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- /*
- * CPlayerBattleCallback.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CBattleInfoCallback.h"
- #define ASSERT_IF_CALLED_WITH_PLAYER if(!player) {logGlobal->error(BOOST_CURRENT_FUNCTION); assert(0);}
- class CGHeroInstance;
- class DLL_LINKAGE CPlayerBattleCallback : public CBattleInfoCallback
- {
- public:
- bool battleCanFlee() const; //returns true if caller can flee from the battle
- TStacks battleGetStacks(EStackOwnership whose = MINE_AND_ENEMY, bool onlyAlive = true) const; //returns stacks on battlefield
- int battleGetSurrenderCost() const; //returns cost of surrendering battle, -1 if surrendering is not possible
- const CGHeroInstance * battleGetMyHero() const;
- InfoAboutHero battleGetEnemyHero() const;
- };
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