CRmgTemplateStorage.h 1.7 KB

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  1. /*
  2. * CRmgTemplateStorage.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CRmgTemplate.h"
  12. #include "CRmgTemplateZone.h"
  13. #include "../IHandlerBase.h"
  14. class JsonNode;
  15. typedef std::vector<JsonNode> JsonVector;
  16. /// The CJsonRmgTemplateLoader loads templates from a JSON file.
  17. class DLL_LINKAGE CRmgTemplateStorage : public IHandlerBase
  18. {
  19. public:
  20. CRmgTemplateStorage();
  21. ~CRmgTemplateStorage();
  22. const std::map<std::string, CRmgTemplate *> & getTemplates() const;
  23. std::vector<bool> getDefaultAllowed() const override;
  24. std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  25. /// loads single object into game. Scope is namespace of this object, same as name of source mod
  26. virtual void loadObject(std::string scope, std::string name, const JsonNode & data) override;
  27. virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
  28. private:
  29. CRmgTemplate::CSize parseMapTemplateSize(const std::string & text) const;
  30. CRmgTemplateZone::CTownInfo parseTemplateZoneTowns(const JsonNode & node) const;
  31. ETemplateZoneType::ETemplateZoneType parseZoneType(const std::string & type) const;
  32. std::set<TFaction> parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const;
  33. std::set<ETerrainType> parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const;
  34. CRmgTemplate::CPlayerCountRange parsePlayers(const std::string & players) const;
  35. protected:
  36. std::map<std::string, CRmgTemplate *> templates;
  37. };