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- /*
- * BattleAction.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "BattleHex.h"
- #include "../GameConstants.h"
- class CStack;
- /// A struct which handles battle actions like defending, walking,... - represents a creature stack in a battle
- struct DLL_LINKAGE BattleAction
- {
- ui8 side; //who made this action: false - left, true - right player
- ui32 stackNumber; //stack ID, -1 left hero, -2 right hero,
- Battle::ActionType actionType; //use ActionType enum for values
- BattleHex destinationTile;
- si32 additionalInfo; // e.g. spell number if type is 1 || 10; tile to attack if type is 6
- si32 selectedStack; //spell subject for teleport / sacrifice
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & side;
- h & stackNumber;
- h & actionType;
- h & destinationTile;
- h & additionalInfo;
- h & selectedStack;
- }
- BattleAction();
- static BattleAction makeHeal(const CStack * healer, const CStack * healed);
- static BattleAction makeDefend(const CStack * stack);
- static BattleAction makeWait(const CStack * stack);
- static BattleAction makeMeleeAttack(const CStack * stack, const CStack * attacked, BattleHex attackFrom = BattleHex::INVALID);
- static BattleAction makeShotAttack(const CStack * shooter, const CStack * target);
- static BattleAction makeMove(const CStack * stack, BattleHex dest);
- static BattleAction makeEndOFTacticPhase(ui8 side);
- std::string toString() const;
- };
- DLL_EXPORT std::ostream & operator<<(std::ostream & os, const BattleAction & ba); //todo: remove
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