CGMarket.h 2.6 KB

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  1. /*
  2. * CGMarket.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CObjectHandler.h"
  12. class DLL_LINKAGE IMarket
  13. {
  14. public:
  15. const CGObjectInstance *o;
  16. IMarket(const CGObjectInstance *O);
  17. virtual ~IMarket() {}
  18. virtual int getMarketEfficiency() const =0;
  19. virtual bool allowsTrade(EMarketMode::EMarketMode mode) const;
  20. virtual int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const; //-1 if unlimited
  21. virtual std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
  22. bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
  23. std::vector<EMarketMode::EMarketMode> availableModes() const;
  24. static const IMarket *castFrom(const CGObjectInstance *obj, bool verbose = true);
  25. template <typename Handler> void serialize(Handler &h, const int version)
  26. {
  27. h & o;
  28. }
  29. };
  30. class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
  31. {
  32. public:
  33. CGMarket();
  34. ///IObjectIntercae
  35. void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
  36. ///IMarket
  37. int getMarketEfficiency() const override;
  38. bool allowsTrade(EMarketMode::EMarketMode mode) const override;
  39. int availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
  40. std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
  41. template <typename Handler> void serialize(Handler &h, const int version)
  42. {
  43. h & static_cast<CGObjectInstance&>(*this);
  44. h & static_cast<IMarket&>(*this);
  45. }
  46. };
  47. class DLL_LINKAGE CGBlackMarket : public CGMarket
  48. {
  49. public:
  50. std::vector<const CArtifact *> artifacts; //available artifacts
  51. void newTurn(CRandomGenerator & rand) const override; //reset artifacts for black market every month
  52. std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
  53. template <typename Handler> void serialize(Handler &h, const int version)
  54. {
  55. h & static_cast<CGMarket&>(*this);
  56. h & artifacts;
  57. }
  58. };
  59. class DLL_LINKAGE CGUniversity : public CGMarket
  60. {
  61. public:
  62. std::vector<int> skills; //available skills
  63. std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const override;
  64. void initObj(CRandomGenerator & rand) override;//set skills for trade
  65. void onHeroVisit(const CGHeroInstance * h) const override; //open window
  66. template <typename Handler> void serialize(Handler &h, const int version)
  67. {
  68. h & static_cast<CGMarket&>(*this);
  69. h & skills;
  70. }
  71. };