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- /*
- * CreatureSpellMechanics.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CreatureSpellMechanics.h"
- #include "../NetPacks.h"
- #include "../CStack.h"
- #include "../battle/BattleInfo.h"
- ///AcidBreathDamageMechanics
- AcidBreathDamageMechanics::AcidBreathDamageMechanics(const CSpell * s):
- DefaultSpellMechanics(s)
- {
- }
- void AcidBreathDamageMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
- {
- //todo: this should be effectValue
- //calculating dmg to display
- ctx.setDamageToDisplay(parameters.effectPower);
- for(auto & attackedCre : ctx.attackedCres)
- {
- BattleStackAttacked bsa;
- bsa.flags |= BattleStackAttacked::SPELL_EFFECT;
- bsa.spellID = owner->id;
- bsa.damageAmount = parameters.effectPower; //damage times the number of attackers
- bsa.stackAttacked = (attackedCre)->ID;
- bsa.attackerID = -1;
- (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
- ctx.si.stacks.push_back(bsa);
- }
- }
- ESpellCastProblem::ESpellCastProblem AcidBreathDamageMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
- {
- //just in case
- if(!obj->alive())
- return ESpellCastProblem::WRONG_SPELL_TARGET;
- //there should be no immunities by design
- //but make it a bit configurable
- //ignore all immunities, except specific absolute immunity
- {
- //SPELL_IMMUNITY absolute case
- std::stringstream cachingStr;
- cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << owner->id.toEnum() << "addInfo_1";
- if(obj->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, owner->id.toEnum(), 1), cachingStr.str()))
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
- }
- return ESpellCastProblem::OK;
- }
- ///DeathStareMechanics
- DeathStareMechanics::DeathStareMechanics(const CSpell * s):
- DefaultSpellMechanics(s)
- {
- }
- void DeathStareMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
- {
- //calculating dmg to display
- si32 damageToDisplay = parameters.effectPower;
- if(!ctx.attackedCres.empty())
- vstd::amin(damageToDisplay, (*ctx.attackedCres.begin())->getCount()); //stack is already reduced after attack
- ctx.setDamageToDisplay(damageToDisplay);
- for(auto & attackedCre : ctx.attackedCres)
- {
- BattleStackAttacked bsa;
- bsa.flags |= BattleStackAttacked::SPELL_EFFECT;
- bsa.spellID = owner->id;
- bsa.damageAmount = parameters.effectPower * (attackedCre)->MaxHealth();//todo: move here all DeathStare calculation
- bsa.stackAttacked = (attackedCre)->ID;
- bsa.attackerID = -1;
- (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
- ctx.si.stacks.push_back(bsa);
- }
- }
- ///DispellHelpfulMechanics
- DispellHelpfulMechanics::DispellHelpfulMechanics(const CSpell * s):
- DefaultSpellMechanics(s)
- {
- }
- void DispellHelpfulMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
- {
- DefaultSpellMechanics::applyBattle(battle, packet);
- doDispell(battle, packet, positiveSpellEffects);
- }
- ESpellCastProblem::ESpellCastProblem DispellHelpfulMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
- {
- if(!canDispell(obj, positiveSpellEffects, "DispellHelpfulMechanics::positiveSpellEffects"))
- return ESpellCastProblem::NO_SPELLS_TO_DISPEL;
- //use default algorithm only if there is no mechanics-related problem
- return DefaultSpellMechanics::isImmuneByStack(caster,obj);
- }
- bool DispellHelpfulMechanics::positiveSpellEffects(const Bonus *b)
- {
- if(b->source == Bonus::SPELL_EFFECT)
- {
- const CSpell * sp = SpellID(b->sid).toSpell();
- return sp && sp->isPositive();
- }
- return false; //not a spell effect
- }
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