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- /*
- * CMapEditManager.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../CRandomGenerator.h"
- #include "../int3.h"
- #include "../GameConstants.h"
- class CGObjectInstance;
- class CTerrainViewPatternConfig;
- struct TerrainViewPattern;
- class CMap;
- /// Represents a map rectangle.
- struct DLL_LINKAGE MapRect
- {
- MapRect();
- MapRect(int3 pos, si32 width, si32 height);
- si32 x, y, z;
- si32 width, height;
- si32 left() const;
- si32 right() const;
- si32 top() const;
- si32 bottom() const;
- int3 topLeft() const; /// Top left corner of this rect.
- int3 topRight() const; /// Top right corner of this rect.
- int3 bottomLeft() const; /// Bottom left corner of this rect.
- int3 bottomRight() const; /// Bottom right corner of this rect.
- /// Returns a MapRect of the intersection of this rectangle and the given one.
- MapRect operator&(const MapRect & rect) const;
- template<typename Func>
- void forEach(Func f) const
- {
- for(int j = y; j < bottom(); ++j)
- {
- for(int i = x; i < right(); ++i)
- {
- f(int3(i, j, z));
- }
- }
- }
- };
- /// Generic selection class to select any type
- template<typename T>
- class DLL_LINKAGE CMapSelection
- {
- public:
- explicit CMapSelection(CMap * map) : map(map) { }
- virtual ~CMapSelection() { };
- void select(const T & item)
- {
- selectedItems.insert(item);
- }
- void deselect(const T & item)
- {
- selectedItems.erase(item);
- }
- std::set<T> getSelectedItems()
- {
- return selectedItems;
- }
- CMap * getMap() { return map; }
- virtual void selectRange(const MapRect & rect) { }
- virtual void deselectRange(const MapRect & rect) { }
- virtual void selectAll() { }
- virtual void clearSelection() { }
- private:
- std::set<T> selectedItems;
- CMap * map;
- };
- /// Selection class to select terrain.
- class DLL_LINKAGE CTerrainSelection : public CMapSelection<int3>
- {
- public:
- explicit CTerrainSelection(CMap * map);
- void selectRange(const MapRect & rect) override;
- void deselectRange(const MapRect & rect) override;
- void selectAll() override;
- void clearSelection() override;
- void setSelection(std::vector<int3> & vec);
- };
- /// Selection class to select objects.
- class DLL_LINKAGE CObjectSelection: public CMapSelection<CGObjectInstance *>
- {
- public:
- explicit CObjectSelection(CMap * map);
- };
- /// The abstract base class CMapOperation defines an operation that can be executed, undone and redone.
- class DLL_LINKAGE CMapOperation : public boost::noncopyable
- {
- public:
- explicit CMapOperation(CMap * map);
- virtual ~CMapOperation() { };
- virtual void execute() = 0;
- virtual void undo() = 0;
- virtual void redo() = 0;
- virtual std::string getLabel() const = 0; /// Returns a display-able name of the operation.
- static const int FLIP_PATTERN_HORIZONTAL = 1;
- static const int FLIP_PATTERN_VERTICAL = 2;
- static const int FLIP_PATTERN_BOTH = 3;
- protected:
- MapRect extendTileAround(const int3 & centerPos) const;
- MapRect extendTileAroundSafely(const int3 & centerPos) const; /// doesn't exceed map size
- CMap * map;
- };
- /// The CMapUndoManager provides the functionality to save operations and undo/redo them.
- class DLL_LINKAGE CMapUndoManager : boost::noncopyable
- {
- public:
- CMapUndoManager();
- void undo();
- void redo();
- void clearAll();
- /// The undo redo limit is a number which says how many undo/redo items can be saved. The default
- /// value is 10. If the value is 0, no undo/redo history will be maintained.
- int getUndoRedoLimit() const;
- void setUndoRedoLimit(int value);
- const CMapOperation * peekRedo() const;
- const CMapOperation * peekUndo() const;
- void addOperation(std::unique_ptr<CMapOperation> && operation); /// Client code does not need to call this method.
- private:
- typedef std::list<std::unique_ptr<CMapOperation> > TStack;
- void doOperation(TStack & fromStack, TStack & toStack, bool doUndo);
- const CMapOperation * peek(const TStack & stack) const;
- TStack undoStack;
- TStack redoStack;
- int undoRedoLimit;
- };
- /// The map edit manager provides functionality for drawing terrain and placing
- /// objects on the map.
- class DLL_LINKAGE CMapEditManager : boost::noncopyable
- {
- public:
- CMapEditManager(CMap * map);
- CMap * getMap();
- /// Clears the terrain. The free level is filled with water and the underground level with rock.
- void clearTerrain(CRandomGenerator * gen = nullptr);
- /// Draws terrain at the current terrain selection. The selection will be cleared automatically.
- void drawTerrain(ETerrainType terType, CRandomGenerator * gen = nullptr);
- /// Draws roads at the current terrain selection. The selection will be cleared automatically.
- void drawRoad(ERoadType::ERoadType roadType, CRandomGenerator * gen = nullptr);
- void insertObject(CGObjectInstance * obj);
- CTerrainSelection & getTerrainSelection();
- CObjectSelection & getObjectSelection();
- CMapUndoManager & getUndoManager();
- private:
- void execute(std::unique_ptr<CMapOperation> && operation);
- CMap * map;
- CMapUndoManager undoManager;
- CRandomGenerator gen;
- CTerrainSelection terrainSel;
- CObjectSelection objectSel;
- };
- /* ---------------------------------------------------------------------------- */
- /* Implementation/Detail classes, Private API */
- /* ---------------------------------------------------------------------------- */
- /// The CComposedOperation is an operation which consists of several operations.
- class CComposedOperation : public CMapOperation
- {
- public:
- CComposedOperation(CMap * map);
- void execute() override;
- void undo() override;
- void redo() override;
- void addOperation(std::unique_ptr<CMapOperation> && operation);
- private:
- std::list<std::unique_ptr<CMapOperation> > operations;
- };
- namespace ETerrainGroup
- {
- enum ETerrainGroup
- {
- NORMAL,
- DIRT,
- SAND,
- WATER,
- ROCK
- };
- }
- /// The terrain view pattern describes a specific composition of terrain tiles
- /// in a 3x3 matrix and notes which terrain view frame numbers can be used.
- struct DLL_LINKAGE TerrainViewPattern
- {
- struct WeightedRule
- {
- WeightedRule(std::string &Name);
- /// Gets true if this rule is a standard rule which means that it has a value of one of the RULE_* constants.
- inline bool isStandardRule() const
- {
- return standardRule;
- }
- inline bool isAnyRule() const
- {
- return anyRule;
- }
- inline bool isDirtRule() const
- {
- return dirtRule;
- }
- inline bool isSandRule() const
- {
- return sandRule;
- }
- inline bool isTransition() const
- {
- return transitionRule;
- }
- inline bool isNativeStrong() const
- {
- return nativeStrongRule;
- }
- inline bool isNativeRule() const
- {
- return nativeRule;
- }
- void setNative();
- /// The name of the rule. Can be any value of the RULE_* constants or a ID of a another pattern.
- //FIXME: remove string variable altogether, use only in constructor
- std::string name;
- /// Optional. A rule can have points. Patterns may have a minimum count of points to reach to be successful.
- int points;
- private:
- bool standardRule;
- bool anyRule;
- bool dirtRule;
- bool sandRule;
- bool transitionRule;
- bool nativeStrongRule;
- bool nativeRule;
- WeightedRule(); //only allow string constructor
- };
- static const int PATTERN_DATA_SIZE = 9;
- /// Constant for the flip mode different images. Pattern will be flipped and different images will be used(mapping area is divided into 4 parts)
- static const std::string FLIP_MODE_DIFF_IMAGES;
- /// Constant for the rule dirt, meaning a dirty border is required.
- static const std::string RULE_DIRT;
- /// Constant for the rule sand, meaning a sandy border is required.
- static const std::string RULE_SAND;
- /// Constant for the rule transition, meaning a dirty OR sandy border is required.
- static const std::string RULE_TRANSITION;
- /// Constant for the rule native, meaning a native border is required.
- static const std::string RULE_NATIVE;
- /// Constant for the rule native strong, meaning a native type is required.
- static const std::string RULE_NATIVE_STRONG;
- /// Constant for the rule any, meaning a native type, dirty OR sandy border is required.
- static const std::string RULE_ANY;
- TerrainViewPattern();
- /// The pattern data can be visualized as a 3x3 matrix:
- /// [ ][ ][ ]
- /// [ ][ ][ ]
- /// [ ][ ][ ]
- ///
- /// The box in the center belongs always to the native terrain type and
- /// is the point of origin. Depending on the terrain type different rules
- /// can be used. Their meaning differs also from type to type.
- ///
- /// std::vector -> several rules can be used in one cell
- std::array<std::vector<WeightedRule>, PATTERN_DATA_SIZE> data;
- /// The identifier of the pattern, if it's referenced from a another pattern.
- std::string id;
- /// This describes the mapping between this pattern and the corresponding range of frames
- /// which should be used for the ter view.
- ///
- /// std::vector -> size=1: typical, size=2: if this pattern should map to two different types of borders
- /// std::pair -> 1st value: lower range, 2nd value: upper range
- std::vector<std::pair<int, int> > mapping;
- /// If diffImages is true, different images/frames are used to place a rotated terrain view. If it's false
- /// the same frame will be used and rotated.
- bool diffImages;
- /// The rotationTypesCount is only used if diffImages is true and holds the number how many rotation types(horizontal, etc...)
- /// are supported.
- int rotationTypesCount;
- /// The minimum and maximum points to reach to validate the pattern successfully.
- int minPoints, maxPoints;
- };
- /// The terrain view pattern config loads pattern data from the filesystem.
- class DLL_LINKAGE CTerrainViewPatternConfig : public boost::noncopyable
- {
- public:
- typedef std::vector<TerrainViewPattern> TVPVector;
- CTerrainViewPatternConfig();
- ~CTerrainViewPatternConfig();
- const std::vector<TVPVector> & getTerrainViewPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const;
- boost::optional<const TerrainViewPattern &> getTerrainViewPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const;
- boost::optional<const TVPVector &> getTerrainViewPatternsById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const;
- const TVPVector * getTerrainTypePatternById(const std::string & id) const;
- ETerrainGroup::ETerrainGroup getTerrainGroup(const std::string & terGroup) const;
- void flipPattern(TerrainViewPattern & pattern, int flip) const;
- private:
- std::map<ETerrainGroup::ETerrainGroup, std::vector<TVPVector> > terrainViewPatterns;
- std::map<std::string, TVPVector> terrainTypePatterns;
- };
- /// The CDrawTerrainOperation class draws a terrain area on the map.
- class CDrawTerrainOperation : public CMapOperation
- {
- public:
- CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, ETerrainType terType, CRandomGenerator * gen);
- void execute() override;
- void undo() override;
- void redo() override;
- std::string getLabel() const override;
- private:
- struct ValidationResult
- {
- ValidationResult(bool result, const std::string & transitionReplacement = "");
- bool result;
- /// The replacement of a T rule, either D or S.
- std::string transitionReplacement;
- int flip;
- };
- struct InvalidTiles
- {
- std::set<int3> foreignTiles, nativeTiles;
- bool centerPosValid;
- InvalidTiles() : centerPosValid(false) { }
- };
- void updateTerrainTypes();
- void invalidateTerrainViews(const int3 & centerPos);
- InvalidTiles getInvalidTiles(const int3 & centerPos) const;
- void updateTerrainViews();
- ETerrainGroup::ETerrainGroup getTerrainGroup(ETerrainType terType) const;
- /// Validates the terrain view of the given position and with the given pattern. The first method wraps the
- /// second method to validate the terrain view with the given pattern in all four flip directions(horizontal, vertical).
- ValidationResult validateTerrainView(const int3 & pos, const std::vector<TerrainViewPattern> * pattern, int recDepth = 0) const;
- ValidationResult validateTerrainViewInner(const int3 & pos, const TerrainViewPattern & pattern, int recDepth = 0) const;
- /// Tests whether the given terrain type is a sand type. Sand types are: Water, Sand and Rock
- bool isSandType(ETerrainType terType) const;
- CTerrainSelection terrainSel;
- ETerrainType terType;
- CRandomGenerator * gen;
- std::set<int3> invalidatedTerViews;
- };
- class DLL_LINKAGE CTerrainViewPatternUtils
- {
- public:
- static void printDebuggingInfoAboutTile(const CMap * map, int3 pos);
- };
- /// The CClearTerrainOperation clears+initializes the terrain.
- class CClearTerrainOperation : public CComposedOperation
- {
- public:
- CClearTerrainOperation(CMap * map, CRandomGenerator * gen);
- std::string getLabel() const override;
- private:
- };
- /// The CInsertObjectOperation class inserts an object to the map.
- class CInsertObjectOperation : public CMapOperation
- {
- public:
- CInsertObjectOperation(CMap * map, CGObjectInstance * obj);
- void execute() override;
- void undo() override;
- void redo() override;
- std::string getLabel() const override;
- private:
- CGObjectInstance * obj;
- };
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