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- /*
- * StartInfo.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "StartInfo.h"
- #include "texts/CGeneralTextHandler.h"
- #include "GameLibrary.h"
- #include "entities/faction/CFaction.h"
- #include "entities/faction/CTownHandler.h"
- #include "entities/hero/CHeroHandler.h"
- #include "rmg/CMapGenOptions.h"
- #include "mapping/CMapInfo.h"
- #include "campaign/CampaignState.h"
- #include "mapping/CMapHeader.h"
- #include "mapping/CMapService.h"
- #include "modding/ModIncompatibility.h"
- #include "serializer/JsonSerializeFormat.h"
- VCMI_LIB_NAMESPACE_BEGIN
- PlayerSettings::PlayerSettings()
- : bonus(PlayerStartingBonus::RANDOM), color(0), compOnly(false)
- {
- }
- FactionID PlayerSettings::getCastleValidated() const
- {
- if (!castle.isValid())
- return FactionID(0);
- if (castle.getNum() < LIBRARY->townh->size() && castle.toEntity(LIBRARY)->hasTown())
- return castle;
- return FactionID(0);
- }
- HeroTypeID PlayerSettings::getHeroValidated() const
- {
- if (!hero.isValid())
- return HeroTypeID(0);
- if (hero.getNum() < LIBRARY->heroh->size())
- return hero;
- return HeroTypeID(0);
- }
- bool PlayerSettings::isControlledByAI() const
- {
- return connectedPlayerIDs.empty();
- }
- bool PlayerSettings::isControlledByHuman() const
- {
- return !connectedPlayerIDs.empty();
- }
- PlayerSettings & StartInfo::getIthPlayersSettings(const PlayerColor & no)
- {
- if(playerInfos.find(no) != playerInfos.end())
- return playerInfos[no];
- logGlobal->error("Cannot find info about player %s. Throwing...", no.toString());
- throw std::runtime_error("Cannot find info about player");
- }
- const PlayerSettings & StartInfo::getIthPlayersSettings(const PlayerColor & no) const
- {
- return const_cast<StartInfo &>(*this).getIthPlayersSettings(no);
- }
- PlayerSettings * StartInfo::getPlayersSettings(PlayerConnectionID connectedPlayerId)
- {
- for(auto & elem : playerInfos)
- {
- if(vstd::contains(elem.second.connectedPlayerIDs, connectedPlayerId))
- return &elem.second;
- }
- return nullptr;
- }
- std::string StartInfo::getCampaignName() const
- {
- if(!campState->getNameTranslated().empty())
- return campState->getNameTranslated();
- else
- return LIBRARY->generaltexth->allTexts[508];
- }
- bool StartInfo::restrictedGarrisonsForAI() const
- {
- return campState && campState->restrictedGarrisonsForAI();
- }
- void LobbyInfo::verifyStateBeforeStart(bool ignoreNoHuman) const
- {
- if(!mi || !mi->mapHeader)
- throw std::domain_error(LIBRARY->generaltexth->translate("core.genrltxt.529"));
-
- auto missingMods = CMapService::verifyMapHeaderMods(*mi->mapHeader);
- ModIncompatibility::ModList modList;
- for(const auto & m : missingMods)
- modList.push_back(m.second.name);
-
- if(!modList.empty())
- throw ModIncompatibility(modList);
- //there must be at least one human player before game can be started
- std::map<PlayerColor, PlayerSettings>::const_iterator i;
- for(i = si->playerInfos.cbegin(); i != si->playerInfos.cend(); i++)
- if(i->second.isControlledByHuman())
- break;
- if(i == si->playerInfos.cend() && !ignoreNoHuman)
- throw std::domain_error(LIBRARY->generaltexth->translate("core.genrltxt.530"));
- if(si->mapGenOptions && si->mode == EStartMode::NEW_GAME)
- {
- if(!si->mapGenOptions->checkOptions())
- throw std::domain_error(LIBRARY->generaltexth->translate("core.genrltxt.751"));
- }
- }
- bool LobbyInfo::isClientHost(GameConnectionID clientId) const
- {
- return clientId == hostClientId;
- }
- bool LobbyInfo::isPlayerHost(const PlayerColor & color) const
- {
- return vstd::contains(getAllClientPlayers(hostClientId), color);
- }
- std::set<PlayerColor> LobbyInfo::getAllClientPlayers(GameConnectionID clientId) const
- {
- std::set<PlayerColor> players;
- for(auto & elem : si->playerInfos)
- {
- if(isClientHost(clientId) && elem.second.isControlledByAI())
- players.insert(elem.first);
- for(PlayerConnectionID id : elem.second.connectedPlayerIDs)
- {
- if(vstd::contains(getConnectedPlayerIdsForClient(clientId), id))
- players.insert(elem.first);
- }
- }
- if(isClientHost(clientId))
- players.insert(PlayerColor::NEUTRAL);
- return players;
- }
- std::vector<PlayerConnectionID> LobbyInfo::getConnectedPlayerIdsForClient(GameConnectionID clientId) const
- {
- std::vector<PlayerConnectionID> ids;
- for(const auto & pair : playerNames)
- {
- if(pair.second.connection == clientId)
- {
- for(auto & elem : si->playerInfos)
- {
- if(vstd::contains(elem.second.connectedPlayerIDs, pair.first))
- ids.push_back(pair.first);
- }
- }
- }
- return ids;
- }
- std::set<PlayerColor> LobbyInfo::clientHumanColors(GameConnectionID clientId)
- {
- std::set<PlayerColor> players;
- for(auto & elem : si->playerInfos)
- {
- for(PlayerConnectionID id : elem.second.connectedPlayerIDs)
- {
- if(vstd::contains(getConnectedPlayerIdsForClient(clientId), id))
- {
- players.insert(elem.first);
- }
- }
- }
- return players;
- }
- PlayerColor LobbyInfo::clientFirstColor(GameConnectionID clientId) const
- {
- for(auto & pair : si->playerInfos)
- {
- if(isClientColor(clientId, pair.first))
- return pair.first;
- }
- return PlayerColor::CANNOT_DETERMINE;
- }
- bool LobbyInfo::isClientColor(GameConnectionID clientId, const PlayerColor & color) const
- {
- if(si->playerInfos.find(color) != si->playerInfos.end())
- {
- for(PlayerConnectionID id : si->playerInfos.find(color)->second.connectedPlayerIDs)
- {
- if(playerNames.find(id) != playerNames.end())
- {
- if(playerNames.find(id)->second.connection == clientId)
- return true;
- }
- }
- }
- return false;
- }
- PlayerConnectionID LobbyInfo::clientFirstId(GameConnectionID clientId) const
- {
- for(const auto & pair : playerNames)
- {
- if(pair.second.connection == clientId)
- return pair.first;
- }
- throw std::runtime_error("LobbyInfo::clientFirstId: invalid GameConnectionID!");
- }
- PlayerInfo & LobbyInfo::getPlayerInfo(PlayerColor color)
- {
- return mi->mapHeader->players[color.getNum()];
- }
- TeamID LobbyInfo::getPlayerTeamId(const PlayerColor & color)
- {
- if(color.isValidPlayer())
- return getPlayerInfo(color).team;
- else
- return TeamID::NO_TEAM;
- }
- BattleOnlyModeStartInfo::BattleOnlyModeStartInfo()
- : selectedTerrain(TerrainId::DIRT)
- , selectedTown(FactionID::ANY)
- {
- for(auto & element : primSkillLevel)
- for(size_t i=0; i<GameConstants::PRIMARY_SKILLS; i++)
- element[i] = 0;
- for(auto & element : warMachines)
- element = false;
- for(auto & element : spellBook)
- element = true;
- }
- void BattleOnlyModeStartInfo::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeId("selectedTerrain", selectedTerrain);
- handler.serializeId("selectedTown", selectedTown);
- if(!handler.saving && selectedTown == FactionID::NONE)
- selectedTown = FactionID::ANY;
- auto slots = handler.enterArray("slots");
- slots.resize(2);
- for(int i = 0; i < 2; i++)
- {
- auto s = slots.enterStruct(i);
- s->serializeId("selectedHero", selectedHero[i]);
- {
- auto selectedArmyArray = s->enterArray("selectedArmy");
- selectedArmyArray.resize(GameConstants::ARMY_SIZE, JsonNode::JsonType::DATA_VECTOR);
- for(int j = 0; j < GameConstants::ARMY_SIZE; j++)
- {
- JsonArraySerializer inner = selectedArmyArray.enterArray(j);
- selectedArmy[i][j].serializeJson(handler);
- }
- }
- {
- auto primSkillLevelArray = s->enterArray("primSkillLevel");
- primSkillLevelArray.resize(4, JsonNode::JsonType::DATA_VECTOR);
- for(int j = 0; j < 4; j++)
- primSkillLevelArray.serializeInt(j, primSkillLevel[i][j]);
- }
- {
- auto secSkillLevelArray = s->enterArray("secSkillLevel");
- secSkillLevelArray.resize(8, JsonNode::JsonType::DATA_VECTOR);
- for(int j = 0; j < 8; j++)
- {
- JsonArraySerializer inner = secSkillLevelArray.enterArray(j);
- inner->serializeId("skill", secSkillLevel[i][j].first);
- inner->serializeEnum("masteryLevel", secSkillLevel[i][j].second, MasteryLevel::NONE, {"none", "basic", "advanced", "expert"});
- }
- }
- if(handler.saving)
- {
- auto reversed = vstd::reverseMap(artifacts[i]);
- std::map<ArtifactID, uint16_t> tmp;
- for (auto& [id, pos] : reversed)
- tmp[id] = static_cast<uint16_t>(pos);
- tmp.erase(ArtifactID::NONE);
- s->serializeIdMap("artifacts", tmp);
- }
- else
- {
- std::map<ArtifactID, uint16_t> tmp;
- s->serializeIdMap("artifacts", tmp);
- std::map<ArtifactID, ArtifactPosition> converted;
- for (auto &[id, pos] : tmp)
- if(id != ArtifactID::NONE)
- converted[id] = ArtifactPosition(pos);
- artifacts[i] = vstd::reverseMap(converted);
- }
- s->serializeIdArray("spells", spells[i]);
- if(!handler.saving)
- spells[i].erase(std::remove(spells[i].begin(), spells[i].end(), SpellID::NONE), spells[i].end());
- s->serializeBool("warMachines", warMachines[i]);
- s->serializeBool("spellBook", spellBook[i]);
- }
- }
- VCMI_LIB_NAMESPACE_END
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