WALK_AND_ATTACK;
- ba.stackNumber = stack->ID;
- ba.destinationTile = attackFrom;
- ba.additionalInfo = attacked->position;
- return ba;
- }
- BattleAction BattleAction::makeWait(const CStack * stack)
- {
- BattleAction ba;
- ba.side = stack->side;
- ba.actionType = WAIT;
- ba.stackNumber = stack->ID;
- return ba;
- }
- BattleAction BattleAction::makeShotAttack(const CStack * shooter, const CStack * target)
- {
- BattleAction ba;
- ba.side = shooter->side;
- ba.actionType = SHOOT;
- ba.stackNumber = shooter->ID;
- ba.destinationTile = target->position;
- return ba;
- }
- BattleAction BattleAction::makeMove(const CStack * stack, BattleHex dest)
- {
- BattleAction ba;
- ba.side = stack->side;
- ba.actionType = WALK;
- ba.stackNumber = stack->ID;
- ba.destinationTile = dest;
- return ba;
- }
- BattleAction BattleAction::makeEndOFTacticPhase(ui8 side)
- {
- BattleAction ba;
- ba.side = side;
- ba.actionType = END_TACTIC_PHASE;
- return ba;
- }
- std::string BattleAction::toString() const
- {
- std::stringstream actionTypeStream;
- actionTypeStream << actionType;
- boost::format fmt("{BattleAction: side '%d', stackNumber '%d', actionType '%s', destinationTile '%s', additionalInfo '%d', selectedStack '%d'}");
- fmt % static_cast<int>(side) % stackNumber % actionTypeStream.str() % destinationTile % additionalInfo % selectedStack;
- return fmt.str();
- }
- std::ostream & operator<<(std::ostream & os, const BattleAction & ba)
- {
- os << ba.toString();
- return os;
- }
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