BattleSpellMechanics.h 9.1 KB

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  1. /*
  2. * BattleSpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CDefaultSpellMechanics.h"
  12. class CObstacleInstance;
  13. class SpellCreatedObstacle;
  14. class DLL_LINKAGE HealingSpellMechanics : public DefaultSpellMechanics
  15. {
  16. public:
  17. enum class EHealLevel
  18. {
  19. HEAL,
  20. RESURRECT,
  21. TRUE_RESURRECT
  22. };
  23. HealingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  24. protected:
  25. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  26. virtual int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
  27. virtual EHealLevel getHealLevel(int effectLevel) const = 0;
  28. };
  29. class DLL_LINKAGE AntimagicMechanics : public DefaultSpellMechanics
  30. {
  31. public:
  32. AntimagicMechanics(CSpell * s): DefaultSpellMechanics(s){};
  33. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  34. };
  35. class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics
  36. {
  37. public:
  38. ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
  39. protected:
  40. std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  41. };
  42. class DLL_LINKAGE CloneMechanics : public DefaultSpellMechanics
  43. {
  44. public:
  45. CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
  46. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  47. protected:
  48. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  49. };
  50. class DLL_LINKAGE CureMechanics : public HealingSpellMechanics
  51. {
  52. public:
  53. CureMechanics(CSpell * s): HealingSpellMechanics(s){};
  54. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  55. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  56. EHealLevel getHealLevel(int effectLevel) const override final;
  57. private:
  58. static bool dispellSelector(const Bonus * b);
  59. };
  60. class DLL_LINKAGE DispellMechanics : public DefaultSpellMechanics
  61. {
  62. public:
  63. DispellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  64. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  65. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  66. protected:
  67. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  68. };
  69. class DLL_LINKAGE EarthquakeMechanics : public SpecialSpellMechanics
  70. {
  71. public:
  72. EarthquakeMechanics(CSpell * s): SpecialSpellMechanics(s){};
  73. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
  74. bool requiresCreatureTarget() const override;
  75. protected:
  76. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  77. };
  78. class DLL_LINKAGE HypnotizeMechanics : public DefaultSpellMechanics
  79. {
  80. public:
  81. HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
  82. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  83. };
  84. class DLL_LINKAGE ObstacleMechanics : public SpecialSpellMechanics
  85. {
  86. public:
  87. ObstacleMechanics(CSpell * s): SpecialSpellMechanics(s){};
  88. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  89. protected:
  90. static bool isHexAviable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear);
  91. void placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const;
  92. virtual void setupObstacle(SpellCreatedObstacle * obstacle) const = 0;
  93. };
  94. class PatchObstacleMechanics : public ObstacleMechanics
  95. {
  96. public:
  97. PatchObstacleMechanics(CSpell * s): ObstacleMechanics(s){};
  98. protected:
  99. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  100. };
  101. class DLL_LINKAGE LandMineMechanics : public PatchObstacleMechanics
  102. {
  103. public:
  104. LandMineMechanics(CSpell * s): PatchObstacleMechanics(s){};
  105. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
  106. bool requiresCreatureTarget() const override;
  107. protected:
  108. void setupObstacle(SpellCreatedObstacle * obstacle) const override;
  109. };
  110. class DLL_LINKAGE QuicksandMechanics : public PatchObstacleMechanics
  111. {
  112. public:
  113. QuicksandMechanics(CSpell * s): PatchObstacleMechanics(s){};
  114. bool requiresCreatureTarget() const override;
  115. protected:
  116. void setupObstacle(SpellCreatedObstacle * obstacle) const override;
  117. };
  118. class DLL_LINKAGE WallMechanics : public ObstacleMechanics
  119. {
  120. public:
  121. WallMechanics(CSpell * s): ObstacleMechanics(s){};
  122. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
  123. };
  124. class DLL_LINKAGE FireWallMechanics : public WallMechanics
  125. {
  126. public:
  127. FireWallMechanics(CSpell * s): WallMechanics(s){};
  128. bool requiresCreatureTarget() const override;
  129. protected:
  130. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  131. void setupObstacle(SpellCreatedObstacle * obstacle) const override;
  132. };
  133. class DLL_LINKAGE ForceFieldMechanics : public WallMechanics
  134. {
  135. public:
  136. ForceFieldMechanics(CSpell * s): WallMechanics(s){};
  137. bool requiresCreatureTarget() const override;
  138. protected:
  139. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  140. void setupObstacle(SpellCreatedObstacle * obstacle) const override;
  141. };
  142. class DLL_LINKAGE RemoveObstacleMechanics : public SpecialSpellMechanics
  143. {
  144. public:
  145. RemoveObstacleMechanics(CSpell * s): SpecialSpellMechanics(s){};
  146. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
  147. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  148. bool requiresCreatureTarget() const override;
  149. protected:
  150. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  151. private:
  152. bool canRemove(const CObstacleInstance * obstacle, const int spellLevel) const;
  153. };
  154. ///all rising spells
  155. class DLL_LINKAGE RisingSpellMechanics : public HealingSpellMechanics
  156. {
  157. public:
  158. RisingSpellMechanics(CSpell * s): HealingSpellMechanics(s){};
  159. EHealLevel getHealLevel(int effectLevel) const override;
  160. };
  161. class DLL_LINKAGE SacrificeMechanics : public RisingSpellMechanics
  162. {
  163. public:
  164. SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
  165. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
  166. bool requiresCreatureTarget() const override;
  167. protected:
  168. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  169. int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  170. };
  171. ///ANIMATE_DEAD and RESURRECTION
  172. class DLL_LINKAGE SpecialRisingSpellMechanics : public RisingSpellMechanics
  173. {
  174. public:
  175. SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
  176. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  177. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  178. };
  179. class DLL_LINKAGE SummonMechanics : public SpecialSpellMechanics
  180. {
  181. public:
  182. SummonMechanics(CSpell * s, CreatureID cre): SpecialSpellMechanics(s), creatureToSummon(cre){};
  183. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
  184. bool requiresCreatureTarget() const override;
  185. protected:
  186. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  187. private:
  188. CreatureID creatureToSummon;
  189. };
  190. class DLL_LINKAGE TeleportMechanics: public DefaultSpellMechanics
  191. {
  192. public:
  193. TeleportMechanics(CSpell * s): DefaultSpellMechanics(s){};
  194. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
  195. protected:
  196. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  197. };