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- /*
- * CGMarket.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CObjectHandler.h"
- class DLL_LINKAGE IMarket
- {
- public:
- const CGObjectInstance *o;
- IMarket(const CGObjectInstance *O);
- virtual ~IMarket() {}
- virtual int getMarketEfficiency() const =0;
- virtual bool allowsTrade(EMarketMode::EMarketMode mode) const;
- virtual int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const; //-1 if unlimited
- virtual std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
- bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
- std::vector<EMarketMode::EMarketMode> availableModes() const;
- static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true);
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & o;
- }
- };
- class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
- {
- public:
- CGMarket();
- ///IObjectIntercae
- void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
- ///IMarket
- int getMarketEfficiency() const override;
- bool allowsTrade(EMarketMode::EMarketMode mode) const override;
- int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
- std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- h & static_cast<IMarket&>(*this);
- }
- };
- class DLL_LINKAGE CGBlackMarket : public CGMarket
- {
- public:
- std::vector<const CArtifact *> artifacts; //available artifacts
- void newTurn(CRandomGenerator & rand) const override; //reset artifacts for black market every month
- std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGMarket&>(*this);
- h & artifacts;
- }
- };
- class DLL_LINKAGE CGUniversity : public CGMarket
- {
- public:
- std::vector<int> skills; //available skills
- std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
- void initObj(CRandomGenerator & rand) override;//set skills for trade
- void onHeroVisit(const CGHeroInstance * h) const override; //open window
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGMarket&>(*this);
- h & skills;
- }
- };
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