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- /*
- * CSpellHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "Magic.h"
- #include "../IHandlerBase.h"
- #include "../ConstTransitivePtr.h"
- #include "../int3.h"
- #include "../GameConstants.h"
- #include "../battle/BattleHex.h"
- #include "../HeroBonus.h"
- class CGObjectInstance;
- class CSpell;
- class ISpellMechanics;
- class IAdventureSpellMechanics;
- class CLegacyConfigParser;
- class CGHeroInstance;
- class CStack;
- class CBattleInfoCallback;
- struct BattleInfo;
- struct CPackForClient;
- struct BattleSpellCast;
- class CGameInfoCallback;
- class CRandomGenerator;
- class CMap;
- struct AdventureSpellCastParameters;
- struct BattleSpellCastParameters;
- class SpellCastEnvironment;
- struct SpellSchoolInfo
- {
- ESpellSchool id; //backlink
- Bonus::BonusType damagePremyBonus;
- Bonus::BonusType immunityBonus;
- std::string jsonName;
- SecondarySkill::ESecondarySkill skill;
- Bonus::BonusType knoledgeBonus;
- };
- enum class VerticalPosition : ui8{TOP, CENTER, BOTTOM};
- class DLL_LINKAGE CSpell
- {
- public:
- struct ProjectileInfo
- {
- ///in radians. Only positive value. Negative angle is handled by vertical flip
- double minimumAngle;
- ///resource name
- std::string resourceName;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & minimumAngle;
- h & resourceName;
- }
- };
- struct AnimationItem
- {
- std::string resourceName;
- VerticalPosition verticalPosition;
- int pause;
- AnimationItem();
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & resourceName;
- h & verticalPosition;
- if(version >= 754) //save format backward compatibility
- {
- h & pause;
- }
- else if(!h.saving)
- {
- pause = 0;
- }
- }
- };
- typedef AnimationItem TAnimation;
- typedef std::vector<TAnimation> TAnimationQueue;
- struct DLL_LINKAGE AnimationInfo
- {
- AnimationInfo();
- ~AnimationInfo();
- ///displayed on all affected targets.
- TAnimationQueue affect;
- ///displayed on caster.
- TAnimationQueue cast;
- ///displayed on target hex. If spell was cast with no target selection displayed on entire battlefield (f.e. ARMAGEDDON)
- TAnimationQueue hit;
- ///displayed "between" caster and (first) target. Ignored if spell was cast with no target selection.
- ///use selectProjectile to access
- std::vector<ProjectileInfo> projectile;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & projectile;
- h & hit;
- h & cast;
- if(version >= 762)
- {
- h & affect;
- }
- }
- std::string selectProjectile(const double angle) const;
- } animationInfo;
- public:
- struct LevelInfo
- {
- std::string description; //descriptions of spell for skill level
- si32 cost;
- si32 power;
- si32 AIValue;
- bool smartTarget;
- bool clearTarget;
- bool clearAffected;
- std::string range;
- std::vector<std::shared_ptr<Bonus>> effects;
- std::vector<std::shared_ptr<Bonus>> cumulativeEffects;
- LevelInfo();
- ~LevelInfo();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & description;
- h & cost;
- h & power;
- h & AIValue;
- h & smartTarget;
- h & range;
- if(version >= 773)
- {
- h & effects;
- h & cumulativeEffects;
- }
- else
- {
- //all old effects treated as not cumulative, special cases handled by CSpell::serialize
- std::vector<Bonus> old;
- h & old;
- if(!h.saving)
- {
- effects.clear();
- cumulativeEffects.clear();
- for(const Bonus & oldBonus : old)
- effects.push_back(std::make_shared<Bonus>(oldBonus));
- }
- }
- h & clearTarget;
- h & clearAffected;
- }
- };
- /** \brief Low level accessor. Don`t use it if absolutely necessary
- *
- * \param level. spell school level
- * \return Spell level info structure
- *
- */
- const CSpell::LevelInfo& getLevelInfo(const int level) const;
- public:
- enum ETargetType {NO_TARGET, CREATURE, OBSTACLE, LOCATION};
- enum ESpellPositiveness {NEGATIVE = -1, NEUTRAL = 0, POSITIVE = 1};
- struct DLL_LINKAGE TargetInfo
- {
- ETargetType type;
- bool smart;
- bool massive;
- bool onlyAlive;
- ///no immunity on primary target (mostly spell-like attack)
- bool alwaysHitDirectly;
- bool clearTarget;
- bool clearAffected;
- TargetInfo(const CSpell * spell, const int level);
- TargetInfo(const CSpell * spell, const int level, ECastingMode::ECastingMode mode);
- private:
- void init(const CSpell * spell, const int level);
- };
- SpellID id;
- std::string identifier;
- std::string name;
- si32 level;
- std::map<ESpellSchool, bool> school;
- si32 power; //spell's power
- std::map<TFaction, si32> probabilities; //% chance to gain for castles
- bool combatSpell; //is this spell combat (true) or adventure (false)
- bool creatureAbility; //if true, only creatures can use this spell
- si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
- std::vector<SpellID> counteredSpells; //spells that are removed when effect of this spell is placed on creature (for bless-curse, haste-slow, and similar pairs)
- CSpell();
- ~CSpell();
- std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr ) const; //convert range to specific hexes; last optional out parameter is set to true, if spell would cover unavailable hexes (that are not included in ret)
- ETargetType getTargetType() const; //deprecated
- bool isCombatSpell() const;
- bool isAdventureSpell() const;
- bool isCreatureAbility() const;
- bool isPositive() const;
- bool isNegative() const;
- bool isNeutral() const;
- boost::logic::tribool getPositiveness() const;
- bool isDamageSpell() const;
- bool isRisingSpell() const;
- bool isOffensiveSpell() const;
- bool isSpecialSpell() const;
- bool hasEffects() const;
- void getEffects(std::vector<Bonus> & lst, const int level, const bool cumulative, const si32 duration, boost::optional<si32 *> maxDuration = boost::none) const;
- ///calculate spell damage on stack taking caster`s secondary skills and affectedCreature`s bonuses into account
- ui32 calculateDamage(const ISpellCaster * caster, const CStack * affectedCreature, int spellSchoolLevel, int usedSpellPower) const;
- ///selects from allStacks actually affected stacks
- std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const;
- si32 getCost(const int skillLevel) const;
- /**
- * Returns spell level power, base power ignored
- */
- si32 getPower(const int skillLevel) const;
- si32 getProbability(const TFaction factionId) const;
- /**
- * Calls cb for each school this spell belongs to
- *
- * Set stop to true to abort looping
- */
- void forEachSchool(const std::function<void (const SpellSchoolInfo &, bool &)> & cb) const;
- /**
- * Returns resource name of icon for SPELL_IMMUNITY bonus
- */
- const std::string& getIconImmune() const;
- const std::string& getCastSound() const;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & identifier;
- h & id;
- h & name;
- h & level;
- h & power;
- h & probabilities;
- h & attributes;
- h & combatSpell;
- h & creatureAbility;
- h & positiveness;
- h & counteredSpells;
- h & isRising;
- h & isDamage;
- h & isOffensive;
- h & targetType;
- h & immunities;
- h & limiters;
- h & absoluteImmunities;
- h & absoluteLimiters;
- h & iconImmune;
- h & defaultProbability;
- h & isSpecial;
- h & castSound;
- h & iconBook;
- h & iconEffect;
- h & iconScenarioBonus;
- h & iconScroll;
- h & levels;
- h & school;
- h & animationInfo;
- if(!h.saving)
- {
- setup();
- }
- //backward compatibility
- //can not be added to level structure as level structure does not know spell id
- if(!h.saving && version < 773)
- {
- if(id == SpellID::DISRUPTING_RAY || id == SpellID::ACID_BREATH_DEFENSE)
- for(auto & level : levels)
- std::swap(level.effects, level.cumulativeEffects);
- }
- }
- friend class CSpellHandler;
- friend class Graphics;
- public:
- ///internal interface (for callbacks)
- ///Checks general but spell-specific problems. Use only during battle.
- ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster) const;
- ///checks for creature immunity / anything that prevent casting *at given hex*
- ESpellCastProblem::ESpellCastProblem canBeCastAt(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const;
- ///checks for creature immunity / anything that prevent casting *at given target* - doesn't take into account general problems such as not having spellbook or mana points etc.
- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const;
- public:
- ///Server logic. Has write access to GameState via packets.
- ///May be executed on client side by (future) non-cheat-proof scripts.
- bool adventureCast(const SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
- void battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const;
- public:
- ///Client-server logic. Has direct write access to GameState.
- ///Shall be called (only) when applying packets on BOTH SIDES
- ///implementation of BattleSpellCast applying
- void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const;
- public://internal, for use only by Mechanics classes
- ///applies caster`s secondary skills and affectedCreature`s to raw damage
- int adjustRawDamage(const ISpellCaster * caster, const CStack * affectedCreature, int rawDamage) const;
- ///returns raw damage or healed HP
- int calculateRawEffectValue(int effectLevel, int effectPower) const;
- ///generic immunity calculation
- ESpellCastProblem::ESpellCastProblem internalIsImmune(const ISpellCaster * caster, const CStack *obj) const;
- private:
- void setIsOffensive(const bool val);
- void setIsRising(const bool val);
- //call this after load or deserialization. cant be done in constructor.
- void setup();
- void setupMechanics();
- private:
- si32 defaultProbability;
- bool isRising;
- bool isDamage;
- bool isOffensive;
- bool isSpecial;
- std::string attributes; //reference only attributes //todo: remove or include in configuration format, currently unused
- ETargetType targetType;
- std::vector<Bonus::BonusType> immunities; //any of these grants immunity
- std::vector<Bonus::BonusType> absoluteImmunities; //any of these grants immunity, can't be negated
- std::vector<Bonus::BonusType> limiters; //all of them are required to be affected
- std::vector<Bonus::BonusType> absoluteLimiters; //all of them are required to be affected, can't be negated
- ///graphics related stuff
- std::string iconImmune;
- std::string iconBook;
- std::string iconEffect;
- std::string iconScenarioBonus;
- std::string iconScroll;
- ///sound related stuff
- std::string castSound;
- std::vector<LevelInfo> levels;
- std::unique_ptr<ISpellMechanics> mechanics;//(!) do not serialize
- std::unique_ptr<IAdventureSpellMechanics> adventureMechanics;//(!) do not serialize
- };
- bool DLL_LINKAGE isInScreenRange(const int3 ¢er, const int3 &pos); //for spells like Dimension Door
- class DLL_LINKAGE CSpellHandler: public CHandlerBase<SpellID, CSpell>
- {
- public:
- CSpellHandler();
- virtual ~CSpellHandler();
- ///IHandler base
- std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
- void afterLoadFinalization() override;
- void beforeValidate(JsonNode & object) override;
- /**
- * Gets a list of default allowed spells. OH3 spells are all allowed by default.
- *
- * @return a list of allowed spells, the index is the spell id and the value either 0 for not allowed or 1 for allowed
- */
- std::vector<bool> getDefaultAllowed() const override;
- const std::string getTypeName() const override;
- ///json serialization helper
- static si32 decodeSpell(const std::string & identifier);
- ///json serialization helper
- static std::string encodeSpell(const si32 index);
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & objects ;
- }
- protected:
- CSpell * loadFromJson(const JsonNode & json, const std::string & identifier) override;
- };
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