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- /*
- * PotentialTargets.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "AttackPossibility.h"
- class PotentialTargets
- {
- public:
- std::vector<AttackPossibility> possibleAttacks;
- std::vector<const CStack *> unreachableEnemies;
- //std::function<AttackPossibility(bool,BattleHex)> GenerateAttackInfo; //args: shooting, destHex
- PotentialTargets(){};
- PotentialTargets(const CStack *attacker, const HypotheticChangesToBattleState &state = HypotheticChangesToBattleState());
- AttackPossibility bestAction() const;
- int bestActionValue() const;
- };
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