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- /*
- * CMapService.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- class ResourceID;
- class CMap;
- class CMapHeader;
- class CInputStream;
- class IMapLoader;
- class IMapPatcher;
- /**
- * The map service provides loading of VCMI/H3 map files. It can
- * be extended to save maps later as well.
- */
- class DLL_LINKAGE CMapService
- {
- public:
- /**
- * Loads the VCMI/H3 map file specified by the name.
- *
- * @param name the name of the map
- * @return a unique ptr to the loaded map class
- */
- static std::unique_ptr<CMap> loadMap(const ResourceID & name);
- /**
- * Loads the VCMI/H3 map header specified by the name.
- *
- * @param name the name of the map
- * @return a unique ptr to the loaded map header class
- */
- static std::unique_ptr<CMapHeader> loadMapHeader(const ResourceID & name);
- /**
- * Loads the VCMI/H3 map file from a buffer. This method is temporarily
- * in use to ease the transition to use the new map service.
- *
- * TODO Replace method params with a CampaignMapInfo struct which contains
- * a campaign loading object + name of map.
- *
- * @param buffer a pointer to a buffer containing the map data
- * @param size the size of the buffer
- * @param name indicates name of file that will be used during map header patching
- * @return a unique ptr to the loaded map class
- */
- static std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size, const std::string & name);
- /**
- * Loads the VCMI/H3 map header from a buffer. This method is temporarily
- * in use to ease the transition to use the new map service.
- *
- * TODO Replace method params with a CampaignMapInfo struct which contains
- * a campaign loading object + name of map.
- *
- * @param buffer a pointer to a buffer containing the map header data
- * @param size the size of the buffer
- * @param name indicates name of file that will be used during map header patching
- * @return a unique ptr to the loaded map class
- */
- static std::unique_ptr<CMapHeader> loadMapHeader(const ui8 * buffer, int size, const std::string & name);
- static void saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath);
- private:
- /**
- * Gets a map input stream object specified by a map name.
- *
- * @param name the name of the map
- * @return a unique ptr to the input stream class
- */
- static std::unique_ptr<CInputStream> getStreamFromFS(const ResourceID & name);
- /**
- * Gets a map input stream from a buffer.
- *
- * @param buffer a pointer to a buffer containing the map data
- * @param size the size of the buffer
- * @return a unique ptr to the input stream class
- */
- static std::unique_ptr<CInputStream> getStreamFromMem(const ui8 * buffer, int size);
- /**
- * Gets a map loader from the given stream. It performs checks to test
- * in which map format the map is.
- *
- * @param stream the input map stream
- * @return the constructed map loader
- */
- static std::unique_ptr<IMapLoader> getMapLoader(std::unique_ptr<CInputStream> & stream);
- /**
- * Gets a map patcher for specified scenario
- *
- * @param scenarioName for patcher
- * @return the constructed map patcher
- */
- static std::unique_ptr<IMapPatcher> getMapPatcher(std::string scenarioName);
- };
- /**
- * Interface for loading a map.
- */
- class DLL_LINKAGE IMapLoader
- {
- public:
- /**
- * Loads the VCMI/H3 map file.
- *
- * @return a unique ptr of the loaded map class
- */
- virtual std::unique_ptr<CMap> loadMap() = 0;
- /**
- * Loads the VCMI/H3 map header.
- *
- * @return a unique ptr of the loaded map header class
- */
- virtual std::unique_ptr<CMapHeader> loadMapHeader() = 0;
- virtual ~IMapLoader(){}
- };
- class DLL_LINKAGE IMapPatcher
- {
- public:
- /**
- * Modifies supplied map header using Json data
- *
- */
- virtual void patchMapHeader(std::unique_ptr<CMapHeader> & header) = 0;
- virtual ~IMapPatcher(){}
- };
- /**
- * Interface for saving a map.
- */
- class DLL_LINKAGE IMapSaver
- {
- public:
- /**
- * Saves the VCMI/H3 map file.
- *
- */
- virtual void saveMap(const std::unique_ptr<CMap> & map) = 0;
- virtual ~IMapSaver(){}
- };
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