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- /*
- * CRmgTemplateStorage.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CRmgTemplate.h"
- #include "CRmgTemplateZone.h"
- #include "../IHandlerBase.h"
- class JsonNode;
- typedef std::vector<JsonNode> JsonVector;
- /// The CJsonRmgTemplateLoader loads templates from a JSON file.
- class DLL_LINKAGE CRmgTemplateStorage : public IHandlerBase
- {
- public:
- CRmgTemplateStorage();
- ~CRmgTemplateStorage();
- const std::map<std::string, CRmgTemplate *> & getTemplates() const;
- std::vector<bool> getDefaultAllowed() const override;
- std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
- /// loads single object into game. Scope is namespace of this object, same as name of source mod
- virtual void loadObject(std::string scope, std::string name, const JsonNode & data) override;
- virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
- private:
- CRmgTemplate::CSize parseMapTemplateSize(const std::string & text) const;
- CRmgTemplateZone::CTownInfo parseTemplateZoneTowns(const JsonNode & node) const;
- ETemplateZoneType::ETemplateZoneType parseZoneType(const std::string & type) const;
- std::set<TFaction> parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const;
- std::set<ETerrainType> parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const;
- CRmgTemplate::CPlayerCountRange parsePlayers(const std::string & players) const;
- protected:
- std::map<std::string, CRmgTemplate *> templates;
- };
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