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- /*
- * CPlayerBattleCallback.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CPlayerBattleCallback.h"
- #include "../CStack.h"
- #include "../CGameState.h"
- bool CPlayerBattleCallback::battleCanFlee() const
- {
- RETURN_IF_NOT_BATTLE(false);
- ASSERT_IF_CALLED_WITH_PLAYER
- return CBattleInfoEssentials::battleCanFlee(*player);
- }
- TStacks CPlayerBattleCallback::battleGetStacks(EStackOwnership whose, bool onlyAlive) const
- {
- if(whose != MINE_AND_ENEMY)
- {
- ASSERT_IF_CALLED_WITH_PLAYER
- }
- return battleGetStacksIf([=](const CStack * s){
- const bool ownerMatches = (whose == MINE_AND_ENEMY)
- || (whose == ONLY_MINE && s->owner == player)
- || (whose == ONLY_ENEMY && s->owner != player);
- return ownerMatches && s->isValidTarget(!onlyAlive);
- });
- }
- int CPlayerBattleCallback::battleGetSurrenderCost() const
- {
- RETURN_IF_NOT_BATTLE(-3)
- ASSERT_IF_CALLED_WITH_PLAYER
- return CBattleInfoCallback::battleGetSurrenderCost(*player);
- }
- const CGHeroInstance * CPlayerBattleCallback::battleGetMyHero() const
- {
- return CBattleInfoEssentials::battleGetFightingHero(battleGetMySide());
- }
- InfoAboutHero CPlayerBattleCallback::battleGetEnemyHero() const
- {
- return battleGetHeroInfo(!battleGetMySide());
- }
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