CRmgTemplateStorage.cpp 12 KB

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  1. /*
  2. * CRmgTemplateStorage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRmgTemplateStorage.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../JsonNode.h"
  14. #include "../mapping/CMap.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CModHandler.h"
  17. #include "../CTownHandler.h"
  18. #include "../GameConstants.h"
  19. #include "../StringConstants.h"
  20. const std::map<std::string, CRmgTemplate *> & CRmgTemplateStorage::getTemplates() const
  21. {
  22. return templates;
  23. }
  24. void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  25. {
  26. //unused
  27. loadObject(scope, name, data);
  28. }
  29. void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const JsonNode & data)
  30. {
  31. auto tpl = new CRmgTemplate();
  32. try
  33. {
  34. const auto & templateNode = data;
  35. if (!templateNode["name"].isNull())
  36. tpl->setName(templateNode["name"].String()); //name can be customised. Allow duplicated names for different template versions.
  37. else
  38. tpl->setName(name); //identifier becomes default name
  39. // Parse main template data
  40. tpl->setMinSize(parseMapTemplateSize(templateNode["minSize"].String()));
  41. tpl->setMaxSize(parseMapTemplateSize(templateNode["maxSize"].String()));
  42. tpl->setPlayers(parsePlayers(templateNode["players"].String()));
  43. tpl->setCpuPlayers(parsePlayers(templateNode["cpu"].String()));
  44. // Parse zones
  45. std::map<TRmgTemplateZoneId, CRmgTemplateZone *> zones;
  46. for (const auto & zonePair : templateNode["zones"].Struct())
  47. {
  48. auto zone = new CRmgTemplateZone();
  49. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  50. zone->setId(zoneId);
  51. const auto & zoneNode = zonePair.second;
  52. zone->setType(parseZoneType(zoneNode["type"].String()));
  53. zone->setSize(zoneNode["size"].Float());
  54. if (!zoneNode["owner"].isNull()) zone->setOwner(zoneNode["owner"].Float());
  55. zone->setPlayerTowns(parseTemplateZoneTowns(zoneNode["playerTowns"]));
  56. zone->setNeutralTowns(parseTemplateZoneTowns(zoneNode["neutralTowns"]));
  57. if (!zoneNode["matchTerrainToTown"].isNull()) //default : true
  58. zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
  59. zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
  60. if (!zoneNode["townsAreSameType"].isNull()) //default : false
  61. zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
  62. for (int i = 0; i < 2; ++i)
  63. {
  64. std::set<TFaction> allowedTownTypes;
  65. if (i)
  66. {
  67. if (zoneNode["allowedTowns"].isNull())
  68. allowedTownTypes = zone->getDefaultTownTypes();
  69. }
  70. else
  71. {
  72. if (zoneNode["allowedMonsters"].isNull())
  73. allowedTownTypes = VLC->townh->getAllowedFactions(false);
  74. }
  75. if (allowedTownTypes.empty())
  76. {
  77. for (const JsonNode & allowedTown : zoneNode[i ? "allowedTowns" : "allowedMonsters"].Vector())
  78. {
  79. //complain if the town type is not present in our game
  80. if (auto id = VLC->modh->identifiers.getIdentifier("faction", allowedTown, false))
  81. allowedTownTypes.insert(id.get());
  82. }
  83. }
  84. if (!zoneNode[i ? "bannedTowns" : "bannedMonsters"].isNull())
  85. {
  86. for (const JsonNode & bannedTown : zoneNode[i ? "bannedTowns" : "bannedMonsters"].Vector())
  87. {
  88. //erase unindentified towns silently
  89. if (auto id = VLC->modh->identifiers.getIdentifier("faction", bannedTown, true))
  90. vstd::erase_if_present(allowedTownTypes, id.get());
  91. }
  92. }
  93. if (i)
  94. zone->setTownTypes(allowedTownTypes);
  95. else
  96. zone->setMonsterTypes(allowedTownTypes);
  97. }
  98. const std::string monsterStrength = zoneNode["monsters"].String();
  99. if (monsterStrength == "weak")
  100. zone->setMonsterStrength(EMonsterStrength::ZONE_WEAK);
  101. else if (monsterStrength == "normal")
  102. zone->setMonsterStrength(EMonsterStrength::ZONE_NORMAL);
  103. else if (monsterStrength == "strong")
  104. zone->setMonsterStrength(EMonsterStrength::ZONE_STRONG);
  105. else
  106. throw (rmgException("incorrect monster power"));
  107. if (!zoneNode["mines"].isNull())
  108. {
  109. auto mines = zoneNode["mines"].Struct();
  110. //FIXME: maybe there is a smarter way to parse it already?
  111. zone->setMinesAmount(Res::WOOD, mines["wood"].Float());
  112. zone->setMinesAmount(Res::ORE, mines["ore"].Float());
  113. zone->setMinesAmount(Res::GEMS, mines["gems"].Float());
  114. zone->setMinesAmount(Res::CRYSTAL, mines["crystal"].Float());
  115. zone->setMinesAmount(Res::SULFUR, mines["sulfur"].Float());
  116. zone->setMinesAmount(Res::MERCURY, mines["mercury"].Float());
  117. zone->setMinesAmount(Res::GOLD, mines["gold"].Float());
  118. //TODO: Mithril
  119. }
  120. //treasures
  121. if (!zoneNode["treasure"].isNull())
  122. {
  123. //TODO: parse vector of different treasure settings
  124. if (zoneNode["treasure"].getType() == JsonNode::DATA_STRUCT)
  125. {
  126. auto treasureInfo = zoneNode["treasure"].Struct();
  127. {
  128. CTreasureInfo ti;
  129. ti.min = treasureInfo["min"].Float();
  130. ti.max = treasureInfo["max"].Float();
  131. ti.density = treasureInfo["density"].Float(); //TODO: use me
  132. zone->addTreasureInfo(ti);
  133. }
  134. }
  135. else if (zoneNode["treasure"].getType() == JsonNode::DATA_VECTOR)
  136. {
  137. for (auto treasureInfo : zoneNode["treasure"].Vector())
  138. {
  139. CTreasureInfo ti;
  140. ti.min = treasureInfo["min"].Float();
  141. ti.max = treasureInfo["max"].Float();
  142. ti.density = treasureInfo["density"].Float();
  143. zone->addTreasureInfo(ti);
  144. }
  145. }
  146. }
  147. zones[zone->getId()] = zone;
  148. }
  149. //copy settings from already parsed zones
  150. for (const auto & zonePair : templateNode["zones"].Struct())
  151. {
  152. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  153. auto zone = zones[zoneId];
  154. const auto & zoneNode = zonePair.second;
  155. if (!zoneNode["terrainTypeLikeZone"].isNull())
  156. {
  157. int id = zoneNode["terrainTypeLikeZone"].Float();
  158. zone->setTerrainTypes(zones[id]->getTerrainTypes());
  159. zone->setMatchTerrainToTown(zones[id]->getMatchTerrainToTown());
  160. }
  161. if (!zoneNode["townTypeLikeZone"].isNull())
  162. zone->setTownTypes (zones[zoneNode["townTypeLikeZone"].Float()]->getTownTypes());
  163. if (!zoneNode["treasureLikeZone"].isNull())
  164. {
  165. for (auto treasureInfo : zones[zoneNode["treasureLikeZone"].Float()]->getTreasureInfo())
  166. {
  167. zone->addTreasureInfo(treasureInfo);
  168. }
  169. }
  170. if (!zoneNode["minesLikeZone"].isNull())
  171. {
  172. for (auto mineInfo : zones[zoneNode["minesLikeZone"].Float()]->getMinesInfo())
  173. {
  174. zone->setMinesAmount (mineInfo.first, mineInfo.second);
  175. }
  176. }
  177. }
  178. tpl->setZones(zones);
  179. // Parse connections
  180. std::list<CRmgTemplateZoneConnection> connections;
  181. for(const auto & connPair : templateNode["connections"].Vector())
  182. {
  183. CRmgTemplateZoneConnection conn;
  184. conn.setZoneA(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["a"].String()))->second);
  185. conn.setZoneB(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["b"].String()))->second);
  186. conn.setGuardStrength(connPair["guard"].Float());
  187. connections.push_back(conn);
  188. }
  189. tpl->setConnections(connections);
  190. {
  191. auto zones = tpl->getZones();
  192. for (auto con : tpl->getConnections())
  193. {
  194. auto idA = con.getZoneA()->getId();
  195. auto idB = con.getZoneB()->getId();
  196. zones[idA]->addConnection(idB);
  197. zones[idB]->addConnection(idA);
  198. }
  199. }
  200. tpl->validate();
  201. templates[tpl->getName()] = tpl;
  202. }
  203. catch(const std::exception & e)
  204. {
  205. logGlobal->error("Template %s has errors. Message: %s.", tpl->getName(), std::string(e.what()));
  206. }
  207. }
  208. CRmgTemplate::CSize CRmgTemplateStorage::parseMapTemplateSize(const std::string & text) const
  209. {
  210. CRmgTemplate::CSize size;
  211. if(text.empty()) return size;
  212. std::vector<std::string> parts;
  213. boost::split(parts, text, boost::is_any_of("+"));
  214. static const std::map<std::string, int> mapSizeMapping =
  215. {
  216. {"s", CMapHeader::MAP_SIZE_SMALL},
  217. {"m", CMapHeader::MAP_SIZE_MIDDLE},
  218. {"l", CMapHeader::MAP_SIZE_LARGE},
  219. {"xl", CMapHeader::MAP_SIZE_XLARGE},
  220. };
  221. auto it = mapSizeMapping.find(parts[0]);
  222. if(it == mapSizeMapping.end())
  223. {
  224. // Map size is given as a number representation
  225. const std::string numericalRep = parts[0];
  226. parts.clear();
  227. boost::split(parts, numericalRep, boost::is_any_of("x"));
  228. assert(parts.size() == 3);
  229. size.setWidth(boost::lexical_cast<int>(parts[0]));
  230. size.setHeight(boost::lexical_cast<int>(parts[1]));
  231. size.setUnder(boost::lexical_cast<int>(parts[2]) == 1);
  232. }
  233. else
  234. {
  235. size.setWidth(it->second);
  236. size.setHeight(it->second);
  237. size.setUnder(parts.size() > 1 ? parts[1] == std::string("u") : false);
  238. }
  239. return size;
  240. }
  241. ETemplateZoneType::ETemplateZoneType CRmgTemplateStorage::parseZoneType(const std::string & type) const
  242. {
  243. static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping =
  244. {
  245. {"playerStart", ETemplateZoneType::PLAYER_START},
  246. {"cpuStart", ETemplateZoneType::CPU_START},
  247. {"treasure", ETemplateZoneType::TREASURE},
  248. {"junction", ETemplateZoneType::JUNCTION},
  249. };
  250. auto it = zoneTypeMapping.find(type);
  251. if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown.");
  252. return it->second;
  253. }
  254. CRmgTemplateZone::CTownInfo CRmgTemplateStorage::parseTemplateZoneTowns(const JsonNode & node) const
  255. {
  256. CRmgTemplateZone::CTownInfo towns;
  257. towns.setTownCount(node["towns"].Float());
  258. towns.setCastleCount(node["castles"].Float());
  259. towns.setTownDensity(node["townDensity"].Float());
  260. towns.setCastleDensity(node["castleDensity"].Float());
  261. return towns;
  262. }
  263. std::set<TFaction> CRmgTemplateStorage::parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const
  264. {
  265. std::set<TFaction> townTypes;
  266. for(const auto & townTypeNode : townTypesVector)
  267. {
  268. auto townTypeStr = townTypeNode.String();
  269. if(townTypeStr == "all") return defaultTownTypes;
  270. bool foundFaction = false;
  271. for(auto factionPtr : VLC->townh->factions)
  272. {
  273. if(factionPtr->town != nullptr && townTypeStr == factionPtr->name)
  274. {
  275. townTypes.insert(factionPtr->index);
  276. foundFaction = true;
  277. }
  278. }
  279. if(!foundFaction) throw std::runtime_error("Given faction is invalid.");
  280. }
  281. return townTypes;
  282. }
  283. std::set<ETerrainType> CRmgTemplateStorage::parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const
  284. {
  285. std::set<ETerrainType> terTypes;
  286. if (terTypeStrings.empty()) //nothing was specified
  287. return defaultTerrainTypes;
  288. for(const auto & node : terTypeStrings)
  289. {
  290. const auto & terTypeStr = node.String();
  291. if(terTypeStr == "all") return defaultTerrainTypes;
  292. auto pos = vstd::find_pos(GameConstants::TERRAIN_NAMES, terTypeStr);
  293. if (pos != -1)
  294. {
  295. terTypes.insert(ETerrainType(pos));
  296. }
  297. else
  298. {
  299. throw std::runtime_error("Terrain type is invalid.");
  300. }
  301. }
  302. return terTypes;
  303. }
  304. CRmgTemplate::CPlayerCountRange CRmgTemplateStorage::parsePlayers(const std::string & players) const
  305. {
  306. CRmgTemplate::CPlayerCountRange playerRange;
  307. if(players.empty())
  308. {
  309. playerRange.addNumber(0);
  310. return playerRange;
  311. }
  312. std::vector<std::string> commaParts;
  313. boost::split(commaParts, players, boost::is_any_of(","));
  314. for(const auto & commaPart : commaParts)
  315. {
  316. std::vector<std::string> rangeParts;
  317. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  318. if(rangeParts.size() == 2)
  319. {
  320. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  321. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  322. playerRange.addRange(lower, upper);
  323. }
  324. else if(rangeParts.size() == 1)
  325. {
  326. auto val = boost::lexical_cast<int>(rangeParts.front());
  327. playerRange.addNumber(val);
  328. }
  329. }
  330. return playerRange;
  331. }
  332. CRmgTemplateStorage::CRmgTemplateStorage()
  333. {
  334. //TODO: load all
  335. }
  336. CRmgTemplateStorage::~CRmgTemplateStorage()
  337. {
  338. for (auto & pair : templates) delete pair.second;
  339. }
  340. std::vector<bool> CRmgTemplateStorage::getDefaultAllowed() const
  341. {
  342. //all templates are allowed
  343. return std::vector<bool>();
  344. }
  345. std::vector<JsonNode> CRmgTemplateStorage::loadLegacyData(size_t dataSize)
  346. {
  347. return std::vector<JsonNode>();
  348. //it would be cool to load old rmg.txt files
  349. }