MiscObjects.cpp 34 KB

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  1. /*
  2. * MiscObjects.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MiscObjects.h"
  12. #include "../bonuses/Propagators.h"
  13. #include "../callback/IGameInfoCallback.h"
  14. #include "../callback/IGameEventCallback.h"
  15. #include "../callback/IGameRandomizer.h"
  16. #include "../constants/StringConstants.h"
  17. #include "../entities/artifact/ArtifactUtils.h"
  18. #include "../entities/artifact/CArtifact.h"
  19. #include "../entities/ResourceTypeHandler.h"
  20. #include "../CConfigHandler.h"
  21. #include "../texts/CGeneralTextHandler.h"
  22. #include "../CSkillHandler.h"
  23. #include "../spells/CSpellHandler.h"
  24. #include "../gameState/CGameState.h"
  25. #include "../mapping/CMap.h"
  26. #include "../CPlayerState.h"
  27. #include "../StartInfo.h"
  28. #include "../serializer/JsonSerializeFormat.h"
  29. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  30. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  31. #include "../mapObjectConstructors/CommonConstructors.h"
  32. #include "../mapObjects/CGHeroInstance.h"
  33. #include "../networkPacks/PacksForClient.h"
  34. #include "../networkPacks/PacksForClientBattle.h"
  35. #include "../networkPacks/StackLocation.h"
  36. #include "../lib/gameState/UpgradeInfo.h"
  37. #include <vstd/RNG.h>
  38. VCMI_LIB_NAMESPACE_BEGIN
  39. ///helpers
  40. static std::string visitedTxt(const bool visited)
  41. {
  42. int id = visited ? 352 : 353;
  43. return LIBRARY->generaltexth->allTexts[id];
  44. }
  45. void CTeamVisited::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
  46. {
  47. if(what == ObjProperty::VISITED)
  48. players.insert(identifier.as<PlayerColor>());
  49. }
  50. bool CTeamVisited::wasVisited(PlayerColor player) const
  51. {
  52. return wasVisited(cb->getPlayerState(player)->team);
  53. }
  54. bool CTeamVisited::wasVisited(const CGHeroInstance * h) const
  55. {
  56. return wasVisited(h->tempOwner);
  57. }
  58. bool CTeamVisited::wasVisited(const TeamID & team) const
  59. {
  60. for(const auto & i : players)
  61. {
  62. if(cb->getPlayerState(i)->team == team)
  63. return true;
  64. }
  65. return false;
  66. }
  67. //CGMine
  68. std::shared_ptr<MineInstanceConstructor> CGMine::getResourceHandler() const
  69. {
  70. const auto & baseHandler = getObjectHandler();
  71. const auto & ourHandler = std::dynamic_pointer_cast<MineInstanceConstructor>(baseHandler);
  72. return ourHandler;
  73. }
  74. void CGMine::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  75. {
  76. auto relations = cb->getPlayerRelations(h->tempOwner, tempOwner);
  77. if(relations == PlayerRelations::SAME_PLAYER) //we're visiting our mine
  78. {
  79. gameEvents.showGarrisonDialog(id,h->id,true);
  80. return;
  81. }
  82. else if (relations == PlayerRelations::ALLIES)//ally
  83. return;
  84. if(stacksCount()) //Mine is guarded
  85. {
  86. BlockingDialog ynd(true,false);
  87. ynd.player = h->tempOwner;
  88. ynd.text.appendLocalString(EMetaText::ADVOB_TXT, isAbandoned() ? 84 : 187);
  89. gameEvents.showBlockingDialog(this, &ynd);
  90. return;
  91. }
  92. flagMine(gameEvents, h->tempOwner);
  93. }
  94. void CGMine::initObj(IGameRandomizer & gameRandomizer)
  95. {
  96. if(isAbandoned())
  97. {
  98. //set guardians
  99. int howManyTroglodytes = gameRandomizer.getDefault().nextInt(100, 199);
  100. auto troglodytes = std::make_unique<CStackInstance>(cb, CreatureID::TROGLODYTES, howManyTroglodytes);
  101. putStack(SlotID(0), std::move(troglodytes));
  102. assert(!abandonedMineResources.empty());
  103. if (!abandonedMineResources.empty())
  104. {
  105. producedResource = *RandomGeneratorUtil::nextItem(abandonedMineResources, gameRandomizer.getDefault());
  106. }
  107. else
  108. {
  109. logGlobal->error("Abandoned mine at (%s) has no valid resource candidates!", anchorPos().toString());
  110. producedResource = GameResID::GOLD;
  111. }
  112. }
  113. else
  114. {
  115. if(getResourceHandler()->getResourceType() == GameResID::NONE) // fallback
  116. producedResource = GameResID(getObjTypeIndex().getNum());
  117. else
  118. producedResource = getResourceHandler()->getResourceType();
  119. }
  120. producedQuantity = defaultResProduction();
  121. }
  122. bool CGMine::isAbandoned() const
  123. {
  124. return subID.getNum() >= 7 && getResourceHandler()->getResourceType() == GameResID::NONE;
  125. }
  126. const IOwnableObject * CGMine::asOwnable() const
  127. {
  128. return this;
  129. }
  130. std::vector<CreatureID> CGMine::providedCreatures() const
  131. {
  132. return {};
  133. }
  134. ResourceSet CGMine::dailyIncome() const
  135. {
  136. ResourceSet result;
  137. for (GameResID k : LIBRARY->resourceTypeHandler->getAllObjects())
  138. result[k] += valOfBonuses(BonusType::GENERATE_RESOURCE, BonusSubtypeID(k));
  139. result[producedResource] += defaultResProduction();
  140. const auto & playerSettings = cb->getPlayerSettings(getOwner());
  141. result.applyHandicap(playerSettings->handicap.percentIncome);
  142. return result;
  143. }
  144. std::string CGMine::getObjectName() const
  145. {
  146. if(getResourceHandler()->getResourceType() == GameResID::NONE || getObjTypeIndex() < GameConstants::RESOURCE_QUANTITY)
  147. return LIBRARY->generaltexth->translate("core.minename", getObjTypeIndex());
  148. else
  149. return getResourceHandler()->getNameTranslated();
  150. }
  151. std::string CGMine::getHoverText(PlayerColor player) const
  152. {
  153. std::string hoverName = CArmedInstance::getHoverText(player);
  154. if (tempOwner != PlayerColor::NEUTRAL)
  155. hoverName += "\n(" + producedResource.toResource()->getNameTranslated() + ")";
  156. if(stacksCount())
  157. {
  158. hoverName += "\n";
  159. hoverName += LIBRARY->generaltexth->allTexts[202]; //Guarded by
  160. hoverName += " ";
  161. hoverName += getArmyDescription();
  162. }
  163. return hoverName;
  164. }
  165. void CGMine::flagMine(IGameEventCallback & gameEvents, const PlayerColor & player) const
  166. {
  167. assert(tempOwner != player);
  168. gameEvents.setOwner(this, player); //not ours? flag it!
  169. InfoWindow iw;
  170. iw.type = EInfoWindowMode::AUTO;
  171. if(getResourceHandler()->getResourceType() == GameResID::NONE || getObjTypeIndex() < GameConstants::RESOURCE_QUANTITY)
  172. iw.text.appendTextID(TextIdentifier("core.mineevnt", producedResource.getNum()).get()); //not use subID, abandoned mines uses default mine texts
  173. else
  174. iw.text.appendRawString(getResourceHandler()->getDescriptionTranslated());
  175. iw.player = player;
  176. iw.components.emplace_back(ComponentType::RESOURCE_PER_DAY, producedResource, getProducedQuantity());
  177. gameEvents.showInfoDialog(&iw);
  178. }
  179. ui32 CGMine::defaultResProduction() const
  180. {
  181. if(isAbandoned())
  182. {
  183. switch(producedResource.toEnum())
  184. {
  185. case EGameResID::WOOD:
  186. case EGameResID::ORE:
  187. return 2;
  188. case EGameResID::GOLD:
  189. return 1000;
  190. default:
  191. return 1;
  192. }
  193. }
  194. return getResourceHandler()->getDefaultQuantity();
  195. }
  196. ui32 CGMine::getProducedQuantity() const
  197. {
  198. auto * playerSettings = cb->getPlayerSettings(getOwner());
  199. // always round up income - we don't want mines to always produce zero if handicap in use
  200. return vstd::divideAndCeil(producedQuantity * playerSettings->handicap.percentIncome, 100);
  201. }
  202. void CGMine::battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const
  203. {
  204. if(result.winner == BattleSide::ATTACKER) //attacker won
  205. {
  206. if(isAbandoned())
  207. {
  208. hero->showInfoDialog(gameEvents, 85);
  209. }
  210. flagMine(gameEvents, hero->tempOwner);
  211. }
  212. }
  213. void CGMine::blockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, int32_t answer) const
  214. {
  215. if(answer)
  216. gameEvents.startBattle(hero, this);
  217. }
  218. void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
  219. {
  220. CArmedInstance::serializeJsonOptions(handler);
  221. serializeJsonOwner(handler);
  222. if(isAbandoned())
  223. handler.serializeIdArray<GameResID>("possibleResources", abandonedMineResources);
  224. }
  225. bool CGTeleport::isEntrance() const
  226. {
  227. return type == BOTH || type == ENTRANCE;
  228. }
  229. bool CGTeleport::isExit() const
  230. {
  231. return type == BOTH || type == EXIT;
  232. }
  233. bool CGTeleport::isChannelEntrance(const ObjectInstanceID & id) const
  234. {
  235. return vstd::contains(getAllEntrances(), id);
  236. }
  237. bool CGTeleport::isChannelExit(const ObjectInstanceID & id) const
  238. {
  239. return vstd::contains(getAllExits(), id);
  240. }
  241. std::vector<ObjectInstanceID> CGTeleport::getAllEntrances(bool excludeCurrent) const
  242. {
  243. auto ret = cb->getTeleportChannelEntrances(channel);
  244. if(excludeCurrent)
  245. vstd::erase_if_present(ret, id);
  246. return ret;
  247. }
  248. std::vector<ObjectInstanceID> CGTeleport::getAllExits(bool excludeCurrent) const
  249. {
  250. auto ret = cb->getTeleportChannelExits(channel);
  251. if(excludeCurrent)
  252. vstd::erase_if_present(ret, id);
  253. return ret;
  254. }
  255. ObjectInstanceID CGTeleport::getRandomExit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  256. {
  257. auto passableExits = getPassableExits(cb->gameState(), h, getAllExits(true));
  258. if(!passableExits.empty())
  259. return *RandomGeneratorUtil::nextItem(passableExits, gameEvents.getRandomGenerator());
  260. return ObjectInstanceID();
  261. }
  262. bool CGTeleport::isTeleport(const CGObjectInstance * obj)
  263. {
  264. return dynamic_cast<const CGTeleport *>(obj) != nullptr;
  265. }
  266. bool CGTeleport::isConnected(const CGTeleport * src, const CGTeleport * dst)
  267. {
  268. return src && dst && src->isChannelExit(dst->id);
  269. }
  270. bool CGTeleport::isConnected(const CGObjectInstance * src, const CGObjectInstance * dst)
  271. {
  272. const auto * srcObj = dynamic_cast<const CGTeleport *>(src);
  273. const auto * dstObj = dynamic_cast<const CGTeleport *>(dst);
  274. return isConnected(srcObj, dstObj);
  275. }
  276. bool CGTeleport::isExitPassable(const IGameInfoCallback & gameInfo, const CGHeroInstance * h, const CGObjectInstance * obj)
  277. {
  278. ObjectInstanceID topObjectID = gameInfo.getTile(obj->visitablePos())->topVisitableObj();
  279. const CGObjectInstance * topObject = gameInfo.getObjInstance(topObjectID);
  280. if(topObject->ID == Obj::HERO)
  281. {
  282. if(h->id == topObject->id) // Just to be sure it's won't happen.
  283. return false;
  284. // Check if it's friendly hero or not
  285. if(gameInfo.getPlayerRelations(h->tempOwner, topObject->tempOwner) != PlayerRelations::ENEMIES)
  286. {
  287. // Exchange between heroes only possible via subterranean gates
  288. if(!dynamic_cast<const CGSubterraneanGate *>(obj))
  289. return false;
  290. }
  291. }
  292. return true;
  293. }
  294. std::vector<ObjectInstanceID> CGTeleport::getPassableExits(const IGameInfoCallback & gameInfo, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits)
  295. {
  296. vstd::erase_if(exits, [&](const ObjectInstanceID & exit) -> bool
  297. {
  298. return !isExitPassable(gameInfo, h, gameInfo.getObj(exit));
  299. });
  300. return exits;
  301. }
  302. void CGTeleport::addToChannel(std::map<TeleportChannelID, std::shared_ptr<TeleportChannel> > &channelsList, const CGTeleport * obj)
  303. {
  304. std::shared_ptr<TeleportChannel> tc;
  305. if(channelsList.find(obj->channel) == channelsList.end())
  306. {
  307. tc = std::make_shared<TeleportChannel>();
  308. channelsList.insert(std::make_pair(obj->channel, tc));
  309. }
  310. else
  311. tc = channelsList[obj->channel];
  312. if(obj->isEntrance() && !vstd::contains(tc->entrances, obj->id))
  313. tc->entrances.push_back(obj->id);
  314. if(obj->isExit() && !vstd::contains(tc->exits, obj->id))
  315. tc->exits.push_back(obj->id);
  316. if(!tc->entrances.empty() && !tc->exits.empty()
  317. && (tc->entrances.size() != 1 || tc->entrances != tc->exits))
  318. {
  319. tc->passability = TeleportChannel::PASSABLE;
  320. }
  321. }
  322. TeleportChannelID CGMonolith::findMeChannel(const std::vector<Obj> & IDs, MapObjectSubID SubID) const
  323. {
  324. for(auto teleportObj : cb->gameState().getMap().getObjects<CGMonolith>())
  325. {
  326. if(vstd::contains(IDs, teleportObj->ID) && teleportObj->subID == SubID)
  327. return teleportObj->channel;
  328. }
  329. return TeleportChannelID();
  330. }
  331. void CGMonolith::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  332. {
  333. TeleportDialog td(h->id, channel);
  334. if(isEntrance())
  335. {
  336. if(cb->isTeleportChannelBidirectional(channel) && 1 < cb->getTeleportChannelExits(channel).size())
  337. {
  338. auto exits = cb->getTeleportChannelExits(channel);
  339. for(const auto & exit : exits)
  340. {
  341. td.exits.push_back(std::make_pair(exit, cb->getObj(exit)->visitablePos()));
  342. }
  343. }
  344. if(cb->isTeleportChannelImpassable(channel))
  345. {
  346. logGlobal->debug("Cannot find corresponding exit monolith for %d at %s", id.getNum(), anchorPos().toString());
  347. td.impassable = true;
  348. }
  349. else if(getRandomExit(gameEvents, h) == ObjectInstanceID())
  350. logGlobal->debug("All exits blocked for monolith %d at %s", id.getNum(), anchorPos().toString());
  351. }
  352. else
  353. h->showInfoDialog(gameEvents, 70);
  354. gameEvents.showTeleportDialog(&td);
  355. }
  356. void CGMonolith::teleportDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
  357. {
  358. int3 dPos;
  359. auto randomExit = getRandomExit(gameEvents, hero);
  360. auto realExits = getAllExits(true);
  361. if(!isEntrance() // Do nothing if hero visited exit only object
  362. || (exits.empty() && realExits.empty()) // Do nothing if there no exits on this channel
  363. || ObjectInstanceID() == randomExit) // Do nothing if all exits are blocked by friendly hero and it's not subterranean gate
  364. {
  365. return;
  366. }
  367. else if(vstd::isValidIndex(exits, answer))
  368. dPos = exits[answer].second;
  369. else
  370. dPos = cb->getObj(randomExit)->visitablePos();
  371. gameEvents.moveHero(hero->id, hero->convertFromVisitablePos(dPos), EMovementMode::MONOLITH);
  372. }
  373. void CGMonolith::initObj(IGameRandomizer & gameRandomizer)
  374. {
  375. std::vector<Obj> IDs;
  376. IDs.push_back(ID);
  377. switch(ID.toEnum())
  378. {
  379. case Obj::MONOLITH_ONE_WAY_ENTRANCE:
  380. type = ENTRANCE;
  381. IDs.emplace_back(Obj::MONOLITH_ONE_WAY_EXIT);
  382. break;
  383. case Obj::MONOLITH_ONE_WAY_EXIT:
  384. type = EXIT;
  385. IDs.emplace_back(Obj::MONOLITH_ONE_WAY_ENTRANCE);
  386. break;
  387. case Obj::MONOLITH_TWO_WAY:
  388. default:
  389. type = BOTH;
  390. break;
  391. }
  392. channel = findMeChannel(IDs, subID);
  393. if(channel == TeleportChannelID())
  394. channel = TeleportChannelID(static_cast<si32>(cb->gameState().getMap().teleportChannels.size()));
  395. addToChannel(cb->gameState().getMap().teleportChannels, this);
  396. }
  397. void CGSubterraneanGate::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  398. {
  399. TeleportDialog td(h->id, channel);
  400. if(cb->isTeleportChannelImpassable(channel))
  401. {
  402. h->showInfoDialog(gameEvents, 153);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
  403. logGlobal->debug("Cannot find exit subterranean gate for %d at %s", id.getNum(), anchorPos().toString());
  404. td.impassable = true;
  405. }
  406. else
  407. {
  408. auto exit = getRandomExit(gameEvents, h);
  409. td.exits.push_back(std::make_pair(exit, cb->getObj(exit)->visitablePos()));
  410. }
  411. gameEvents.showTeleportDialog(&td);
  412. }
  413. void CGSubterraneanGate::initObj(IGameRandomizer & gameRandomizer)
  414. {
  415. type = BOTH;
  416. }
  417. void CGSubterraneanGate::postInit(IGameInfoCallback * cb) //matches subterranean gates into pairs
  418. {
  419. //split on underground and surface gates
  420. std::vector<std::vector<CGSubterraneanGate *>> gatesSplit(cb->gameState().getMap().mapLevels); //surface and underground gates
  421. for(auto gate : cb->gameState().getMap().getObjects<CGSubterraneanGate>())
  422. {
  423. gatesSplit[gate->visitablePos().z].push_back(gate);
  424. }
  425. //sort by position
  426. std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), [](const CGObjectInstance * a, const CGObjectInstance * b)
  427. {
  428. return a->visitablePos() < b->visitablePos();
  429. });
  430. auto assignToChannel = [&](CGSubterraneanGate * obj)
  431. {
  432. if(obj->channel == TeleportChannelID())
  433. { // if object not linked to channel then create new channel
  434. obj->channel = TeleportChannelID(static_cast<si32>(cb->gameState().getMap().teleportChannels.size()));
  435. addToChannel(cb->gameState().getMap().teleportChannels, obj);
  436. }
  437. };
  438. for(size_t i = 0; i < gatesSplit[0].size(); i++)
  439. {
  440. CGSubterraneanGate * objCurrent = gatesSplit[0][i];
  441. //find nearest underground exit
  442. std::pair<int, si32> best(-1, std::numeric_limits<si32>::max()); //pair<pos_in_vector, distance^2>
  443. for(int j = 0; j < gatesSplit[1].size(); j++)
  444. {
  445. CGSubterraneanGate *checked = gatesSplit[1][j];
  446. if(checked->channel != TeleportChannelID())
  447. continue;
  448. si32 hlp = checked->visitablePos().dist2dSQ(objCurrent->visitablePos());
  449. if(hlp < best.second)
  450. {
  451. best.first = j;
  452. best.second = hlp;
  453. }
  454. }
  455. assignToChannel(objCurrent);
  456. if(best.first >= 0) //found pair
  457. {
  458. gatesSplit[1][best.first]->channel = objCurrent->channel;
  459. addToChannel(cb->gameState().getMap().teleportChannels, gatesSplit[1][best.first]);
  460. }
  461. }
  462. // we should assign empty channels to underground gates if they don't have matching overground gates
  463. if(gatesSplit.size() > 1)
  464. for(auto & i : gatesSplit[1])
  465. assignToChannel(i);
  466. }
  467. void CGWhirlpool::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  468. {
  469. TeleportDialog td(h->id, channel);
  470. if(cb->isTeleportChannelImpassable(channel))
  471. {
  472. logGlobal->debug("Cannot find exit whirlpool for %d at %s", id.getNum(), anchorPos().toString());
  473. td.impassable = true;
  474. }
  475. else if(getRandomExit(gameEvents, h) == ObjectInstanceID())
  476. logGlobal->debug("All exits are blocked for whirlpool %d at %s", id.getNum(), anchorPos().toString());
  477. if(!isProtected(h))
  478. {
  479. SlotID targetstack = h->Slots().begin()->first; //slot numbers may vary
  480. for(auto i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
  481. {
  482. if(h->getPower(targetstack) > h->getPower(i->first))
  483. targetstack = (i->first);
  484. }
  485. auto countToTake = static_cast<TQuantity>(h->getStackCount(targetstack) * 0.5);
  486. vstd::amax(countToTake, 1);
  487. InfoWindow iw;
  488. iw.type = EInfoWindowMode::AUTO;
  489. iw.player = h->tempOwner;
  490. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 168);
  491. iw.components.emplace_back(ComponentType::CREATURE, h->getCreature(targetstack)->getId(), -countToTake);
  492. gameEvents.showInfoDialog(&iw);
  493. gameEvents.changeStackCount(StackLocation(h->id, targetstack), -countToTake, ChangeValueMode::RELATIVE);
  494. }
  495. else
  496. {
  497. auto exits = getAllExits();
  498. for(const auto & exit : exits)
  499. {
  500. auto blockedPosList = cb->getObj(exit)->getBlockedPos();
  501. for(const auto & bPos : blockedPosList)
  502. td.exits.push_back(std::make_pair(exit, bPos));
  503. }
  504. }
  505. gameEvents.showTeleportDialog(&td);
  506. }
  507. void CGWhirlpool::teleportDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
  508. {
  509. int3 dPos;
  510. auto realExits = getAllExits();
  511. if(exits.empty() && realExits.empty())
  512. return;
  513. else if(vstd::isValidIndex(exits, answer))
  514. dPos = exits[answer].second;
  515. else
  516. {
  517. auto exit = getRandomExit(gameEvents, hero);
  518. if(exit == ObjectInstanceID())
  519. return;
  520. const auto * obj = cb->getObj(exit);
  521. std::set<int3> tiles = obj->getBlockedPos();
  522. dPos = *RandomGeneratorUtil::nextItem(tiles, gameEvents.getRandomGenerator());
  523. }
  524. gameEvents.moveHero(hero->id, hero->convertFromVisitablePos(dPos), EMovementMode::MONOLITH);
  525. }
  526. bool CGWhirlpool::isProtected(const CGHeroInstance * h)
  527. {
  528. return h->hasBonusOfType(BonusType::WHIRLPOOL_PROTECTION)
  529. || (h->stacksCount() == 1 && h->Slots().begin()->second->getCount() == 1)
  530. || (h->stacksCount() == 0 && h->getCommander() && h->getCommander()->alive);
  531. }
  532. const CArtifactInstance * CGArtifact::getArtifactInstance() const
  533. {
  534. return cb->getArtInstance(storedArtifact);
  535. }
  536. ArtifactID CGArtifact::getArtifactType() const
  537. {
  538. if(ID == Obj::SPELL_SCROLL)
  539. return ArtifactID::SPELL_SCROLL;
  540. else
  541. return getObjTypeIndex().getNum();
  542. }
  543. void CGArtifact::pickRandomObject(IGameRandomizer & gameRandomizer)
  544. {
  545. switch(ID.toEnum())
  546. {
  547. case MapObjectID::RANDOM_ART:
  548. subID = gameRandomizer.rollArtifact();
  549. break;
  550. case MapObjectID::RANDOM_TREASURE_ART:
  551. subID = gameRandomizer.rollArtifact(EArtifactClass::ART_TREASURE);
  552. break;
  553. case MapObjectID::RANDOM_MINOR_ART:
  554. subID = gameRandomizer.rollArtifact(EArtifactClass::ART_MINOR);
  555. break;
  556. case MapObjectID::RANDOM_MAJOR_ART:
  557. subID = gameRandomizer.rollArtifact(EArtifactClass::ART_MAJOR);
  558. break;
  559. case MapObjectID::RANDOM_RELIC_ART:
  560. subID = gameRandomizer.rollArtifact(EArtifactClass::ART_RELIC);
  561. break;
  562. }
  563. if (ID != MapObjectID::SPELL_SCROLL && ID != MapObjectID::ARTIFACT)
  564. {
  565. ID = MapObjectID::ARTIFACT;
  566. setType(ID, subID);
  567. }
  568. else if (ID != MapObjectID::SPELL_SCROLL)
  569. ID = MapObjectID::ARTIFACT;
  570. }
  571. void CGArtifact::setArtifactInstance(const CArtifactInstance * instance)
  572. {
  573. storedArtifact = instance->getId();
  574. }
  575. void CGArtifact::initObj(IGameRandomizer & gameRandomizer)
  576. {
  577. blockVisit = true;
  578. if(ID == Obj::ARTIFACT)
  579. {
  580. assert(getArtifactType().hasValue());
  581. if (!storedArtifact.hasValue())
  582. setArtifactInstance(cb->gameState().createArtifact(getArtifactType()));
  583. }
  584. if(ID == Obj::SPELL_SCROLL)
  585. subID = 1;
  586. assert(getArtifactInstance()->getType());
  587. assert(!getArtifactInstance()->getParentNodes().empty());
  588. }
  589. std::string CGArtifact::getObjectName() const
  590. {
  591. return getArtifactType().toEntity(LIBRARY)->getNameTranslated();
  592. }
  593. std::string CGArtifact::getPopupText(PlayerColor player) const
  594. {
  595. if (settings["general"]["enableUiEnhancements"].Bool())
  596. {
  597. std::string description = getArtifactType().toEntity(LIBRARY)->getDescriptionTranslated();
  598. if (getArtifactType() == ArtifactID::SPELL_SCROLL)
  599. ArtifactUtils::insertScrrollSpellName(description, SpellID::NONE); // erase text placeholder
  600. return description;
  601. }
  602. else
  603. return getObjectName();
  604. }
  605. std::string CGArtifact::getPopupText(const CGHeroInstance * hero) const
  606. {
  607. return getPopupText(hero->getOwner());
  608. }
  609. std::vector<Component> CGArtifact::getPopupComponents(PlayerColor player) const
  610. {
  611. return {
  612. Component(ComponentType::ARTIFACT, getArtifactType())
  613. };
  614. }
  615. void CGArtifact::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  616. {
  617. if(!stacksCount())
  618. {
  619. InfoWindow iw;
  620. iw.type = EInfoWindowMode::AUTO;
  621. iw.player = h->tempOwner;
  622. if(getArtifactInstance()->getType()->canBePutAt(h))
  623. {
  624. switch (ID.toEnum())
  625. {
  626. case Obj::ARTIFACT:
  627. {
  628. iw.components.emplace_back(ComponentType::ARTIFACT, getArtifactType());
  629. if(!message.empty())
  630. iw.text = message;
  631. else
  632. iw.text.appendTextID(getArtifactType().toArtifact()->getEventTextID());
  633. }
  634. break;
  635. case Obj::SPELL_SCROLL:
  636. {
  637. SpellID spell = getArtifactInstance()->getScrollSpellID();
  638. iw.components.emplace_back(ComponentType::SPELL, spell);
  639. if(!message.empty())
  640. iw.text = message;
  641. else
  642. {
  643. iw.text.appendLocalString(EMetaText::ADVOB_TXT,135);
  644. iw.text.replaceName(spell);
  645. }
  646. }
  647. break;
  648. }
  649. }
  650. else
  651. {
  652. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 2);
  653. }
  654. gameEvents.showInfoDialog(&iw);
  655. pick(gameEvents, h);
  656. }
  657. else
  658. {
  659. switch(ID.toEnum())
  660. {
  661. case Obj::ARTIFACT:
  662. {
  663. BlockingDialog ynd(true,false);
  664. ynd.player = h->getOwner();
  665. if(!message.empty())
  666. ynd.text = message;
  667. else
  668. {
  669. // TODO: Guard text is more complex in H3, see mantis issue 2325 for details
  670. ynd.text.appendLocalString(EMetaText::GENERAL_TXT, 420);
  671. ynd.text.replaceRawString("");
  672. ynd.text.replaceRawString(getArmyDescription());
  673. ynd.text.replaceLocalString(EMetaText::GENERAL_TXT, 43); // creatures
  674. }
  675. gameEvents.showBlockingDialog(this, &ynd);
  676. }
  677. break;
  678. case Obj::SPELL_SCROLL:
  679. {
  680. if(!message.empty())
  681. {
  682. BlockingDialog ynd(true,false);
  683. ynd.player = h->getOwner();
  684. ynd.text = message;
  685. gameEvents.showBlockingDialog(this, &ynd);
  686. }
  687. else
  688. blockingDialogAnswered(gameEvents, h, true);
  689. }
  690. break;
  691. }
  692. }
  693. }
  694. void CGArtifact::pick(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  695. {
  696. if(gameEvents.putArtifact(ArtifactLocation(h->id, ArtifactPosition::FIRST_AVAILABLE), getArtifactInstance()->getId()))
  697. gameEvents.removeObject(this, h->getOwner());
  698. }
  699. BattleField CGArtifact::getBattlefield() const
  700. {
  701. return BattleField::NONE;
  702. }
  703. void CGArtifact::battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const
  704. {
  705. if(result.winner == BattleSide::ATTACKER) //attacker won
  706. pick(gameEvents, hero);
  707. }
  708. void CGArtifact::blockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, int32_t answer) const
  709. {
  710. if(answer)
  711. gameEvents.startBattle(hero, this);
  712. }
  713. void CGArtifact::serializeJsonOptions(JsonSerializeFormat& handler)
  714. {
  715. handler.serializeStruct("guardMessage", message);
  716. CArmedInstance::serializeJsonOptions(handler);
  717. if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
  718. CCreatureSet::serializeJson(handler, "guards", 7);
  719. if(handler.saving && ID == Obj::SPELL_SCROLL)
  720. {
  721. const auto & b = getArtifactInstance()->getFirstBonus(Selector::type()(BonusType::SPELL));
  722. SpellID spellId(b->subtype.as<SpellID>());
  723. handler.serializeId("spell", spellId, SpellID::NONE);
  724. }
  725. }
  726. void CGSignBottle::initObj(IGameRandomizer & gameRandomizer)
  727. {
  728. //if no text is set than we pick random from the predefined ones
  729. if(message.empty())
  730. {
  731. auto vector = LIBRARY->generaltexth->findStringsWithPrefix("core.randsign");
  732. std::string messageIdentifier = *RandomGeneratorUtil::nextItem(vector, gameRandomizer.getDefault());
  733. message.appendTextID(messageIdentifier);
  734. }
  735. if(ID == Obj::OCEAN_BOTTLE)
  736. {
  737. blockVisit = true;
  738. }
  739. }
  740. void CGSignBottle::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  741. {
  742. InfoWindow iw;
  743. iw.player = h->getOwner();
  744. iw.text = message;
  745. gameEvents.showInfoDialog(&iw);
  746. if(ID == Obj::OCEAN_BOTTLE)
  747. gameEvents.removeObject(this, h->getOwner());
  748. }
  749. void CGSignBottle::serializeJsonOptions(JsonSerializeFormat& handler)
  750. {
  751. handler.serializeStruct("text", message);
  752. }
  753. const IOwnableObject * CGGarrison::asOwnable() const
  754. {
  755. return this;
  756. }
  757. ResourceSet CGGarrison::dailyIncome() const
  758. {
  759. ResourceSet result;
  760. for (GameResID k : LIBRARY->resourceTypeHandler->getAllObjects())
  761. result[k] += valOfBonuses(BonusType::GENERATE_RESOURCE, BonusSubtypeID(k));
  762. return result;
  763. }
  764. std::vector<CreatureID> CGGarrison::providedCreatures() const
  765. {
  766. return {};
  767. }
  768. void CGGarrison::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  769. {
  770. auto relations = cb->getPlayerRelations(h->tempOwner, tempOwner);
  771. if (relations == PlayerRelations::ENEMIES && stacksCount() > 0) {
  772. //TODO: Find a way to apply magic garrison effects in battle.
  773. gameEvents.startBattle(h, this);
  774. return;
  775. }
  776. //New owner.
  777. if (relations == PlayerRelations::ENEMIES)
  778. gameEvents.setOwner(this, h->tempOwner);
  779. gameEvents.showGarrisonDialog(id, h->id, removableUnits);
  780. }
  781. bool CGGarrison::passableFor(PlayerColor player) const
  782. {
  783. //FIXME: identical to same method in CGTownInstance
  784. if ( !stacksCount() )//empty - anyone can visit
  785. return true;
  786. if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
  787. return false;
  788. if (cb->getPlayerRelations(tempOwner, player) != PlayerRelations::ENEMIES)
  789. return true;
  790. return false;
  791. }
  792. void CGGarrison::battleFinished(IGameEventCallback & gameEvents, const CGHeroInstance *hero, const BattleResult &result) const
  793. {
  794. if (result.winner == BattleSide::ATTACKER)
  795. onHeroVisit(gameEvents, hero);
  796. }
  797. void CGGarrison::serializeJsonOptions(JsonSerializeFormat& handler)
  798. {
  799. handler.serializeBool("removableUnits", removableUnits);
  800. serializeJsonOwner(handler);
  801. CArmedInstance::serializeJsonOptions(handler);
  802. }
  803. void CGGarrison::initObj(IGameRandomizer & gameRandomizer)
  804. {
  805. if(this->subID == MapObjectSubID::decode(this->ID, "antiMagic"))
  806. addAntimagicGarrisonBonus();
  807. }
  808. void CGGarrison::addAntimagicGarrisonBonus()
  809. {
  810. auto bonus = std::make_shared<Bonus>();
  811. bonus->type = BonusType::BLOCK_ALL_MAGIC;
  812. bonus->source = BonusSource::OBJECT_TYPE;
  813. bonus->sid = BonusSourceID(this->ID);
  814. bonus->propagator = std::make_shared<CPropagatorNodeType>(BonusNodeType::BATTLE_WIDE);
  815. bonus->duration = BonusDuration::PERMANENT;
  816. this->addNewBonus(bonus);
  817. }
  818. void CGMagi::initObj(IGameRandomizer & gameRandomizer)
  819. {
  820. if (ID == Obj::EYE_OF_MAGI)
  821. blockVisit = true;
  822. }
  823. void CGMagi::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  824. {
  825. if (ID == Obj::HUT_OF_MAGI)
  826. {
  827. h->showInfoDialog(gameEvents, 61);
  828. std::vector<const CGObjectInstance *> eyes;
  829. for (const auto & object : cb->gameState().getMap().getObjects<CGMagi>())
  830. {
  831. if (object->ID == Obj::EYE_OF_MAGI && object->subID == this->subID)
  832. eyes.push_back(object);
  833. }
  834. if (!eyes.empty())
  835. {
  836. CenterView cv;
  837. cv.player = h->tempOwner;
  838. cv.focusTime = 2000;
  839. FoWChange fw;
  840. fw.player = h->tempOwner;
  841. fw.mode = ETileVisibility::REVEALED;
  842. fw.waitForDialogs = true;
  843. for(const auto & eye : eyes)
  844. {
  845. cb->getTilesInRange (fw.tiles, eye->visitablePos(), 10, ETileVisibility::HIDDEN, h->tempOwner);
  846. gameEvents.sendAndApply(fw);
  847. cv.pos = eye->visitablePos();
  848. gameEvents.sendAndApply(cv);
  849. }
  850. cv.pos = h->visitablePos();
  851. cv.focusTime = 0;
  852. gameEvents.sendAndApply(cv);
  853. }
  854. }
  855. else if (ID == Obj::EYE_OF_MAGI)
  856. {
  857. h->showInfoDialog(gameEvents, 48);
  858. }
  859. }
  860. CGBoat::CGBoat(IGameInfoCallback * cb)
  861. : CGObjectInstance(cb)
  862. , CBonusSystemNode(BonusNodeType::BOAT)
  863. {
  864. direction = 4;
  865. layer = EPathfindingLayer::SAIL;
  866. }
  867. bool CGBoat::isCoastVisitable() const
  868. {
  869. return true;
  870. }
  871. void CGBoat::setBoardedHero(const CGHeroInstance * hero)
  872. {
  873. if (hero)
  874. boardedHeroID = hero->id;
  875. else
  876. boardedHeroID = ObjectInstanceID();
  877. }
  878. const CGHeroInstance * CGBoat::getBoardedHero() const
  879. {
  880. if (boardedHeroID.hasValue())
  881. return cb->getHero(boardedHeroID);
  882. else
  883. return nullptr;
  884. }
  885. void CGSirens::initObj(IGameRandomizer & gameRandomizer)
  886. {
  887. blockVisit = true;
  888. }
  889. std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
  890. {
  891. return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID)));
  892. }
  893. void CGSirens::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  894. {
  895. InfoWindow iw;
  896. iw.player = h->tempOwner;
  897. if(h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID))) //has already visited Sirens
  898. {
  899. iw.type = EInfoWindowMode::AUTO;
  900. iw.text.appendLocalString(EMetaText::ADVOB_TXT,133);
  901. }
  902. else
  903. {
  904. giveDummyBonus(gameEvents, h->id, BonusDuration::ONE_BATTLE);
  905. TExpType xp = 0;
  906. for (auto i = h->Slots().begin(); i != h->Slots().end(); i++)
  907. {
  908. // 1-sized stacks are not affected by sirens
  909. if (i->second->getCount() == 1)
  910. continue;
  911. // tested H3 behavior: 30% (rounded up) of stack drowns
  912. TQuantity drown = std::ceil(i->second->getCount() * 0.3);
  913. if(drown)
  914. {
  915. gameEvents.changeStackCount(StackLocation(h->id, i->first), -drown, ChangeValueMode::RELATIVE);
  916. xp += drown * i->second->getType()->getMaxHealth();
  917. }
  918. }
  919. if(xp)
  920. {
  921. xp = h->calculateXp(static_cast<int>(xp));
  922. iw.text.appendLocalString(EMetaText::ADVOB_TXT,132);
  923. iw.text.replaceNumber(static_cast<int>(xp));
  924. gameEvents.giveExperience(h, xp);
  925. }
  926. else
  927. {
  928. iw.text.appendLocalString(EMetaText::ADVOB_TXT,134);
  929. }
  930. }
  931. gameEvents.showInfoDialog(&iw);
  932. }
  933. void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
  934. {
  935. // H J L K I
  936. // A x S x B
  937. // C E G F D
  938. offsets = {
  939. {-2, 0, 0}, // A
  940. {+2, 0, 0}, // B
  941. {-2, 1, 0}, // C
  942. {+2, 1, 0}, // D
  943. {-1, 1, 0}, // E
  944. {+1, 1, 0}, // F
  945. {0, 1, 0}, // G
  946. {-2, -1, 0}, // H
  947. {+2, -1, 0}, // I
  948. {-1, -1, 0}, // G
  949. {+1, -1, 0}, // K
  950. {0, -1, 0}, // L
  951. };
  952. }
  953. const IObjectInterface * CGShipyard::getObject() const
  954. {
  955. return this;
  956. }
  957. void CGShipyard::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  958. {
  959. if(cb->getPlayerRelations(tempOwner, h->tempOwner) == PlayerRelations::ENEMIES)
  960. gameEvents.setOwner(this, h->tempOwner);
  961. if(shipyardStatus() != IBoatGenerator::GOOD)
  962. {
  963. InfoWindow iw;
  964. iw.type = EInfoWindowMode::AUTO;
  965. iw.player = tempOwner;
  966. getProblemText(iw.text, h);
  967. gameEvents.showInfoDialog(&iw);
  968. }
  969. else
  970. {
  971. gameEvents.showObjectWindow(this, EOpenWindowMode::SHIPYARD_WINDOW, h, false);
  972. }
  973. }
  974. void CGShipyard::serializeJsonOptions(JsonSerializeFormat& handler)
  975. {
  976. serializeJsonOwner(handler);
  977. }
  978. BoatId CGShipyard::getBoatType() const
  979. {
  980. return createdBoat;
  981. }
  982. const IOwnableObject * CGShipyard::asOwnable() const
  983. {
  984. return this;
  985. }
  986. ResourceSet CGShipyard::dailyIncome() const
  987. {
  988. return {};
  989. }
  990. std::vector<CreatureID> CGShipyard::providedCreatures() const
  991. {
  992. return {};
  993. }
  994. void CGDenOfthieves::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  995. {
  996. gameEvents.showObjectWindow(this, EOpenWindowMode::THIEVES_GUILD, h, false);
  997. }
  998. void CGObelisk::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  999. {
  1000. InfoWindow iw;
  1001. iw.type = EInfoWindowMode::AUTO;
  1002. iw.player = h->tempOwner;
  1003. const TeamState *ts = cb->getPlayerTeam(h->tempOwner);
  1004. assert(ts);
  1005. TeamID team = ts->id;
  1006. if(!wasVisited(team))
  1007. {
  1008. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 96);
  1009. gameEvents.sendAndApply(iw);
  1010. // increment general visited obelisks counter
  1011. gameEvents.setObjPropertyID(id, ObjProperty::OBELISK_VISITED, team);
  1012. gameEvents.showObjectWindow(this, EOpenWindowMode::PUZZLE_MAP, h, false);
  1013. // mark that particular obelisk as visited for all players in the team
  1014. for(const auto & color : ts->players)
  1015. {
  1016. gameEvents.setObjPropertyID(id, ObjProperty::VISITED, color);
  1017. }
  1018. }
  1019. else
  1020. {
  1021. iw.text.appendLocalString(EMetaText::ADVOB_TXT, 97);
  1022. gameEvents.sendAndApply(iw);
  1023. }
  1024. }
  1025. void CGObelisk::initObj(IGameRandomizer & gameRandomizer)
  1026. {
  1027. cb->gameState().getMap().obeliskCount++;
  1028. }
  1029. std::string CGObelisk::getHoverText(PlayerColor player) const
  1030. {
  1031. return getObjectName() + " " + visitedTxt(wasVisited(player));
  1032. }
  1033. std::string CGObelisk::getObjectDescription(PlayerColor player) const
  1034. {
  1035. return visitedTxt(wasVisited(player));
  1036. }
  1037. void CGObelisk::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
  1038. {
  1039. switch(what)
  1040. {
  1041. case ObjProperty::OBELISK_VISITED:
  1042. {
  1043. auto progress = ++cb->gameState().getMap().obelisksVisited[identifier.as<TeamID>()];
  1044. logGlobal->debug("Player %d: obelisk progress %d / %d", identifier.getNum(), static_cast<int>(progress) , static_cast<int>(cb->gameState().getMap().obeliskCount));
  1045. if(progress > cb->gameState().getMap().obeliskCount)
  1046. {
  1047. logGlobal->error("Visited %d of %d", static_cast<int>(progress), cb->gameState().getMap().obeliskCount);
  1048. throw std::runtime_error("Player visited " + std::to_string(progress) + " obelisks out of " + std::to_string(cb->gameState().getMap().obeliskCount) + " present on map!");
  1049. }
  1050. break;
  1051. }
  1052. default:
  1053. CTeamVisited::setPropertyDer(what, identifier);
  1054. break;
  1055. }
  1056. }
  1057. void HillFort::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
  1058. {
  1059. gameEvents.showObjectWindow(this, EOpenWindowMode::HILL_FORT_WINDOW, h, false);
  1060. }
  1061. void HillFort::fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const
  1062. {
  1063. int32_t level = stack.getType()->getLevel();
  1064. int32_t index = std::clamp<int32_t>(level - 1, 0, upgradeCostPercentage.size() - 1);
  1065. int costModifier = upgradeCostPercentage[index];
  1066. for(const auto & nid : stack.getCreature()->upgrades)
  1067. {
  1068. info.addUpgrade(nid, stack.getType(), costModifier);
  1069. }
  1070. }
  1071. std::string HillFort::getPopupText(PlayerColor player) const
  1072. {
  1073. MetaString message = MetaString::createFromRawString("{%s}\r\n\r\n%s");
  1074. message.replaceName(ID, subID);
  1075. message.replaceTextID(getDescriptionToolTip());
  1076. return message.toString();
  1077. }
  1078. std::string HillFort::getPopupText(const CGHeroInstance * hero) const
  1079. {
  1080. return getPopupText(hero->getOwner());
  1081. }
  1082. std::string HillFort::getDescriptionToolTip() const
  1083. {
  1084. return TextIdentifier(getObjectHandler()->getBaseTextID(), "description").get();
  1085. }
  1086. std::string HillFort::getUnavailableUpgradeMessage() const
  1087. {
  1088. assert(getObjectHandler()->getModScope() != "core");
  1089. return TextIdentifier(getObjectHandler()->getBaseTextID(), "unavailableUpgradeMessage").get();
  1090. }
  1091. VCMI_LIB_NAMESPACE_END