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- /*
- * BattleHex.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- //TODO: change to enum class
- namespace BattleSide
- {
- enum
- {
- ATTACKER = 0,
- DEFENDER = 1
- };
- }
- typedef boost::optional<ui8> BattleSideOpt;
- // for battle stacks' positions
- struct DLL_LINKAGE BattleHex //TODO: decide if this should be changed to class for better code design
- {
- si16 hex;
- static const si16 INVALID = -1;
- enum EDir
- {
- TOP_LEFT,
- TOP_RIGHT,
- RIGHT,
- BOTTOM_RIGHT,
- BOTTOM_LEFT,
- LEFT,
- NONE
- };
- BattleHex();
- BattleHex(si16 _hex);
- BattleHex(si16 x, si16 y);
- BattleHex(std::pair<si16, si16> xy);
- operator si16() const;
- bool isValid() const;
- bool isAvailable() const; //valid position not in first or last column
- void setX(si16 x);
- void setY(si16 y);
- void setXY(si16 x, si16 y, bool hasToBeValid = true);
- void setXY(std::pair<si16, si16> xy);
- si16 getX() const;
- si16 getY() const;
- std::pair<si16, si16> getXY() const;
- BattleHex& moveInDirection(EDir dir, bool hasToBeValid = true);
- BattleHex& operator+=(EDir dir);
- BattleHex cloneInDirection(EDir dir, bool hasToBeValid = true) const;
- BattleHex operator+(EDir dir) const;
- std::vector<BattleHex> neighbouringTiles() const;
- static signed char mutualPosition(BattleHex hex1, BattleHex hex2);
- static char getDistance(BattleHex hex1, BattleHex hex2);
- static void checkAndPush(BattleHex tile, std::vector<BattleHex> & ret);
- static BattleHex getClosestTile(ui8 side, BattleHex initialPos, std::set<BattleHex> & possibilities); //TODO: vector or set? copying one to another is bad
- template <typename Handler>
- void serialize(Handler &h, const int version)
- {
- h & hex;
- }
- };
- DLL_EXPORT std::ostream & operator<<(std::ostream & os, const BattleHex & hex);
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