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- /*
- * SiegeInfo.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../GameConstants.h"
- //only for use in BattleInfo
- struct DLL_LINKAGE SiegeInfo
- {
- std::array<si8, EWallPart::PARTS_COUNT> wallState;
- EGateState gateState;
- SiegeInfo();
- // return EWallState decreased by value of damage points
- static EWallState::EWallState applyDamage(EWallState::EWallState state, unsigned int value);
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & wallState;
- h & gateState;
- }
- };
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