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- /*
- * CDefaultSpellMechanics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "ISpellMechanics.h"
- #include "../NetPacks.h"
- class DefaultSpellMechanics;
- class DLL_LINKAGE SpellCastContext
- {
- public:
- const DefaultSpellMechanics * mechanics;
- const SpellCastEnvironment * env;
- std::vector<const CStack *> attackedCres;//must be vector, as in Chain Lightning order matters
- BattleSpellCast sc;//todo: make private
- StacksInjured si;
- const BattleSpellCastParameters & parameters;
- SpellCastContext(const DefaultSpellMechanics * mechanics_, const SpellCastEnvironment * env_, const BattleSpellCastParameters & parameters_);
- virtual ~SpellCastContext();
- void addDamageToDisplay(const si32 value);
- void setDamageToDisplay(const si32 value);
- void beforeCast();
- void afterCast();
- private:
- const CGHeroInstance * otherHero;
- int spellCost;
- si32 damageToDisplay;
- void prepareBattleLog();
- };
- ///all combat spells
- class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
- {
- public:
- DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
- std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
- std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override final;
- ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
- ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
- virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
- void battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const override final;
- void battleLog(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters,
- const std::vector<const CStack *> & attacked, const si32 damageToDisplay, bool & displayDamage) const;
- void battleLogDefault(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters,
- const std::vector<const CStack *> & attacked) const;
- bool requiresCreatureTarget() const override;
- protected:
- virtual void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
- virtual std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const;
- protected:
- void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
- bool canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string &cachingStr = "") const;
- private:
- void cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const;
- void handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector<const CStack *> & stacks) const;
- void handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const;
- void handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const;
- static bool dispellSelector(const Bonus * bonus);
- friend class SpellCastContext;
- };
- ///not affecting creatures directly
- class DLL_LINKAGE SpecialSpellMechanics : public DefaultSpellMechanics
- {
- public:
- SpecialSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
- ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
- protected:
- std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
- };
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