CCampaignHandler.cpp 13 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCampaignHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CCompressedStream.h"
  14. #include "../filesystem/CMemoryStream.h"
  15. #include "../filesystem/CBinaryReader.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../vcmi_endian.h"
  18. #include "../CGeneralTextHandler.h"
  19. #include "../StartInfo.h"
  20. #include "../CArtHandler.h" //for hero crossover
  21. #include "../mapObjects/CGHeroInstance.h"//for hero crossover
  22. #include "../CHeroHandler.h"
  23. #include "CMapService.h"
  24. #include "CMap.h"
  25. namespace fs = boost::filesystem;
  26. CCampaignHeader::CCampaignHeader()
  27. : version(0), mapVersion(0), difficultyChoosenByPlayer(0), music(0), filename(), loadFromLod(0)
  28. {
  29. }
  30. CScenarioTravel::STravelBonus::STravelBonus()
  31. :type(SPELL), info1(0), info2(0), info3(0)
  32. {
  33. }
  34. bool CScenarioTravel::STravelBonus::isBonusForHero() const
  35. {
  36. return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL
  37. || type == SECONDARY_SKILL;
  38. }
  39. CScenarioTravel::CScenarioTravel()
  40. :whatHeroKeeps(0), startOptions(0), playerColor(0)
  41. {
  42. }
  43. CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
  44. {
  45. std::vector<ui8> cmpgn = getFile(name, true)[0];
  46. CMemoryStream stream(cmpgn.data(), cmpgn.size());
  47. CBinaryReader reader(&stream);
  48. CCampaignHeader ret = readHeaderFromMemory(reader);
  49. ret.filename = name;
  50. return ret;
  51. }
  52. std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
  53. {
  54. auto ret = make_unique<CCampaign>();
  55. std::vector<std::vector<ui8>> file = getFile(name, false);
  56. CMemoryStream stream(file[0].data(), file[0].size());
  57. CBinaryReader reader(&stream);
  58. ret->header = readHeaderFromMemory(reader);
  59. ret->header.filename = name;
  60. int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size();
  61. for(int g=0; g<howManyScenarios; ++g)
  62. {
  63. CCampaignScenario sc = readScenarioFromMemory(reader, ret->header.version, ret->header.mapVersion);
  64. ret->scenarios.push_back(sc);
  65. }
  66. int scenarioID = 0;
  67. //first entry is campaign header. start loop from 1
  68. for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
  69. {
  70. while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  71. {
  72. scenarioID++;
  73. }
  74. std::string scenarioName = name.substr(0, name.find('.'));
  75. boost::to_lower(scenarioName);
  76. scenarioName += ':' + boost::lexical_cast<std::string>(g-1);
  77. //set map piece appropriately, convert vector to string
  78. ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
  79. ret->scenarios[scenarioID].scenarioName = CMapService::loadMapHeader((const ui8*)ret->mapPieces[scenarioID].c_str(), ret->mapPieces[scenarioID].size(), scenarioName)->name;
  80. scenarioID++;
  81. }
  82. // handle campaign specific discrepancies
  83. if(name == "DATA/AB.H3C")
  84. {
  85. ret->scenarios[6].keepHeroes.push_back(HeroTypeID(155)); // keep hero Xeron for map 7 To Kill A Hero
  86. }
  87. else if(name == "DATA/FINAL.H3C")
  88. {
  89. // keep following heroes for map 8 Final H
  90. ret->scenarios[7].keepHeroes.push_back(HeroTypeID(148)); // Gelu
  91. ret->scenarios[7].keepHeroes.push_back(HeroTypeID(27)); // Gem
  92. ret->scenarios[7].keepHeroes.push_back(HeroTypeID(102)); // Crag Hack
  93. ret->scenarios[7].keepHeroes.push_back(HeroTypeID(96)); // Yog
  94. }
  95. return ret;
  96. }
  97. CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader )
  98. {
  99. CCampaignHeader ret;
  100. ret.version = reader.readUInt32();
  101. ret.mapVersion = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  102. ret.name = reader.readString();
  103. ret.description = reader.readString();
  104. if (ret.version > CampaignVersion::RoE)
  105. ret.difficultyChoosenByPlayer = reader.readInt8();
  106. else
  107. ret.difficultyChoosenByPlayer = 0;
  108. ret.music = reader.readInt8();
  109. return ret;
  110. }
  111. CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, int version, int mapVersion )
  112. {
  113. auto prologEpilogReader = [&]() -> CCampaignScenario::SScenarioPrologEpilog
  114. {
  115. CCampaignScenario::SScenarioPrologEpilog ret;
  116. ret.hasPrologEpilog = reader.readUInt8();
  117. if(ret.hasPrologEpilog)
  118. {
  119. ret.prologVideo = reader.readUInt8();
  120. ret.prologMusic = reader.readUInt8();
  121. ret.prologText = reader.readString();
  122. }
  123. return ret;
  124. };
  125. CCampaignScenario ret;
  126. ret.conquered = false;
  127. ret.mapName = reader.readString();
  128. ret.packedMapSize = reader.readUInt32();
  129. if(mapVersion == 18)//unholy alliance
  130. {
  131. ret.loadPreconditionRegions(reader.readUInt16());
  132. }
  133. else
  134. {
  135. ret.loadPreconditionRegions(reader.readUInt8());
  136. }
  137. ret.regionColor = reader.readUInt8();
  138. ret.difficulty = reader.readUInt8();
  139. ret.regionText = reader.readString();
  140. ret.prolog = prologEpilogReader();
  141. ret.epilog = prologEpilogReader();
  142. ret.travelOptions = readScenarioTravelFromMemory(reader, version);
  143. return ret;
  144. }
  145. void CCampaignScenario::loadPreconditionRegions(ui32 regions)
  146. {
  147. for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
  148. {
  149. if ( (1 << i) & regions)
  150. preconditionRegions.insert(i);
  151. }
  152. }
  153. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, int version )
  154. {
  155. CScenarioTravel ret;
  156. ret.whatHeroKeeps = reader.readUInt8();
  157. reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size());
  158. if (version < CampaignVersion::SoD)
  159. {
  160. ret.artifsKeptByHero.fill(0);
  161. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size() - 1);
  162. }
  163. else
  164. {
  165. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size());
  166. }
  167. ret.startOptions = reader.readUInt8();
  168. switch(ret.startOptions)
  169. {
  170. case 0:
  171. //no bonuses. Seems to be OK
  172. break;
  173. case 1: //reading of bonuses player can choose
  174. {
  175. ret.playerColor = reader.readUInt8();
  176. ui8 numOfBonuses = reader.readUInt8();
  177. for (int g=0; g<numOfBonuses; ++g)
  178. {
  179. CScenarioTravel::STravelBonus bonus;
  180. bonus.type = static_cast<CScenarioTravel::STravelBonus::EBonusType>(reader.readUInt8());
  181. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  182. switch(bonus.type)
  183. {
  184. case CScenarioTravel::STravelBonus::SPELL:
  185. {
  186. bonus.info1 = reader.readUInt16(); //hero
  187. bonus.info2 = reader.readUInt8(); //spell ID
  188. break;
  189. }
  190. case CScenarioTravel::STravelBonus::MONSTER:
  191. {
  192. bonus.info1 = reader.readUInt16(); //hero
  193. bonus.info2 = reader.readUInt16(); //monster type
  194. bonus.info3 = reader.readUInt16(); //monster count
  195. break;
  196. }
  197. case CScenarioTravel::STravelBonus::BUILDING:
  198. {
  199. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  200. break;
  201. }
  202. case CScenarioTravel::STravelBonus::ARTIFACT:
  203. {
  204. bonus.info1 = reader.readUInt16(); //hero
  205. bonus.info2 = reader.readUInt16(); //artifact ID
  206. break;
  207. }
  208. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  209. {
  210. bonus.info1 = reader.readUInt16(); //hero
  211. bonus.info2 = reader.readUInt8(); //spell ID
  212. break;
  213. }
  214. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  215. {
  216. bonus.info1 = reader.readUInt16(); //hero
  217. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  218. break;
  219. }
  220. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  221. {
  222. bonus.info1 = reader.readUInt16(); //hero
  223. bonus.info2 = reader.readUInt8(); //skill ID
  224. bonus.info3 = reader.readUInt8(); //skill level
  225. break;
  226. }
  227. case CScenarioTravel::STravelBonus::RESOURCE:
  228. {
  229. bonus.info1 = reader.readUInt8(); //type
  230. //FD - wood+ore
  231. //FE - mercury+sulfur+crystal+gem
  232. bonus.info2 = reader.readUInt32(); //count
  233. break;
  234. }
  235. default:
  236. logGlobal->warn("Corrupted h3c file");
  237. break;
  238. }
  239. ret.bonusesToChoose.push_back(bonus);
  240. }
  241. break;
  242. }
  243. case 2: //reading of players (colors / scenarios ?) player can choose
  244. {
  245. ui8 numOfBonuses = reader.readUInt8();
  246. for (int g=0; g<numOfBonuses; ++g)
  247. {
  248. CScenarioTravel::STravelBonus bonus;
  249. bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
  250. bonus.info1 = reader.readUInt8(); //player color
  251. bonus.info2 = reader.readUInt8(); //from what scenario
  252. ret.bonusesToChoose.push_back(bonus);
  253. }
  254. break;
  255. }
  256. case 3: //heroes player can choose between
  257. {
  258. ui8 numOfBonuses = reader.readUInt8();
  259. for (int g=0; g<numOfBonuses; ++g)
  260. {
  261. CScenarioTravel::STravelBonus bonus;
  262. bonus.type = CScenarioTravel::STravelBonus::HERO;
  263. bonus.info1 = reader.readUInt8(); //player color
  264. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  265. ret.bonusesToChoose.push_back(bonus);
  266. }
  267. break;
  268. }
  269. default:
  270. {
  271. logGlobal->warn("Corrupted h3c file");
  272. break;
  273. }
  274. }
  275. return ret;
  276. }
  277. std::vector< std::vector<ui8> > CCampaignHandler::getFile(const std::string & name, bool headerOnly)
  278. {
  279. CCompressedStream stream(CResourceHandler::get()->load(ResourceID(name, EResType::CAMPAIGN)), true);
  280. std::vector< std::vector<ui8> > ret;
  281. do
  282. {
  283. std::vector<ui8> block(stream.getSize());
  284. stream.read(block.data(), block.size());
  285. ret.push_back(block);
  286. }
  287. while (!headerOnly && stream.getNextBlock());
  288. return ret;
  289. }
  290. bool CCampaign::conquerable( int whichScenario ) const
  291. {
  292. //check for void scenraio
  293. if (!scenarios[whichScenario].isNotVoid())
  294. {
  295. return false;
  296. }
  297. if (scenarios[whichScenario].conquered)
  298. {
  299. return false;
  300. }
  301. //check preconditioned regions
  302. for (int g=0; g<scenarios.size(); ++g)
  303. {
  304. if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
  305. return false; //prerequisite does not met
  306. }
  307. return true;
  308. }
  309. CCampaign::CCampaign()
  310. {
  311. }
  312. CCampaignScenario::SScenarioPrologEpilog::SScenarioPrologEpilog()
  313. : hasPrologEpilog(false), prologVideo(0), prologMusic(0), prologText()
  314. {
  315. }
  316. CCampaignScenario::CCampaignScenario()
  317. : mapName(), scenarioName(), packedMapSize(0), regionColor(0), difficulty(0), conquered(false)
  318. {
  319. }
  320. bool CCampaignScenario::isNotVoid() const
  321. {
  322. return mapName.size() > 0;
  323. }
  324. const CGHeroInstance * CCampaignScenario::strongestHero( PlayerColor owner ) const
  325. {
  326. using boost::adaptors::filtered;
  327. std::function<bool(CGHeroInstance*)> isOwned = [=](const CGHeroInstance *h){ return h->tempOwner == owner; };
  328. auto ownedHeroes = crossoverHeroes | filtered(isOwned);
  329. auto i = vstd::maxElementByFun(ownedHeroes,
  330. [](const CGHeroInstance * h) {return h->getHeroStrength();});
  331. return i == ownedHeroes.end() ? nullptr : *i;
  332. }
  333. std::vector<CGHeroInstance *> CCampaignScenario::getLostCrossoverHeroes() const
  334. {
  335. std::vector<CGHeroInstance *> lostCrossoverHeroes;
  336. if(conquered)
  337. {
  338. for(auto hero : placedCrossoverHeroes)
  339. {
  340. auto it = range::find_if(crossoverHeroes, CGObjectInstanceBySubIdFinder(hero));
  341. if(it == crossoverHeroes.end())
  342. {
  343. lostCrossoverHeroes.push_back(hero);
  344. }
  345. }
  346. }
  347. return lostCrossoverHeroes;
  348. }
  349. void CCampaignState::setCurrentMapAsConquered( const std::vector<CGHeroInstance*> & heroes )
  350. {
  351. camp->scenarios[*currentMap].crossoverHeroes = heroes;
  352. mapsConquered.push_back(*currentMap);
  353. mapsRemaining -= *currentMap;
  354. camp->scenarios[*currentMap].conquered = true;
  355. }
  356. boost::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
  357. {
  358. auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose;
  359. assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0);
  360. if(bonuses.empty())
  361. return boost::optional<CScenarioTravel::STravelBonus>();
  362. else
  363. return bonuses[currentBonusID()];
  364. }
  365. const CCampaignScenario & CCampaignState::getCurrentScenario() const
  366. {
  367. return camp->scenarios[*currentMap];
  368. }
  369. CCampaignScenario & CCampaignState::getCurrentScenario()
  370. {
  371. return camp->scenarios[*currentMap];
  372. }
  373. ui8 CCampaignState::currentBonusID() const
  374. {
  375. return chosenCampaignBonuses.at(*currentMap);
  376. }
  377. CCampaignState::CCampaignState()
  378. {
  379. }
  380. CCampaignState::CCampaignState( std::unique_ptr<CCampaign> _camp ) : camp(std::move(_camp))
  381. {
  382. for(int i = 0; i < camp->scenarios.size(); i++)
  383. {
  384. if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign
  385. mapsRemaining.push_back(i);
  386. }
  387. }
  388. std::string CCampaignHandler::prologVideoName(ui8 index)
  389. {
  390. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  391. auto vids = config["videos"].Vector();
  392. if(index < vids.size())
  393. return vids[index].String();
  394. return "";
  395. }
  396. std::string CCampaignHandler::prologMusicName(ui8 index)
  397. {
  398. std::vector<std::string> music;
  399. VLC->generaltexth->readToVector("Data/CmpMusic.txt", music);
  400. if(index < music.size())
  401. return music[index];
  402. return "";
  403. }
  404. std::string CCampaignHandler::prologVoiceName(ui8 index)
  405. {
  406. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  407. auto audio = config["voice"].Vector();
  408. if(index < audio.size())
  409. return audio[index].String();
  410. return "";
  411. }