GameConstants.h 26 KB

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  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. DLL_LINKAGE extern const std::string VCMI_VERSION;
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int SPELL_SCHOOL_LEVELS = 4;
  26. const int CRE_LEVELS = 10; // number of creature experience levels
  27. const int HERO_GOLD_COST = 2500;
  28. const int SPELLBOOK_GOLD_COST = 500;
  29. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  30. const int ARMY_SIZE = 7;
  31. const int SKILL_PER_HERO=8;
  32. const int SKILL_QUANTITY=28;
  33. const int PRIMARY_SKILLS=4;
  34. const int TERRAIN_TYPES=10;
  35. const int RESOURCE_QUANTITY=8;
  36. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  37. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  38. const int F_NUMBER = 9;
  39. const int ARTIFACTS_QUANTITY=171;
  40. const int HEROES_QUANTITY=156;
  41. const int SPELLS_QUANTITY=70;
  42. const int CREATURES_COUNT = 197;
  43. const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  44. }
  45. class CArtifact;
  46. class CArtifactInstance;
  47. class CCreature;
  48. class CSpell;
  49. class CGameInfoCallback;
  50. class CNonConstInfoCallback;
  51. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  52. CLASS_NAME(const CLASS_NAME & other) \
  53. { \
  54. num = other.num; \
  55. } \
  56. CLASS_NAME & operator=(const CLASS_NAME & other) \
  57. { \
  58. num = other.num; \
  59. return *this; \
  60. } \
  61. explicit CLASS_NAME(si32 id) \
  62. : num(static_cast<ENUM_NAME>(id)) \
  63. {} \
  64. operator ENUM_NAME() const \
  65. { \
  66. return num; \
  67. } \
  68. ENUM_NAME toEnum() const \
  69. { \
  70. return num; \
  71. } \
  72. template <typename Handler> void serialize(Handler &h, const int version) \
  73. { \
  74. h & num; \
  75. } \
  76. CLASS_NAME & advance(int i) \
  77. { \
  78. num = (ENUM_NAME)((int)num + i); \
  79. return *this; \
  80. }
  81. // Operators are performance-critical and to be inlined they must be in header
  82. #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
  83. STRONG_INLINE bool operator==(const A & a, const B & b) \
  84. { \
  85. return AN == BN ; \
  86. } \
  87. STRONG_INLINE bool operator!=(const A & a, const B & b) \
  88. { \
  89. return AN != BN ; \
  90. } \
  91. STRONG_INLINE bool operator<(const A & a, const B & b) \
  92. { \
  93. return AN < BN ; \
  94. } \
  95. STRONG_INLINE bool operator<=(const A & a, const B & b) \
  96. { \
  97. return AN <= BN ; \
  98. } \
  99. STRONG_INLINE bool operator>(const A & a, const B & b) \
  100. { \
  101. return AN > BN ; \
  102. } \
  103. STRONG_INLINE bool operator>=(const A & a, const B & b) \
  104. { \
  105. return AN >= BN ; \
  106. }
  107. #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
  108. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
  109. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
  110. ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
  111. #define OP_DECL_INT(CLASS_NAME, OP) \
  112. bool operator OP (const CLASS_NAME & b) const \
  113. { \
  114. return num OP b.num; \
  115. }
  116. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  117. public: \
  118. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  119. CLASS_NAME(const CLASS_NAME & other): \
  120. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  121. { \
  122. } \
  123. CLASS_NAME & operator=(const CLASS_NAME & other) \
  124. { \
  125. num = other.num; \
  126. return *this; \
  127. } \
  128. explicit CLASS_NAME(si32 id) \
  129. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  130. {}
  131. template < typename Derived, typename NumericType>
  132. class BaseForID
  133. {
  134. protected:
  135. NumericType num;
  136. public:
  137. NumericType getNum() const
  138. {
  139. return num;
  140. }
  141. template <typename Handler> void serialize(Handler &h, const int version)
  142. {
  143. h & num;
  144. }
  145. explicit BaseForID(NumericType _num = -1)
  146. {
  147. num = _num;
  148. }
  149. void advance(int change)
  150. {
  151. num += change;
  152. }
  153. typedef BaseForID<Derived, NumericType> __SelfType;
  154. OP_DECL_INT(__SelfType, ==)
  155. OP_DECL_INT(__SelfType, !=)
  156. OP_DECL_INT(__SelfType, <)
  157. OP_DECL_INT(__SelfType, >)
  158. OP_DECL_INT(__SelfType, <=)
  159. OP_DECL_INT(__SelfType, >=)
  160. };
  161. template<typename Der, typename Num>
  162. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  163. template<typename Der, typename Num>
  164. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  165. {
  166. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  167. typedef typename std::common_type<short, Num>::type Number;
  168. return os << static_cast<Number>(id.getNum());
  169. }
  170. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  171. {
  172. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  173. friend class CGameInfoCallback;
  174. friend class CNonConstInfoCallback;
  175. };
  176. class QueryID : public BaseForID<QueryID, si32>
  177. {
  178. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  179. QueryID & operator++()
  180. {
  181. ++num;
  182. return *this;
  183. }
  184. };
  185. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  186. {
  187. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  188. friend class CGameInfoCallback;
  189. friend class CNonConstInfoCallback;
  190. };
  191. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  192. {
  193. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  194. };
  195. class SlotID : public BaseForID<SlotID, si32>
  196. {
  197. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  198. friend class CGameInfoCallback;
  199. friend class CNonConstInfoCallback;
  200. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  201. DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
  202. DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
  203. DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
  204. bool validSlot() const
  205. {
  206. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  207. }
  208. };
  209. class PlayerColor : public BaseForID<PlayerColor, ui8>
  210. {
  211. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  212. enum EPlayerColor
  213. {
  214. PLAYER_LIMIT_I = 8
  215. };
  216. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  217. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  218. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  219. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  220. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  221. DLL_LINKAGE std::string getStr(bool L10n = false) const;
  222. DLL_LINKAGE std::string getStrCap(bool L10n = false) const;
  223. friend class CGameInfoCallback;
  224. friend class CNonConstInfoCallback;
  225. };
  226. class TeamID : public BaseForID<TeamID, ui8>
  227. {
  228. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  229. DLL_LINKAGE static const TeamID NO_TEAM;
  230. friend class CGameInfoCallback;
  231. friend class CNonConstInfoCallback;
  232. };
  233. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  234. {
  235. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  236. friend class CGameInfoCallback;
  237. friend class CNonConstInfoCallback;
  238. };
  239. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  240. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  241. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  242. // #endif
  243. // Enum declarations
  244. namespace PrimarySkill
  245. {
  246. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  247. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  248. }
  249. class SecondarySkill
  250. {
  251. public:
  252. enum ESecondarySkill
  253. {
  254. WRONG = -2,
  255. DEFAULT = -1,
  256. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  257. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  258. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  259. FIRST_AID, SKILL_SIZE
  260. };
  261. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  262. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  263. {}
  264. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  265. ESecondarySkill num;
  266. };
  267. ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
  268. namespace EAlignment
  269. {
  270. enum EAlignment { GOOD, EVIL, NEUTRAL };
  271. }
  272. namespace ETownType
  273. {
  274. enum ETownType
  275. {
  276. ANY = -1,
  277. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  278. };
  279. }
  280. class BuildingID
  281. {
  282. public:
  283. //Quite useful as long as most of building mechanics hardcoded
  284. // NOTE: all building with completely configurable mechanics will be removed from list
  285. enum EBuildingID
  286. {
  287. DEFAULT = -50,
  288. NONE = -1,
  289. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  290. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  291. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  292. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  293. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  294. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  295. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  296. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  297. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  298. DWELL_LVL_1 = DWELL_FIRST,
  299. DWELL_LVL_7 = DWELL_LAST,
  300. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  301. DWELL_LVL_7_UP = DWELL_UP_LAST,
  302. //Special buildings for towns.
  303. LIGHTHOUSE = SPECIAL_1,
  304. STABLES = SPECIAL_2, //Castle
  305. BROTHERHOOD = SPECIAL_3,
  306. MYSTIC_POND = SPECIAL_1,
  307. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  308. TREASURY = SPECIAL_3,
  309. ARTIFACT_MERCHANT = SPECIAL_1,
  310. LOOKOUT_TOWER = SPECIAL_2, //Tower
  311. LIBRARY = SPECIAL_3,
  312. WALL_OF_KNOWLEDGE = SPECIAL_4,
  313. STORMCLOUDS = SPECIAL_2,
  314. CASTLE_GATE = SPECIAL_3, //Inferno
  315. ORDER_OF_FIRE = SPECIAL_4,
  316. COVER_OF_DARKNESS = SPECIAL_1,
  317. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  318. SKELETON_TRANSFORMER = SPECIAL_3,
  319. //ARTIFACT_MERCHANT - same ID as in tower
  320. MANA_VORTEX = SPECIAL_2,
  321. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  322. BATTLE_ACADEMY = SPECIAL_4,
  323. ESCAPE_TUNNEL = SPECIAL_1,
  324. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  325. BALLISTA_YARD = SPECIAL_3,
  326. HALL_OF_VALHALLA = SPECIAL_4,
  327. CAGE_OF_WARLORDS = SPECIAL_1,
  328. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  329. BLOOD_OBELISK = SPECIAL_3,
  330. //ARTIFACT_MERCHANT - same ID as in tower
  331. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  332. };
  333. BuildingID(EBuildingID _num = NONE) : num(_num)
  334. {}
  335. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  336. EBuildingID num;
  337. };
  338. ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
  339. namespace EAiTactic
  340. {
  341. enum EAiTactic
  342. {
  343. NONE = -1,
  344. RANDOM,
  345. WARRIOR,
  346. BUILDER,
  347. EXPLORER
  348. };
  349. }
  350. namespace EBuildingState
  351. {
  352. enum EBuildingState
  353. {
  354. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  355. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  356. };
  357. }
  358. namespace ESpellCastProblem
  359. {
  360. enum ESpellCastProblem
  361. {
  362. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  363. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  364. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  365. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  366. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  367. NOT_DECIDED,
  368. INVALID
  369. };
  370. }
  371. namespace ECastingMode
  372. {
  373. enum ECastingMode
  374. {
  375. HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  376. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING,
  377. SPELL_LIKE_ATTACK,
  378. PASSIVE_CASTING//f.e. opening battle spells
  379. };
  380. }
  381. namespace EMarketMode
  382. {
  383. enum EMarketMode
  384. {
  385. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  386. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  387. MARTKET_AFTER_LAST_PLACEHOLDER
  388. };
  389. }
  390. namespace EBattleStackState
  391. {
  392. enum EBattleStackState
  393. {
  394. ALIVE = 180,
  395. SUMMONED, CLONED,
  396. GHOST, //stack was removed from battlefield
  397. HAD_MORALE,
  398. WAITING,
  399. MOVED,
  400. DEFENDING,
  401. FEAR,
  402. //remember to drain mana only once per turn
  403. DRAINED_MANA,
  404. //only for defending animation
  405. DEFENDING_ANIM,
  406. GHOST_PENDING// stack will become GHOST in next battle state update
  407. };
  408. }
  409. namespace ECommander
  410. {
  411. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  412. const int MAX_SKILL_LEVEL = 5;
  413. }
  414. namespace EWallPart
  415. {
  416. enum EWallPart
  417. {
  418. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  419. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  420. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  421. };
  422. }
  423. namespace EWallState
  424. {
  425. enum EWallState
  426. {
  427. NONE = -1, //no wall
  428. DESTROYED,
  429. DAMAGED,
  430. INTACT
  431. };
  432. }
  433. enum class EGateState : ui8
  434. {
  435. NONE,
  436. CLOSED,
  437. BLOCKED, //dead or alive stack blocking from outside
  438. OPENED,
  439. DESTROYED
  440. };
  441. namespace ESiegeHex
  442. {
  443. enum ESiegeHex : si16
  444. {
  445. DESTRUCTIBLE_WALL_1 = 29,
  446. DESTRUCTIBLE_WALL_2 = 78,
  447. DESTRUCTIBLE_WALL_3 = 130,
  448. DESTRUCTIBLE_WALL_4 = 182,
  449. GATE_BRIDGE = 94,
  450. GATE_OUTER = 95,
  451. GATE_INNER = 96
  452. };
  453. }
  454. namespace ETileType
  455. {
  456. enum ETileType
  457. {
  458. FREE,
  459. POSSIBLE,
  460. BLOCKED,
  461. USED
  462. };
  463. }
  464. enum class ETeleportChannelType
  465. {
  466. IMPASSABLE,
  467. BIDIRECTIONAL,
  468. UNIDIRECTIONAL,
  469. MIXED
  470. };
  471. namespace ERiverType
  472. {
  473. enum ERiverType
  474. {
  475. NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER
  476. };
  477. }
  478. namespace ERoadType
  479. {
  480. enum ERoadType
  481. {
  482. NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD
  483. };
  484. }
  485. class Obj
  486. {
  487. public:
  488. enum EObj
  489. {
  490. NO_OBJ = -1,
  491. ALTAR_OF_SACRIFICE = 2,
  492. ANCHOR_POINT = 3,
  493. ARENA = 4,
  494. ARTIFACT = 5,
  495. PANDORAS_BOX = 6,
  496. BLACK_MARKET = 7,
  497. BOAT = 8,
  498. BORDERGUARD = 9,
  499. KEYMASTER = 10,
  500. BUOY = 11,
  501. CAMPFIRE = 12,
  502. CARTOGRAPHER = 13,
  503. SWAN_POND = 14,
  504. COVER_OF_DARKNESS = 15,
  505. CREATURE_BANK = 16,
  506. CREATURE_GENERATOR1 = 17,
  507. CREATURE_GENERATOR2 = 18,
  508. CREATURE_GENERATOR3 = 19,
  509. CREATURE_GENERATOR4 = 20,
  510. CURSED_GROUND1 = 21,
  511. CORPSE = 22,
  512. MARLETTO_TOWER = 23,
  513. DERELICT_SHIP = 24,
  514. DRAGON_UTOPIA = 25,
  515. EVENT = 26,
  516. EYE_OF_MAGI = 27,
  517. FAERIE_RING = 28,
  518. FLOTSAM = 29,
  519. FOUNTAIN_OF_FORTUNE = 30,
  520. FOUNTAIN_OF_YOUTH = 31,
  521. GARDEN_OF_REVELATION = 32,
  522. GARRISON = 33,
  523. HERO = 34,
  524. HILL_FORT = 35,
  525. GRAIL = 36,
  526. HUT_OF_MAGI = 37,
  527. IDOL_OF_FORTUNE = 38,
  528. LEAN_TO = 39,
  529. LIBRARY_OF_ENLIGHTENMENT = 41,
  530. LIGHTHOUSE = 42,
  531. MONOLITH_ONE_WAY_ENTRANCE = 43,
  532. MONOLITH_ONE_WAY_EXIT = 44,
  533. MONOLITH_TWO_WAY = 45,
  534. MAGIC_PLAINS1 = 46,
  535. SCHOOL_OF_MAGIC = 47,
  536. MAGIC_SPRING = 48,
  537. MAGIC_WELL = 49,
  538. MERCENARY_CAMP = 51,
  539. MERMAID = 52,
  540. MINE = 53,
  541. MONSTER = 54,
  542. MYSTICAL_GARDEN = 55,
  543. OASIS = 56,
  544. OBELISK = 57,
  545. REDWOOD_OBSERVATORY = 58,
  546. OCEAN_BOTTLE = 59,
  547. PILLAR_OF_FIRE = 60,
  548. STAR_AXIS = 61,
  549. PRISON = 62,
  550. PYRAMID = 63,//subtype 0
  551. WOG_OBJECT = 63,//subtype > 0
  552. RALLY_FLAG = 64,
  553. RANDOM_ART = 65,
  554. RANDOM_TREASURE_ART = 66,
  555. RANDOM_MINOR_ART = 67,
  556. RANDOM_MAJOR_ART = 68,
  557. RANDOM_RELIC_ART = 69,
  558. RANDOM_HERO = 70,
  559. RANDOM_MONSTER = 71,
  560. RANDOM_MONSTER_L1 = 72,
  561. RANDOM_MONSTER_L2 = 73,
  562. RANDOM_MONSTER_L3 = 74,
  563. RANDOM_MONSTER_L4 = 75,
  564. RANDOM_RESOURCE = 76,
  565. RANDOM_TOWN = 77,
  566. REFUGEE_CAMP = 78,
  567. RESOURCE = 79,
  568. SANCTUARY = 80,
  569. SCHOLAR = 81,
  570. SEA_CHEST = 82,
  571. SEER_HUT = 83,
  572. CRYPT = 84,
  573. SHIPWRECK = 85,
  574. SHIPWRECK_SURVIVOR = 86,
  575. SHIPYARD = 87,
  576. SHRINE_OF_MAGIC_INCANTATION = 88,
  577. SHRINE_OF_MAGIC_GESTURE = 89,
  578. SHRINE_OF_MAGIC_THOUGHT = 90,
  579. SIGN = 91,
  580. SIRENS = 92,
  581. SPELL_SCROLL = 93,
  582. STABLES = 94,
  583. TAVERN = 95,
  584. TEMPLE = 96,
  585. DEN_OF_THIEVES = 97,
  586. TOWN = 98,
  587. TRADING_POST = 99,
  588. LEARNING_STONE = 100,
  589. TREASURE_CHEST = 101,
  590. TREE_OF_KNOWLEDGE = 102,
  591. SUBTERRANEAN_GATE = 103,
  592. UNIVERSITY = 104,
  593. WAGON = 105,
  594. WAR_MACHINE_FACTORY = 106,
  595. SCHOOL_OF_WAR = 107,
  596. WARRIORS_TOMB = 108,
  597. WATER_WHEEL = 109,
  598. WATERING_HOLE = 110,
  599. WHIRLPOOL = 111,
  600. WINDMILL = 112,
  601. WITCH_HUT = 113,
  602. HOLE = 124,
  603. RANDOM_MONSTER_L5 = 162,
  604. RANDOM_MONSTER_L6 = 163,
  605. RANDOM_MONSTER_L7 = 164,
  606. BORDER_GATE = 212,
  607. FREELANCERS_GUILD = 213,
  608. HERO_PLACEHOLDER = 214,
  609. QUEST_GUARD = 215,
  610. RANDOM_DWELLING = 216,
  611. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  612. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  613. GARRISON2 = 219,
  614. ABANDONED_MINE = 220,
  615. TRADING_POST_SNOW = 221,
  616. CLOVER_FIELD = 222,
  617. CURSED_GROUND2 = 223,
  618. EVIL_FOG = 224,
  619. FAVORABLE_WINDS = 225,
  620. FIERY_FIELDS = 226,
  621. HOLY_GROUNDS = 227,
  622. LUCID_POOLS = 228,
  623. MAGIC_CLOUDS = 229,
  624. MAGIC_PLAINS2 = 230,
  625. ROCKLANDS = 231,
  626. };
  627. Obj(EObj _num = NO_OBJ) : num(_num)
  628. {}
  629. ID_LIKE_CLASS_COMMON(Obj, EObj)
  630. EObj num;
  631. };
  632. ID_LIKE_OPERATORS(Obj, Obj::EObj)
  633. namespace SecSkillLevel
  634. {
  635. enum SecSkillLevel
  636. {
  637. NONE,
  638. BASIC,
  639. ADVANCED,
  640. EXPERT,
  641. LEVELS_SIZE
  642. };
  643. }
  644. //follows ERM BI (battle image) format
  645. namespace BattlefieldBI
  646. {
  647. enum BattlefieldBI
  648. {
  649. NONE = -1,
  650. COASTAL,
  651. CURSED_GROUND,
  652. MAGIC_PLAINS,
  653. HOLY_GROUND,
  654. EVIL_FOG,
  655. CLOVER_FIELD,
  656. LUCID_POOLS,
  657. FIERY_FIELDS,
  658. ROCKLANDS,
  659. MAGIC_CLOUDS
  660. };
  661. }
  662. namespace Date
  663. {
  664. enum EDateType
  665. {
  666. DAY = 0,
  667. DAY_OF_WEEK = 1,
  668. WEEK = 2,
  669. MONTH = 3,
  670. DAY_OF_MONTH
  671. };
  672. }
  673. namespace Battle
  674. {
  675. enum ActionType
  676. {
  677. CANCEL = -3,
  678. END_TACTIC_PHASE = -2,
  679. INVALID = -1,
  680. NO_ACTION = 0,
  681. HERO_SPELL,
  682. WALK, DEFEND,
  683. RETREAT,
  684. SURRENDER,
  685. WALK_AND_ATTACK,
  686. SHOOT,
  687. WAIT,
  688. CATAPULT,
  689. MONSTER_SPELL,
  690. BAD_MORALE,
  691. STACK_HEAL,
  692. DAEMON_SUMMONING
  693. };
  694. }
  695. std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);
  696. class DLL_LINKAGE ETerrainType
  697. {
  698. public:
  699. enum EETerrainType
  700. {
  701. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  702. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  703. };
  704. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  705. {}
  706. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  707. EETerrainType num;
  708. std::string toString() const;
  709. };
  710. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType);
  711. ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
  712. class DLL_LINKAGE EDiggingStatus
  713. {
  714. public:
  715. enum EEDiggingStatus
  716. {
  717. UNKNOWN = -1,
  718. CAN_DIG = 0,
  719. LACK_OF_MOVEMENT,
  720. WRONG_TERRAIN,
  721. TILE_OCCUPIED
  722. };
  723. EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
  724. {}
  725. ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
  726. EEDiggingStatus num;
  727. };
  728. ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
  729. class DLL_LINKAGE EPathfindingLayer
  730. {
  731. public:
  732. enum EEPathfindingLayer : ui8
  733. {
  734. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  735. };
  736. EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
  737. {}
  738. ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
  739. EEPathfindingLayer num;
  740. };
  741. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);
  742. ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
  743. class BFieldType
  744. {
  745. public:
  746. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  747. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  748. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  749. //21. "favorable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  750. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  751. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  752. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVORABLE_WINDS, CURSED_GROUND,
  753. ROUGH, SHIP_TO_SHIP, SHIP
  754. };
  755. BFieldType(EBFieldType _num = NONE) : num(_num)
  756. {}
  757. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  758. EBFieldType num;
  759. };
  760. ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
  761. namespace EPlayerStatus
  762. {
  763. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  764. }
  765. namespace PlayerRelations
  766. {
  767. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  768. }
  769. class ArtifactPosition
  770. {
  771. public:
  772. enum EArtifactPosition
  773. {
  774. FIRST_AVAILABLE = -2,
  775. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  776. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  777. RIGHT_RING, LEFT_RING, FEET, //8
  778. MISC1, MISC2, MISC3, MISC4, //12
  779. MACH1, MACH2, MACH3, MACH4, //16
  780. SPELLBOOK, MISC5, //18
  781. AFTER_LAST,
  782. //cres
  783. CREATURE_SLOT = 0,
  784. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  785. };
  786. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  787. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  788. {}
  789. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  790. EArtifactPosition num;
  791. };
  792. ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  793. class ArtifactID
  794. {
  795. public:
  796. enum EArtifactID
  797. {
  798. NONE = -1,
  799. SPELLBOOK = 0,
  800. SPELL_SCROLL = 1,
  801. GRAIL = 2,
  802. CATAPULT = 3,
  803. BALLISTA = 4,
  804. AMMO_CART = 5,
  805. FIRST_AID_TENT = 6,
  806. //CENTAUR_AXE = 7,
  807. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  808. ARMAGEDDONS_BLADE = 128,
  809. TITANS_THUNDER = 135,
  810. //CORNUCOPIA = 140,
  811. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  812. ART_SELECTION = 144,
  813. ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
  814. AXE_OF_SMASHING = 146,
  815. MITHRIL_MAIL = 147,
  816. SWORD_OF_SHARPNESS = 148,
  817. HELM_OF_IMMORTALITY = 149,
  818. PENDANT_OF_SORCERY = 150,
  819. BOOTS_OF_HASTE = 151,
  820. BOW_OF_SEEKING = 152,
  821. DRAGON_EYE_RING = 153
  822. //HARDENED_SHIELD = 154,
  823. //SLAVAS_RING_OF_POWER = 155
  824. };
  825. ArtifactID(EArtifactID _num = NONE) : num(_num)
  826. {}
  827. DLL_LINKAGE const CArtifact * toArtifact() const;
  828. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  829. EArtifactID num;
  830. };
  831. ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
  832. class CreatureID
  833. {
  834. public:
  835. enum ECreatureID
  836. {
  837. NONE = -1,
  838. CAVALIER = 10,
  839. CHAMPION = 11,
  840. STONE_GOLEM = 32,
  841. IRON_GOLEM = 33,
  842. IMP = 42,
  843. SKELETON = 56,
  844. WALKING_DEAD = 58,
  845. WIGHTS = 60,
  846. LICHES = 64,
  847. BONE_DRAGON = 68,
  848. TROGLODYTES = 70,
  849. HYDRA = 110,
  850. CHAOS_HYDRA = 111,
  851. AIR_ELEMENTAL = 112,
  852. EARTH_ELEMENTAL = 113,
  853. FIRE_ELEMENTAL = 114,
  854. WATER_ELEMENTAL = 115,
  855. GOLD_GOLEM = 116,
  856. DIAMOND_GOLEM = 117,
  857. PSYCHIC_ELEMENTAL = 120,
  858. CATAPULT = 145,
  859. BALLISTA = 146,
  860. FIRST_AID_TENT = 147,
  861. AMMO_CART = 148,
  862. ARROW_TOWERS = 149
  863. };
  864. CreatureID(ECreatureID _num = NONE) : num(_num)
  865. {}
  866. DLL_LINKAGE const CCreature * toCreature() const;
  867. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  868. ECreatureID num;
  869. };
  870. ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
  871. class SpellID
  872. {
  873. public:
  874. enum ESpellID
  875. {
  876. PRESET = -2,
  877. NONE = -1,
  878. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  879. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  880. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  881. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  882. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  883. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  884. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  885. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  886. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  887. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  888. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  889. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  890. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  891. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  892. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  893. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  894. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  895. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  896. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  897. };
  898. SpellID(ESpellID _num = NONE) : num(_num)
  899. {}
  900. DLL_LINKAGE const CSpell * toSpell() const;
  901. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  902. ESpellID num;
  903. };
  904. ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
  905. enum class ESpellSchool: ui8
  906. {
  907. AIR = 0,
  908. FIRE = 1,
  909. WATER = 2,
  910. EARTH = 3
  911. };
  912. // Typedef declarations
  913. typedef ui8 TFaction;
  914. typedef si64 TExpType;
  915. typedef std::pair<ui32, ui32> TDmgRange;
  916. typedef si32 TBonusSubtype;
  917. typedef si32 TQuantity;
  918. typedef int TRmgTemplateZoneId;
  919. #undef ID_LIKE_CLASS_COMMON
  920. #undef ID_LIKE_OPERATORS
  921. #undef ID_LIKE_OPERATORS_INTERNAL
  922. #undef INSTID_LIKE_CLASS_COMMON
  923. #undef OP_DECL_INT