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- /*
- * CDefaultSpellMechanics.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CDefaultSpellMechanics.h"
- #include "../BattleState.h"
- #include "../CGeneralTextHandler.h"
- namespace SRSLPraserHelpers
- {
- static int XYToHex(int x, int y)
- {
- return x + GameConstants::BFIELD_WIDTH * y;
- }
- static int XYToHex(std::pair<int, int> xy)
- {
- return XYToHex(xy.first, xy.second);
- }
- static int hexToY(int battleFieldPosition)
- {
- return battleFieldPosition/GameConstants::BFIELD_WIDTH;
- }
- static int hexToX(int battleFieldPosition)
- {
- int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
- return pos;
- }
- static std::pair<int, int> hexToPair(int battleFieldPosition)
- {
- return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
- }
- //moves hex by one hex in given direction
- //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
- static std::pair<int, int> gotoDir(int x, int y, int direction)
- {
- switch(direction)
- {
- case 0: //top left
- return std::make_pair((y%2) ? x-1 : x, y-1);
- case 1: //top right
- return std::make_pair((y%2) ? x : x+1, y-1);
- case 2: //right
- return std::make_pair(x+1, y);
- case 3: //right bottom
- return std::make_pair((y%2) ? x : x+1, y+1);
- case 4: //left bottom
- return std::make_pair((y%2) ? x-1 : x, y+1);
- case 5: //left
- return std::make_pair(x-1, y);
- default:
- throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
- }
- }
- static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
- {
- return gotoDir(xy.first, xy.second, direction);
- }
- static bool isGoodHex(std::pair<int, int> xy)
- {
- return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
- }
- //helper function for rangeInHexes
- static std::set<ui16> getInRange(unsigned int center, int low, int high)
- {
- std::set<ui16> ret;
- if(low == 0)
- {
- ret.insert(center);
- }
- std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
- for(auto & elem : mainPointForLayer)
- elem = hexToPair(center);
- for(int it=1; it<=high; ++it) //it - distance to the center
- {
- for(int b=0; b<6; ++b)
- mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
- if(it>=low)
- {
- std::pair<int, int> curHex;
- //adding lines (A-b, B-c, C-d, etc)
- for(int v=0; v<6; ++v)
- {
- curHex = mainPointForLayer[v];
- for(int h=0; h<it; ++h)
- {
- if(isGoodHex(curHex))
- ret.insert(XYToHex(curHex));
- curHex = gotoDir(curHex, (v+2)%6);
- }
- }
- } //if(it>=low)
- }
- return ret;
- }
- }
- SpellCastContext::SpellCastContext(const DefaultSpellMechanics * mechanics_, const SpellCastEnvironment * env_, const BattleSpellCastParameters & parameters_):
- mechanics(mechanics_), env(env_), attackedCres(), sc(), si(), parameters(parameters_), otherHero(nullptr), spellCost(0), damageToDisplay(0)
- {
- sc.side = parameters.casterSide;
- sc.id = mechanics->owner->id;
- sc.skill = parameters.spellLvl;
- sc.tile = parameters.getFirstDestinationHex();
- sc.castByHero = parameters.mode == ECastingMode::HERO_CASTING;
- sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
- sc.manaGained = 0;
- //check it there is opponent hero
- const ui8 otherSide = 1-parameters.casterSide;
- if(parameters.cb->battleHasHero(otherSide))
- otherHero = parameters.cb->battleGetFightingHero(otherSide);
- logGlobal->debugStream() << "Started spell cast. Spell: " << mechanics->owner->name << "; mode:" << parameters.mode;
- }
- SpellCastContext::~SpellCastContext()
- {
- logGlobal->debugStream() << "Finished spell cast. Spell: " << mechanics->owner->name << "; mode:" << parameters.mode;
- }
- void SpellCastContext::addDamageToDisplay(const si32 value)
- {
- damageToDisplay += value;
- }
- void SpellCastContext::setDamageToDisplay(const si32 value)
- {
- damageToDisplay = value;
- }
- void SpellCastContext::prepareBattleLog()
- {
- bool displayDamage = true;
- mechanics->battleLog(sc.battleLog, parameters, attackedCres, damageToDisplay, displayDamage);
- displayDamage = displayDamage && damageToDisplay > 0;
- if(displayDamage)
- {
- MetaString line;
- line.addTxt(MetaString::GENERAL_TXT, 376);
- line.addReplacement(MetaString::SPELL_NAME, mechanics->owner->id.toEnum());
- line.addReplacement(damageToDisplay);
- sc.battleLog.push_back(line);
- }
- }
- void SpellCastContext::beforeCast()
- {
- //calculate spell cost
- if(parameters.mode == ECastingMode::HERO_CASTING)
- {
- spellCost = parameters.cb->battleGetSpellCost(mechanics->owner, parameters.casterHero);
- if(nullptr != otherHero) //handle mana channel
- {
- int manaChannel = 0;
- for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
- {
- if(stack->owner == otherHero->tempOwner)
- {
- vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
- }
- }
- sc.manaGained = (manaChannel * spellCost) / 100;
- }
- logGlobal->debugStream() << "spellCost: " << spellCost;
- }
- }
- void SpellCastContext::afterCast()
- {
- for(auto sta : attackedCres)
- {
- sc.affectedCres.insert(sta->ID);
- }
- prepareBattleLog();
- env->sendAndApply(&sc);
- if(parameters.mode == ECastingMode::HERO_CASTING)
- {
- //spend mana
- SetMana sm;
- sm.absolute = false;
- sm.hid = parameters.casterHero->id;
- sm.val = -spellCost;
- env->sendAndApply(&sm);
- if(sc.manaGained > 0)
- {
- assert(otherHero);
- sm.hid = otherHero->id;
- sm.val = sc.manaGained;
- env->sendAndApply(&sm);
- }
- }
- else if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
- {
- //reduce number of casts remaining
- assert(parameters.casterStack);
- BattleSetStackProperty ssp;
- ssp.stackID = parameters.casterStack->ID;
- ssp.which = BattleSetStackProperty::CASTS;
- ssp.val = -1;
- ssp.absolute = false;
- env->sendAndApply(&ssp);
- }
- if(!si.stacks.empty()) //after spellcast info shows
- env->sendAndApply(&si);
- }
- ///DefaultSpellMechanics
- void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
- {
- if (packet->castByHero)
- {
- if (packet->side < 2)
- {
- battle->sides[packet->side].castSpellsCount++;
- }
- }
- //handle countering spells
- for(auto stackID : packet->affectedCres)
- {
- CStack * s = battle->getStack(stackID);
- s->popBonuses([&](const Bonus * b) -> bool
- {
- //check for each bonus if it should be removed
- const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
- const int spellID = isSpellEffect ? b->sid : -1;
- //No exceptions, ANY spell can be countered, even if it can`t be dispelled.
- return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
- });
- }
- }
- void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const
- {
- if(nullptr == parameters.caster)
- {
- env->complain("No spell-caster provided.");
- return;
- }
- std::vector <const CStack*> reflected;//for magic mirror
- cast(env, parameters, reflected);
- //Magic Mirror effect
- for(auto & attackedCre : reflected)
- {
- if(parameters.mode == ECastingMode::MAGIC_MIRROR)
- {
- logGlobal->error("Magic mirror recurrence!");
- return;
- }
- TStacks mirrorTargets = parameters.cb->battleGetStacksIf([this, parameters](const CStack * battleStack)
- {
- //Get all enemy stacks. Magic mirror can reflect to immune creature (with no effect)
- return battleStack->owner == parameters.casterColor && battleStack->isValidTarget(false);
- });
- if(!mirrorTargets.empty())
- {
- int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
- BattleSpellCastParameters mirrorParameters(parameters, attackedCre);
- mirrorParameters.aimToHex(targetHex);
- mirrorParameters.cast(env);
- }
- }
- }
- void DefaultSpellMechanics::cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const
- {
- SpellCastContext ctx(this, env, parameters);
- ctx.beforeCast();
- ctx.attackedCres = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, parameters.getFirstDestinationHex());
- logGlobal->debugStream() << "will affect " << ctx.attackedCres.size() << " stacks";
- handleResistance(env, ctx);
- if(parameters.mode != ECastingMode::MAGIC_MIRROR)
- handleMagicMirror(env, ctx, reflected);
- applyBattleEffects(env, parameters, ctx);
- ctx.afterCast();
- }
- void DefaultSpellMechanics::battleLog(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters,
- const std::vector<const CStack *> & attacked, const si32 damageToDisplay, bool & displayDamage) const
- {
- if(attacked.size() != 1)
- {
- displayDamage = true;
- battleLogDefault(logLines, parameters, attacked);
- return;
- }
- auto attackedStack = attacked.at(0);
- auto getPluralFormat = [attackedStack](const int baseTextID) -> si32
- {
- return attackedStack->count > 1 ? baseTextID + 1 : baseTextID;
- };
- auto logSimple = [attackedStack, &logLines, getPluralFormat](const int baseTextID)
- {
- MetaString line;
- line.addTxt(MetaString::GENERAL_TXT, getPluralFormat(baseTextID));
- line.addReplacement(*attackedStack);
- logLines.push_back(line);
- };
- auto logPlural = [attackedStack, &logLines, getPluralFormat](const int baseTextID)
- {
- MetaString line;
- line.addTxt(MetaString::GENERAL_TXT, baseTextID);
- line.addReplacement(MetaString::CRE_PL_NAMES, attackedStack->getCreature()->idNumber.num);
- logLines.push_back(line);
- };
- displayDamage = false; //in most following cases damage info text is custom
- switch(owner->id)
- {
- case SpellID::STONE_GAZE:
- logSimple(558);
- break;
- case SpellID::POISON:
- logSimple(561);
- break;
- case SpellID::BIND:
- logPlural(560);//Roots and vines bind the %s to the ground!
- break;
- case SpellID::DISEASE:
- logSimple(553);
- break;
- case SpellID::PARALYZE:
- logSimple(563);
- break;
- case SpellID::AGE:
- {
- //The %s shrivel with age, and lose %d hit points."
- MetaString line;
- line.addTxt(MetaString::GENERAL_TXT, getPluralFormat(551));
- line.addReplacement(MetaString::CRE_PL_NAMES, attackedStack->getCreature()->idNumber.num);
- //todo: display effect from only this cast
- TBonusListPtr bl = attackedStack->getBonuses(Selector::type(Bonus::STACK_HEALTH));
- const int fullHP = bl->totalValue();
- bl->remove_if(Selector::source(Bonus::SPELL_EFFECT, SpellID::AGE));
- line.addReplacement(fullHP - bl->totalValue());
- logLines.push_back(line);
- }
- break;
- case SpellID::THUNDERBOLT:
- {
- logPlural(367);
- MetaString line;
- //todo: handle newlines in metastring
- std::string text = VLC->generaltexth->allTexts[343].substr(1, VLC->generaltexth->allTexts[343].size() - 1); //Does %d points of damage.
- line << text;
- line.addReplacement(damageToDisplay); //no more text afterwards
- logLines.push_back(line);
- }
- break;
- case SpellID::DISPEL_HELPFUL_SPELLS:
- logPlural(555);
- break;
- case SpellID::DEATH_STARE:
- if (damageToDisplay > 0)
- {
- MetaString line;
- if (damageToDisplay > 1)
- {
- line.addTxt(MetaString::GENERAL_TXT, 119); //%d %s die under the terrible gaze of the %s.
- line.addReplacement(damageToDisplay);
- line.addReplacement(MetaString::CRE_PL_NAMES, attackedStack->getCreature()->idNumber.num);
- }
- else
- {
- line.addTxt(MetaString::GENERAL_TXT, 118); //One %s dies under the terrible gaze of the %s.
- line.addReplacement(MetaString::CRE_SING_NAMES, attackedStack->getCreature()->idNumber.num);
- }
- parameters.caster->getCasterName(line);
- logLines.push_back(line);
- }
- break;
- default:
- displayDamage = true;
- battleLogDefault(logLines, parameters, attacked);
- break;
- }
- }
- void DefaultSpellMechanics::battleLogDefault(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters, const std::vector<const CStack*> & attacked) const
- {
- MetaString line;
- parameters.caster->getCastDescription(owner, attacked, line);
- logLines.push_back(line);
- }
- void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
- {
- //applying effects
- if(owner->isOffensiveSpell())
- {
- const int rawDamage = parameters.getEffectValue();
- int chainLightningModifier = 0;
- for(auto & attackedCre : ctx.attackedCres)
- {
- BattleStackAttacked bsa;
- bsa.damageAmount = owner->adjustRawDamage(parameters.caster, attackedCre, rawDamage) >> chainLightningModifier;
- ctx.addDamageToDisplay(bsa.damageAmount);
- bsa.stackAttacked = (attackedCre)->ID;
- if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
- bsa.attackerID = parameters.casterStack->ID;
- else
- bsa.attackerID = -1;
- (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
- ctx.si.stacks.push_back(bsa);
- if(owner->id == SpellID::CHAIN_LIGHTNING)
- ++chainLightningModifier;
- }
- }
- if(owner->hasEffects())
- {
- SetStackEffect sse;
- //get default spell duration (spell power with bonuses for heroes)
- int duration = parameters.enchantPower;
- //generate actual stack bonuses
- {
- int maxDuration = 0;
- std::vector<Bonus> tmp;
- owner->getEffects(tmp, parameters.effectLevel);
- for(Bonus& b : tmp)
- {
- //use configured duration if present
- if(b.turnsRemain == 0)
- b.turnsRemain = duration;
- vstd::amax(maxDuration, b.turnsRemain);
- sse.effect.push_back(b);
- }
- //if all spell effects have special duration, use it
- duration = maxDuration;
- }
- //fix to original config: shield should display damage reduction
- if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
- {
- sse.effect.back().val = (100 - sse.effect.back().val);
- }
- //we need to know who cast Bind
- if(owner->id == SpellID::BIND && parameters.casterStack)
- {
- sse.effect.back().additionalInfo = parameters.casterStack->ID;
- }
- std::shared_ptr<Bonus> bonus = nullptr;
- if(parameters.casterHero)
- bonus = parameters.casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
- //TODO does hero specialty should affects his stack casting spells?
- si32 power = 0;
- for(const CStack * affected : ctx.attackedCres)
- {
- sse.stacks.push_back(affected->ID);
- //Apply hero specials - peculiar enchants
- const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
- if(bonus)
- {
- switch(bonus->additionalInfo)
- {
- case 0: //normal
- {
- switch(tier)
- {
- case 1: case 2:
- power = 3;
- break;
- case 3: case 4:
- power = 2;
- break;
- case 5: case 6:
- power = 1;
- break;
- }
- Bonus specialBonus(sse.effect.back());
- specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
- sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional premy to given effect
- }
- break;
- case 1: //only Coronius as yet
- {
- power = std::max(5 - tier, 0);
- Bonus specialBonus(Bonus::N_TURNS, Bonus::PRIMARY_SKILL, Bonus::SPELL_EFFECT, power, owner->id, PrimarySkill::ATTACK);
- specialBonus.turnsRemain = duration;
- sse.uniqueBonuses.push_back(std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional attack to Slayer effect
- }
- break;
- }
- }
- if (parameters.casterHero && parameters.casterHero->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
- {
- int damagePercent = parameters.casterHero->level * parameters.casterHero->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
- Bonus specialBonus(Bonus::N_TURNS, Bonus::CREATURE_DAMAGE, Bonus::SPELL_EFFECT, damagePercent, owner->id, 0, Bonus::PERCENT_TO_ALL);
- specialBonus.turnsRemain = duration;
- sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus));
- }
- }
- if(!sse.stacks.empty())
- env->sendAndApply(&sse);
- }
- }
- std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
- {
- using namespace SRSLPraserHelpers;
- std::vector<BattleHex> ret;
- std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
- if(rng.size() >= 2 && rng[0] != 'X') //there is at least one hex in range (+artificial comma)
- {
- std::string number1, number2;
- int beg, end;
- bool readingFirst = true;
- for(auto & elem : rng)
- {
- if(std::isdigit(elem) ) //reading number
- {
- if(readingFirst)
- number1 += elem;
- else
- number2 += elem;
- }
- else if(elem == ',') //comma
- {
- //calculating variables
- if(readingFirst)
- {
- beg = atoi(number1.c_str());
- number1 = "";
- }
- else
- {
- end = atoi(number2.c_str());
- number2 = "";
- }
- //obtaining new hexes
- std::set<ui16> curLayer;
- if(readingFirst)
- {
- curLayer = getInRange(centralHex, beg, beg);
- }
- else
- {
- curLayer = getInRange(centralHex, beg, end);
- readingFirst = true;
- }
- //adding abtained hexes
- for(auto & curLayer_it : curLayer)
- {
- ret.push_back(curLayer_it);
- }
- }
- else if(elem == '-') //dash
- {
- beg = atoi(number1.c_str());
- number1 = "";
- readingFirst = false;
- }
- }
- }
- //remove duplicates (TODO check if actually needed)
- range::unique(ret);
- return ret;
- }
- std::vector<const CStack *> DefaultSpellMechanics::getAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
- {
- std::vector<const CStack *> attackedCres = calculateAffectedStacks(cb, ctx);
- handleImmunities(cb, ctx, attackedCres);
- return attackedCres;
- }
- std::vector<const CStack *> DefaultSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback* cb, const SpellTargetingContext& ctx) const
- {
- std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
- const ui8 attackerSide = cb->playerToSide(ctx.caster->getOwner()) == 1;
- auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
- //hackfix for banned creature massive spells
- if(!ctx.ti.massive && owner->getLevelInfo(ctx.schoolLvl).range == "X")
- attackedHexes.push_back(ctx.destination);
- auto mainFilter = [=](const CStack * s)
- {
- const bool positiveToAlly = owner->isPositive() && s->owner == ctx.caster->getOwner();
- const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.caster->getOwner();
- const bool validTarget = s->isValidTarget(!ctx.ti.onlyAlive); //todo: this should be handled by spell class
- const bool positivenessFlag = !ctx.ti.smart || owner->isNeutral() || positiveToAlly || negativeToEnemy;
- return positivenessFlag && validTarget;
- };
- if(ctx.ti.type == CSpell::CREATURE && attackedHexes.size() == 1)
- {
- //for single target spells we must select one target. Alive stack is preferred (issue #1763)
- auto predicate = [&](const CStack * s)
- {
- return s->coversPos(attackedHexes.at(0)) && mainFilter(s);
- };
- TStacks stacks = cb->battleGetStacksIf(predicate);
- for(auto stack : stacks)
- {
- if(stack->alive())
- {
- attackedCres.insert(stack);
- break;
- }
- }
- if(attackedCres.empty() && !stacks.empty())
- {
- attackedCres.insert(stacks.front());
- }
- }
- else if(ctx.ti.massive)
- {
- TStacks stacks = cb->battleGetStacksIf(mainFilter);
- for (auto stack : stacks)
- attackedCres.insert(stack);
- }
- else //custom range from attackedHexes
- {
- for(BattleHex hex : attackedHexes)
- {
- if(const CStack * st = cb->battleGetStackByPos(hex, ctx.ti.onlyAlive))
- if(mainFilter(st))
- attackedCres.insert(st);;
- }
- }
- std::vector<const CStack *> res;
- std::copy(attackedCres.begin(), attackedCres.end(), std::back_inserter(res));
- return res;
- }
- ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
- {
- //no problems by default, this method is for spell-specific problems
- return ESpellCastProblem::OK;
- }
- ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
- {
- if(ctx.mode == ECastingMode::CREATURE_ACTIVE_CASTING || ctx.mode == ECastingMode::HERO_CASTING)
- {
- std::vector<const CStack *> affected = getAffectedStacks(cb, ctx);
- //allow to cast spell if affects is at least one smart target
- bool targetExists = false;
- for(const CStack * stack : affected)
- {
- bool casterStack = stack->owner == ctx.caster->getOwner();
- switch (owner->positiveness)
- {
- case CSpell::POSITIVE:
- if(casterStack)
- targetExists = true;
- break;
- case CSpell::NEUTRAL:
- targetExists = true;
- break;
- case CSpell::NEGATIVE:
- if(!casterStack)
- targetExists = true;
- break;
- }
- if(targetExists)
- break;
- }
- if(!targetExists)
- return ESpellCastProblem::NO_APPROPRIATE_TARGET;
- }
- return ESpellCastProblem::OK;
- }
- ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
- {
- //by default use general algorithm
- return owner->internalIsImmune(caster, obj);
- }
- bool DefaultSpellMechanics::dispellSelector(const Bonus * bonus)
- {
- if(bonus->source == Bonus::SPELL_EFFECT)
- {
- const CSpell * sourceSpell = SpellID(bonus->sid).toSpell();
- if(!sourceSpell)
- return false;//error
- //Special case: DISRUPTING_RAY is "immune" to dispell
- //Other even PERMANENT effects can be removed (f.e. BIND)
- if(sourceSpell->id == SpellID::DISRUPTING_RAY)
- return false;
- //Special case:do not remove lifetime marker
- if(sourceSpell->id == SpellID::CLONE)
- return false;
- //stack may have inherited effects
- if(sourceSpell->isAdventureSpell())
- return false;
- return true;
- }
- //not spell effect
- return false;
- }
- void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const
- {
- for(auto stackID : packet->affectedCres)
- {
- CStack *s = battle->getStack(stackID);
- s->popBonuses(selector.And(dispellSelector));
- }
- }
- bool DefaultSpellMechanics::canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string & cachingStr/* = "" */) const
- {
- return obj->hasBonus(selector.And(dispellSelector), Selector::all, cachingStr);
- }
- void DefaultSpellMechanics::handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector<const CStack*> & stacks) const
- {
- auto predicate = [&, this](const CStack * s)->bool
- {
- bool hitDirectly = ctx.ti.alwaysHitDirectly && s->coversPos(ctx.destination);
- bool notImmune = (ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s));
- return !(hitDirectly || notImmune);
- };
- vstd::erase_if(stacks, predicate);
- }
- void DefaultSpellMechanics::handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const
- {
- //reflection is applied only to negative spells
- //if it is actual spell and can be reflected to single target, no recurrence
- const bool tryMagicMirror = owner->isNegative() && owner->level && owner->getLevelInfo(0).range == "0";
- if(tryMagicMirror)
- {
- for(auto s : ctx.attackedCres)
- {
- const int mirrorChance = (s)->valOfBonuses(Bonus::MAGIC_MIRROR);
- if(env->getRandomGenerator().nextInt(99) < mirrorChance)
- reflected.push_back(s);
- }
- vstd::erase_if(ctx.attackedCres, [&reflected](const CStack * s)
- {
- return vstd::contains(reflected, s);
- });
- for(auto s : reflected)
- {
- BattleSpellCast::CustomEffect effect;
- effect.effect = 3;
- effect.stack = s->ID;
- ctx.sc.customEffects.push_back(effect);
- }
- }
- }
- void DefaultSpellMechanics::handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const
- {
- //checking if creatures resist
- //resistance is applied only to negative spells
- if(owner->isNegative())
- {
- std::vector <const CStack*> resisted;
- for(auto s : ctx.attackedCres)
- {
- //magic resistance
- const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
- if(env->getRandomGenerator().nextInt(99) < prob)
- {
- resisted.push_back(s);
- }
- }
- vstd::erase_if(ctx.attackedCres, [&resisted](const CStack * s)
- {
- return vstd::contains(resisted, s);
- });
- for(auto s : resisted)
- {
- BattleSpellCast::CustomEffect effect;
- effect.effect = 78;
- effect.stack = s->ID;
- ctx.sc.customEffects.push_back(effect);
- }
- }
- }
- bool DefaultSpellMechanics::requiresCreatureTarget() const
- {
- //most spells affects creatures somehow regardless of Target Type
- //for few exceptions see overrides
- return true;
- }
- ESpellCastProblem::ESpellCastProblem SpecialSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
- {
- //no problems by default
- //common problems handled by CSpell
- return ESpellCastProblem::OK;
- }
- std::vector<const CStack *> SpecialSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
- {
- return std::vector<const CStack *>();
- }
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