AdventureSpellMechanics.cpp 16 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "../CRandomGenerator.h"
  13. #include "../mapObjects/CGHeroInstance.h"
  14. #include "../NetPacks.h"
  15. #include "../CGameInfoCallback.h"
  16. #include "../mapping/CMap.h"
  17. #include "../CPlayerState.h"
  18. ///AdventureSpellMechanics
  19. AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
  20. IAdventureSpellMechanics(s)
  21. {
  22. }
  23. bool AdventureSpellMechanics::adventureCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  24. {
  25. if(!owner->isAdventureSpell())
  26. {
  27. env->complain("Attempt to cast non adventure spell in adventure mode");
  28. return false;
  29. }
  30. const CGHeroInstance * caster = parameters.caster;
  31. if(caster->inTownGarrison)
  32. {
  33. env->complain("Attempt to cast an adventure spell in town garrison");
  34. return false;
  35. }
  36. const int cost = caster->getSpellCost(owner);
  37. if(!caster->canCastThisSpell(owner))
  38. {
  39. env->complain("Hero cannot cast this spell!");
  40. return false;
  41. }
  42. if(caster->mana < cost)
  43. {
  44. env->complain("Hero doesn't have enough spell points to cast this spell!");
  45. return false;
  46. }
  47. ESpellCastResult result = beginCast(env, parameters);
  48. if(result == ESpellCastResult::OK)
  49. performCast(env, parameters);
  50. return result != ESpellCastResult::ERROR;
  51. }
  52. ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  53. {
  54. if(owner->hasEffects())
  55. {
  56. //todo: cumulative effects support
  57. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  58. std::vector<Bonus> bonuses;
  59. owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
  60. for(Bonus b : bonuses)
  61. {
  62. GiveBonus gb;
  63. gb.id = parameters.caster->id.getNum();
  64. gb.bonus = b;
  65. env->sendAndApply(&gb);
  66. }
  67. return ESpellCastResult::OK;
  68. }
  69. else
  70. {
  71. //There is no generic algorithm of adventure cast
  72. env->complain("Unimplemented adventure spell");
  73. return ESpellCastResult::ERROR;
  74. }
  75. }
  76. ESpellCastResult AdventureSpellMechanics::beginCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  77. {
  78. return ESpellCastResult::OK;
  79. }
  80. void AdventureSpellMechanics::performCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  81. {
  82. AdvmapSpellCast asc;
  83. asc.caster = parameters.caster;
  84. asc.spellID = owner->id;
  85. env->sendAndApply(&asc);
  86. ESpellCastResult result = applyAdventureEffects(env, parameters);
  87. endCast(env, parameters, result);
  88. }
  89. void AdventureSpellMechanics::endCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const ESpellCastResult result) const
  90. {
  91. const int cost = parameters.caster->getSpellCost(owner);
  92. switch(result)
  93. {
  94. case ESpellCastResult::OK:
  95. {
  96. SetMana sm;
  97. sm.hid = parameters.caster->id;
  98. sm.absolute = false;
  99. sm.val = -cost;
  100. env->sendAndApply(&sm);
  101. }
  102. break;
  103. default:
  104. break;
  105. }
  106. }
  107. ///SummonBoatMechanics
  108. SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
  109. AdventureSpellMechanics(s)
  110. {
  111. }
  112. ESpellCastResult SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  113. {
  114. if(parameters.caster->boat)
  115. {
  116. InfoWindow iw;
  117. iw.player = parameters.caster->tempOwner;
  118. iw.text.addTxt(MetaString::GENERAL_TXT, 333);//%s is already in boat
  119. iw.text.addReplacement(parameters.caster->name);
  120. env->sendAndApply(&iw);
  121. return ESpellCastResult::CANCEL;
  122. }
  123. int3 summonPos = parameters.caster->bestLocation();
  124. if(summonPos.x < 0)
  125. {
  126. InfoWindow iw;
  127. iw.player = parameters.caster->tempOwner;
  128. iw.text.addTxt(MetaString::GENERAL_TXT, 334);//There is no place to put the boat.
  129. env->sendAndApply(&iw);
  130. return ESpellCastResult::CANCEL;
  131. }
  132. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  133. //check if spell works at all
  134. if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
  135. {
  136. InfoWindow iw;
  137. iw.player = parameters.caster->tempOwner;
  138. iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
  139. iw.text.addReplacement(parameters.caster->name);
  140. env->sendAndApply(&iw);
  141. return ESpellCastResult::OK;
  142. }
  143. //try to find unoccupied boat to summon
  144. const CGBoat * nearest = nullptr;
  145. double dist = 0;
  146. for(const CGObjectInstance * obj : env->getMap()->objects)
  147. {
  148. if(obj && obj->ID == Obj::BOAT)
  149. {
  150. const CGBoat *b = static_cast<const CGBoat*>(obj);
  151. if(b->hero)
  152. continue; //we're looking for unoccupied boat
  153. double nDist = b->pos.dist2d(parameters.caster->getPosition());
  154. if(!nearest || nDist < dist) //it's first boat or closer than previous
  155. {
  156. nearest = b;
  157. dist = nDist;
  158. }
  159. }
  160. }
  161. if(nullptr != nearest) //we found boat to summon
  162. {
  163. ChangeObjPos cop;
  164. cop.objid = nearest->id;
  165. cop.nPos = summonPos + int3(1,0,0);
  166. cop.flags = 1;
  167. env->sendAndApply(&cop);
  168. }
  169. else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
  170. {
  171. InfoWindow iw;
  172. iw.player = parameters.caster->tempOwner;
  173. iw.text.addTxt(MetaString::GENERAL_TXT, 335); //There are no boats to summon.
  174. env->sendAndApply(&iw);
  175. }
  176. else //create boat
  177. {
  178. NewObject no;
  179. no.ID = Obj::BOAT;
  180. no.subID = parameters.caster->getBoatType();
  181. no.pos = summonPos + int3(1,0,0);
  182. env->sendAndApply(&no);
  183. }
  184. return ESpellCastResult::OK;
  185. }
  186. ///ScuttleBoatMechanics
  187. ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
  188. AdventureSpellMechanics(s)
  189. {
  190. }
  191. ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  192. {
  193. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  194. //check if spell works at all
  195. if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
  196. {
  197. InfoWindow iw;
  198. iw.player = parameters.caster->tempOwner;
  199. iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
  200. iw.text.addReplacement(parameters.caster->name);
  201. env->sendAndApply(&iw);
  202. return ESpellCastResult::OK;
  203. }
  204. if(!env->getMap()->isInTheMap(parameters.pos))
  205. {
  206. env->complain("Invalid dst tile for scuttle!");
  207. return ESpellCastResult::ERROR;
  208. }
  209. //TODO: test range, visibility
  210. const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
  211. if(!t->visitableObjects.size() || t->visitableObjects.back()->ID != Obj::BOAT)
  212. {
  213. env->complain("There is no boat to scuttle!");
  214. return ESpellCastResult::ERROR;
  215. }
  216. RemoveObject ro;
  217. ro.id = t->visitableObjects.back()->id;
  218. env->sendAndApply(&ro);
  219. return ESpellCastResult::OK;
  220. }
  221. ///DimensionDoorMechanics
  222. DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
  223. AdventureSpellMechanics(s)
  224. {
  225. }
  226. ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  227. {
  228. if(!env->getMap()->isInTheMap(parameters.pos))
  229. {
  230. env->complain("Destination is out of map!");
  231. return ESpellCastResult::ERROR;
  232. }
  233. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  234. const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getSightCenter());
  235. if(nullptr == dest)
  236. {
  237. env->complain("Destination tile doesn't exist!");
  238. return ESpellCastResult::ERROR;
  239. }
  240. if(nullptr == curr)
  241. {
  242. env->complain("Source tile doesn't exist!");
  243. return ESpellCastResult::ERROR;
  244. }
  245. if(parameters.caster->movement <= 0) //unlike town portal non-zero MP is enough
  246. {
  247. env->complain("Hero needs movement points to cast Dimension Door!");
  248. return ESpellCastResult::ERROR;
  249. }
  250. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  251. const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
  252. std::stringstream cachingStr;
  253. cachingStr << "source_" << Bonus::SPELL_EFFECT << "id_" << owner->id.num;
  254. if(parameters.caster->getBonuses(Selector::source(Bonus::SPELL_EFFECT, owner->id), Selector::all, cachingStr.str())->size() >= owner->getPower(schoolLevel)) //limit casts per turn
  255. {
  256. InfoWindow iw;
  257. iw.player = parameters.caster->tempOwner;
  258. iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
  259. iw.text.addReplacement(parameters.caster->name);
  260. env->sendAndApply(&iw);
  261. return ESpellCastResult::CANCEL;
  262. }
  263. GiveBonus gb;
  264. gb.id = parameters.caster->id.getNum();
  265. gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id);
  266. env->sendAndApply(&gb);
  267. if(!dest->isClear(curr)) //wrong dest tile
  268. {
  269. InfoWindow iw;
  270. iw.player = parameters.caster->tempOwner;
  271. iw.text.addTxt(MetaString::GENERAL_TXT, 70); //Dimension Door failed!
  272. env->sendAndApply(&iw);
  273. }
  274. else if(env->moveHero(parameters.caster->id, parameters.pos + parameters.caster->getVisitableOffset(), true))
  275. {
  276. SetMovePoints smp;
  277. smp.hid = parameters.caster->id;
  278. if(movementCost < parameters.caster->movement)
  279. smp.val = parameters.caster->movement - movementCost;
  280. else
  281. smp.val = 0;
  282. env->sendAndApply(&smp);
  283. }
  284. return ESpellCastResult::OK;
  285. }
  286. ///TownPortalMechanics
  287. TownPortalMechanics::TownPortalMechanics(const CSpell * s):
  288. AdventureSpellMechanics(s)
  289. {
  290. }
  291. ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  292. {
  293. const CGTownInstance * destination = nullptr;
  294. const int moveCost = movementCost(parameters);
  295. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  296. {
  297. std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
  298. destination = findNearestTown(env, parameters, pool);
  299. if(nullptr == destination)
  300. return ESpellCastResult::ERROR;
  301. if(parameters.caster->movement < moveCost)
  302. return ESpellCastResult::ERROR;
  303. if(destination->visitingHero)
  304. {
  305. InfoWindow iw;
  306. iw.player = parameters.caster->tempOwner;
  307. iw.text.addTxt(MetaString::GENERAL_TXT, 123);
  308. env->sendAndApply(&iw);
  309. return ESpellCastResult::CANCEL;
  310. }
  311. }
  312. else if(env->getMap()->isInTheMap(parameters.pos))
  313. {
  314. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  315. if(tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN)
  316. {
  317. env->complain("No town at destination tile");
  318. return ESpellCastResult::ERROR;
  319. }
  320. destination = dynamic_cast<CGTownInstance*>(tile.visitableObjects.back());
  321. if(nullptr == destination)
  322. {
  323. env->complain("[Internal error] invalid town object");
  324. return ESpellCastResult::ERROR;
  325. }
  326. const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->tempOwner);
  327. if(relations == PlayerRelations::ENEMIES)
  328. {
  329. env->complain("Can't teleport to enemy!");
  330. return ESpellCastResult::ERROR;
  331. }
  332. if(parameters.caster->movement < moveCost)
  333. {
  334. env->complain("This hero has not enough movement points!");
  335. return ESpellCastResult::ERROR;
  336. }
  337. if(destination->visitingHero)
  338. {
  339. env->complain("Can't teleport to occupied town!");
  340. return ESpellCastResult::ERROR;
  341. }
  342. }
  343. else
  344. {
  345. env->complain("Invalid destination tile");
  346. return ESpellCastResult::ERROR;
  347. }
  348. if(env->moveHero(parameters.caster->id, destination->visitablePos() + parameters.caster->getVisitableOffset(), true))
  349. {
  350. SetMovePoints smp;
  351. smp.hid = parameters.caster->id;
  352. smp.val = std::max<ui32>(0, parameters.caster->movement - moveCost);
  353. env->sendAndApply(&smp);
  354. }
  355. return ESpellCastResult::OK;
  356. }
  357. ESpellCastResult TownPortalMechanics::beginCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  358. {
  359. std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
  360. if(towns.empty())
  361. {
  362. InfoWindow iw;
  363. iw.player = parameters.caster->tempOwner;
  364. iw.text.addTxt(MetaString::GENERAL_TXT, 124);
  365. env->sendAndApply(&iw);
  366. return ESpellCastResult::CANCEL;
  367. }
  368. const int moveCost = movementCost(parameters);
  369. if(parameters.caster->movement < moveCost)
  370. {
  371. InfoWindow iw;
  372. iw.player = parameters.caster->tempOwner;
  373. iw.text.addTxt(MetaString::GENERAL_TXT, 125);
  374. env->sendAndApply(&iw);
  375. return ESpellCastResult::CANCEL;
  376. }
  377. if(!parameters.pos.valid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
  378. {
  379. auto queryCallback = [=](const JsonNode & reply) -> void
  380. {
  381. if(reply.getType() == JsonNode::DATA_INTEGER)
  382. {
  383. ObjectInstanceID townId(reply.Integer());
  384. const CGObjectInstance * o = env->getCb()->getObj(townId, true);
  385. if(o == nullptr)
  386. {
  387. env->complain("Invalid object instance selected");
  388. return;
  389. }
  390. if(!dynamic_cast<const CGTownInstance *>(o))
  391. {
  392. env->complain("Object instance is not town");
  393. return;
  394. }
  395. AdventureSpellCastParameters p;
  396. p.caster = parameters.caster;
  397. p.pos = o->visitablePos();
  398. performCast(env, p);
  399. }
  400. };
  401. MapObjectSelectDialog request;
  402. for(auto t : towns)
  403. {
  404. if(t->visitingHero == nullptr) //empty town
  405. request.objects.push_back(t->id);
  406. }
  407. if(request.objects.empty())
  408. {
  409. InfoWindow iw;
  410. iw.player = parameters.caster->tempOwner;
  411. iw.text.addTxt(MetaString::GENERAL_TXT, 124);
  412. env->sendAndApply(&iw);
  413. return ESpellCastResult::CANCEL;
  414. }
  415. request.player = parameters.caster->getOwner();
  416. request.title.addTxt(MetaString::JK_TXT, 40);
  417. request.description.addTxt(MetaString::JK_TXT, 41);
  418. request.icon.id = Component::SPELL;
  419. request.icon.subtype = owner->id.toEnum();
  420. env->genericQuery(&request, request.player, queryCallback);
  421. return ESpellCastResult::PENDING;
  422. }
  423. return ESpellCastResult::OK;
  424. }
  425. const CGTownInstance * TownPortalMechanics::findNearestTown(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
  426. {
  427. if(pool.empty())
  428. return nullptr;
  429. auto nearest = pool.cbegin(); //nearest town's iterator
  430. si32 dist = (*nearest)->pos.dist2dSQ(parameters.caster->pos);
  431. for(auto i = nearest + 1; i != pool.cend(); ++i)
  432. {
  433. si32 curDist = (*i)->pos.dist2dSQ(parameters.caster->pos);
  434. if(curDist < dist)
  435. {
  436. nearest = i;
  437. dist = curDist;
  438. }
  439. }
  440. return *nearest;
  441. }
  442. std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  443. {
  444. std::vector <const CGTownInstance*> ret;
  445. const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getOwner());
  446. for(const auto & color : team->players)
  447. {
  448. for(auto currTown : env->getCb()->getPlayer(color)->towns)
  449. {
  450. ret.push_back(currTown.get());
  451. }
  452. }
  453. return ret;
  454. }
  455. int TownPortalMechanics::movementCost(const AdventureSpellCastParameters & parameters) const
  456. {
  457. return GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
  458. }
  459. ///ViewMechanics
  460. ViewMechanics::ViewMechanics(const CSpell * s):
  461. AdventureSpellMechanics(s)
  462. {
  463. }
  464. ESpellCastResult ViewMechanics::applyAdventureEffects(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  465. {
  466. ShowWorldViewEx pack;
  467. pack.player = parameters.caster->getOwner();
  468. const int spellLevel = parameters.caster->getSpellSchoolLevel(owner);
  469. const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getOwner())->fogOfWarMap;
  470. for(const CGObjectInstance * obj : env->getMap()->objects)
  471. {
  472. //deleted object remain as empty pointer
  473. if(obj && filterObject(obj, spellLevel))
  474. {
  475. ObjectPosInfo posInfo(obj);
  476. if(fowMap[posInfo.pos.x][posInfo.pos.y][posInfo.pos.z] == 0)
  477. pack.objectPositions.push_back(posInfo);
  478. }
  479. }
  480. env->sendAndApply(&pack);
  481. return ESpellCastResult::OK;
  482. }
  483. ///ViewAirMechanics
  484. ViewAirMechanics::ViewAirMechanics(const CSpell * s):
  485. ViewMechanics(s)
  486. {
  487. }
  488. bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
  489. {
  490. return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
  491. }
  492. ///ViewEarthMechanics
  493. ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
  494. ViewMechanics(s)
  495. {
  496. }
  497. bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
  498. {
  499. return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
  500. }