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- /*
- * CCallbackBase.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../GameConstants.h"
- #define RETURN_IF_NOT_BATTLE(X) if(!duringBattle()) {logGlobal->error("%s called when no battle!", __FUNCTION__); return X; }
- class CGameState;
- struct BattleInfo;
- class CBattleInfoEssentials;
- //Basic class for various callbacks (interfaces called by players to get info about game and so forth)
- class DLL_LINKAGE CCallbackBase
- {
- const BattleInfo * battle; //battle to which the player is engaged, nullptr if none or not applicable
- const BattleInfo * getBattle() const;
- protected:
- CGameState * gs;
- boost::optional<PlayerColor> player; // not set gives access to all information, otherwise callback provides only information "visible" for player
- CCallbackBase(CGameState * GS, boost::optional<PlayerColor> Player);
- CCallbackBase();
- void setBattle(const BattleInfo * B);
- bool duringBattle() const;
- public:
- boost::optional<PlayerColor> getPlayerID() const;
- friend class CBattleInfoEssentials;
- };
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