CPlayerBattleCallback.h 934 B

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  1. /*
  2. * CPlayerBattleCallback.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CBattleInfoCallback.h"
  12. #define ASSERT_IF_CALLED_WITH_PLAYER if(!player) {logGlobal->error(BOOST_CURRENT_FUNCTION); assert(0);}
  13. class CGHeroInstance;
  14. class DLL_LINKAGE CPlayerBattleCallback : public CBattleInfoCallback
  15. {
  16. public:
  17. bool battleCanFlee() const; //returns true if caller can flee from the battle
  18. TStacks battleGetStacks(EStackOwnership whose = MINE_AND_ENEMY, bool onlyAlive = true) const; //returns stacks on battlefield
  19. int battleGetSurrenderCost() const; //returns cost of surrendering battle, -1 if surrendering is not possible
  20. const CGHeroInstance * battleGetMyHero() const;
  21. InfoAboutHero battleGetEnemyHero() const;
  22. };