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- #pragma once
- /*
- * CGameStateFwd.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "CCreatureSet.h"
- class CQuest;
- class CGObjectInstance;
- class CHeroClass;
- class CTown;
- //numbers of creatures are exact numbers if detailed else they are quantity ids (1 - a few, 2 - several and so on; additionally 0 - unknown)
- struct ArmyDescriptor : public std::map<SlotID, CStackBasicDescriptor>
- {
- bool isDetailed;
- DLL_LINKAGE ArmyDescriptor(const CArmedInstance *army, bool detailed); //not detailed -> quantity ids as count
- DLL_LINKAGE ArmyDescriptor();
- DLL_LINKAGE int getStrength() const;
- };
- struct DLL_LINKAGE InfoAboutArmy
- {
- PlayerColor owner;
- std::string name;
- ArmyDescriptor army;
- InfoAboutArmy();
- InfoAboutArmy(const CArmedInstance *Army, bool detailed);
- void initFromArmy(const CArmedInstance *Army, bool detailed);
- };
- struct DLL_LINKAGE InfoAboutHero : public InfoAboutArmy
- {
- private:
- void assign(const InfoAboutHero & iah);
- public:
- struct DLL_LINKAGE Details
- {
- std::vector<si32> primskills;
- si32 mana, manaLimit, luck, morale;
- } *details;
- const CHeroClass *hclass;
- int portrait;
- enum EInfoLevel
- {
- BASIC,
- DETAILED,
- INBATTLE
- };
- InfoAboutHero();
- InfoAboutHero(const InfoAboutHero & iah);
- InfoAboutHero(const CGHeroInstance *h, EInfoLevel infoLevel);
- ~InfoAboutHero();
- InfoAboutHero & operator=(const InfoAboutHero & iah);
- void initFromHero(const CGHeroInstance *h, EInfoLevel infoLevel);
- };
- /// Struct which holds a int information about a town
- struct DLL_LINKAGE InfoAboutTown : public InfoAboutArmy
- {
- struct DLL_LINKAGE Details
- {
- si32 hallLevel, goldIncome;
- bool customRes;
- bool garrisonedHero;
- } *details;
- const CTown *tType;
- si32 built;
- si32 fortLevel; //0 - none
- InfoAboutTown();
- InfoAboutTown(const CGTownInstance *t, bool detailed);
- ~InfoAboutTown();
- void initFromTown(const CGTownInstance *t, bool detailed);
- };
- class DLL_LINKAGE EVictoryLossCheckResult
- {
- public:
- static EVictoryLossCheckResult victory(std::string toSelf, std::string toOthers)
- {
- return EVictoryLossCheckResult(VICTORY, toSelf, toOthers);
- }
- static EVictoryLossCheckResult defeat(std::string toSelf, std::string toOthers)
- {
- return EVictoryLossCheckResult(DEFEAT, toSelf, toOthers);
- }
- EVictoryLossCheckResult():
- intValue(0)
- {
- }
- bool operator==(EVictoryLossCheckResult const & other) const
- {
- return intValue == other.intValue;
- }
- bool operator!=(EVictoryLossCheckResult const & other) const
- {
- return intValue != other.intValue;
- }
- bool victory() const
- {
- return intValue == VICTORY;
- }
- bool loss() const
- {
- return intValue == DEFEAT;
- }
- EVictoryLossCheckResult invert()
- {
- return EVictoryLossCheckResult(-intValue, messageToOthers, messageToSelf);
- }
- std::string messageToSelf;
- std::string messageToOthers;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & intValue & messageToSelf & messageToOthers;
- }
- private:
- enum EResult
- {
- DEFEAT = -1,
- INGAME = 0,
- VICTORY= +1
- };
- EVictoryLossCheckResult(si32 intValue, std::string toSelf, std::string toOthers):
- messageToSelf(toSelf),
- messageToOthers(toOthers),
- intValue(intValue)
- {
- }
- si32 intValue; // uses EResult
- };
- /*static std::ostream & operator<<(std::ostream & os, const EVictoryLossCheckResult & victoryLossCheckResult)
- {
- os << victoryLossCheckResult.messageToSelf;
- return os;
- }*/
- struct DLL_LINKAGE QuestInfo //universal interface for human and AI
- {
- const CQuest * quest;
- const CGObjectInstance * obj; //related object, most likely Seer Hut
- int3 tile;
- QuestInfo(){};
- QuestInfo (const CQuest * Quest, const CGObjectInstance * Obj, int3 Tile) :
- quest (Quest), obj (Obj), tile (Tile){};
- //FIXME: assignment operator should return QuestInfo &
- bool operator= (const QuestInfo &qi)
- {
- quest = qi.quest;
- obj = qi.obj;
- tile = qi.tile;
- return true;
- }
- bool operator== (const QuestInfo & qi) const
- {
- return (quest == qi.quest && obj == qi.obj);
- }
- //std::vector<std::string> > texts //allow additional info for quest log?
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & quest & obj & tile;
- }
- };
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