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- /*
- * CreatureSpellMechanics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "ISpellMechanics.h"
- #include "CDefaultSpellMechanics.h"
- class DLL_LINKAGE AcidBreathDamageMechanics : public DefaultSpellMechanics
- {
- public:
- AcidBreathDamageMechanics(const CSpell * s);
- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- };
- class DLL_LINKAGE DeathStareMechanics : public DefaultSpellMechanics
- {
- public:
- DeathStareMechanics(const CSpell * s);
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- };
- class DLL_LINKAGE DispellHelpfulMechanics : public DefaultSpellMechanics
- {
- public:
- DispellHelpfulMechanics(const CSpell * s);
- void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
- private:
- static bool positiveSpellEffects(const Bonus * b);
- };
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