CDefaultSpellMechanics.h 4.0 KB

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  1. /*
  2. * CDefaultSpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ISpellMechanics.h"
  12. #include "../NetPacks.h"
  13. class DefaultSpellMechanics;
  14. class DLL_LINKAGE SpellCastContext
  15. {
  16. public:
  17. const DefaultSpellMechanics * mechanics;
  18. const SpellCastEnvironment * env;
  19. std::vector<const CStack *> attackedCres;//must be vector, as in Chain Lightning order matters
  20. BattleSpellCast sc;//todo: make private
  21. StacksInjured si;
  22. const BattleSpellCastParameters & parameters;
  23. SpellCastContext(const DefaultSpellMechanics * mechanics_, const SpellCastEnvironment * env_, const BattleSpellCastParameters & parameters_);
  24. virtual ~SpellCastContext();
  25. void addDamageToDisplay(const si32 value);
  26. void setDamageToDisplay(const si32 value);
  27. void beforeCast();
  28. void afterCast();
  29. private:
  30. const CGHeroInstance * otherHero;
  31. int spellCost;
  32. si32 damageToDisplay;
  33. void prepareBattleLog();
  34. };
  35. ///all combat spells
  36. class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
  37. {
  38. public:
  39. DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
  40. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
  41. std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override final;
  42. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const override;
  43. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  44. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  45. virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
  46. void battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const override final;
  47. void battleLog(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters,
  48. const std::vector<const CStack *> & attacked, const si32 damageToDisplay, bool & displayDamage) const;
  49. void battleLogDefault(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters,
  50. const std::vector<const CStack *> & attacked) const;
  51. bool requiresCreatureTarget() const override;
  52. protected:
  53. virtual void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
  54. virtual std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const;
  55. protected:
  56. void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
  57. bool canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string &cachingStr = "") const;
  58. private:
  59. void cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const;
  60. void handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector<const CStack *> & stacks) const;
  61. void handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const;
  62. void handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const;
  63. static bool dispellSelector(const Bonus * bonus);
  64. friend class SpellCastContext;
  65. };
  66. ///not affecting creatures directly
  67. class DLL_LINKAGE SpecialSpellMechanics : public DefaultSpellMechanics
  68. {
  69. public:
  70. SpecialSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  71. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  72. protected:
  73. std::vector<const CStack *> calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  74. };