CPlayerBattleCallback.cpp 1.4 KB

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  1. /*
  2. * CPlayerBattleCallback.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CPlayerBattleCallback.h"
  12. #include "../CStack.h"
  13. #include "../CGameState.h"
  14. bool CPlayerBattleCallback::battleCanFlee() const
  15. {
  16. RETURN_IF_NOT_BATTLE(false);
  17. ASSERT_IF_CALLED_WITH_PLAYER
  18. return CBattleInfoEssentials::battleCanFlee(*player);
  19. }
  20. TStacks CPlayerBattleCallback::battleGetStacks(EStackOwnership whose, bool onlyAlive) const
  21. {
  22. if(whose != MINE_AND_ENEMY)
  23. {
  24. ASSERT_IF_CALLED_WITH_PLAYER
  25. }
  26. return battleGetStacksIf([=](const CStack * s){
  27. const bool ownerMatches = (whose == MINE_AND_ENEMY)
  28. || (whose == ONLY_MINE && s->owner == player)
  29. || (whose == ONLY_ENEMY && s->owner != player);
  30. return ownerMatches && s->isValidTarget(!onlyAlive);
  31. });
  32. }
  33. int CPlayerBattleCallback::battleGetSurrenderCost() const
  34. {
  35. RETURN_IF_NOT_BATTLE(-3)
  36. ASSERT_IF_CALLED_WITH_PLAYER
  37. return CBattleInfoCallback::battleGetSurrenderCost(*player);
  38. }
  39. const CGHeroInstance * CPlayerBattleCallback::battleGetMyHero() const
  40. {
  41. return CBattleInfoEssentials::battleGetFightingHero(battleGetMySide());
  42. }
  43. InfoAboutHero CPlayerBattleCallback::battleGetEnemyHero() const
  44. {
  45. return battleGetHeroInfo(!battleGetMySide());
  46. }