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- #pragma once
- /*
- * int3.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- /// Class which consists of three integer values. Represents position on adventure map.
- class int3
- {
- public:
- si32 x, y, z;
- //c-tor: x, y, z initialized to 0
- int3() : x(0), y(0), z(0) {} // I think that x, y, z should be left uninitialized.
- //c-tor: x, y, z initialized to i
- explicit int3(const si32 i) : x(i), y(i), z(i) {}
- //c-tor: x, y, z initialized to X, Y, Z
- int3(const si32 X, const si32 Y, const si32 Z) : x(X), y(Y), z(Z) {}
- int3(const int3 & c) : x(c.x), y(c.y), z(c.z) {} // Should be set to default (C++11)?
- int3 & operator=(const int3 & c) // Should be set to default (C++11)?
- {
- x = c.x;
- y = c.y;
- z = c.z;
- return *this;
- }
- int3 operator-() const { return int3(-x, -y, -z); }
- int3 operator+(const int3 & i) const { return int3(x + i.x, y + i.y, z + i.z); }
- int3 operator-(const int3 & i) const { return int3(x - i.x, y - i.y, z - i.z); }
- //returns int3 with coordinates increased by given number
- int3 operator+(const si32 i) const { return int3(x + i, y + i, z + i); }
- //returns int3 with coordinates decreased by given number
- int3 operator-(const si32 i) const { return int3(x - i, y - i, z - i); }
- int3 & operator+=(const int3 & i)
- {
- x += i.x;
- y += i.y;
- z += i.z;
- return *this;
- }
- int3 & operator-=(const int3 & i)
- {
- x -= i.x;
- y -= i.y;
- z -= i.z;
- return *this;
- }
-
- //increases all coordinates by given number
- int3 & operator+=(const si32 i)
- {
- x += i;
- y += i;
- z += i;
- return *this;
- }
- //decreases all coordinates by given number
- int3 & operator-=(const si32 i)
- {
- x -= i;
- y -= i;
- z -= i;
- return *this;
- }
- bool operator==(const int3 & i) const { return (x == i.x && y == i.y && z == i.z); }
- bool operator!=(const int3 & i) const { return (x != i.x || y != i.y || z != i.z); }
- bool operator<(const int3 & i) const
- {
- if (z < i.z)
- return true;
- if (z > i.z)
- return false;
- if (y < i.y)
- return true;
- if (y > i.y)
- return false;
- if (x < i.x)
- return true;
- if (x > i.x)
- return false;
- return false;
- }
- //returns squared distance on Oxy plane (z coord is not used)
- ui32 dist2dSQ(const int3 & o) const
- {
- const si32 dx = (x - o.x);
- const si32 dy = (y - o.y);
- return (ui32)(dx*dx) + (ui32)(dy*dy);
- }
- //returns distance on Oxy plane (z coord is not used)
- double dist2d(const int3 & o) const
- {
- return std::sqrt((double)dist2dSQ(o));
- }
- //manhattan distance used for patrol radius (z coord is not used)
- double mandist2d(const int3 & o) const
- {
- return abs(o.x - x) + abs(o.y - y);
- }
- bool areNeighbours(const int3 & o) const
- {
- return (dist2dSQ(o) < 4) && (z == o.z);
- }
- //returns "(x y z)" string
- std::string operator ()() const //Change to int3::toString()?
- {
- std::string result("(");
- result += boost::lexical_cast<std::string>(x); result += ' ';
- result += boost::lexical_cast<std::string>(y); result += ' ';
- result += boost::lexical_cast<std::string>(z); result += ')';
- return result;
- }
- bool valid() const //Should be named "isValid"?
- {
- return z >= 0; //minimal condition that needs to be fulfilled for tiles in the map
- }
- template <typename Handler>
- void serialize(Handler &h, const int version)
- {
- h & x & y & z;
- }
- static std::array<int3, 8> getDirs()
- {
- return { { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0),
- int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) } };
- }
- };
- inline std::ostream & operator<<(std::ostream & str, const int3 & sth)
- {
- return str << sth.x << ' ' << sth.y << ' ' << sth.z;
- }
- inline std::istream & operator>>(std::istream & str, int3 & dest)
- {
- return str >> dest.x >> dest.y >> dest.z;
- }
- //Why not normal function?
- struct ShashInt3
- {
- size_t operator()(int3 const& pos) const
- {
- size_t ret = std::hash<int>()(pos.x);
- vstd::hash_combine(ret, pos.y);
- vstd::hash_combine(ret, pos.z);
- return ret;
- }
- };
- template<typename Container>
- int3 findClosestTile (Container & container, int3 dest)
- {
- static_assert(std::is_same<typename Container::value_type, int3>::value,
- "findClosestTile requires <int3> container.");
- int3 result(-1, -1, -1);
- ui32 distance = std::numeric_limits<ui32>::max();
- for (const int3& tile : container)
- {
- const ui32 currentDistance = dest.dist2dSQ(tile);
- if (currentDistance < distance)
- {
- result = tile;
- distance = currentDistance;
- }
- }
- return result;
- }
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