CDefaultSpellMechanics.cpp 25 KB

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  1. /*
  2. * CDefaultSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CDefaultSpellMechanics.h"
  12. #include "../CStack.h"
  13. #include "../battle/BattleInfo.h"
  14. #include "../CGeneralTextHandler.h"
  15. namespace SRSLPraserHelpers
  16. {
  17. static int XYToHex(int x, int y)
  18. {
  19. return x + GameConstants::BFIELD_WIDTH * y;
  20. }
  21. static int XYToHex(std::pair<int, int> xy)
  22. {
  23. return XYToHex(xy.first, xy.second);
  24. }
  25. static int hexToY(int battleFieldPosition)
  26. {
  27. return battleFieldPosition/GameConstants::BFIELD_WIDTH;
  28. }
  29. static int hexToX(int battleFieldPosition)
  30. {
  31. int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
  32. return pos;
  33. }
  34. static std::pair<int, int> hexToPair(int battleFieldPosition)
  35. {
  36. return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
  37. }
  38. //moves hex by one hex in given direction
  39. //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
  40. static std::pair<int, int> gotoDir(int x, int y, int direction)
  41. {
  42. switch(direction)
  43. {
  44. case 0: //top left
  45. return std::make_pair((y%2) ? x-1 : x, y-1);
  46. case 1: //top right
  47. return std::make_pair((y%2) ? x : x+1, y-1);
  48. case 2: //right
  49. return std::make_pair(x+1, y);
  50. case 3: //right bottom
  51. return std::make_pair((y%2) ? x : x+1, y+1);
  52. case 4: //left bottom
  53. return std::make_pair((y%2) ? x-1 : x, y+1);
  54. case 5: //left
  55. return std::make_pair(x-1, y);
  56. default:
  57. throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
  58. }
  59. }
  60. static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
  61. {
  62. return gotoDir(xy.first, xy.second, direction);
  63. }
  64. static bool isGoodHex(std::pair<int, int> xy)
  65. {
  66. return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
  67. }
  68. //helper function for rangeInHexes
  69. static std::set<ui16> getInRange(unsigned int center, int low, int high)
  70. {
  71. std::set<ui16> ret;
  72. if(low == 0)
  73. {
  74. ret.insert(center);
  75. }
  76. std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
  77. for(auto & elem : mainPointForLayer)
  78. elem = hexToPair(center);
  79. for(int it=1; it<=high; ++it) //it - distance to the center
  80. {
  81. for(int b=0; b<6; ++b)
  82. mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
  83. if(it>=low)
  84. {
  85. std::pair<int, int> curHex;
  86. //adding lines (A-b, B-c, C-d, etc)
  87. for(int v=0; v<6; ++v)
  88. {
  89. curHex = mainPointForLayer[v];
  90. for(int h=0; h<it; ++h)
  91. {
  92. if(isGoodHex(curHex))
  93. ret.insert(XYToHex(curHex));
  94. curHex = gotoDir(curHex, (v+2)%6);
  95. }
  96. }
  97. } //if(it>=low)
  98. }
  99. return ret;
  100. }
  101. }
  102. SpellCastContext::SpellCastContext(const DefaultSpellMechanics * mechanics_, const SpellCastEnvironment * env_, const BattleSpellCastParameters & parameters_):
  103. mechanics(mechanics_), env(env_), attackedCres(), sc(), si(), parameters(parameters_), otherHero(nullptr), spellCost(0), damageToDisplay(0)
  104. {
  105. sc.side = parameters.casterSide;
  106. sc.id = mechanics->owner->id;
  107. sc.skill = parameters.spellLvl;
  108. sc.tile = parameters.getFirstDestinationHex();
  109. sc.castByHero = parameters.mode == ECastingMode::HERO_CASTING;
  110. sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
  111. sc.manaGained = 0;
  112. //check it there is opponent hero
  113. const ui8 otherSide = 1-parameters.casterSide;
  114. if(parameters.cb->battleHasHero(otherSide))
  115. otherHero = parameters.cb->battleGetFightingHero(otherSide);
  116. }
  117. SpellCastContext::~SpellCastContext()
  118. {
  119. }
  120. void SpellCastContext::addDamageToDisplay(const si32 value)
  121. {
  122. damageToDisplay += value;
  123. }
  124. void SpellCastContext::setDamageToDisplay(const si32 value)
  125. {
  126. damageToDisplay = value;
  127. }
  128. void SpellCastContext::addCustomEffect(const CStack * target, ui32 effect)
  129. {
  130. BattleSpellCast::CustomEffect customEffect;
  131. customEffect.effect = effect;
  132. customEffect.stack = target->ID;
  133. sc.customEffects.push_back(customEffect);
  134. }
  135. void SpellCastContext::prepareBattleLog()
  136. {
  137. bool displayDamage = true;
  138. mechanics->battleLog(sc.battleLog, parameters, attackedCres, damageToDisplay, displayDamage);
  139. displayDamage = displayDamage && damageToDisplay > 0;
  140. if(displayDamage)
  141. {
  142. MetaString line;
  143. line.addTxt(MetaString::GENERAL_TXT, 376);
  144. line.addReplacement(MetaString::SPELL_NAME, mechanics->owner->id.toEnum());
  145. line.addReplacement(damageToDisplay);
  146. sc.battleLog.push_back(line);
  147. }
  148. }
  149. void SpellCastContext::beforeCast()
  150. {
  151. //calculate spell cost
  152. if(parameters.mode == ECastingMode::HERO_CASTING)
  153. {
  154. spellCost = parameters.cb->battleGetSpellCost(mechanics->owner, parameters.casterHero);
  155. if(nullptr != otherHero) //handle mana channel
  156. {
  157. int manaChannel = 0;
  158. for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
  159. {
  160. if(stack->owner == otherHero->tempOwner)
  161. {
  162. vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
  163. }
  164. }
  165. sc.manaGained = (manaChannel * spellCost) / 100;
  166. }
  167. }
  168. }
  169. void SpellCastContext::afterCast()
  170. {
  171. for(auto sta : attackedCres)
  172. {
  173. sc.affectedCres.insert(sta->ID);
  174. }
  175. prepareBattleLog();
  176. env->sendAndApply(&sc);
  177. if(parameters.mode == ECastingMode::HERO_CASTING)
  178. {
  179. //spend mana
  180. SetMana sm;
  181. sm.absolute = false;
  182. sm.hid = parameters.casterHero->id;
  183. sm.val = -spellCost;
  184. env->sendAndApply(&sm);
  185. if(sc.manaGained > 0)
  186. {
  187. assert(otherHero);
  188. sm.hid = otherHero->id;
  189. sm.val = sc.manaGained;
  190. env->sendAndApply(&sm);
  191. }
  192. }
  193. else if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
  194. {
  195. //reduce number of casts remaining
  196. assert(parameters.casterStack);
  197. BattleSetStackProperty ssp;
  198. ssp.stackID = parameters.casterStack->ID;
  199. ssp.which = BattleSetStackProperty::CASTS;
  200. ssp.val = -1;
  201. ssp.absolute = false;
  202. env->sendAndApply(&ssp);
  203. }
  204. if(!si.stacks.empty()) //after spellcast info shows
  205. env->sendAndApply(&si);
  206. }
  207. ///DefaultSpellMechanics
  208. DefaultSpellMechanics::DefaultSpellMechanics(const CSpell * s):
  209. ISpellMechanics(s)
  210. {
  211. };
  212. void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  213. {
  214. if (packet->castByHero)
  215. {
  216. if (packet->side < 2)
  217. {
  218. battle->sides[packet->side].castSpellsCount++;
  219. }
  220. }
  221. //handle countering spells
  222. for(auto stackID : packet->affectedCres)
  223. {
  224. CStack * s = battle->getStack(stackID);
  225. s->popBonuses([&](const Bonus * b) -> bool
  226. {
  227. //check for each bonus if it should be removed
  228. const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
  229. const int spellID = isSpellEffect ? b->sid : -1;
  230. //No exceptions, ANY spell can be countered, even if it can`t be dispelled.
  231. return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
  232. });
  233. }
  234. }
  235. void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const
  236. {
  237. if(nullptr == parameters.caster)
  238. {
  239. env->complain("No spell-caster provided.");
  240. return;
  241. }
  242. std::vector <const CStack*> reflected;//for magic mirror
  243. cast(env, parameters, reflected);
  244. //Magic Mirror effect
  245. for(auto & attackedCre : reflected)
  246. {
  247. if(parameters.mode == ECastingMode::MAGIC_MIRROR)
  248. {
  249. logGlobal->error("Magic mirror recurrence!");
  250. return;
  251. }
  252. TStacks mirrorTargets = parameters.cb->battleGetStacksIf([this, parameters](const CStack * battleStack)
  253. {
  254. //Get all enemy stacks. Magic mirror can reflect to immune creature (with no effect)
  255. return battleStack->owner == parameters.casterColor && battleStack->isValidTarget(false);
  256. });
  257. if(!mirrorTargets.empty())
  258. {
  259. int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
  260. BattleSpellCastParameters mirrorParameters(parameters, attackedCre);
  261. mirrorParameters.aimToHex(targetHex);
  262. mirrorParameters.cast(env);
  263. }
  264. }
  265. }
  266. void DefaultSpellMechanics::cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const
  267. {
  268. SpellCastContext ctx(this, env, parameters);
  269. ctx.beforeCast();
  270. ctx.attackedCres = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, parameters.getFirstDestinationHex());
  271. handleResistance(env, ctx);
  272. if(parameters.mode != ECastingMode::MAGIC_MIRROR)
  273. handleMagicMirror(env, ctx, reflected);
  274. applyBattleEffects(env, parameters, ctx);
  275. ctx.afterCast();
  276. }
  277. void DefaultSpellMechanics::battleLog(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters,
  278. const std::vector<const CStack *> & attacked, const si32 damageToDisplay, bool & displayDamage) const
  279. {
  280. if(attacked.size() != 1)
  281. {
  282. displayDamage = true;
  283. battleLogDefault(logLines, parameters, attacked);
  284. return;
  285. }
  286. auto attackedStack = attacked.at(0);
  287. auto addLogLine = [attackedStack, &logLines](const int baseTextID, const boost::logic::tribool & plural)
  288. {
  289. MetaString line;
  290. attackedStack->addText(line, MetaString::GENERAL_TXT, baseTextID, plural);
  291. attackedStack->addNameReplacement(line, plural);
  292. logLines.push_back(line);
  293. };
  294. displayDamage = false; //in most following cases damage info text is custom
  295. switch(owner->id)
  296. {
  297. case SpellID::STONE_GAZE:
  298. addLogLine(558, boost::logic::indeterminate);
  299. break;
  300. case SpellID::POISON:
  301. addLogLine(561, boost::logic::indeterminate);
  302. break;
  303. case SpellID::BIND:
  304. addLogLine(-560, true);//"Roots and vines bind the %s to the ground!"
  305. break;
  306. case SpellID::DISEASE:
  307. addLogLine(553, boost::logic::indeterminate);
  308. break;
  309. case SpellID::PARALYZE:
  310. addLogLine(563, boost::logic::indeterminate);
  311. break;
  312. case SpellID::AGE:
  313. {
  314. //"The %s shrivel with age, and lose %d hit points."
  315. MetaString line;
  316. attackedStack->addText(line, MetaString::GENERAL_TXT, 551);
  317. attackedStack->addNameReplacement(line);
  318. //todo: display effect from only this cast
  319. TBonusListPtr bl = attackedStack->getBonuses(Selector::type(Bonus::STACK_HEALTH));
  320. const int fullHP = bl->totalValue();
  321. bl->remove_if(Selector::source(Bonus::SPELL_EFFECT, SpellID::AGE));
  322. line.addReplacement(fullHP - bl->totalValue());
  323. logLines.push_back(line);
  324. }
  325. break;
  326. case SpellID::THUNDERBOLT:
  327. {
  328. addLogLine(-367, true);
  329. MetaString line;
  330. //todo: handle newlines in metastring
  331. std::string text = VLC->generaltexth->allTexts[343].substr(1, VLC->generaltexth->allTexts[343].size() - 1); //Does %d points of damage.
  332. line << text;
  333. line.addReplacement(damageToDisplay); //no more text afterwards
  334. logLines.push_back(line);
  335. }
  336. break;
  337. case SpellID::DISPEL_HELPFUL_SPELLS:
  338. addLogLine(-555, true);
  339. break;
  340. case SpellID::DEATH_STARE:
  341. if(damageToDisplay > 0)
  342. {
  343. MetaString line;
  344. if(damageToDisplay > 1)
  345. {
  346. line.addTxt(MetaString::GENERAL_TXT, 119); //%d %s die under the terrible gaze of the %s.
  347. line.addReplacement(damageToDisplay);
  348. attackedStack->addNameReplacement(line, true);
  349. }
  350. else
  351. {
  352. line.addTxt(MetaString::GENERAL_TXT, 118); //One %s dies under the terrible gaze of the %s.
  353. attackedStack->addNameReplacement(line, false);
  354. }
  355. parameters.caster->getCasterName(line);
  356. logLines.push_back(line);
  357. }
  358. break;
  359. default:
  360. displayDamage = true;
  361. battleLogDefault(logLines, parameters, attacked);
  362. break;
  363. }
  364. }
  365. void DefaultSpellMechanics::battleLogDefault(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters, const std::vector<const CStack*> & attacked) const
  366. {
  367. MetaString line;
  368. parameters.caster->getCastDescription(owner, attacked, line);
  369. logLines.push_back(line);
  370. }
  371. void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  372. {
  373. if(owner->isOffensiveSpell())
  374. defaultDamageEffect(env, parameters, ctx);
  375. if(owner->hasEffects())
  376. defaultTimedEffect(env, parameters, ctx);
  377. }
  378. void DefaultSpellMechanics::defaultDamageEffect(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  379. {
  380. const int rawDamage = parameters.getEffectValue();
  381. int chainLightningModifier = 0;
  382. for(auto & attackedCre : ctx.attackedCres)
  383. {
  384. BattleStackAttacked bsa;
  385. bsa.damageAmount = owner->adjustRawDamage(parameters.caster, attackedCre, rawDamage) >> chainLightningModifier;
  386. ctx.addDamageToDisplay(bsa.damageAmount);
  387. bsa.stackAttacked = (attackedCre)->ID;
  388. if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
  389. bsa.attackerID = parameters.casterStack->ID;
  390. else
  391. bsa.attackerID = -1;
  392. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  393. ctx.si.stacks.push_back(bsa);
  394. if(owner->id == SpellID::CHAIN_LIGHTNING)
  395. ++chainLightningModifier;
  396. }
  397. }
  398. void DefaultSpellMechanics::defaultTimedEffect(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  399. {
  400. SetStackEffect sse;
  401. //get default spell duration (spell power with bonuses for heroes)
  402. int duration = parameters.enchantPower;
  403. //generate actual stack bonuses
  404. {
  405. si32 maxDuration = 0;
  406. owner->getEffects(sse.effect, parameters.effectLevel, false, duration, &maxDuration);
  407. owner->getEffects(sse.cumulativeEffects, parameters.effectLevel, true, duration, &maxDuration);
  408. //if all spell effects have special duration, use it later for special bonuses
  409. duration = maxDuration;
  410. }
  411. //fix to original config: shield should display damage reduction
  412. if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
  413. {
  414. sse.effect.at(sse.effect.size() - 1).val = (100 - sse.effect.back().val);
  415. }
  416. //we need to know who cast Bind
  417. else if(owner->id == SpellID::BIND && parameters.casterStack)
  418. {
  419. sse.effect.at(sse.effect.size() - 1).additionalInfo = parameters.casterStack->ID;
  420. }
  421. std::shared_ptr<Bonus> bonus = nullptr;
  422. if(parameters.casterHero)
  423. bonus = parameters.casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
  424. //TODO does hero specialty should affects his stack casting spells?
  425. for(const CStack * affected : ctx.attackedCres)
  426. {
  427. si32 power = 0;
  428. sse.stacks.push_back(affected->ID);
  429. //Apply hero specials - peculiar enchants
  430. const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
  431. if(bonus)
  432. {
  433. switch(bonus->additionalInfo)
  434. {
  435. case 0: //normal
  436. {
  437. switch(tier)
  438. {
  439. case 1:
  440. case 2:
  441. power = 3;
  442. break;
  443. case 3:
  444. case 4:
  445. power = 2;
  446. break;
  447. case 5:
  448. case 6:
  449. power = 1;
  450. break;
  451. }
  452. for(const Bonus & b : sse.effect)
  453. {
  454. Bonus specialBonus(b);
  455. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  456. specialBonus.turnsRemain = duration;
  457. sse.uniqueBonuses.push_back(std::pair<ui32, Bonus>(affected->ID, specialBonus)); //additional premy to given effect
  458. }
  459. for(const Bonus & b : sse.cumulativeEffects)
  460. {
  461. Bonus specialBonus(b);
  462. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  463. specialBonus.turnsRemain = duration;
  464. sse.cumulativeUniqueBonuses.push_back(std::pair<ui32, Bonus>(affected->ID, specialBonus)); //additional premy to given effect
  465. }
  466. }
  467. break;
  468. case 1: //only Coronius as yet
  469. {
  470. power = std::max(5 - tier, 0);
  471. Bonus specialBonus(Bonus::N_TURNS, Bonus::PRIMARY_SKILL, Bonus::SPELL_EFFECT, power, owner->id, PrimarySkill::ATTACK);
  472. specialBonus.turnsRemain = duration;
  473. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus>(affected->ID, specialBonus)); //additional attack to Slayer effect
  474. }
  475. break;
  476. }
  477. }
  478. if(parameters.casterHero && parameters.casterHero->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
  479. {
  480. int damagePercent = parameters.casterHero->level * parameters.casterHero->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
  481. Bonus specialBonus(Bonus::N_TURNS, Bonus::CREATURE_DAMAGE, Bonus::SPELL_EFFECT, damagePercent, owner->id, 0, Bonus::PERCENT_TO_ALL);
  482. specialBonus.turnsRemain = duration;
  483. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus>(affected->ID, specialBonus));
  484. }
  485. }
  486. if(!sse.stacks.empty())
  487. env->sendAndApply(&sse);
  488. }
  489. std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
  490. {
  491. using namespace SRSLPraserHelpers;
  492. std::vector<BattleHex> ret;
  493. std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
  494. if(rng.size() >= 2 && rng[0] != 'X') //there is at least one hex in range (+artificial comma)
  495. {
  496. std::string number1, number2;
  497. int beg, end;
  498. bool readingFirst = true;
  499. for(auto & elem : rng)
  500. {
  501. if(std::isdigit(elem) ) //reading number
  502. {
  503. if(readingFirst)
  504. number1 += elem;
  505. else
  506. number2 += elem;
  507. }
  508. else if(elem == ',') //comma
  509. {
  510. //calculating variables
  511. if(readingFirst)
  512. {
  513. beg = atoi(number1.c_str());
  514. number1 = "";
  515. }
  516. else
  517. {
  518. end = atoi(number2.c_str());
  519. number2 = "";
  520. }
  521. //obtaining new hexes
  522. std::set<ui16> curLayer;
  523. if(readingFirst)
  524. {
  525. curLayer = getInRange(centralHex, beg, beg);
  526. }
  527. else
  528. {
  529. curLayer = getInRange(centralHex, beg, end);
  530. readingFirst = true;
  531. }
  532. //adding abtained hexes
  533. for(auto & curLayer_it : curLayer)
  534. {
  535. ret.push_back(curLayer_it);
  536. }
  537. }
  538. else if(elem == '-') //dash
  539. {
  540. beg = atoi(number1.c_str());
  541. number1 = "";
  542. readingFirst = false;
  543. }
  544. }
  545. }
  546. //remove duplicates (TODO check if actually needed)
  547. range::unique(ret);
  548. return ret;
  549. }
  550. std::vector<const CStack *> DefaultSpellMechanics::getAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
  551. {
  552. std::vector<const CStack *> result = calculateAffectedStacks(cb, mode, caster, spellLvl, destination);
  553. CSpell::TargetInfo ti(owner, spellLvl, mode);
  554. auto predicate = [&, this](const CStack * s)->bool
  555. {
  556. const bool hitDirectly = ti.alwaysHitDirectly && s->coversPos(destination);
  557. const bool immune = (ESpellCastProblem::OK != owner->isImmuneByStack(caster, s));
  558. return !hitDirectly && immune;
  559. };
  560. vstd::erase_if(result, predicate);
  561. return result;
  562. }
  563. std::vector<const CStack *> DefaultSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
  564. {
  565. std::set<const CStack *> attackedCres;//std::set to exclude multiple occurrences of two hex creatures
  566. CSpell::TargetInfo ti(owner, spellLvl, mode);
  567. const auto side = cb->playerToSide(caster->getOwner());
  568. if(!side)
  569. return std::vector<const CStack *>();
  570. auto attackedHexes = rangeInHexes(destination, spellLvl, side.get());
  571. //hackfix for banned creature massive spells
  572. if(!ti.massive && owner->getLevelInfo(spellLvl).range == "X")
  573. attackedHexes.push_back(destination);
  574. auto mainFilter = [&](const CStack * s)
  575. {
  576. const bool ownerMatches = cb->battleMatchOwner(caster->getOwner(), s, owner->getPositiveness());
  577. const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class
  578. const bool positivenessFlag = !ti.smart || ownerMatches;
  579. return positivenessFlag && validTarget;
  580. };
  581. if(ti.type == CSpell::CREATURE && attackedHexes.size() == 1)
  582. {
  583. //for single target spells we must select one target. Alive stack is preferred (issue #1763)
  584. auto predicate = [&](const CStack * s)
  585. {
  586. return s->coversPos(attackedHexes.at(0)) && mainFilter(s);
  587. };
  588. TStacks stacks = cb->battleGetStacksIf(predicate);
  589. for(auto stack : stacks)
  590. {
  591. if(stack->alive())
  592. {
  593. attackedCres.insert(stack);
  594. break;
  595. }
  596. }
  597. if(attackedCres.empty() && !stacks.empty())
  598. attackedCres.insert(stacks.front());
  599. }
  600. else if(ti.massive)
  601. {
  602. TStacks stacks = cb->battleGetStacksIf(mainFilter);
  603. for(auto stack : stacks)
  604. attackedCres.insert(stack);
  605. }
  606. else //custom range from attackedHexes
  607. {
  608. for(BattleHex hex : attackedHexes)
  609. {
  610. if(const CStack * st = cb->battleGetStackByPos(hex, ti.onlyAlive))
  611. if(mainFilter(st))
  612. attackedCres.insert(st);
  613. }
  614. }
  615. std::vector<const CStack *> res;
  616. std::copy(attackedCres.begin(), attackedCres.end(), std::back_inserter(res));
  617. return res;
  618. }
  619. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  620. {
  621. //no problems by default, this method is for spell-specific problems
  622. return ESpellCastProblem::OK;
  623. }
  624. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const
  625. {
  626. if(mode == ECastingMode::CREATURE_ACTIVE_CASTING || mode == ECastingMode::HERO_CASTING)
  627. {
  628. const auto level = caster->getSpellSchoolLevel(owner);
  629. std::vector<const CStack *> affected = getAffectedStacks(cb, mode, caster, level, destination);
  630. //allow to cast spell if it affects at least one smart target
  631. bool targetExists = false;
  632. for(const CStack * stack : affected)
  633. {
  634. targetExists = cb->battleMatchOwner(caster->getOwner(), stack, owner->getPositiveness());
  635. if(targetExists)
  636. break;
  637. }
  638. if(!targetExists)
  639. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  640. }
  641. return ESpellCastProblem::OK;
  642. }
  643. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  644. {
  645. //by default use general algorithm
  646. return owner->internalIsImmune(caster, obj);
  647. }
  648. bool DefaultSpellMechanics::dispellSelector(const Bonus * bonus)
  649. {
  650. if(bonus->source == Bonus::SPELL_EFFECT)
  651. {
  652. const CSpell * sourceSpell = SpellID(bonus->sid).toSpell();
  653. if(!sourceSpell)
  654. return false;//error
  655. //Special case: DISRUPTING_RAY is "immune" to dispell
  656. //Other even PERMANENT effects can be removed (f.e. BIND)
  657. if(sourceSpell->id == SpellID::DISRUPTING_RAY)
  658. return false;
  659. //Special case:do not remove lifetime marker
  660. if(sourceSpell->id == SpellID::CLONE)
  661. return false;
  662. //stack may have inherited effects
  663. if(sourceSpell->isAdventureSpell())
  664. return false;
  665. return true;
  666. }
  667. //not spell effect
  668. return false;
  669. }
  670. void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const
  671. {
  672. for(auto stackID : packet->affectedCres)
  673. {
  674. CStack *s = battle->getStack(stackID);
  675. s->popBonuses(selector.And(dispellSelector));
  676. }
  677. }
  678. bool DefaultSpellMechanics::canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string & cachingStr) const
  679. {
  680. return obj->hasBonus(selector.And(dispellSelector), Selector::all, cachingStr);
  681. }
  682. void DefaultSpellMechanics::handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const
  683. {
  684. //reflection is applied only to negative spells
  685. //if it is actual spell and can be reflected to single target, no recurrence
  686. const bool tryMagicMirror = owner->isNegative() && owner->level && owner->getLevelInfo(0).range == "0";
  687. if(tryMagicMirror)
  688. {
  689. for(auto s : ctx.attackedCres)
  690. {
  691. const int mirrorChance = (s)->valOfBonuses(Bonus::MAGIC_MIRROR);
  692. if(env->getRandomGenerator().nextInt(99) < mirrorChance)
  693. reflected.push_back(s);
  694. }
  695. vstd::erase_if(ctx.attackedCres, [&reflected](const CStack * s)
  696. {
  697. return vstd::contains(reflected, s);
  698. });
  699. for(auto s : reflected)
  700. ctx.addCustomEffect(s, 3);
  701. }
  702. }
  703. void DefaultSpellMechanics::handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const
  704. {
  705. //checking if creatures resist
  706. //resistance is applied only to negative spells
  707. if(owner->isNegative())
  708. {
  709. std::vector <const CStack*> resisted;
  710. for(auto s : ctx.attackedCres)
  711. {
  712. //magic resistance
  713. const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
  714. if(env->getRandomGenerator().nextInt(99) < prob)
  715. {
  716. resisted.push_back(s);
  717. }
  718. }
  719. vstd::erase_if(ctx.attackedCres, [&resisted](const CStack * s)
  720. {
  721. return vstd::contains(resisted, s);
  722. });
  723. for(auto s : resisted)
  724. ctx.addCustomEffect(s, 78);
  725. }
  726. }
  727. bool DefaultSpellMechanics::requiresCreatureTarget() const
  728. {
  729. //most spells affects creatures somehow regardless of Target Type
  730. //for few exceptions see overrides
  731. return true;
  732. }
  733. ///SpecialSpellMechanics
  734. SpecialSpellMechanics::SpecialSpellMechanics(const CSpell * s):
  735. DefaultSpellMechanics(s)
  736. {
  737. }
  738. ESpellCastProblem::ESpellCastProblem SpecialSpellMechanics::canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const
  739. {
  740. //no problems by default
  741. //common problems handled by CSpell
  742. return ESpellCastProblem::OK;
  743. }
  744. std::vector<const CStack *> SpecialSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
  745. {
  746. return std::vector<const CStack *>();
  747. }