CreatureSpellMechanics.h 1.4 KB

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  1. /*
  2. * CreatureSpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ISpellMechanics.h"
  12. #include "CDefaultSpellMechanics.h"
  13. class DLL_LINKAGE AcidBreathDamageMechanics : public DefaultSpellMechanics
  14. {
  15. public:
  16. AcidBreathDamageMechanics(const CSpell * s);
  17. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  18. protected:
  19. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  20. };
  21. class DLL_LINKAGE DeathStareMechanics : public DefaultSpellMechanics
  22. {
  23. public:
  24. DeathStareMechanics(const CSpell * s);
  25. protected:
  26. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  27. };
  28. class DLL_LINKAGE DispellHelpfulMechanics : public DefaultSpellMechanics
  29. {
  30. public:
  31. DispellHelpfulMechanics(const CSpell * s);
  32. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  33. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  34. private:
  35. static bool positiveSpellEffects(const Bonus * b);
  36. };