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- /*
- * JsonSerializer.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "JsonSerializeFormat.h"
- class JsonNode;
- class JsonSerializer: public JsonSerializeFormat
- {
- public:
- JsonSerializer(const IInstanceResolver * instanceResolver_, JsonNode & root_);
- void serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value) override;
- void serializeLIC(const std::string & fieldName, LIC & value) override;
- void serializeLIC(const std::string & fieldName, LICSet & value) override;
- void serializeString(const std::string & fieldName, std::string & value) override;
- protected:
- void serializeInternal(const std::string & fieldName, boost::logic::tribool & value) override;
- void serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const TDecoder & decoder, const TEncoder & encoder) override;
- void serializeInternal(const std::string & fieldName, std::vector<si32> & value, const TDecoder & decoder, const TEncoder & encoder) override;
- void serializeInternal(const std::string & fieldName, double & value, const boost::optional<double> & defaultValue) override;
- void serializeInternal(const std::string & fieldName, si64 & value, const boost::optional<si64> & defaultValue) override;
- void serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const std::vector<std::string> & enumMap) override;
- private:
- void writeLICPart(const std::string & fieldName, const std::string & partName, const TEncoder & encoder, const std::vector<bool> & data);
- void writeLICPart(const std::string & fieldName, const std::string & partName, const TEncoder & encoder, const std::set<si32> & data);
- void writeLICPartBuffer(const std::string & fieldName, const std::string & partName, std::vector<std::string> & buffer);
- };
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