| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384 | /* * AdventureSpellMechanics.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "AdventureSpellMechanics.h"#include "../CRandomGenerator.h"#include "../mapObjects/CGHeroInstance.h"#include "../NetPacks.h"#include "../CGameInfoCallback.h"#include "../mapping/CMap.h"#include "../CPlayerState.h"///AdventureSpellMechanicsbool AdventureSpellMechanics::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const{	if(!owner->isAdventureSpell())	{		env->complain("Attempt to cast non adventure spell in adventure mode");		return false;	}	const CGHeroInstance * caster = parameters.caster;	if(caster->inTownGarrison)	{		env->complain("Attempt to cast an adventure spell in town garrison");		return false;	}	const int cost = caster->getSpellCost(owner);	if(!caster->canCastThisSpell(owner))	{		env->complain("Hero cannot cast this spell!");		return false;	}	if(caster->mana < cost)	{		env->complain("Hero doesn't have enough spell points to cast this spell!");		return false;	}	{		AdvmapSpellCast asc;		asc.caster = caster;		asc.spellID = owner->id;		env->sendAndApply(&asc);	}	switch(applyAdventureEffects(env, parameters))	{	case ESpellCastResult::OK:		{			SetMana sm;			sm.hid = caster->id;			sm.absolute = false;			sm.val = -cost;			env->sendAndApply(&sm);			return true;		}		break;	case ESpellCastResult::CANCEL:		return true;	}	return false;}ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const{	if(owner->hasEffects())	{		const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);		std::vector<Bonus> bonuses;		owner->getEffects(bonuses, schoolLevel);		for(Bonus b : bonuses)		{			GiveBonus gb;			gb.id = parameters.caster->id.getNum();			gb.bonus = b;			env->sendAndApply(&gb);		}		return ESpellCastResult::OK;	}	else	{		//There is no generic algorithm of adventure cast		env->complain("Unimplemented adventure spell");		return ESpellCastResult::ERROR;	}}///SummonBoatMechanicsESpellCastResult SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const{	const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);	//check if spell works at all	if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success	{		InfoWindow iw;		iw.player = parameters.caster->tempOwner;		iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.		iw.text.addReplacement(parameters.caster->name);		env->sendAndApply(&iw);		return ESpellCastResult::OK;	}	//try to find unoccupied boat to summon	const CGBoat * nearest = nullptr;	double dist = 0;	int3 summonPos = parameters.caster->bestLocation();	if(summonPos.x < 0)	{		env->complain("There is no water tile available!");		return ESpellCastResult::ERROR;	}	for(const CGObjectInstance * obj : env->getMap()->objects)	{		if(obj && obj->ID == Obj::BOAT)		{			const CGBoat *b = static_cast<const CGBoat*>(obj);			if(b->hero)				continue; //we're looking for unoccupied boat			double nDist = b->pos.dist2d(parameters.caster->getPosition());			if(!nearest || nDist < dist) //it's first boat or closer than previous			{				nearest = b;				dist = nDist;			}		}	}	if(nullptr != nearest) //we found boat to summon	{		ChangeObjPos cop;		cop.objid = nearest->id;		cop.nPos = summonPos + int3(1,0,0);;		cop.flags = 1;		env->sendAndApply(&cop);	}	else if(schoolLevel < 2) //none or basic level -> cannot create boat :(	{		InfoWindow iw;		iw.player = parameters.caster->tempOwner;		iw.text.addTxt(MetaString::GENERAL_TXT, 335); //There are no boats to summon.		env->sendAndApply(&iw);	}	else //create boat	{		NewObject no;		no.ID = Obj::BOAT;		no.subID = parameters.caster->getBoatType();		no.pos = summonPos + int3(1,0,0);;		env->sendAndApply(&no);	}	return ESpellCastResult::OK;}///ScuttleBoatMechanicsESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const{	const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);	//check if spell works at all	if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success	{		InfoWindow iw;		iw.player = parameters.caster->tempOwner;		iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed		iw.text.addReplacement(parameters.caster->name);		env->sendAndApply(&iw);		return ESpellCastResult::OK;	}	if(!env->getMap()->isInTheMap(parameters.pos))	{		env->complain("Invalid dst tile for scuttle!");		return ESpellCastResult::ERROR;	}	//TODO: test range, visibility	const TerrainTile *t = &env->getMap()->getTile(parameters.pos);	if(!t->visitableObjects.size() || t->visitableObjects.back()->ID != Obj::BOAT)	{		env->complain("There is no boat to scuttle!");		return ESpellCastResult::ERROR;	}	RemoveObject ro;	ro.id = t->visitableObjects.back()->id;	env->sendAndApply(&ro);	return ESpellCastResult::OK;}///DimensionDoorMechanicsESpellCastResult DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const{	if(!env->getMap()->isInTheMap(parameters.pos))	{		env->complain("Destination is out of map!");		return ESpellCastResult::ERROR;	}	const TerrainTile * dest = env->getCb()->getTile(parameters.pos);	const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getSightCenter());	if(nullptr == dest)	{		env->complain("Destination tile doesn't exist!");		return ESpellCastResult::ERROR;	}	if(nullptr == curr)	{		env->complain("Source tile doesn't exist!");		return ESpellCastResult::ERROR;	}	if(parameters.caster->movement <= 0) //unlike town portal non-zero MP is enough	{		env->complain("Hero needs movement points to cast Dimension Door!");		return ESpellCastResult::ERROR;	}	const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);	const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);	std::stringstream cachingStr;	cachingStr << "source_" << Bonus::SPELL_EFFECT << "id_" << owner->id.num;	if(parameters.caster->getBonuses(Selector::source(Bonus::SPELL_EFFECT, owner->id), Selector::all, cachingStr.str())->size() >= owner->getPower(schoolLevel)) //limit casts per turn	{		InfoWindow iw;		iw.player = parameters.caster->tempOwner;		iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.		iw.text.addReplacement(parameters.caster->name);		env->sendAndApply(&iw);		return ESpellCastResult::CANCEL;	}	GiveBonus gb;	gb.id = parameters.caster->id.getNum();	gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id);	env->sendAndApply(&gb);	if(!dest->isClear(curr)) //wrong dest tile	{		InfoWindow iw;		iw.player = parameters.caster->tempOwner;		iw.text.addTxt(MetaString::GENERAL_TXT, 70); //Dimension Door failed!		env->sendAndApply(&iw);	}	else if(env->moveHero(parameters.caster->id, parameters.pos + parameters.caster->getVisitableOffset(), true))	{		SetMovePoints smp;		smp.hid = parameters.caster->id;		smp.val = std::max<ui32>(0, parameters.caster->movement - movementCost);		env->sendAndApply(&smp);	}	return ESpellCastResult::OK;}///TownPortalMechanicsESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters& parameters) const{	if (!env->getMap()->isInTheMap(parameters.pos))	{		env->complain("Destination tile not present!");		return ESpellCastResult::ERROR;	}	TerrainTile tile = env->getMap()->getTile(parameters.pos);	if (tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN)	{		env->complain("Town not found for Town Portal!");		return ESpellCastResult::ERROR;	}	CGTownInstance * town = static_cast<CGTownInstance*>(tile.visitableObjects.back());	const auto relations = env->getCb()->getPlayerRelations(town->tempOwner, parameters.caster->tempOwner);	if(relations == PlayerRelations::ENEMIES)	{		env->complain("Can't teleport to enemy!");		return ESpellCastResult::ERROR;	}	if (town->visitingHero)	{		env->complain("Can't teleport to occupied town!");		return ESpellCastResult::ERROR;	}	if (parameters.caster->getSpellSchoolLevel(owner) < 2)	{		si32 dist = town->pos.dist2dSQ(parameters.caster->pos);		ObjectInstanceID nearest = town->id; //nearest town's ID		for(const CGTownInstance * currTown : env->getCb()->getPlayer(parameters.caster->tempOwner)->towns)		{			si32 currDist = currTown->pos.dist2dSQ(parameters.caster->pos);			if (currDist < dist)			{				nearest = currTown->id;				dist = currDist;			}		}		if (town->id != nearest)		{			env->complain("This hero can only teleport to nearest town!");			return ESpellCastResult::ERROR;		}	}	const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);	if(parameters.caster->movement < movementCost)	{		env->complain("This hero has not enough movement points!");		return ESpellCastResult::ERROR;	}	if(env->moveHero(parameters.caster->id, town->visitablePos() + parameters.caster->getVisitableOffset() ,1))	{		SetMovePoints smp;		smp.hid = parameters.caster->id;		smp.val = std::max<ui32>(0, parameters.caster->movement - movementCost);		env->sendAndApply(&smp);	}	return ESpellCastResult::OK;}ESpellCastResult ViewMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const{	ShowWorldViewEx pack;	pack.player = parameters.caster->getOwner();	const int spellLevel = parameters.caster->getSpellSchoolLevel(owner);	const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getOwner())->fogOfWarMap;	for(const CGObjectInstance * obj : env->getMap()->objects)	{		//deleted object remain as empty pointer		if(obj && filterObject(obj, spellLevel))		{			ObjectPosInfo posInfo(obj);			if(fowMap[posInfo.pos.x][posInfo.pos.y][posInfo.pos.z] == 0)				pack.objectPositions.push_back(posInfo);		}	}	env->sendAndApply(&pack);	return ESpellCastResult::OK;}bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const{	return (obj->ID == Obj::ARTIFACT) || (spellLevel>1 && obj->ID == Obj::HERO) || (spellLevel>2 && obj->ID == Obj::TOWN);}bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const{	return (obj->ID == Obj::RESOURCE) || (spellLevel>1 && obj->ID == Obj::MINE);}
 |