BattleSpellMechanics.cpp 32 KB

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  1. /*
  2. * BattleSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleSpellMechanics.h"
  12. #include "../NetPacks.h"
  13. #include "../CStack.h"
  14. #include "../battle/BattleInfo.h"
  15. #include "../mapObjects/CGHeroInstance.h"
  16. #include "../mapObjects/CGTownInstance.h"
  17. ///HealingSpellMechanics
  18. HealingSpellMechanics::HealingSpellMechanics(const CSpell * s):
  19. DefaultSpellMechanics(s)
  20. {
  21. }
  22. void HealingSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  23. {
  24. EHealLevel healLevel = getHealLevel(parameters.effectLevel);
  25. EHealPower healPower = getHealPower(parameters.effectLevel);
  26. int hpGained = calculateHealedHP(env, parameters, ctx);
  27. StacksHealedOrResurrected shr;
  28. shr.lifeDrain = false;
  29. shr.tentHealing = false;
  30. //special case for Archangel
  31. shr.cure = parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING && owner->id == SpellID::RESURRECTION;
  32. for(auto & attackedCre : ctx.attackedCres)
  33. {
  34. int32_t stackHPgained = parameters.caster->getSpellBonus(owner, hpGained, attackedCre);
  35. CHealth health = attackedCre->healthAfterHealed(stackHPgained, healLevel, healPower);
  36. CHealthInfo hi;
  37. health.toInfo(hi);
  38. hi.stackId = attackedCre->ID;
  39. hi.delta = stackHPgained;
  40. shr.healedStacks.push_back(hi);
  41. }
  42. if(!shr.healedStacks.empty())
  43. env->sendAndApply(&shr);
  44. }
  45. int HealingSpellMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  46. {
  47. return parameters.getEffectValue();
  48. }
  49. ///AntimagicMechanics
  50. AntimagicMechanics::AntimagicMechanics(const CSpell * s):
  51. DefaultSpellMechanics(s)
  52. {
  53. }
  54. void AntimagicMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  55. {
  56. DefaultSpellMechanics::applyBattle(battle, packet);
  57. doDispell(battle, packet, [this](const Bonus *b) -> bool
  58. {
  59. if(b->source == Bonus::SPELL_EFFECT)
  60. {
  61. const CSpell * sourceSpell = SpellID(b->sid).toSpell();
  62. if(!sourceSpell)
  63. return false;//error
  64. //keep positive effects
  65. if(sourceSpell->isPositive())
  66. return false;
  67. //keep own effects
  68. if(sourceSpell == owner)
  69. return false;
  70. //remove all others
  71. return true;
  72. }
  73. return false; //not a spell effect
  74. });
  75. }
  76. ///ChainLightningMechanics
  77. ChainLightningMechanics::ChainLightningMechanics(const CSpell * s):
  78. DefaultSpellMechanics(s)
  79. {
  80. }
  81. std::vector<const CStack *> ChainLightningMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
  82. {
  83. std::vector<const CStack *> res;
  84. std::set<BattleHex> possibleHexes;
  85. for(auto stack : cb->battleGetAllStacks())
  86. {
  87. if(stack->isValidTarget())
  88. for(auto hex : stack->getHexes())
  89. possibleHexes.insert(hex);
  90. }
  91. static const std::array<int, 4> targetsOnLevel = {4, 4, 5, 5};
  92. BattleHex lightningHex = destination;
  93. for(int i = 0; i < targetsOnLevel.at(spellLvl); ++i)
  94. {
  95. auto stack = cb->battleGetStackByPos(lightningHex, true);
  96. if(!stack)
  97. break;
  98. res.push_back(stack);
  99. for(auto hex : stack->getHexes())
  100. possibleHexes.erase(hex); //can't hit same stack twice
  101. if(possibleHexes.empty()) //not enough targets
  102. break;
  103. lightningHex = BattleHex::getClosestTile(stack->side, lightningHex, possibleHexes);
  104. }
  105. return res;
  106. }
  107. ///CloneMechanics
  108. CloneMechanics::CloneMechanics(const CSpell * s):
  109. DefaultSpellMechanics(s)
  110. {
  111. }
  112. void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  113. {
  114. const CStack * clonedStack = vstd::frontOrNull(ctx.attackedCres);
  115. if(!clonedStack)
  116. {
  117. env->complain("No target stack to clone!");
  118. return;
  119. }
  120. BattleStackAdded bsa;
  121. bsa.creID = clonedStack->type->idNumber;
  122. bsa.side = parameters.casterSide;
  123. bsa.summoned = true;
  124. bsa.pos = parameters.cb->getAvaliableHex(bsa.creID, parameters.casterSide);
  125. bsa.amount = clonedStack->getCount();
  126. env->sendAndApply(&bsa);
  127. BattleSetStackProperty ssp;
  128. ssp.stackID = bsa.newStackID;//we know stack ID after apply
  129. ssp.which = BattleSetStackProperty::CLONED;
  130. ssp.val = 0;
  131. ssp.absolute = 1;
  132. env->sendAndApply(&ssp);
  133. ssp.stackID = clonedStack->ID;
  134. ssp.which = BattleSetStackProperty::HAS_CLONE;
  135. ssp.val = bsa.newStackID;
  136. ssp.absolute = 1;
  137. env->sendAndApply(&ssp);
  138. SetStackEffect sse;
  139. sse.stacks.push_back(bsa.newStackID);
  140. Bonus lifeTimeMarker(Bonus::N_TURNS, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id.num);
  141. lifeTimeMarker.turnsRemain = parameters.enchantPower;
  142. sse.effect.push_back(lifeTimeMarker);
  143. env->sendAndApply(&sse);
  144. }
  145. ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  146. {
  147. //can't clone already cloned creature
  148. if(obj->isClone())
  149. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  150. //can`t clone if old clone still alive
  151. if(obj->cloneID != -1)
  152. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  153. ui8 schoolLevel;
  154. if(caster)
  155. schoolLevel = caster->getEffectLevel(owner);
  156. else
  157. schoolLevel = 3;//todo: remove
  158. if(schoolLevel < 3)
  159. {
  160. int maxLevel = (std::max(schoolLevel, (ui8)1) + 4);
  161. int creLevel = obj->getCreature()->level;
  162. if(maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, any level for expert
  163. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  164. }
  165. //use default algorithm only if there is no mechanics-related problem
  166. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  167. }
  168. ///CureMechanics
  169. CureMechanics::CureMechanics(const CSpell * s):
  170. HealingSpellMechanics(s)
  171. {
  172. }
  173. void CureMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  174. {
  175. DefaultSpellMechanics::applyBattle(battle, packet);
  176. doDispell(battle, packet, dispellSelector);
  177. }
  178. EHealLevel CureMechanics::getHealLevel(int effectLevel) const
  179. {
  180. return EHealLevel::HEAL;
  181. }
  182. EHealPower CureMechanics::getHealPower(int effectLevel) const
  183. {
  184. return EHealPower::PERMANENT;
  185. }
  186. bool CureMechanics::dispellSelector(const Bonus * b)
  187. {
  188. if(b->source == Bonus::SPELL_EFFECT)
  189. {
  190. const CSpell * sp = SpellID(b->sid).toSpell();
  191. return sp && sp->isNegative();
  192. }
  193. return false; //not a spell effect
  194. }
  195. ESpellCastProblem::ESpellCastProblem CureMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  196. {
  197. //Selector method name is ok as cashing string. --AVS
  198. if(!obj->canBeHealed() && !canDispell(obj, dispellSelector, "CureMechanics::dispellSelector"))
  199. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  200. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  201. }
  202. ///DispellMechanics
  203. DispellMechanics::DispellMechanics(const CSpell * s):
  204. DefaultSpellMechanics(s)
  205. {
  206. }
  207. void DispellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  208. {
  209. DefaultSpellMechanics::applyBattle(battle, packet);
  210. doDispell(battle, packet, Selector::all);
  211. }
  212. ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  213. {
  214. //just in case
  215. if(!obj->alive())
  216. return ESpellCastProblem::WRONG_SPELL_TARGET;
  217. //DISPELL ignores all immunities, except specific absolute immunity
  218. {
  219. //SPELL_IMMUNITY absolute case
  220. std::stringstream cachingStr;
  221. cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << owner->id.toEnum() << "addInfo_1";
  222. if(obj->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, owner->id.toEnum(), 1), cachingStr.str()))
  223. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  224. }
  225. if(canDispell(obj, Selector::all, "DefaultSpellMechanics::dispellSelector"))
  226. return ESpellCastProblem::OK;
  227. else
  228. return ESpellCastProblem::WRONG_SPELL_TARGET;
  229. //any other immunities are ignored - do not execute default algorithm
  230. }
  231. void DispellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  232. {
  233. if(parameters.spellLvl > 2)
  234. {
  235. //expert DISPELL also removes spell-created obstacles
  236. ObstaclesRemoved packet;
  237. for(const auto obstacle : parameters.cb->obstacles)
  238. {
  239. if(obstacle->obstacleType == CObstacleInstance::FIRE_WALL
  240. || obstacle->obstacleType == CObstacleInstance::FORCE_FIELD
  241. || obstacle->obstacleType == CObstacleInstance::LAND_MINE)
  242. packet.obstacles.insert(obstacle->uniqueID);
  243. }
  244. if(!packet.obstacles.empty())
  245. env->sendAndApply(&packet);
  246. }
  247. }
  248. ///EarthquakeMechanics
  249. EarthquakeMechanics::EarthquakeMechanics(const CSpell * s):
  250. SpecialSpellMechanics(s)
  251. {
  252. }
  253. void EarthquakeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  254. {
  255. if(nullptr == parameters.cb->battleGetDefendedTown())
  256. {
  257. env->complain("EarthquakeMechanics: not town siege");
  258. return;
  259. }
  260. if(CGTownInstance::NONE == parameters.cb->battleGetDefendedTown()->fortLevel())
  261. {
  262. env->complain("EarthquakeMechanics: town has no fort");
  263. return;
  264. }
  265. //start with all destructible parts
  266. std::set<EWallPart::EWallPart> possibleTargets =
  267. {
  268. EWallPart::KEEP,
  269. EWallPart::BOTTOM_TOWER,
  270. EWallPart::BOTTOM_WALL,
  271. EWallPart::BELOW_GATE,
  272. EWallPart::OVER_GATE,
  273. EWallPart::UPPER_WALL,
  274. EWallPart::UPPER_TOWER,
  275. EWallPart::GATE
  276. };
  277. assert(possibleTargets.size() == EWallPart::PARTS_COUNT);
  278. const int targetsToAttack = 2 + std::max<int>(parameters.spellLvl - 1, 0);
  279. CatapultAttack ca;
  280. ca.attacker = -1;
  281. for(int i = 0; i < targetsToAttack; i++)
  282. {
  283. //Any destructible part can be hit regardless of its HP. Multiple hit on same target is allowed.
  284. EWallPart::EWallPart target = *RandomGeneratorUtil::nextItem(possibleTargets, env->getRandomGenerator());
  285. auto & currentHP = parameters.cb->si.wallState;
  286. if(currentHP.at(target) == EWallState::DESTROYED || currentHP.at(target) == EWallState::NONE)
  287. continue;
  288. CatapultAttack::AttackInfo attackInfo;
  289. attackInfo.damageDealt = 1;
  290. attackInfo.attackedPart = target;
  291. attackInfo.destinationTile = parameters.cb->wallPartToBattleHex(target);
  292. ca.attackedParts.push_back(attackInfo);
  293. //removing creatures in turrets / keep if one is destroyed
  294. BattleHex posRemove;
  295. switch(target)
  296. {
  297. case EWallPart::KEEP:
  298. posRemove = -2;
  299. break;
  300. case EWallPart::BOTTOM_TOWER:
  301. posRemove = -3;
  302. break;
  303. case EWallPart::UPPER_TOWER:
  304. posRemove = -4;
  305. break;
  306. }
  307. if(posRemove != BattleHex::INVALID)
  308. {
  309. BattleStacksRemoved bsr;
  310. for(auto & elem : parameters.cb->stacks)
  311. {
  312. if(elem->position == posRemove)
  313. {
  314. bsr.stackIDs.insert(elem->ID);
  315. break;
  316. }
  317. }
  318. if(bsr.stackIDs.size() > 0)
  319. env->sendAndApply(&bsr);
  320. }
  321. }
  322. env->sendAndApply(&ca);
  323. }
  324. ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  325. {
  326. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  327. {
  328. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  329. return ESpellCastProblem::INVALID;
  330. }
  331. if(nullptr == cb->battleGetDefendedTown())
  332. {
  333. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  334. }
  335. if(CGTownInstance::NONE == cb->battleGetDefendedTown()->fortLevel())
  336. {
  337. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  338. }
  339. CSpell::TargetInfo ti(owner, caster->getSpellSchoolLevel(owner));
  340. if(ti.smart)
  341. {
  342. const auto side = cb->playerToSide(caster->getOwner());
  343. if(!side)
  344. return ESpellCastProblem::INVALID;
  345. //if spell targeting is smart, then only attacker can use it
  346. if(side.get() != BattleSide::ATTACKER)
  347. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  348. }
  349. const auto attackableBattleHexes = cb->getAttackableBattleHexes();
  350. if(attackableBattleHexes.empty())
  351. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  352. return ESpellCastProblem::OK;
  353. }
  354. bool EarthquakeMechanics::requiresCreatureTarget() const
  355. {
  356. return false;
  357. }
  358. ///HypnotizeMechanics
  359. HypnotizeMechanics::HypnotizeMechanics(const CSpell * s):
  360. DefaultSpellMechanics(s)
  361. {
  362. }
  363. ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  364. {
  365. //todo: maybe do not resist on passive cast
  366. if(nullptr != caster)
  367. {
  368. //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
  369. int64_t subjectHealth = obj->health.available();
  370. //apply 'damage' bonus for hypnotize, including hero specialty
  371. int64_t maxHealth = caster->getSpellBonus(owner, owner->calculateRawEffectValue(caster->getEffectLevel(owner), caster->getEffectPower(owner)), obj);
  372. if(subjectHealth > maxHealth)
  373. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  374. }
  375. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  376. }
  377. ///ObstacleMechanics
  378. ObstacleMechanics::ObstacleMechanics(const CSpell * s):
  379. SpecialSpellMechanics(s)
  380. {
  381. }
  382. ESpellCastProblem::ESpellCastProblem ObstacleMechanics::canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const
  383. {
  384. const auto side = cb->playerToSide(caster->getOwner());
  385. const auto level = caster->getSpellSchoolLevel(owner);
  386. if(!side)
  387. return ESpellCastProblem::INVALID;
  388. bool hexesOutsideBattlefield = false;
  389. auto tilesThatMustBeClear = owner->rangeInHexes(destination, level, side.get(), &hexesOutsideBattlefield);
  390. const CSpell::TargetInfo ti(owner, level, mode);
  391. for(const BattleHex & hex : tilesThatMustBeClear)
  392. if(!isHexAviable(cb, hex, ti.clearAffected))
  393. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  394. if(hexesOutsideBattlefield)
  395. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  396. return ESpellCastProblem::OK;
  397. }
  398. bool ObstacleMechanics::isHexAviable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear)
  399. {
  400. if(!hex.isAvailable())
  401. return false;
  402. if(!mustBeClear)
  403. return true;
  404. if(cb->battleGetStackByPos(hex, true))
  405. return false;
  406. auto obst = cb->battleGetAllObstaclesOnPos(hex, false);
  407. for(auto & i : obst)
  408. if(i->obstacleType != CObstacleInstance::MOAT)
  409. return false;
  410. if(cb->battleGetDefendedTown() != nullptr && cb->battleGetDefendedTown()->fortLevel() != CGTownInstance::NONE)
  411. {
  412. EWallPart::EWallPart part = cb->battleHexToWallPart(hex);
  413. if(part == EWallPart::INVALID || part == EWallPart::INDESTRUCTIBLE_PART_OF_GATE)
  414. return true;//no fortification here
  415. else if(static_cast<int>(part) < 0)
  416. return false;//indestuctible part (cant be checked by battleGetWallState)
  417. else if(part == EWallPart::BOTTOM_TOWER || part == EWallPart::UPPER_TOWER)
  418. return false;//destructible, but should not be available
  419. else if(cb->battleGetWallState(part) != EWallState::DESTROYED && cb->battleGetWallState(part) != EWallState::NONE)
  420. return false;
  421. }
  422. return true;
  423. }
  424. void ObstacleMechanics::placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const
  425. {
  426. const int obstacleIdToGive = parameters.cb->obstacles.size()+1;
  427. auto obstacle = std::make_shared<SpellCreatedObstacle>();
  428. setupObstacle(obstacle.get());
  429. obstacle->pos = pos;
  430. obstacle->casterSide = parameters.casterSide;
  431. obstacle->ID = owner->id;
  432. obstacle->spellLevel = parameters.effectLevel;
  433. obstacle->casterSpellPower = parameters.effectPower;
  434. obstacle->uniqueID = obstacleIdToGive;
  435. BattleObstaclePlaced bop;
  436. bop.obstacle = obstacle;
  437. env->sendAndApply(&bop);
  438. }
  439. ///PatchObstacleMechanics
  440. PatchObstacleMechanics::PatchObstacleMechanics(const CSpell * s):
  441. ObstacleMechanics(s)
  442. {
  443. }
  444. void PatchObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  445. {
  446. std::vector<BattleHex> availableTiles;
  447. for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
  448. {
  449. BattleHex hex = i;
  450. if(isHexAviable(parameters.cb, hex, true))
  451. availableTiles.push_back(hex);
  452. }
  453. RandomGeneratorUtil::randomShuffle(availableTiles, env->getRandomGenerator());
  454. const int patchesForSkill[] = {4, 4, 6, 8};
  455. const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
  456. //land mines or quicksand patches are handled as spell created obstacles
  457. for (int i = 0; i < patchesToPut; i++)
  458. placeObstacle(env, parameters, availableTiles.at(i));
  459. }
  460. ///LandMineMechanics
  461. LandMineMechanics::LandMineMechanics(const CSpell * s):
  462. PatchObstacleMechanics(s)
  463. {
  464. }
  465. ESpellCastProblem::ESpellCastProblem LandMineMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  466. {
  467. //LandMine are useless if enemy has native stack and can see mines, check for LandMine damage immunity is done in general way by CSpell
  468. const auto side = cb->playerToSide(caster->getOwner());
  469. if(!side)
  470. return ESpellCastProblem::INVALID;
  471. const ui8 otherSide = cb->otherSide(side.get());
  472. if(cb->battleHasNativeStack(otherSide))
  473. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  474. return DefaultSpellMechanics::canBeCast(cb, mode, caster);
  475. }
  476. bool LandMineMechanics::requiresCreatureTarget() const
  477. {
  478. return true;
  479. }
  480. void LandMineMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  481. {
  482. obstacle->obstacleType = CObstacleInstance::LAND_MINE;
  483. obstacle->turnsRemaining = -1;
  484. obstacle->visibleForAnotherSide = false;
  485. }
  486. ///QuicksandMechanics
  487. QuicksandMechanics::QuicksandMechanics(const CSpell * s):
  488. PatchObstacleMechanics(s)
  489. {
  490. }
  491. bool QuicksandMechanics::requiresCreatureTarget() const
  492. {
  493. return false;
  494. }
  495. void QuicksandMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  496. {
  497. obstacle->obstacleType = CObstacleInstance::QUICKSAND;
  498. obstacle->turnsRemaining = -1;
  499. obstacle->visibleForAnotherSide = false;
  500. }
  501. ///WallMechanics
  502. WallMechanics::WallMechanics(const CSpell * s):
  503. ObstacleMechanics(s)
  504. {
  505. }
  506. std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes) const
  507. {
  508. std::vector<BattleHex> ret;
  509. //Special case - shape of obstacle depends on caster's side
  510. //TODO make it possible through spell config
  511. BattleHex::EDir firstStep, secondStep;
  512. if(side)
  513. {
  514. firstStep = BattleHex::TOP_LEFT;
  515. secondStep = BattleHex::TOP_RIGHT;
  516. }
  517. else
  518. {
  519. firstStep = BattleHex::TOP_RIGHT;
  520. secondStep = BattleHex::TOP_LEFT;
  521. }
  522. //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
  523. auto addIfValid = [&](BattleHex hex)
  524. {
  525. if(hex.isValid())
  526. ret.push_back(hex);
  527. else if(outDroppedHexes)
  528. *outDroppedHexes = true;
  529. };
  530. ret.push_back(centralHex);
  531. addIfValid(centralHex.moveInDirection(firstStep, false));
  532. if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
  533. addIfValid(centralHex.moveInDirection(secondStep, false)); //moveInDir function modifies subject hex
  534. return ret;
  535. }
  536. ///FireWallMechanics
  537. FireWallMechanics::FireWallMechanics(const CSpell * s):
  538. WallMechanics(s)
  539. {
  540. }
  541. bool FireWallMechanics::requiresCreatureTarget() const
  542. {
  543. return true;
  544. }
  545. void FireWallMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  546. {
  547. const BattleHex destination = parameters.getFirstDestinationHex();
  548. if(!destination.isValid())
  549. {
  550. env->complain("Invalid destination for FIRE_WALL");
  551. return;
  552. }
  553. //firewall is build from multiple obstacles - one fire piece for each affected hex
  554. auto affectedHexes = owner->rangeInHexes(destination, parameters.spellLvl, parameters.casterSide);
  555. for(BattleHex hex : affectedHexes)
  556. placeObstacle(env, parameters, hex);
  557. }
  558. void FireWallMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  559. {
  560. obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
  561. obstacle->turnsRemaining = 2;
  562. obstacle->visibleForAnotherSide = true;
  563. }
  564. ///ForceFieldMechanics
  565. ForceFieldMechanics::ForceFieldMechanics(const CSpell * s):
  566. WallMechanics(s)
  567. {
  568. }
  569. bool ForceFieldMechanics::requiresCreatureTarget() const
  570. {
  571. return false;
  572. }
  573. void ForceFieldMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  574. {
  575. const BattleHex destination = parameters.getFirstDestinationHex();
  576. if(!destination.isValid())
  577. {
  578. env->complain("Invalid destination for FORCE_FIELD");
  579. return;
  580. }
  581. placeObstacle(env, parameters, destination);
  582. }
  583. void ForceFieldMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  584. {
  585. obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
  586. obstacle->turnsRemaining = 2;
  587. obstacle->visibleForAnotherSide = true;
  588. }
  589. ///RemoveObstacleMechanics
  590. RemoveObstacleMechanics::RemoveObstacleMechanics(const CSpell * s):
  591. SpecialSpellMechanics(s)
  592. {
  593. }
  594. void RemoveObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  595. {
  596. auto obstacleToRemove = parameters.cb->battleGetAllObstaclesOnPos(parameters.getFirstDestinationHex(), false);
  597. if(!obstacleToRemove.empty())
  598. {
  599. ObstaclesRemoved obr;
  600. bool complain = true;
  601. for(auto & i : obstacleToRemove)
  602. {
  603. if(canRemove(i.get(), parameters.spellLvl))
  604. {
  605. obr.obstacles.insert(i->uniqueID);
  606. complain = false;
  607. }
  608. }
  609. if(!complain)
  610. env->sendAndApply(&obr);
  611. else if(complain || obr.obstacles.empty())
  612. env->complain("Cant remove this obstacle!");
  613. }
  614. else
  615. env->complain("There's no obstacle to remove!");
  616. }
  617. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  618. {
  619. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  620. {
  621. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  622. return ESpellCastProblem::INVALID;
  623. }
  624. const int spellLevel = caster->getSpellSchoolLevel(owner);
  625. for(auto obstacle : cb->battleGetAllObstacles())
  626. if(canRemove(obstacle.get(), spellLevel))
  627. return ESpellCastProblem::OK;
  628. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  629. }
  630. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const
  631. {
  632. const auto level = caster->getSpellSchoolLevel(owner);
  633. auto obstacles = cb->battleGetAllObstaclesOnPos(destination, false);
  634. if(!obstacles.empty())
  635. {
  636. for(auto & i : obstacles)
  637. if(canRemove(i.get(), level))
  638. return ESpellCastProblem::OK;
  639. }
  640. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  641. }
  642. bool RemoveObstacleMechanics::canRemove(const CObstacleInstance * obstacle, const int spellLevel) const
  643. {
  644. switch (obstacle->obstacleType)
  645. {
  646. case CObstacleInstance::ABSOLUTE_OBSTACLE: //cliff-like obstacles can't be removed
  647. case CObstacleInstance::MOAT:
  648. return false;
  649. case CObstacleInstance::USUAL:
  650. return true;
  651. case CObstacleInstance::FIRE_WALL:
  652. if(spellLevel >= 2)
  653. return true;
  654. break;
  655. case CObstacleInstance::QUICKSAND:
  656. case CObstacleInstance::LAND_MINE:
  657. case CObstacleInstance::FORCE_FIELD:
  658. if(spellLevel >= 3)
  659. return true;
  660. break;
  661. default:
  662. break;
  663. }
  664. return false;
  665. }
  666. bool RemoveObstacleMechanics::requiresCreatureTarget() const
  667. {
  668. return false;
  669. }
  670. ///RisingSpellMechanics
  671. RisingSpellMechanics::RisingSpellMechanics(const CSpell * s):
  672. HealingSpellMechanics(s)
  673. {
  674. }
  675. EHealLevel RisingSpellMechanics::getHealLevel(int effectLevel) const
  676. {
  677. return EHealLevel::RESURRECT;
  678. }
  679. EHealPower RisingSpellMechanics::getHealPower(int effectLevel) const
  680. {
  681. //this may be even distinct class
  682. if((effectLevel <= 1) && (owner->id == SpellID::RESURRECTION))
  683. return EHealPower::ONE_BATTLE;
  684. else
  685. return EHealPower::PERMANENT;
  686. }
  687. ///SacrificeMechanics
  688. SacrificeMechanics::SacrificeMechanics(const CSpell * s):
  689. RisingSpellMechanics(s)
  690. {
  691. }
  692. ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  693. {
  694. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  695. {
  696. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  697. return ESpellCastProblem::INVALID;
  698. }
  699. // for sacrifice we have to check for 2 targets (one dead to resurrect and one living to destroy)
  700. bool targetExists = false;
  701. bool targetToSacrificeExists = false;
  702. for(const CStack * stack : cb->battleGetAllStacks())
  703. {
  704. //using isImmuneBy directly as this mechanics does not have overridden immunity check
  705. //therefore we do not need to check caster and casting mode
  706. //TODO: check that we really should check immunity for both stacks
  707. ESpellCastProblem::ESpellCastProblem res = owner->internalIsImmune(caster, stack);
  708. const bool immune = ESpellCastProblem::OK != res && ESpellCastProblem::NOT_DECIDED != res;
  709. const bool casterStack = stack->owner == caster->getOwner();
  710. if(!immune && casterStack)
  711. {
  712. if(stack->alive())
  713. targetToSacrificeExists = true;
  714. else
  715. targetExists = true;
  716. if(targetExists && targetToSacrificeExists)
  717. break;
  718. }
  719. }
  720. if(targetExists && targetToSacrificeExists)
  721. return ESpellCastProblem::OK;
  722. else
  723. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  724. }
  725. void SacrificeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  726. {
  727. const CStack * victim = nullptr;
  728. if(parameters.destinations.size() == 2)
  729. {
  730. victim = parameters.destinations[1].stackValue;
  731. }
  732. if(nullptr == victim)
  733. {
  734. env->complain("SacrificeMechanics: No stack to sacrifice");
  735. return;
  736. }
  737. //resurrect target after basic checks
  738. RisingSpellMechanics::applyBattleEffects(env, parameters, ctx);
  739. //it is safe to remove even active stack
  740. BattleStacksRemoved bsr;
  741. bsr.stackIDs.insert(victim->ID);
  742. env->sendAndApply(&bsr);
  743. }
  744. int SacrificeMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  745. {
  746. const CStack * victim = nullptr;
  747. if(parameters.destinations.size() == 2)
  748. {
  749. victim = parameters.destinations[1].stackValue;
  750. }
  751. if(nullptr == victim)
  752. {
  753. env->complain("SacrificeMechanics: No stack to sacrifice");
  754. return 0;
  755. }
  756. return (parameters.effectPower + victim->MaxHealth() + owner->getPower(parameters.effectLevel)) * victim->getCount();
  757. }
  758. bool SacrificeMechanics::requiresCreatureTarget() const
  759. {
  760. return false;//canBeCast do all target existence checks
  761. }
  762. ///SpecialRisingSpellMechanics
  763. SpecialRisingSpellMechanics::SpecialRisingSpellMechanics(const CSpell * s):
  764. RisingSpellMechanics(s)
  765. {
  766. }
  767. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const
  768. {
  769. const auto level = caster->getSpellSchoolLevel(owner);
  770. const CSpell::TargetInfo ti(owner, level, mode);
  771. auto mainFilter = [cb, ti, caster, destination, this](const CStack * s) -> bool
  772. {
  773. const bool ownerMatches = !ti.smart || cb->battleMatchOwner(caster->getOwner(), s, owner->getPositiveness());
  774. return ownerMatches && s->coversPos(destination) && ESpellCastProblem::OK == owner->isImmuneByStack(caster, s);
  775. };
  776. //find alive possible target
  777. const CStack * stackToHeal = cb->getStackIf([mainFilter](const CStack * s)
  778. {
  779. return s->isValidTarget(false) && mainFilter(s);
  780. });
  781. if(nullptr == stackToHeal)
  782. {
  783. //find dead possible target if there is no alive target
  784. stackToHeal = cb->getStackIf([mainFilter](const CStack * s)
  785. {
  786. return s->isValidTarget(true) && mainFilter(s);
  787. });
  788. //we have found dead target
  789. if(nullptr != stackToHeal)
  790. {
  791. for(const BattleHex & hex : stackToHeal->getHexes())
  792. {
  793. const CStack * other = cb->getStackIf([hex, stackToHeal](const CStack * s)
  794. {
  795. return s->isValidTarget(true) && s->coversPos(hex) && s != stackToHeal;
  796. });
  797. if(nullptr != other)
  798. return ESpellCastProblem::NO_APPROPRIATE_TARGET;//alive stack blocks resurrection
  799. }
  800. }
  801. }
  802. if(nullptr == stackToHeal)
  803. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  804. return ESpellCastProblem::OK;
  805. }
  806. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  807. {
  808. // following does apply to resurrect and animate dead(?) only
  809. // for sacrifice health calculation and health limit check don't matter
  810. if(obj->getCount() >= obj->baseAmount)
  811. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  812. //FIXME: code duplication with BattleSpellCastParameters
  813. auto getEffectValue = [&]() -> si32
  814. {
  815. si32 effectValue = caster->getEffectValue(owner);
  816. return (effectValue == 0) ? owner->calculateRawEffectValue(caster->getEffectLevel(owner), caster->getEffectPower(owner)) : effectValue;
  817. };
  818. if(caster)
  819. {
  820. auto maxHealth = getEffectValue();
  821. if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
  822. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  823. }
  824. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  825. }
  826. ///SummonMechanics
  827. SummonMechanics::SummonMechanics(const CSpell * s, CreatureID cre):
  828. SpecialSpellMechanics(s), creatureToSummon(cre)
  829. {
  830. }
  831. ESpellCastProblem::ESpellCastProblem SummonMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  832. {
  833. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  834. {
  835. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  836. return ESpellCastProblem::INVALID;
  837. }
  838. //check if there are summoned elementals of other type
  839. auto otherSummoned = cb->battleGetStacksIf([caster, this](const CStack * st)
  840. {
  841. return (st->owner == caster->getOwner())
  842. && (vstd::contains(st->state, EBattleStackState::SUMMONED))
  843. && (!st->isClone())
  844. && (st->getCreature()->idNumber != creatureToSummon);
  845. });
  846. if(!otherSummoned.empty())
  847. return ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED;
  848. return ESpellCastProblem::OK;
  849. }
  850. void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  851. {
  852. BattleStackAdded bsa;
  853. bsa.creID = creatureToSummon;
  854. bsa.side = parameters.casterSide;
  855. bsa.summoned = true;
  856. bsa.pos = parameters.cb->getAvaliableHex(creatureToSummon, parameters.casterSide); //TODO: unify it
  857. //TODO stack casting -> probably power will be zero; set the proper number of creatures manually
  858. int percentBonus = parameters.casterHero ? parameters.casterHero->valOfBonuses(Bonus::SPECIFIC_SPELL_DAMAGE, owner->id.toEnum()) : 0;
  859. bsa.amount = parameters.effectPower
  860. * owner->getPower(parameters.spellLvl)
  861. * (100 + percentBonus) / 100.0; //new feature - percentage bonus
  862. if(bsa.amount)
  863. env->sendAndApply(&bsa);
  864. else
  865. env->complain("Summoning didn't summon any!");
  866. }
  867. bool SummonMechanics::requiresCreatureTarget() const
  868. {
  869. return false;
  870. }
  871. ///TeleportMechanics
  872. TeleportMechanics::TeleportMechanics(const CSpell * s):
  873. DefaultSpellMechanics(s)
  874. {
  875. }
  876. void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  877. {
  878. if(parameters.destinations.size() == 2)
  879. {
  880. //first destination hex to move to
  881. const BattleHex destination = parameters.destinations[0].hexValue;
  882. if(!destination.isValid())
  883. {
  884. env->complain("TeleportMechanics: invalid teleport destination");
  885. return;
  886. }
  887. //second destination creature to move
  888. const CStack * target = parameters.destinations[1].stackValue;
  889. if(nullptr == target)
  890. {
  891. env->complain("TeleportMechanics: no stack to teleport");
  892. return;
  893. }
  894. if(!parameters.cb->battleCanTeleportTo(target, destination, parameters.effectLevel))
  895. {
  896. env->complain("TeleportMechanics: forbidden teleport");
  897. return;
  898. }
  899. BattleStackMoved bsm;
  900. bsm.distance = -1;
  901. bsm.stack = target->ID;
  902. std::vector<BattleHex> tiles;
  903. tiles.push_back(destination);
  904. bsm.tilesToMove = tiles;
  905. bsm.teleporting = true;
  906. env->sendAndApply(&bsm);
  907. }
  908. else
  909. {
  910. env->complain("TeleportMechanics: 2 destinations required.");
  911. return;
  912. }
  913. }
  914. ESpellCastProblem::ESpellCastProblem TeleportMechanics::canBeCast(const CBattleInfoCallback* cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  915. {
  916. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  917. {
  918. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  919. return ESpellCastProblem::INVALID;
  920. }
  921. return DefaultSpellMechanics::canBeCast(cb, mode, caster);
  922. }