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- /*
- * CDrawRoadsOperation.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CDrawRoadsOperation.h"
- #include "CMap.h"
- const std::vector<CDrawRoadsOperation::RoadPattern> CDrawRoadsOperation::patterns =
- {
- //single tile. fall-back pattern
- {
- {
- "-","-","-",
- "-","+","-",
- "-","-","-"
- },
- {14,14},
- {9,9},
- false,
- false
- },
- //Road straight with angle
- {
- {
- "?","-","+",
- "-","+","+",
- "+","+","?"
- },
- {2,5},
- {-1,-1},
- true,
- true
- },
- //Turn
- {
- {
- "?","-","?",
- "-","+","+",
- "?","+","?"
- },
- {0,1},
- {0,3},
- true,
- true
- },
- //Dead end horizontal
- {
- {
- "?","-","?",
- "-","+","+",
- "?","-","?"
- },
- {15,15},{11,12},
- true,
- false
- },
- //Dead end vertical
- {
- {
- "?","-","?",
- "-","+","-",
- "?","+","?"
- },
- {14,14},{9,10},
- false,
- true
- },
- //T-cross horizontal
- {
- {
- "?","+","?",
- "-","+","+",
- "?","+","?"
- },
- {6,7},{7,8},
- true,
- false
- },
- //T-cross vertical
- {
- {
- "?","-","?",
- "+","+","+",
- "?","+","?"
- },
- {8,9},{5,6},
- false,
- true
- },
- //Straight Horizontal
- {
- {
- "?","-","?",
- "+","+","+",
- "?","-","?"
- },
- {12,13},{11,12},
- false,
- false
- },
- //Straight Vertical
- {
- {
- "?","+","?",
- "-","+","-",
- "?","+","?"
- },
- {10,11},{9,10},
- false,
- false
- },
- //X-cross
- {
- {
- "?","+","?",
- "+","+","+",
- "?","+","?"
- },
- {16,16},{4,4},
- false,
- false
- }
- };
- static bool ruleIsNone(const std::string & rule)
- {
- return rule == "-";
- }
- static bool ruleIsSomething(const std::string & rule)
- {
- return rule == "+";
- }
- #ifndef NDEBUG
- static bool ruleIsAny(const std::string & rule)
- {
- return rule == "?";
- }
- #endif
- ///CDrawRoadsOperation
- CDrawRoadsOperation::CDrawRoadsOperation(CMap * map, const CTerrainSelection & terrainSel, ERoadType::ERoadType roadType, CRandomGenerator * gen):
- CMapOperation(map),terrainSel(terrainSel), roadType(roadType), gen(gen)
- {
- }
- void CDrawRoadsOperation::execute()
- {
- std::set<int3> invalidated;
- for(const auto & pos : terrainSel.getSelectedItems())
- {
- auto & tile = map->getTile(pos);
- tile.roadType = roadType;
- auto rect = extendTileAroundSafely(pos);
- rect.forEach([&invalidated](const int3 & pos)
- {
- invalidated.insert(pos);
- });
- }
- updateTiles(invalidated);
- }
- void CDrawRoadsOperation::undo()
- {
- //TODO
- }
- void CDrawRoadsOperation::redo()
- {
- //TODO
- }
- std::string CDrawRoadsOperation::getLabel() const
- {
- return "Draw Roads";
- }
- bool CDrawRoadsOperation::canApplyPattern(const RoadPattern & pattern) const
- {
- //TODO: this method should be virtual for river support
- return pattern.roadMapping.first >= 0;
- }
- void CDrawRoadsOperation::flipPattern(RoadPattern& pattern, int flip) const
- {
- //todo: use cashing here and also in terrain patterns
- if(flip == 0)
- {
- return;
- }
- if(flip == FLIP_PATTERN_HORIZONTAL || flip == FLIP_PATTERN_BOTH)
- {
- for(int i = 0; i < 3; ++i)
- {
- int y = i * 3;
- std::swap(pattern.data[y], pattern.data[y + 2]);
- }
- }
- if(flip == FLIP_PATTERN_VERTICAL || flip == FLIP_PATTERN_BOTH)
- {
- for(int i = 0; i < 3; ++i)
- {
- std::swap(pattern.data[i], pattern.data[6 + i]);
- }
- }
- }
- bool CDrawRoadsOperation::needUpdateTile(const TerrainTile & tile) const
- {
- return tile.roadType != ERoadType::NO_ROAD; //TODO: this method should be virtual for river support
- }
- void CDrawRoadsOperation::updateTiles(std::set<int3> & invalidated)
- {
- for(int3 coord : invalidated)
- {
- TerrainTile & tile = map->getTile(coord);
- ValidationResult result(false);
- if(!needUpdateTile(tile))
- continue;
- int bestPattern = -1;
- for(int k = 0; k < patterns.size(); ++k)
- {
- result = validateTile(patterns[k], coord);
- if(result.result)
- {
- bestPattern = k;
- break;
- }
- }
- if(bestPattern != -1)
- {
- updateTile(tile, patterns[bestPattern], result.flip);
- }
- }
- }
- bool CDrawRoadsOperation::tileHasSomething(const int3& pos) const
- {
- //TODO: this method should be virtual for river support
- return map->getTile(pos).roadType != ERoadType::NO_ROAD;
- }
- void CDrawRoadsOperation::updateTile(TerrainTile & tile, const RoadPattern & pattern, const int flip)
- {
- //TODO: this method should be virtual for river support
- const std::pair<int, int> & mapping = pattern.roadMapping;
- tile.roadDir = gen->nextInt(mapping.first, mapping.second);
- tile.extTileFlags = (tile.extTileFlags & 0xCF) | (flip << 4);
- }
- CDrawRoadsOperation::ValidationResult CDrawRoadsOperation::validateTile(const RoadPattern & pattern, const int3 & pos)
- {
- ValidationResult result(false);
- if(!canApplyPattern(pattern))
- return result;
- for(int flip = 0; flip < 4; ++flip)
- {
- if((flip == FLIP_PATTERN_BOTH) && !(pattern.hasHFlip && pattern.hasVFlip))
- continue;
- if((flip == FLIP_PATTERN_HORIZONTAL) && !pattern.hasHFlip)
- continue;
- if((flip == FLIP_PATTERN_VERTICAL) && !(pattern.hasVFlip))
- continue;
- RoadPattern flipped = pattern;
- flipPattern(flipped, flip);
- bool validated = true;
- for(int i = 0; i < 9; ++i)
- {
- if(4 == i)
- continue;
- int cx = pos.x + (i % 3) - 1;
- int cy = pos.y + (i / 3) - 1;
- int3 currentPos(cx, cy, pos.z);
- bool hasSomething;
- if(!map->isInTheMap(currentPos))
- {
- hasSomething = true; //road/river can go out of map
- }
- else
- {
- hasSomething = tileHasSomething(currentPos);
- }
- if(ruleIsSomething(flipped.data[i]))
- {
- if(!hasSomething)
- {
- validated = false;
- break;
- }
- }
- else if(ruleIsNone(flipped.data[i]))
- {
- if(hasSomething)
- {
- validated = false;
- break;
- }
- }
- else
- {
- assert(ruleIsAny(flipped.data[i]));
- }
- }
- if(validated)
- {
- result.result = true;
- result.flip = flip;
- return result;
- }
- }
- return result;
- }
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