CDefaultSpellMechanics.h 4.5 KB

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  1. /*
  2. * CDefaultSpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ISpellMechanics.h"
  12. #include "../NetPacks.h"
  13. class DefaultSpellMechanics;
  14. class DLL_LINKAGE SpellCastContext
  15. {
  16. public:
  17. const DefaultSpellMechanics * mechanics;
  18. const SpellCastEnvironment * env;
  19. std::vector<const CStack *> attackedCres;//must be vector, as in Chain Lightning order matters
  20. StacksInjured si;
  21. const BattleSpellCastParameters & parameters;
  22. SpellCastContext(const DefaultSpellMechanics * mechanics_, const SpellCastEnvironment * env_, const BattleSpellCastParameters & parameters_);
  23. virtual ~SpellCastContext();
  24. void addDamageToDisplay(const si32 value);
  25. void setDamageToDisplay(const si32 value);
  26. void addCustomEffect(const CStack * target, ui32 effect);
  27. void beforeCast();
  28. void afterCast();
  29. private:
  30. BattleSpellCast sc;
  31. const CGHeroInstance * otherHero;
  32. int spellCost;
  33. si32 damageToDisplay;
  34. void prepareBattleLog();
  35. };
  36. ///all combat spells
  37. class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
  38. {
  39. public:
  40. DefaultSpellMechanics(const CSpell * s);
  41. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
  42. std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const override final;
  43. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
  44. ESpellCastProblem::ESpellCastProblem canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const override;
  45. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  46. virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
  47. void battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const override final;
  48. void battleLog(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters,
  49. const std::vector<const CStack *> & attacked, const si32 damageToDisplay, bool & displayDamage) const;
  50. void battleLogDefault(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters,
  51. const std::vector<const CStack *> & attacked) const;
  52. bool requiresCreatureTarget() const override;
  53. protected:
  54. virtual void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
  55. virtual std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const;
  56. protected:
  57. void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
  58. bool canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string &cachingStr = "") const;
  59. void defaultDamageEffect(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
  60. void defaultTimedEffect(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
  61. private:
  62. void cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const;
  63. void handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const;
  64. void handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const;
  65. static bool dispellSelector(const Bonus * bonus);
  66. friend class SpellCastContext;
  67. };
  68. ///not affecting creatures directly
  69. class DLL_LINKAGE SpecialSpellMechanics : public DefaultSpellMechanics
  70. {
  71. public:
  72. SpecialSpellMechanics(const CSpell * s);
  73. ESpellCastProblem::ESpellCastProblem canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const override;
  74. protected:
  75. std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const override;
  76. };