ConstTransitivePtr.h 1.1 KB

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  1. #pragma once
  2. class CGameHandler;
  3. /*
  4. * ConstTransitivePtr.h, part of VCMI engine
  5. *
  6. * Authors: listed in file AUTHORS in main folder
  7. *
  8. * License: GNU General Public License v2.0 or later
  9. * Full text of license available in license.txt file, in main folder
  10. *
  11. */
  12. template <typename T>
  13. class ConstTransitivePtr
  14. {
  15. T *ptr;
  16. ConstTransitivePtr(const T *Ptr)
  17. : ptr(const_cast<T*>(Ptr))
  18. {}
  19. public:
  20. ConstTransitivePtr(T *Ptr = nullptr)
  21. : ptr(Ptr)
  22. {}
  23. ConstTransitivePtr(std::nullptr_t)
  24. : ptr(nullptr)
  25. {}
  26. const T& operator*() const
  27. {
  28. return *ptr;
  29. }
  30. T& operator*()
  31. {
  32. return *ptr;
  33. }
  34. operator const T*() const
  35. {
  36. return ptr;
  37. }
  38. T* get()
  39. {
  40. return ptr;
  41. }
  42. const T* get() const
  43. {
  44. return ptr;
  45. }
  46. operator T*()
  47. {
  48. return ptr;
  49. }
  50. T *operator->()
  51. {
  52. return ptr;
  53. }
  54. const T *operator->() const
  55. {
  56. return ptr;
  57. }
  58. const T*operator=(T *t)
  59. {
  60. return ptr = t;
  61. }
  62. void dellNull()
  63. {
  64. delete ptr;
  65. ptr = nullptr;
  66. }
  67. template <typename Handler> void serialize(Handler &h, const int version)
  68. {
  69. h & ptr;
  70. }
  71. friend class CGameHandler;
  72. };